I agree that the kit is "lacking" at best. As with other kits, whom i wont mention here, good players will be able to perform very well with the kit, but putting the same player behind another tech class, putting in the same effort would probably yield a better result.
I am left with the feeling that the SE has been yet another victim of a classic case of "Double Nerf":
Bioware attempts to solve a problem with the implementation of Ajustment X (A:X from now on). This proves ineffective, so eventually they try again and implement Ajustment Y (A:Y), which proves very effective.
However, they subsequently forget to, or merely decides not to, roll back A:X ultimately leaving the kit/class/power/weapon in question, and others along with it, feeling somewhat lackluster.
In this particular case, i suspect that the farming of FB:White was the reason behind the initial pet nerf, as the original tactic of performing it was heavily reliant on the use of pets as decoys. Pets were nerfed (this was the A:X),which changed nothing, and subsequently the map itself was changed (A:Y) ultimately solving the problem with farming of it.
However, they never re-buffed pet classes by rolling back A:X to bring them back up to par.
The same goes for Biotic vs Tech powers and weapons, Hunter Mode on the GI back when Krysae was godlike, Typhoon+Piranha on the Destroyer and so forth.
Modifié par ABjerre, 17 mars 2013 - 06:03 .