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Citadel DLC Lacks Context


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#1
TJBartlemus

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 Being the most celebrated pieces of Downloadable Content for Mass Effect 3, Citadel has become what many say the best BioWare has done for the series so far. And in part...I agree to an extent. There were many parts where BioWare did an excellent job. Things like the lighting, details and overall animations were astounding. However I feel many of the fans that have played the DLC have lost sight on what the DLC actually is...

Quote from Gamefront: "Citadel isn’t about good storytelling, it’s about feel-good storytelling."

 On a personal level, I absolutely loved the DLC. There were several moments that were priceless in my book. For example, the final scene before boarding the Normandy. It almost brought a tear to my eye. However when you take a step back and look at the bigger picture, the DLC becomes more concerning. In an overall sense, the Citadel DLC feels way out of place from the rest of the story. You could say it lacks context. For all intents and purposes, the DLC shouldn't even exist pre-ending.

 The main plot of ME3 was about how the Reapers are invading and now there is a galactic war going on. And the DLC's up until Citadel reflected that. A dark, gloomy sense of impending doom throughout the game. Then we get to the Citadel DLC and it is a radical change. Citadel has a much happier and light hearted feel to it. The DLC felt much more like it should be taking place AFTER the ending. 

UPDATED - Added this to provide clearification / elaboration and add to some of my points above.

Also taken from the Gamefront Article:

"Here’s the thing, though. You can enjoy your crazy fever dream farewell catharsis (colleague and friend Phil Owen, who loves Citadel, considers it a hallucination Shepard is having on the ground next to the beam to the Citadel during Mass Effect 3′s end game), but if you enjoy it and you say so and you spend money on it, you might be confirming BioWare’s stated suspicions: that you just needed a happy ending.

 One of the worst and most devastating arguments surrounding the Mass Effect 3 ending controversy was that it was the ending’s bleak tone and bleaker conclusion that triggered such animosity from fans, but that’s not true at all — it was the ending’s total abandonment of established themes and characterization that made it bad. It didn’t feel like Mass Effect and it didn’t stay true to the journey heretofore experienced by players.Citadel is the exact same departure from character and tone, which makes it a weak addition to the story; furthermore, whether it means to be or not, it’s a manipulative one.

 Most people I’ve spoken with consider Citadel just the Mass Effect team’s final hurrah, a chance to make something light and fun that the developers felt like creating because they like their own universe. It may well be that, but for the sake of the hypothetical, let’s entertain another notion: that Citadel is targeted at fans who remain frustrated and annoyed with BioWare’s treatment of Mass Effect’s ending and its staunch refusal to even acknowledge the valid criticism thereof. If we look at it in that light, Citadel starts to worry me.

 Consider this: While it’s hard to get a really accurate picture of the Mass Effect fan base,anecdotal evidence suggests to me more often than not that many fans (we’ll avoid the term “most” for argument’s sake) are still really, really angry about Mass Effect 3. Many of those people (again, not “most”) have been soured enough that while they might have been huge BioWare fans in the past, they’re more dubious about future titles, possibly even swearing off them altogether. And of course, BioWare wants those people back.

 If you were trying to get those fans back and make them happy with you again, how would you do it? Not to put too fine a point on it, but — Citadel is how.

 Citadel is unblinking, unyielding fan service from start to finish. Not just in its jokey demeanor, but moment after moment is crammed in a way that gives off that fanfiction aroma. I can’t stress this enough — it ends with Shepard throwing a party for all his crew friends. All the characters stand around and get drunk. It references such elements as the repetitive “I should go” line, and is meant to play on the emotions of fans who really are this wrapped up in the Mass Effect universe.

 For my part, I can’t help but wonder if the reason Citadel is so feel-goody is that it’s trying to achieve a specific goal. It abandons all aspects that make Mass Effect 3 what it is, or make Mass Effect as a series what it is, in favor of playing to your every character call-back whim. It wants you to leave feeling satisfied, and it’s willing to mortgage or sell off every aspect of Mass Effect’s soul to achieve that goal. It’s too hard to ignore those elements in light of the greater context of the Mass Effect 3 ending controversy.

 What bothers me most, though, is that Citadel represents all the worst possible lessons from the ending debacle. If Citadel achieves the goal of bringing fans back into the fold, it doesn’t bode well for future game stories from the studio, in my mind. Imagine it: You’re working on the hard-hitting ending for Dragon Age 4 that includes every character dying. It’s sad, but that’s the story the game needs to tell, and furthermore, it fits the tone and characters you’ve created in the game up to that point. But then a suit wanders up and tells you the ending has to be happy, because the suit learned from the success of Citadel that people like happy endings.

 Citadel isn’t about good storytelling, it’s about feel-good storytelling. And it’s not that there’s no place for that in either games or in Mass Effect — indeed, break Citadel up into 20 or so pieces and it would have worked great sprinkled throughout Mass Effect 3. But the DLC represents a departure from what Mass Effect is, and it sets a precedent in which pandering to fans supersedes telling great stories well. And that’s no better than the situation we were left with at the end of Mass Effect 3 a year ago.

