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Doesn't the Salarian Engineer kinda need a buff?


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78 réponses à ce sujet

#1
MrScottBear

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When's the last time most of you saw a SE in a random loby?  Brojo aside, I haven't seen anyone like this guy in months.  I've not seen even one in a random loby since Retaliation dropped.  Five months.  That's beyond ridiculous, but it's entirely understandable.  I saw fewer and fewer SEs once the Paladin dropped, and after all the nerfs to stop FBWGG farming, I haven't even seen one.  Hell, I used one this morning and someone in a random lobby actaully spoke up, genuinely surprised to see someone still playing him.


Everything he can do, The Paladin does better.  Paladin is more tanky, Has a better dodge, has an easier time detonating his own tech explosions, A 3rd power that's actually useful, possible Melee builds that make him more unique, A shield that makes him a better Decoy than the Decoy power...  Seriously.  Ever single thing the Salarian can do, the Paladin does better.  Similar arguments can be made for the base Human Engineer when compared to the Salarian as well.  This isn't even taking the Prime into account.  A waddling  Decoy with some 5000+ effective shields that can regenerate said shields with the press of a button.


C'mon, Bioware, even you guys have to admit the poor Salarian's been hit, and probably hit much too hard.  I understand FBWGG farming was cutting into your business, but I haven't even seen anyone play that setup since a few weeks after the redesign.  I'll admit, I don't have acess to the hard data thatyou guys do, but going by my own experiences and what I've seen, he's well beyond under utilized.


Undo the Decoy buffs, boost it's shock damage, do something to make this guy appealing again.  Really, ALL of the pet powers are in desperate need a buff, but he and his stand out the most by a wide margin.  Please, Bioware.  We never did get another Salarian, and as things are now, one of them sees little to no use.

Modifié par MrScottBear, 17 mars 2013 - 04:36 .


#2
Nitrocuban

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BW hates Salarians.

#3
Beerfish

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Lumping in the decoy who's real sole purpose is to distract with the other pets that have damage as a component was foolish. Worse yet the decoy still has build options base on dealing close damage and they made it so melee critters ignore it.

A good player can still make the decoy work a bit but the rest of the kit is weaker enough that it's hardly worth it in most cases.

#4
Greyfrogx

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All fixed with decoy buff.

I've said they should leave the limitation to ranged enemies, that's fine..... Just make the shock and detonation damage comparable to other tech powers.

When you compare it to the other utility powers it doesn't even compare to tac scan, recon mine etc....

#5
jrm_ayun

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The geth juggs is a better decoy now -_-

#6
MIA115

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Yes.

#7
MrScottBear

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jrm_ayun wrote...

The geth juggs is a better decoy now -_-


Indeed he is.  Decoy never came with a PPR...

#8
Psylis

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I thought the sniper rifle ULM would help him out, but I haven't tried him out since.

#9
llandwynwyn

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I saw one today. I tried to protect him at all costs since SE are so rare.

The decoy nerf practically killed him. To Bioware, Decoy distracting enemies = bad. Auto revive + TC = ok.

#10
jrm_ayun

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MrScottBear wrote...

jrm_ayun wrote...

The geth juggs is a better decoy now -_-


Indeed he is.  Decoy never came with a PPR...


Lol I meant the taking the aggro part.

#11
ToLazy4Name

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I think since BioWARE didn't release any Salarians with any of the DLC, that they both should get buffed.

I think they should get the Drell power damage passive bonuses, and the Drell/Turian headshot passive bonus. Let them keep their current weapon damage just to keep them unique from the Turian/Drell.

#12
jrm_ayun

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ToLazy4Name wrote...

I think since BioWARE didn't release any Salarians with any of the DLC, that they both should get buffed.

I think they should get the Drell power damage passive bonuses, and the Drell/Turian headshot passive bonus. Let them keep their current weapon damage just to keep them unique from the Turian/Drell.


SI is still great. Just the SE that is severly lacking ever since that decoy nerf but hey if they ever read that and decided to give it a go then sure.

