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Anyone actually looking forward to MP in DAI?


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#401
Fast Jimmy

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robertthebard wrote...

schebobo wrote...

Yes true, but all I'm saying is that there is no need to be so closed minded over MP just because you hate COD and it's ilk. 

As long as an MP is made well and doesn't detract from the SP, it has the potential to prolong the franchise and go further than the SP experience while letting you meet new cool new people. Thats a win win for me.

With regards to the potential of whiny teens or kids yammering in the MP, I would say that games like Dragon Age and Mass Effect hardly have a young following. Bioware games tend to be made more for adults in a way that even 'mature' games like GTA aren't. In fact in my ME3 MP experience I can pretty much count on my fingers the number of sprogs I've met. 

Oh and one more thing, I would say that they key to DA:I MP being succesful would lie in it being co-op instead of PvP as Dianjabla and others have already mentioned. The accessabilty of co-op MP is key really. Anyone can pick it up and have fun.

I spent 3 hours last night redownloading 1.2 gigs of hak packs, CEP, and patches and reinstalling NWN's and patches to revisit a NWN's server I played on for 3 years.  I'd say that NWN MP was definitely beneficial to the franchise, and swings full circle to the first post I made in this thread:  Add a toolset, that doesn't require 10 college degrees to use, and let the community go nuts with it.  I wouldn't have spent a total of 5 years on NWN's if it was just SP.  The upside to this is that likeminded people can end up on likeminded servers.  PvP, PvE, RP, all are supportable, depending on who's building, and who's joining.  I really liked that direction, and had hoped that games would continue down that path.


NWN was genius in its scope and approach, but I am not sure how much money it made Bioware. In addition, the SP portion of their games was, while not bad, completely forgettable. 

If, perhaps, Bioware had included a way to let modders make money from their NWN mods if they chose to (with Bioware taking a small cut of the profits, like they way the iTunes store takes a cut of apps developed and sold), then I think it may have made a lot more money for Bioware. Unfortunately, while a large population used the heck out of the NWN kit and mods, it didn't result in monumental more sales. If there was a way to charge those players who used the mods, it would have been a much more successful venture. Heck, they might have still been making NWN games/updates today. 

Modifié par Fast Jimmy, 18 avril 2013 - 03:54 .


#402
robertthebard

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Fast Jimmy wrote...

robertthebard wrote...

schebobo wrote...

Yes true, but all I'm saying is that there is no need to be so closed minded over MP just because you hate COD and it's ilk. 

As long as an MP is made well and doesn't detract from the SP, it has the potential to prolong the franchise and go further than the SP experience while letting you meet new cool new people. Thats a win win for me.

With regards to the potential of whiny teens or kids yammering in the MP, I would say that games like Dragon Age and Mass Effect hardly have a young following. Bioware games tend to be made more for adults in a way that even 'mature' games like GTA aren't. In fact in my ME3 MP experience I can pretty much count on my fingers the number of sprogs I've met. 

Oh and one more thing, I would say that they key to DA:I MP being succesful would lie in it being co-op instead of PvP as Dianjabla and others have already mentioned. The accessabilty of co-op MP is key really. Anyone can pick it up and have fun.

I spent 3 hours last night redownloading 1.2 gigs of hak packs, CEP, and patches and reinstalling NWN's and patches to revisit a NWN's server I played on for 3 years.  I'd say that NWN MP was definitely beneficial to the franchise, and swings full circle to the first post I made in this thread:  Add a toolset, that doesn't require 10 college degrees to use, and let the community go nuts with it.  I wouldn't have spent a total of 5 years on NWN's if it was just SP.  The upside to this is that likeminded people can end up on likeminded servers.  PvP, PvE, RP, all are supportable, depending on who's building, and who's joining.  I really liked that direction, and had hoped that games would continue down that path.


NWN was genius in its scope and approach, but I am not sure how much money it made Bioware. In addition, the SP portion of their games was, while not bad, completely forgettable. 

