RedArmyShogun wrote...
I for one can't wait to be yelled at people half my age should I buy it.
Embrace the old curmudgeoness. I do!
RedArmyShogun wrote...
I for one can't wait to be yelled at people half my age should I buy it.
RedArmyShogun wrote...
I for one can't wait to be yelled at people half my age should I buy it.
Modifié par Zeldrik1389, 17 avril 2013 - 09:40 .
Rawgrim wrote...
I can`t wait to play with Rz004u666 the dalish elf. Great immersioned rp experience to play with characters like that. It will really suck me into a belivable fantasy setting.
Modifié par Fast Jimmy, 17 avril 2013 - 11:39 .
Modifié par Dianjabla, 18 avril 2013 - 11:05 .
Allan Schumacher wrote...
Stuff involving a relationship between computer programming and science
Modifié par SeismicGravy, 17 avril 2013 - 11:42 .
Fast Jimmy wrote...
Every game within 2 years will have an online component. Every game will have a way to get into the wallet of a gamer long after they ponied up for the base product. It really isn't even worth fighting anymore. The only opportunities otherwise are to go indie or quit gaming. Its a terrible, frightful shame, but hey... that's why you don't say guys like me are wearing tinfoil hats when we predicted stuff like this five years ago when DLC first came out. Its the most natural progression possible if you allow them the foot in the door they already have.
Fast Jimmy wrote...
At this point, I see it as inevitable. There is too much money to be made with online. That whole "linking my game to the internet and immediate access to someone's digital bank account" is an undeniable lure for developers these days. Pandora's box has long ago been opened on this - people were just too absorbed in DLC, and MP death matches, and F2P games that they didn't notice.
Every game within 2 years will have an online component. Every game will have a way to get into the wallet of a gamer long after they ponied up for the base product. It really isn't even worth fighting anymore. The only opportunities otherwise are to go indie or quit gaming. Its a terrible, frightful shame, but hey... that's why you don't say guys like me are wearing tinfoil hats when we predicted stuff like this five years ago when DLC first came out. Its the most natural progression possible if you allow them the foot in the door they already have.
But, and this is exactly what people debated five years ago, not everyone is opposed to online components, or using digital distribution or modular design to increase revenues. Rather, it's an issue of what design choices that leads to and what features are implemented.
There's a wide gulf between intentionally designing features to be an unpleasant grind so as to be able to farm the maximum amount of money from players and, for example, selling SP DLC weapons like in DA2/ME2-3 that make the SP gameplay a joke.
Modifié par Fast Jimmy, 18 avril 2013 - 01:02 .
iakus wrote...
Fast Jimmy wrote...
At this point, I see it as inevitable. There is too much money to be made with online. That whole "linking my game to the internet and immediate access to someone's digital bank account" is an undeniable lure for developers these days. Pandora's box has long ago been opened on this - people were just too absorbed in DLC, and MP death matches, and F2P games that they didn't notice.
Every game within 2 years will have an online component. Every game will have a way to get into the wallet of a gamer long after they ponied up for the base product. It really isn't even worth fighting anymore. The only opportunities otherwise are to go indie or quit gaming[/b]. Its a terrible, frightful shame, but hey... that's why you don't say guys like me are wearing tinfoil hats when we predicted stuff like this five years ago when DLC first came out. Its the most natural progression possible if you allow them the foot in the door they already have.
This must be why the next couple of games I'm looking forward to are Project Eternity and Torment:: Tides of Numenera At least the demand can get filled somewhere.<_<
Fast Jimmy wrote...
Well, unless indie developers begin pursuing this for profit as well. The Banner Saga recently took a lot of flak for releasing a MP component before its promised SP on Kickstarter, arguably to generate cash flow for the developers with its F2P model.
MerinTB wrote...
Fast Jimmy wrote...
Well, unless indie developers begin pursuing this for profit as well. The Banner Saga recently took a lot of flak for releasing a MP component before its promised SP on Kickstarter, arguably to generate cash flow for the developers with its F2P model.
For one, Stoic had talked about the multiplayer during the Kickstarter campaign. It's a free add-on for the game, even for people who don't purchase the game. Part of the reason for the early release of the multiplayer was to help test the combat system.
The microtransactions for Factions didn't give you anything you couldn't earn yourself with a very little patience.
They did not come up with the multiplayer out of nowhere, or hide their intentions from their backers about releasing a free-to-play multiplayer. And the microtransactions are not the get cash flow for the developers nor to finish the singleplayer, only to help offset the cost of maintaining the servers and such for running the free multiplayer.
This is such a non-issue created out of pre-conceived axes to grind and made-up accusations.
Modifié par Fast Jimmy, 18 avril 2013 - 02:19 .
