If someone nukes a spawn on wave 9, I will buy them a beer and give them a pat on the back for actions which benefit the team. I spawn nuke if I can, but I'm rarely lucky enough to stumble across a spawn quickly enough. Honestly, you're going to get spawn nuking on PUGs, you're just going to have to suck it up.
Do you hate missile using spawn nukers? Also my experience with them
Débuté par
TheAshenPhoenix
, mars 17 2013 05:54
#101
Posté 17 mars 2013 - 01:33
#102
Posté 17 mars 2013 - 01:35
It is to make the match go faster. I am only able to do that on a good team. Else I save my missles for when we will inevitably get overrun on a bad team.
#103
Posté 17 mars 2013 - 01:37
If I see a cluster of bosses - not about score - it's about economy. And time.
#104
Posté 17 mars 2013 - 01:40
Why does every argument come down to "Because of points"
#105
Guest_Flies_by_Handles_*
Posté 17 mars 2013 - 01:41
Guest_Flies_by_Handles_*
Eh. My feelings are mixed on this.
It used to be that a large majority of people I've played with a year ago saved missiles for tight situations and objectives. It's primary use has now switched over to shortening wave budgets, usually in conjunction with doing speed runs (blech!).
I'm no fan of speedruns and while I prefer games that last from 18 to 23 minutes(Gold/Platinum), I do understand that consistently using missiles on certain waves for each game can deprive yourself and others of the opportunity to use their character's actual powers and weapons to take out enemies the hard way.
I like using powers. I like trying out different weapons........so enemies being obliterated within a second of firing a missile is sometimes annoying. So yeah, occasionaly I want to rush a particular wave, but I try to abvoid getting into the habit of spawn nuking. I tend to have the most fun taking things out the long way. It's what I value in the game.
It used to be that a large majority of people I've played with a year ago saved missiles for tight situations and objectives. It's primary use has now switched over to shortening wave budgets, usually in conjunction with doing speed runs (blech!).
I'm no fan of speedruns and while I prefer games that last from 18 to 23 minutes(Gold/Platinum), I do understand that consistently using missiles on certain waves for each game can deprive yourself and others of the opportunity to use their character's actual powers and weapons to take out enemies the hard way.
I like using powers. I like trying out different weapons........so enemies being obliterated within a second of firing a missile is sometimes annoying. So yeah, occasionaly I want to rush a particular wave, but I try to abvoid getting into the habit of spawn nuking. I tend to have the most fun taking things out the long way. It's what I value in the game.
#106
Posté 17 mars 2013 - 01:41
I don't much care for spawn nuking, or any kind of spawn controlling for that matter. I enjoy fighting it out with the enemy myself.
However, you have taken it too far OP. Whether you like spawn nuking or not, it is a legit way to play the game, and a lot of people just want to speed through matches as quickly as possible. They do not deserve any kind of tongue lashing from you or anybody else for it.
However, you have taken it too far OP. Whether you like spawn nuking or not, it is a legit way to play the game, and a lot of people just want to speed through matches as quickly as possible. They do not deserve any kind of tongue lashing from you or anybody else for it.
#107
Posté 17 mars 2013 - 01:45
Not a fan of it, apart from on speedruns naturally.
I'll just leave lobbies when I see it though, not gonna attack someone over it and be a ******.
I'll just leave lobbies when I see it though, not gonna attack someone over it and be a ******.
#108
Posté 17 mars 2013 - 01:49
TheJtav wrote...
Spawn nuking greatly reduces wave times and benefits the whole team, stop whining.
if youve hanged around the plat lobbies, you'd be thankful to have them around.
#109
Posté 17 mars 2013 - 01:53
I don't like rocketing either, only use them when a teammate or objective is in danger.
Not too fond of spawn nuking either, I prefer blowing them up myself. I don't mind other players doing it though.
I only get somewhat annoyed if someone rockets the spawn I was about to blow up. I mean, I didn't just risk getting downed, popping my justicar bubble in there for nothing you know...
Not too fond of spawn nuking either, I prefer blowing them up myself. I don't mind other players doing it though.
I only get somewhat annoyed if someone rockets the spawn I was about to blow up. I mean, I didn't just risk getting downed, popping my justicar bubble in there for nothing you know...
#110
Posté 17 mars 2013 - 01:54
TheJtav wrote...
Spawn nuking greatly reduces wave times and benefits the whole team, stop whining.
This.
#111
Posté 17 mars 2013 - 02:01
noob
#112
Posté 17 mars 2013 - 02:59
Try not to let it bother you. Appreciate the fact you have less enemies that wave to deal with. Get in there and do your best to help the team achieve victory.
#113
Posté 17 mars 2013 - 03:10
I have a problem with habitual spawn nukers who never use missiles on wv 3,6,and 10. They expect the other team members to use their missiles to protect the hack / devices / clear a path for escort drone.
I believe the above example is what the OP is talking about. Those kind of spawn nukers are doing it more for their ego than wanting a swift extraction. I nuke spawns on wv 7-9, but one per wave, and that leaves me with a few missiles for emergencies on waves that matters most.
I believe the above example is what the OP is talking about. Those kind of spawn nukers are doing it more for their ego than wanting a swift extraction. I nuke spawns on wv 7-9, but one per wave, and that leaves me with a few missiles for emergencies on waves that matters most.
#114
Posté 17 mars 2013 - 03:14
If he wants to spend all his rockets, why would you have anything against that OP?
If you whole team isn't in right spawn places, he can nuke one, maybe two times same place.
Enemies will still spawn on other 4 spawn out of 5 spawn places on each map.
He may do that 3 waves in a row, after that he will deplete his missiles & there you have it.
He shortened game time for your whole team.
If you whole team isn't in right spawn places, he can nuke one, maybe two times same place.
Enemies will still spawn on other 4 spawn out of 5 spawn places on each map.
He may do that 3 waves in a row, after that he will deplete his missiles & there you have it.
He shortened game time for your whole team.
#115
Posté 17 mars 2013 - 03:54
I'll start nuking spawns if I don't think the team can make it if I get sync-killed. My last game today was as an N7 Fury. I started using missiles liberally on wave 9 (if I see 2 Banshees together, fire missile) as I had two slightly weaker team-mates who were trying hard and one leecher.
#116
Posté 17 mars 2013 - 04:29
cowwy wrote...
Phoenix535 wrote...
As in, people who use a missle to clear out a spawn at the begining of a wave just to get points? I actually want others thought on this.
Stopped reading right there.
Well, this sums this up pretty nicely.
#117
Posté 17 mars 2013 - 04:31
This.Omega2079 wrote...
I want the game to go faster, I don't care about points.
#118
Posté 17 mars 2013 - 04:35
This is the only reason I spawn nuke.Omega2079 wrote...
I want the game to go faster, I don't care about points.
#119
Posté 17 mars 2013 - 05:38
#120
Posté 17 mars 2013 - 05:55
In a normal game, yes. In a speed run, that's why I'm there. And really, I don't care in the former case. If you wanna be a dork and use all ur missiles, go for it





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