iakus wrote...
I'd take that a step further and say Citadel works mainly because people needed a ray of sunlight after the endings, where no matter how many War Assets you gather "the darkness cannot be breached" It's only in retrospect, and a backlash that continues to this day, that a Citadel DLC really makes sense. Fans needed to smile at Grunt's antics again. Laugh at Javik's observations at "primitives" or just listen to Mordin sing one more time. For those who find the endings depressingly bad, this is one last chance to smile. It's more than "thanks fro all the memories" it's a chance to dull painful memories.
Heck there are already questions about how to arrange events to imagine the party as postgame, or even to mod things so make it a postgame dlc.
^Totally agree. I've been in some pretty desperate need of ME anesthetic (I must've played ME1 & 2 a dozen times a piece over the years, but I haven't even been able to bring myself to finish a second playthrough of 3 after a whole year!), and this DLC was the proverbial shot in the arm. Was it very contextually accurate or probable? No, definitely not, it was fan service-y and slightly fan fiction-y, and as the Forbes article, and other posters have already said, if it had come out with the vanilla game, or even as any DLC that wasn't the end, completely and totoally, of Shep's story, I likely would've hated it. It would've felt awkward and out of place, but since it is the end, it felt fitting, if a little silly at times, and reminded me of why I fell in love with the series in the first place.
******************spoilers follow- DO NOT READ IF YOU DON'T WANT CITADEL SPOILERS*****************
My only real worry? My husband pointed out, after I tossed the b!@#$ off my ship, that I never actually saw Clone Shep die. When I was like "Nah, Bioware would never go for the cheesy 'the clone of the last hero is now the new hero!' bit," he, the hubby reminded me of the opening gambit of ME2. The "amnesia/ I was in a coma" opener isn't particularly fresh when it comes to series entertainment, although it worked well in two, and might indicate that Bioware is willing to go for some more in the box thinking. Please Bioware, please, please don't make the next game be about cloneshep. Chris Priestly talked in another post about "imagination" for the next game, however far down the road that is, but I really can't imagine anything good coming from a cloneshep universe.





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