Allan Schumacher wrote...
I wouldn't read too much into it as being "you just wanted a happy ending" (note, I have only read the OP)
In my opinion there wasn't really a "consensus" on what specifically made people upset with the ending (IIRC there were about 3 different themes that came up a lot, and I felt many people fit on it on a continuum in some way, like a place on a triangle with each point being the particular destination). One thing that I did feel was pretty consistent, however, is that in large part players had a strong emotional investment into the game, most specifically the characters (there were other aspects as well, but I don't remember them being as common).
Contextually within the story, Citadel's story doesn't really make much sense. But I found, while playing it myself, that there's a sort of meta aspect to it. Most (I dare say the vast majority) of the players that play it will have already experienced the ending. So as players when they play this, even though narratively it's "before" the ending, for the player it's still "after they've experienced all the other content in the game." It's literally the last piece of content they will experience within the ME trilogy.
I found Citadel wasn't so much design to go on an adventure with Shepard. It was more to go on an adventure with the person playing the game. I think that's why it goes with breaking the 4th wall as much as it does. It invites the player along on a trip where they poke fun at the various memes that exist in the franchise, and delves more into spending time with the characters within the game as much as a player, rather than exclusively Shepard.
So rather than "lets go on an adventure with Shepard" it more said to me "Lets go on an adventure together with Allan."
I think that that's why it works so well. Had it been released with the game, it wouldn't have made a lick of sense. As the Forbes writer said, it only works as post-release content. As such, it came across as the game sort of saying "Thanks for all the memories." Which may sound sappy, but I really enjoyed the Citadel DLC and this I feel is why.
Cheers.
Allan
Well said.

I just have a few comments...and sorry if I sound a tad redundant.

While yes, the emotional aspect was one of the problems with the ending, as stated by others before me, what a lot of the people I have discussed with have stated was the biggest problem with the ending was the inconsistencies / problems in the writing. Or to put it simply, there were parts of the ending that made no sense to them and have yet to be addressed as to make them understand. Perhaps that's why the EC did very little in people's opinions. While it took care of the emotional aspect and provided a bit more closure, it did little to make the things that made no sense...make more sense.
Obviously I agree that the DLC lacks context. No arguement there. However I do have a problem with the meta-aspect. As with anything, too much of one thing is a bad thing. To automatically assume that a majority of players who will buy the DLC will of played the ending already and tailoring that content to that I feel is a problem as well. However, many others have already posted on this topic already and I don't want to sound redundant...

My view is with DLC, is that it shouldn't be separated in our minds that DLC are separate from the rest of the game. Once downloaded it becomes one with the rest of the game. What I'm trying to say, is that DLC SHOULD be treated as if it was released with the original game.
Anyway, I'll finish off with thanking you for taking the time to post in the thread!!
Modifié par TJBartlemus, 21 mars 2013 - 02:00 .