 BioWare’s success was born of its ability to tell deep stories with relatable characters, often with a willingness to attack dark themes and ideas. Mass Effect covers genocide, racism, politics, as well as friendship, acceptance and unity, and touching on those elements and treating them in a smart, believable way is what drew so many of us to the series.

 I worry that a post-Citadel future will see a departure from tough subjects in favor of more singalongs, dance sessions, drunken parties and giant apartments with hot tubs. That’s not why I like BioWare, and it’s not why I like Mass Effect."

TL:DR - The DLC itself was great. 10/10 in my book. However in context to the story, the DLC falls short. 2/10. 

(Some articles that share similar points / elaborate.)

http://www.gamefront...for-the-future/

http://www.koobismo....del-dlc-review/

Modifié par TJBartlemus, 18 mars 2013 - 02:03 .


#2
o Ventus

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The marketing for Citadel pushes the "it's fanservice" angle. Hell, the announcement blog even says "one last journey with your friends and romances". You're deluding yourself if you thought it was goin to be dark and gloomy.

I'm amazed people miss this.

#3
chemiclord

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Really, all the Citadel DLC demonstrated to me was that it isn't particularly hard to get something fans will eat up gleefully.

Honestly, had Bioware made this a post-ending DLC, and simply created whatever flimsy bull**** reason that Shepard survived no matter what choice he/she made... the vast majority of the fanbase would have forgiven Bioware for all the initial failings.

#4
o Ventus

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chemiclord wrote...

Really, all the Citadel DLC demonstrated to me was that it isn't particularly hard to get something fans will eat up gleefully.

Honestly, had Bioware made this a post-ending DLC, and simply created whatever flimsy bull**** reason that Shepard survived no matter what choice he/she made... the vast majority of the fanbase would have forgiven Bioware for all the initial failings.


Wow, you are truly unable to do anything besides condescend, aren't you?

#5
chemiclord

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o Ventus wrote...

chemiclord wrote...

Really, all the Citadel DLC demonstrated to me was that it isn't particularly hard to get something fans will eat up gleefully.

Honestly, had Bioware made this a post-ending DLC, and simply created whatever flimsy bull**** reason that Shepard survived no matter what choice he/she made... the vast majority of the fanbase would have forgiven Bioware for all the initial failings.


Wow, you are truly unable to do anything besides condescend, aren't you?


So, are you saying I'm wrong, or just condescending about being right?

#6
IllusiveManJr

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From what I've been reading on BSN it's just a bunch of fan service.

I haven't gotten around to playing seeing as there is seven new releases this month for gaming that I've gotten. Haven't had time.

#7
KingNothing125

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Overlord and the previously-thought-to-be-the-best-DLC-ever Lair of the Shadow Broker barely had anything at all to do with ME2's main story. Did Gamefront also complain about them at the time? If not, well then they can shut up.

#8
TJBartlemus

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o Ventus wrote...

The marketing for Citadel pushes the "it's fanservice" angle. Hell, the announcement blog even says "one last journey with your friends and romances". You're deluding yourself if you thought it was goin to be dark and gloomy.

I'm amazed people miss this.


No I didn't expect it to be dark or gloomy. :huh: 

After the official announcement, many people had these opinions about it being out of context with the rest of the story. I just seems that after seeing the content, these people have forgotten about that.

#9
Sundance31us

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I enjoyed it and have no issue finding a place for it in my playthroughs; as for what critics (or any other entity) may think of it (or anything else for that matter) I don't give a flying pyjak.

#10
o Ventus

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chemiclord wrote...

So, are you saying I'm wrong, or just condescending about being right?


I'm not saying you're wrong.

You most certainly aren't right.

I meant exactly what I said.

#11
o Ventus

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TJBartlemus wrote...

No I didn't expect it to be dark or gloomy. 

After the official announcement, many people had these opinions about it being out of context with the rest of the story. I just seems that after seeing the content, these people have forgotten about that.


Then why did you rate it a 2/10? 

You don't rate something low for doing exactly what it says it will do (and doing it well for that matter). Also, if by "the other DLCs" you meant only Leviathan, then sure. Omega never once gave me the vibe of impending doom. Really, Leviathan never did either.

Modifié par o Ventus, 17 mars 2013 - 06:38 .


#12
RaenImrahl

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@chemiclord, @ o Ventus-- please stop bickering. Now. Thanks.

#13
TJBartlemus

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KingNothing125 wrote...

Overlord and the previously-thought-to-be-the-best-DLC-ever Lair of the Shadow Broker barely had anything at all to do with ME2's main story. Did Gamefront also complain about them at the time? If not, well then they can shut up.


 But as you admit the DLC's had some type of context that connects it to the main story. The other ME3 DLC had this context. Actually it sorta has a reoccuring theme...looking for assets to win against the Reapers.

Ashes: Asset Denial for War Effort
Leviathan: Assets for War Effort.
Omega: Pirate Assets for War Effort

Citadel: Personal Reasons / Party :blink:

#14
TJBartlemus

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o Ventus wrote...

