Levelling?
#1
Posté 17 mars 2013 - 11:33
#2
Posté 17 mars 2013 - 11:47
Only your party members get XP, but they are always levelled up so that they are at most one level behind you.
#3
Posté 17 mars 2013 - 11:53
Modifié par Addictress, 17 mars 2013 - 11:53 .
#4
Posté 17 mars 2013 - 02:07
only the bearer of this ring gain triple exp, so it helps to solo with this one.
http://dragonage.nex...s.com/mods/1566
Max str requirement for any armor is 42, so if you like heavy armor, make str 42,
the arcane warrior, my favorite, can use 42 magic instead, so i go straight for magic 42
before i put points elsewhere.
Blood Dragon armor is a very good armor with str 42 requirement,
it also has extra life so no points into constitution is needed
Modifié par keeneaow, 17 mars 2013 - 02:09 .
#5
Posté 17 mars 2013 - 02:21
Addictress wrote...
...Is it because I always brought three companions with me? Do you level up faster with fewer companions?...
Not in a practical sense. Any enemy killed or lock picked nets the whole team XP, but the character doing the action gets 2 XP more, but that difference is far from significant.
What level did you reach by endgame? What armor are you having trouble equipping? IIRC, dragonbone heavy requires 42 strength, yes?, which is easily achievable for a warrior, and drakeskin light for rogues is a mere 20 strength, unless you are dead set on donning heavier armor.
#6
Posté 17 mars 2013 - 04:05
Blazomancer wrote...
Addictress wrote...
...Is it because I always brought three companions with me? Do you level up faster with fewer companions?...
Not in a practical sense. Any enemy killed or lock picked nets the whole team XP, but the character doing the action gets 2 XP more, but that difference is far from significant.
What level did you reach by endgame? What armor are you having trouble equipping? IIRC, dragonbone heavy requires 42 strength, yes?, which is easily achievable for a warrior, and drakeskin light for rogues is a mere 20 strength, unless you are dead set on donning heavier armor.
I was able to wear Drakeskin but I think I maxed out at 29 strength or something
#7
Posté 17 mars 2013 - 04:06
oooh good modkeeneaow wrote...
I like this mod, (gain triple exp) assuming i solo, i reach max lv by landsmeet,
only the bearer of this ring gain triple exp, so it helps to solo with this one.
http://dragonage.nex...s.com/mods/1566
Max str requirement for any armor is 42, so if you like heavy armor, make str 42,
the arcane warrior, my favorite, can use 42 magic instead, so i go straight for magic 42
before i put points elsewhere.
Blood Dragon armor is a very good armor with str 42 requirement,
it also has extra life so no points into constitution is needed
#8
Posté 17 mars 2013 - 04:20
Addictress wrote...
Blazomancer wrote...
Addictress wrote...
...Is it because I always brought three companions with me? Do you level up faster with fewer companions?...
Not in a practical sense. Any enemy killed or lock picked nets the whole team XP, but the character doing the action gets 2 XP more, but that difference is far from significant.
What level did you reach by endgame? What armor are you having trouble equipping? IIRC, dragonbone heavy requires 42 strength, yes?, which is easily achievable for a warrior, and drakeskin light for rogues is a mere 20 strength, unless you are dead set on donning heavier armor.
I was able to wear Drakeskin but I think I maxed out at 29 strength or something
Hmm, I guess if you are playing a rogue, then 29 is more than enough. And if you are warrior, probably you would want to invest bulk of your points in Strength, as constitution is practically useless for anybody, except may be for a blood mage.
#9
Posté 18 mars 2013 - 01:52
If you are a rogue, you only need 22 total str (awakening) which includes bonuses. So you really dont need to put anything into STR to get the best armors. Focus on DEX and CUN only for rogues. A DEX rogue build actually becomes untouchable outside of grabs later in the game.
For warriors you have a couple different options because of the weapons choices. A 2-handed warrior, dump everything into STR. SnS and DW warriors can be built two ways, either DEX heavy or STR heavy. Like with rogues a DEX heavy warrior will become nearly untouchable, but a STR heavy can drop some big hits.
Mages are a little different because of the AW and BM specs. AW you can load magic, dex and/or will depending on if you plan on using weapons or staves. If you plan on focusing on BM then you need to load up on magic and constitution as BM uses your health to power spells.
#10
Posté 18 mars 2013 - 06:42
Modifié par Addictress, 18 mars 2013 - 06:44 .
#11
Posté 18 mars 2013 - 07:15
#12
Posté 18 mars 2013 - 10:11
Addictress wrote...
I give my warriors the most constitution, since time and time again they die instantly if I don't. they are having the most physical contact with danger. My mages never use blood magic and also never have any constitution.
My point is that with each level, the characters gain HP automatically, so one can easily get by even without investing a single point in constitution. OK, if you are having trouble keeping you characters alive, by all means, pump their constitution. But then you'll have to live with the fact that your other attributes including your primary damage attribute(s) will suffer. For example, in your case, you're having a sub-optimal strength score by endgame, and unable to equip dragonbone. It's your choice after all.
#13
Posté 18 mars 2013 - 12:55
A character with a certain amount of STR and CON can be ok without that gear that requires a certain amount of STR....but...a character with high STR and less CON could be better and more survivable with the gear that they can now equip.
#14
Posté 19 mars 2013 - 12:56
#15
Posté 19 mars 2013 - 03:49
Addictress wrote...
I give my warriors the most constitution, since time and time again they die instantly if I don't. they are having the most physical contact with danger. My mages never use blood magic and also never have any constitution.
You're kind of going about this the wrong way. Enough strength to wear a good set of massive armour will make them significantly tougher than a lot of constitution will (as well as make them hit harder and more accurately). Similarly, high dex will make them hard to hit, which also helps their survival more than constitution. Additionally if you have any sort of healing then taking less damage is more important than having a high pool (for example,compare 300hp taking 50 damage/sec to 600hp taking 75 damage/sec, while your mage can heal 50hp/sec - the first scenario will survive indefinitely, while in the second the warrior will die eventually).
Constitution in general is quite a terrible stat, and the 6 hp that warriors gain each levelup is more than enough.
If your main is a rogue, you're basically not intended to wear heavy or massive armour. Mages won't be either unless they take arcane warrior as a spec. Non-dagger warriors should have 40+ strength by about level 8-12, depending on how much dex is needed (dw needing the most and 2h none at all).
Modifié par dainbramage, 19 mars 2013 - 03:55 .





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