#13
Devoidparanoia

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Well written OP, if bioware doesn't hate salarians then I don't know the case, I tried the salarian engi recently. (commando mastery without using asari,I don't use biotics and I'm not a fan of asari) but it looks like I will have to use the salarian infiltrator

Hopefully a Dev will see this post and take it into consideration

#14
Credit2team

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simple, un-nerf decoy so that its actually useful against all enemies and not just geth

#15
MrScottBear

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Devoidparanoia wrote...

Well written OP, if bioware doesn't hate salarians then I don't know the case, I tried the salarian engi recently. (commando mastery without using asari,I don't use biotics and I'm not a fan of asari) but it looks like I will have to use the salarian infiltrator

Hopefully a Dev will see this post and take it into consideration


I'm hoping as much as well.  There are a few threads out there about how the Pet powers are kinda crap and I'm hoping those get noticed as well.

#16
A4RiZ0812

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Yep, buff the decoys/drones and help the forgotten useless pointless volus sentinel.
However the decoy was too good before, remember the days of fw/g/g placing decoy infront of stairs during extraction holding up every single enemy, it was quite rediculous. Needs a balance, 1 in 2 enemies to ignore decoy or something similar would be happy with.
Actually the human engi is better than ever due to the tech buff and the drone upto rank 4 to explode is decent and still works 100% against primes.

#17
silencekills

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MrScottBear wrote...

Hell, I sued one this morning...


I'll bite, did you win?

#18
DragoGoldenwing

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MrScottBear wrote...

Devoidparanoia wrote...

Well written OP, if bioware doesn't hate salarians then I don't know the case, I tried the salarian engi recently. (commando mastery without using asari,I don't use biotics and I'm not a fan of asari) but it looks like I will have to use the salarian infiltrator

Hopefully a Dev will see this post and take it into consideration


I'm hoping as much as well.  There are a few threads out there about how the Pet powers are kinda crap and I'm hoping those get noticed as well.


Doubtful.  We've been complaining about fairly useless pets since very early in, and they've done nothing but give the combat pets minor buffs instead of fixing things like Sentry Turret's horrible target acquisition that leaves it firing its admittedly fairly decent-damage rockets into walls 90% of the time, or the combat drone's...  Everything.
Decoy used to work and was considered the most useful of the pet powers, but WGG farming relying on Decoy to make it easier than buying illicit substances in Tijuana meant when they dropped the hammer on WGG farming, they broke Decoy, and they've absolutely refused to fix it since because they've realized doing so invites an increase in farming tactics on several other maps.

#19
KiraTsukasa

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I play it every now and then. I just put zero points into Decoy, that way I can get the maximum effect out of powers that are actually useful.

#20
Lucky Mame

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I played as Salarian Engineer today on Silver. And pretty much the only reason is that I'm doing couple of challenges with him.

#21
jrm_ayun

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OP, I'm assuming you mean undo the decoy nerf on that last paragraph? If so, I agree.

#22
Cyonan

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DragoGoldenwing wrote...

Doubtful.  We've been complaining about fairly useless pets since very early in, and they've done nothing but give the combat pets minor buffs instead of fixing things like Sentry Turret's horrible target acquisition that leaves it firing its admittedly fairly decent-damage rockets into walls 90% of the time, or the combat drone's...  Everything.
Decoy used to work and was considered the most useful of the pet powers, but WGG farming relying on Decoy to make it easier than buying illicit substances in Tijuana meant when they dropped the hammer on WGG farming, they broke Decoy, and they've absolutely refused to fix it since because they've realized doing so invites an increase in farming tactics on several other maps.


It's not like they actually can fix Sentry Turret's targeting in a weekly balance chance.

The Decoy could use a bit of a buff, but it's still quite good. Part of the problem is that more and more people seem to be playing the rush the spawns style, including pugs other than Rio/Platinum.

and Decoy is never really going to be good for that style.

#23
LeandroBraz

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I'm not against a buff but seriously, I can't stand you guys calling the decoy useless. By the way, I was playing the SE yesterday, so yeah, there still people that use it...

