robertthebard wrote...
I spent 3 hours last night redownloading 1.2 gigs of hak packs, CEP, and patches and reinstalling NWN's and patches to revisit a NWN's server I played on for 3 years. I'd say that NWN MP was definitely beneficial to the franchise, and swings full circle to the first post I made in this thread: Add a toolset, that doesn't require 10 college degrees to use, and let the community go nuts with it. I wouldn't have spent a total of 5 years on NWN's if it was just SP. The upside to this is that likeminded people can end up on likeminded servers. PvP, PvE, RP, all are supportable, depending on who's building, and who's joining. I really liked that direction, and had hoped that games would continue down that path.schebobo wrote...
Yes true, but all I'm saying is that there is no need to be so closed minded over MP just because you hate COD and it's ilk.
As long as an MP is made well and doesn't detract from the SP, it has the potential to prolong the franchise and go further than the SP experience while letting you meet new cool new people. Thats a win win for me.
With regards to the potential of whiny teens or kids yammering in the MP, I would say that games like Dragon Age and Mass Effect hardly have a young following. Bioware games tend to be made more for adults in a way that even 'mature' games like GTA aren't. In fact in my ME3 MP experience I can pretty much count on my fingers the number of sprogs I've met.
Oh and one more thing, I would say that they key to DA:I MP being succesful would lie in it being co-op instead of PvP as Dianjabla and others have already mentioned. The accessabilty of co-op MP is key really. Anyone can pick it up and have fun.
NWN was genius in its scope and approach, but I am not sure how much money it made Bioware. In addition, the SP portion of their games was, while not bad, completely forgettable.
If, perhaps, Bioware had included a way to let modders make money from their NWN mods if they chose to (with Bioware taking a small cut of the profits, like they way the iTunes store takes a cut of apps developed and sold), then I think it may have made a lot more money for Bioware. Unfortunately, while a large population used the heck out of the NWN kit and mods, it didn't result in monumental more sales. If there was a way to charge those players who used the mods, it would have been a much more successful venture. Heck, they might have still been making NWN games/updates today.
Modifié par Fast Jimmy, 18 avril 2013 - 03:54 .





Retour en haut




