Allan Schumacher wrote...
I think that that's why it works so well. Had it been released with the game, it wouldn't have made a lick of sense. As the Forbes writer said, it only works as post-release content. As such, it came across as the game sort of saying "Thanks for all the memories." Which may sound sappy, but I really enjoyed the Citadel DLC and this I feel is why.
Cheers.
Allan
I'd take that a step further and say Citadel works mainly because people needed a ray of sunlight after the endings, where no matter how many War Assets you gather "the darkness cannot be breached" It's only in retrospect, and a backlash that continues to this day, that a Citadel DLC really makes sense. Fans needed to smile at Grunt's antics again. Laugh at Javik's observations at "primitives" or just listen to Mordin sing one more time. For those who find the endings depressingly bad, this is one last chance to smile. It's more than "thanks fro all the memories" it's a chance to dull painful memories.
Heck there are already questions about how to arrange events to imagine the party as postgame, or even to mod things so make it a postgame dlc.





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