If, perhaps, Bioware had included a way to let modders make money from their NWN mods if they chose to (with Bioware taking a small cut of the profits, like they way the iTunes store takes a cut of apps developed and sold), then I think it may have made a lot more money for Bioware. Unfortunately, while a large population used the heck out of the NWN kit and mods, it didn't result in monumental more sales. If there was a way to charge those players who used the mods, it would have been a much more successful venture. Heck, they might have still been making NWN games/updates today. 

I don't know how they could integrate microtransactions into it.  That would be a selling point, from their perspective, but I'm not sure that charging to use the toolset would be well accepted, and charging for server access to privately made modules might well mean they'd be better off making an actual online game instead with subs.  I've got enough MMO's right now.

Although, they could, conceivably, sell updates.  They'd only need to hit a certain ceiling, which I have no idea what it would be, to make it profitable.  Similar to the DLC model that is already in existence.

#403
archangel1996

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Please God no, BW's MP game=ME3=crap

#404
Fast Jimmy

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I don't know how they could integrate microtransactions into it.  That would be a selling point, from their perspective, but I'm not sure that charging to use the toolset would be well accepted, and charging for server access to privately made modules might well mean they'd be better off making an actual online game instead with subs.  I've got enough MMO's right now.

Although, they could, conceivably, sell updates.  They'd only need to hit a certain ceiling, which I have no idea what it would be, to make it profitable.  Similar to the DLC model that is already in existence.


It would be simple.

Make a requirement that all mods must be downloaded from one site/source. I'll just throw out Origin as an example, since its an EA system that manages digital rights, handles cash flow and has server capability. Otherwise, mods would not work if downloaded somewhere else.

Modders can upload their mod creations through Origin and players could download them, very similar to what was done with NWN. However, modders would have the option of charging for content, if they so chose. Bioware would take a cut for each transaction that the modded did decide to charge.

This would provide a revenue stream not only for Bioware, but also for the modded in question. This could result in modders putting out extremely high quality/well tested mods if they were actually going to charge for them (a comment/rating/feedback section like iTunes has would help inform potential buyers if a payable mod was good or not, as well as give feedback for any bugs). In addition, it may even encourage groups of modders to work together and share the profits, resulting in even higher quality/larger production value of mods.

Lastly, there could even be a "free version" of certain mods, so that someone could test-drive said mod out, with a paid version having more bells and whistles, or improved features, or more content.

Regardless, such a system has the potential to be decently profitable if paired with a game like NWN.

Modifié par Fast Jimmy, 18 avril 2013 - 04:39 .


#405
SeismicGravy

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What about:

Disc 1: The single player campaign
Disc 2: an mmorpg version.

#406
Fast Jimmy

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SeismicGravy wrote...

What about:

Disc 1: The single player campaign
Disc 2: an mmorpg version.


On the surface, this seems fine... until you realize that could imply the MP portion has as much content/resources as the SP campaign.

There's no real way to win, unfortunately.

#407
Pistolized

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I like the idea of going through a dungeon or quest with other people, but if it is done my entering the MMO genre then it will be inherently terrible. This is my opinion; which also happens to be the truth.

#408
Enigmatick

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Pistolized wrote...

 This is my opinion; which also happens to be the truth.



Looks like I got a new signature quote, thanks BSN!

#409
Sanunes

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SeismicGravy wrote...

What about:

Disc 1: The single player campaign
Disc 2: an mmorpg version.


That would be almost building two different games at the same time, the only similarity would be the plot, but how the game works would be almost completely different.

#410
SeismicGravy

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Sanunes wrote...

SeismicGravy wrote...

What about:

Disc 1: The single player campaign
Disc 2: an mmorpg version.


That would be almost building two different games at the same time, the only similarity would be the plot, but how the game works would be almost completely different.


True, however I really don't like the idea of DA having a horde mode.  It might make sense if the storyline involved another invasion by Darkspawn, but I don't think that will be the case.

#411
Phaedros

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Not in the least. Imagine ME3 if all the resources had been available for the original conception of a single -player game... my heart still bleeds.

#412
Travie

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In an RPG this means (and perhaps this is a failure of imagination) the combat will be more twitchy and shallow with less focus on strategy.

So no, I wouldn't think this could be a positive... but with EA they might not have a choice.