Phoenix_Fyre wrote...
Ok call me really really later to the party but.... when did MP become an option in Dragon Age?
Dianjabla wrote...
@ OP I... don't know. I am ambivalent.
When MP was announced in ME3 I thought, what a waste of resources, I'll never play that. And then one day I did, just to find out what it was all about. I'm glad I did. I loved it. It was co-op, PvE. It meant that as a noob who doesn't get much time to play, it didn't matter that I wasn't that good. Any positive contribution to the overall goal was better than none. I didn't spend most rounds dead after the first glimpse of another player who spent all day on the game and had all the best gear. People on your own team helped you. Mostly.
If you could get that experience with DAI, then maybe MP wouldn't be so bad. If like in ME3 you don't get to play your SP character, but you get to make another or several with a cut down skills tree you wouldn't get so attached to them. Maybe you could be a team of inquisitors or whatever fighting rogue templars or fighting blood mages or dark spawn or what ever the game brings. Fighting on a map the size of the Korcari Wilds to take objectives or whatever rather than waves of enemies could be interesting.
BUT, (and it's a big one) ME3 had an antagonist with which no one could sympathise. They were monsters out to kill EVERYONE. There was a good reason for everyone to team up. It even made sense in the SP narrative. DA:I does not have this. (Except maybe darkspawn.) There are going to be players who want to take sides. And this leads to the possibility of what would make me not want play. That you join teams. Like WoW. Templars or Mages. And then it's team PvP. Suddenly it does matter how much you get to play, what equipment your characters have, whether or not someone can sink a fortune into random item packs becomes a distinct advantage for them, and a miserable match for you if you can't or won't do the same and don't get the time to play much. Maybe there's now PVP servers and PvE servers and suddenly there's a whole lot more resources that might otherwise be spent on the SP campaign where I have the most fun. And yes, I know that just because theoretical money gets theoretically spent on MP doesn't mean that same said theoretical money would get theoretically spent on SP. There will also be people who think suck it up you wuss, I like PvP etc. Good for you. No, really, whatever floats your boat. I'm not attempting to speak for you or anyone besides myself.
Also, thanks Allan for taking the time to go through these thought experiments with us. I've enjoyed the two I've found so far. Until I read this thread I was totally against MP in DA:I. Now... it's a maybe?
schebobo wrote...
Dianjabla wrote...
@ OP I... don't know. I am ambivalent.
When MP was announced in ME3 I thought, what a waste of resources, I'll never play that. And then one day I did, just to find out what it was all about. I'm glad I did. I loved it. It was co-op, PvE. It meant that as a noob who doesn't get much time to play, it didn't matter that I wasn't that good. Any positive contribution to the overall goal was better than none. I didn't spend most rounds dead after the first glimpse of another player who spent all day on the game and had all the best gear. People on your own team helped you. Mostly.
If you could get that experience with DAI, then maybe MP wouldn't be so bad. If like in ME3 you don't get to play your SP character, but you get to make another or several with a cut down skills tree you wouldn't get so attached to them. Maybe you could be a team of inquisitors or whatever fighting rogue templars or fighting blood mages or dark spawn or what ever the game brings. Fighting on a map the size of the Korcari Wilds to take objectives or whatever rather than waves of enemies could be interesting.
BUT, (and it's a big one) ME3 had an antagonist with which no one could sympathise. They were monsters out to kill EVERYONE. There was a good reason for everyone to team up. It even made sense in the SP narrative. DA:I does not have this. (Except maybe darkspawn.) There are going to be players who want to take sides. And this leads to the possibility of what would make me not want play. That you join teams. Like WoW. Templars or Mages. And then it's team PvP. Suddenly it does matter how much you get to play, what equipment your characters have, whether or not someone can sink a fortune into random item packs becomes a distinct advantage for them, and a miserable match for you if you can't or won't do the same and don't get the time to play much. Maybe there's now PVP servers and PvE servers and suddenly there's a whole lot more resources that might otherwise be spent on the SP campaign where I have the most fun. And yes, I know that just because theoretical money gets theoretically spent on MP doesn't mean that same said theoretical money would get theoretically spent on SP. There will also be people who think suck it up you wuss, I like PvP etc. Good for you. No, really, whatever floats your boat. I'm not attempting to speak for you or anyone besides myself.
Also, thanks Allan for taking the time to go through these thought experiments with us. I've enjoyed the two I've found so far. Until I read this thread I was totally against MP in DA:I. Now... it's a maybe?
This.
As long as they make it co-op and not PvP, twould be a win for everyone.
The number of awesome people I've met through ME3 MP and the sheer amount of fun I've had with said people chatting about random **** and LOL'in hard at noobs can never be replicated by SP.