- If you used the decoy before the patch ONLY to hold melee units, you was doing it wrong. It was good for that purpose, but equally good to attract ranged attacks and grenades, which he still does, if you know how to use it.

- It's unfortunate that most players have this mentality that if X is better than Y, so I won't use Y anymore. Playing the Paladin and the SE are two completely different experience. The paladin can tank better? Yeah, that's why when I don't want to play as a tank, I choose SE, which I play in a completely different way (using the decoy to flank and control the enemies). What keep this game interesting is it's variety, I can play in different ways with different weapons and characters. Not playing the SE only because the Paladin is better is a bad argument. Both are effective and both are fun to play with.

Move around and flank the enemy with the d*mn decoy, for god sake, it's not that hard. Do you want a buff? Nice, I want too, but stop calling it useless and L2P with it...

#24
MrScottBear

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LeandroBraz wrote...

I'm not against a buff but seriously, I can't stand you guys calling the decoy useless. By the way, I was playing the SE yesterday, so yeah, there still people that use it...

- If you used the decoy before the patch ONLY to hold melee units, you was doing it wrong. It was good for that purpose, but equally good to attract ranged attacks and grenades, which he still does, if you know how to use it.

- It's unfortunate that most players have this mentality that if X is better than Y, so I won't use Y anymore. Playing the Paladin and the SE are two completely different experience. The paladin can tank better? Yeah, that's why when I don't want to play as a tank, I choose SE, which I play in a completely different way (using the decoy to flank and control the enemies). What keep this game interesting is it's variety, I can play in different ways with different weapons and characters. Not playing the SE only because the Paladin is better is a bad argument. Both are effective and both are fun to play with.

Move around and flank the enemy with the d*mn decoy, for god sake, it's not that hard. Do you want a buff? Nice, I want too, but stop calling it useless and L2P with it...


L2Read

I never once said he was useless.  I said everything that he does, another class can do better.  Which is the unfortunate truth.  And I know how to play him.  Simple enough to ED - Shoot - Incinerate - dead nonboss.  I DO however, agree about variety.  I got into it with a friend this morning when he was going on about how every engineer is bad.  Fact is though, most folks ar going to ignore said variety unless the variety has something unique to it.

#25
DragoGoldenwing

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LeandroBraz wrote...

I'm not against a buff but seriously, I can't stand you guys calling the decoy useless. By the way, I was playing the SE yesterday, so yeah, there still people that use it...

- If you used the decoy before the patch ONLY to hold melee units, you was doing it wrong. It was good for that purpose, but equally good to attract ranged attacks and grenades, which he still does, if you know how to use it.

- It's unfortunate that most players have this mentality that if X is better than Y, so I won't use Y anymore. Playing the Paladin and the SE are two completely different experience. The paladin can tank better? Yeah, that's why when I don't want to play as a tank, I choose SE, which I play in a completely different way (using the decoy to flank and control the enemies). What keep this game interesting is it's variety, I can play in different ways with different weapons and characters. Not playing the SE only because the Paladin is better is a bad argument. Both are effective and both are fun to play with.

Move around and flank the enemy with the d*mn decoy, for god sake, it's not that hard. Do you want a buff? Nice, I want too, but stop calling it useless and L2P with it...


Hard to move around and flank the enemy with the damn Decoy when the groups of enemies contain melee units that ignore the Decoy but use its presence to home in on you since you have to be pretty close to drop the thing, and they've lowered the number of ranged units that can be attacking it simultaneously to the point that enough of the group is going to ignore the Decoy and come gunning for you anyway to put you in seriously hot water.

And if you're not going after grouped enemies for tech burst damage, you're doing it wrong.  The SE invites a CC/AoE playstyle, but the Decoy has lost almost all of its CC ability compared to what it used to be able to do - and what makes keeping it in such a state an incredibly questionable decision is that they redesigned FBW anyway so huddling in the corner with a Decoy in the middle is no longer a valid strategy anyway.

But they're leaving Decoy alone in its weakened, nerfed state because they'd rather not have people find ways to emulate FBW with the old, good Decoy power.