Then why did you rate it a 2/10? 

You don't rate something low for doing exactly what it says it will do (and doing it well for that matter). Also, if by "the other DLCs" you meant only Leviathan, then sure. Omega never once gave me the vibe of impending doom. Really, Leviathan never did either.


My last post sorta deals partially with this...

 I rated it so low because the DLC literally has very little to do with the game as an overall product. It's the odd man out as some might put it. It is out of place.

#15
chemiclord

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Dropping the topic on mod's request.

Modifié par chemiclord, 17 mars 2013 - 06:44 .


#16
SUPERF0RCE

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respectfully i think you are way off about the dlc lacking context, there are so many connections a couple big ones and a ton of small ones. the clone goes back to me2, wrex goes back to me1 but also the previous mission in the game, the apartment links to a comrade back on earth and kahlee sanders whom u hopefully saved, a funeral for thane who just died, a bunch of romances, a showcase of comradry that is key to character development, the trilogy could not be complete without group reflection i dont know why people expect Shep to promote depression just cause the reaper threat is so severe there a big war that involves the whole galaxy and ten people cant have like 2 or 3 days to themselves, of course they can

Modifié par SUPERF0RCE, 17 mars 2013 - 06:45 .


#17
Applepie_Svk

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KingNothing125 wrote...

Overlord and the previously-thought-to-be-the-best-DLC-ever Lair of the Shadow Broker barely had anything at all to do with ME2's main story. Did Gamefront also complain about them at the time? If not, well then they can shut up.


To begin with Citadel DLC was cut out of ME2... In one of the interview in 2011 I think, Walters mentioned that they have prepared Citadel content which was cut out of ME2 and they are planning to use it for ME3, even plot fits more to the ME2.

#18
TJBartlemus

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SUPERF0RCE wrote...


 You seem to forget the biggest elephant in the room though. You know...the giant homocidal machines currently at war with the galaxy. ;)

#19
Epsilon330

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It all depends when you play it. The context is that the Normandy needs maintenance and repairs, so the crew's grounded while they "Rotate the Space Tyres". If you keep talking to EDI, she'll eventually keep saying that the Normandy will need to be repaired within a year.
I personally slot it in after the Rannoch Arc, doing Cyone: Fuel Reactors and Lessus: Asari Monastery before I reach the Citadel.
Traynor mentions that the Normandy got shot at during the fight with the Reaper, and it's also around the time EDI begins her infinite "maintenance" dialogue. It makes sense that way.

#20
KingNothing125

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TJBartlemus wrote...

But as you admit the DLC's had some type of context that connects it to the main story.


Well, no, not really. I meant to say that there is very little, if any, connection between ME2 DLC and ME2 itself.

Overlord really has nothing to do with the Collectors, and apart from the fact that Overlord is a Cerberus project, and Cerberus is helping you with the Collectors, the mission is entirely separate from ME2. Shadow Broker only has a passing, hand-waving relationship to ME2's main story. Liara has a couple lines of dialogue at the end about how the old Broker was investigating the Collectors, Protheans and Reapers.

Heck, ME1's DLC doesn't have anything to do with its main story. Same with Dragon Age DLC. You could even play through Awakening with a different Warden than yours for Pete's sake!

What I'm getting at is that criticizing a DLC for feeling unattached is an unusual criticism, because it's a pretty common occurence with DLC.

Modifié par KingNothing125, 17 mars 2013 - 06:56 .


#21
NeonFlux117

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rating the best content of ME3 low cause- "it is out of place". What a whiner.

#22
Aggie Punbot

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Personally, I don't care. It gave me everything I wanted for the game, and it being the last DLC for ME3 I appreciated the effort they went through.

My favorite DLC of all time.

#23
SpamBot2000

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It is a little disconcerting to see how quickly many people were declaring Citadel the best ME DLC ever. Allowing for a little exaggeration, it's a little like saying Space Balls was the best Star Wars movie. I guess it goes to show how desperate everyone really was for some good feels, despite their defense of the, ahem, "realism" of the ME ending. I can certainly sympathize. But some of the praise does seem a tad "of the moment", and hopefully time will provide a more measured perspective.

Modifié par SpamBot2000, 17 mars 2013 - 07:20 .


#24
Wesker1984

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But Citadel is really the best DLC released for Mass Effect 3 followed by the Extended cuts.

#25
Rikketik

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In my opinion, Citadel is so good precisely because it's lighthearted and has nothing do to with the general plot (or tone) of ME3. I like the story of the game, at least up until the last thirty minutes or so, but I always find myself mentally... tired... of all the death and destruction that piles up over the course of the game. Citadel remedied that somewhat by giving me some much needed comedy relief. Playing it all in one go is a bit overkill, but playing the central story arc just after the Cerberus coup prevents it from feeling too out of place and the squad member events are great to play in between missions. The party, lastly, is best reserved for either just before the final missions or immediately after the ending.

So in short: I agree that the story lacks context and all, but it just doesn't bother me. In fact, it might be one of the better qualities of the DLC, in my opinion at least.