Fast Jimmy wrote...
Phoenix_Fyre wrote...
Ok call me really really later to the party but.... when did MP become an option in Dragon Age?
The day... the music... died.
Dianjabla wrote...
*SNIP*
Fast Jimmy wrote...
schebobo wrote...
Dianjabla wrote...
@ OP I... don't know. I am ambivalent.
When MP was announced in ME3 I thought, what a waste of resources, I'll never play that. And then one day I did, just to find out what it was all about. I'm glad I did. I loved it. It was co-op, PvE. It meant that as a noob who doesn't get much time to play, it didn't matter that I wasn't that good. Any positive contribution to the overall goal was better than none. I didn't spend most rounds dead after the first glimpse of another player who spent all day on the game and had all the best gear. People on your own team helped you. Mostly.
If you could get that experience with DAI, then maybe MP wouldn't be so bad. If like in ME3 you don't get to play your SP character, but you get to make another or several with a cut down skills tree you wouldn't get so attached to them. Maybe you could be a team of inquisitors or whatever fighting rogue templars or fighting blood mages or dark spawn or what ever the game brings. Fighting on a map the size of the Korcari Wilds to take objectives or whatever rather than waves of enemies could be interesting.
BUT, (and it's a big one) ME3 had an antagonist with which no one could sympathise. They were monsters out to kill EVERYONE. There was a good reason for everyone to team up. It even made sense in the SP narrative. DA:I does not have this. (Except maybe darkspawn.) There are going to be players who want to take sides. And this leads to the possibility of what would make me not want play. That you join teams. Like WoW. Templars or Mages. And then it's team PvP. Suddenly it does matter how much you get to play, what equipment your characters have, whether or not someone can sink a fortune into random item packs becomes a distinct advantage for them, and a miserable match for you if you can't or won't do the same and don't get the time to play much. Maybe there's now PVP servers and PvE servers and suddenly there's a whole lot more resources that might otherwise be spent on the SP campaign where I have the most fun. And yes, I know that just because theoretical money gets theoretically spent on MP doesn't mean that same said theoretical money would get theoretically spent on SP. There will also be people who think suck it up you wuss, I like PvP etc. Good for you. No, really, whatever floats your boat. I'm not attempting to speak for you or anyone besides myself.
Also, thanks Allan for taking the time to go through these thought experiments with us. I've enjoyed the two I've found so far. Until I read this thread I was totally against MP in DA:I. Now... it's a maybe?
This.
As long as they make it co-op and not PvP, twould be a win for everyone.
The number of awesome people I've met through ME3 MP and the sheer amount of fun I've had with said people chatting about random **** and LOL'in hard at noobs can never be replicated by SP.
The amount of engagement in a great story and variables in how my choices affect things can never be replicated by MP.
So... there's that.
Modifié par schebobo, 18 avril 2013 - 12:18 .
Modifié par Brockololly, 18 avril 2013 - 02:04 .
I spent 3 hours last night redownloading 1.2 gigs of hak packs, CEP, and patches and reinstalling NWN's and patches to revisit a NWN's server I played on for 3 years. I'd say that NWN MP was definitely beneficial to the franchise, and swings full circle to the first post I made in this thread: Add a toolset, that doesn't require 10 college degrees to use, and let the community go nuts with it. I wouldn't have spent a total of 5 years on NWN's if it was just SP. The upside to this is that likeminded people can end up on likeminded servers. PvP, PvE, RP, all are supportable, depending on who's building, and who's joining. I really liked that direction, and had hoped that games would continue down that path.schebobo wrote...
Yes true, but all I'm saying is that there is no need to be so closed minded over MP just because you hate COD and it's ilk.
As long as an MP is made well and doesn't detract from the SP, it has the potential to prolong the franchise and go further than the SP experience while letting you meet new cool new people. Thats a win win for me.
With regards to the potential of whiny teens or kids yammering in the MP, I would say that games like Dragon Age and Mass Effect hardly have a young following. Bioware games tend to be made more for adults in a way that even 'mature' games like GTA aren't. In fact in my ME3 MP experience I can pretty much count on my fingers the number of sprogs I've met.
Oh and one more thing, I would say that they key to DA:I MP being succesful would lie in it being co-op instead of PvP as Dianjabla and others have already mentioned. The accessabilty of co-op MP is key really. Anyone can pick it up and have fun.
Vajraja wrote...
Personally don't care too much for multiplayer in games like this. If I'm in an MP mood I will play call of duty or play an mmo.
I'm not going to complain if there is a mp component - I would just rather the energy be spent on making the best single player experience possible. That is the reason I purchase a Bioware game. I like specialization in what I get.