Anyone actually looking forward to MP in DAI?
#126
Posté 12 avril 2013 - 04:06
#127
Posté 12 avril 2013 - 04:10
DinoSteve wrote...
Nope MP always makes SP suck, just look at ME3.
Correlation does not equate causation.
I also do not accept your premise that ME3 sucks.
#128
Posté 12 avril 2013 - 04:16
DinoSteve wrote...
Nope MP always makes SP suck, just look at ME3.
Elaborate.
If I'm not mistaken ME3 got extra budget for MP and was made by a team not related to SP production.
MP only sinned once and that when it took the perfect ending away from SP players.
+ the glitches
#129
Posté 12 avril 2013 - 04:19
Yet there is an abundance of SP games with tacked on MP that says otherwise.HolyAvenger wrote...
DinoSteve wrote...
Nope MP always makes SP suck, just look at ME3.
Correlation does not equate causation.
and yet it still sucks.I also do not accept your premise that ME3 sucks.
#130
Posté 12 avril 2013 - 04:22
DinoSteve wrote...
Yet there is an abundance of SP games with tacked on MP that says otherwise.HolyAvenger wrote...
DinoSteve wrote...
Nope MP always makes SP suck, just look at ME3.
Correlation does not equate causation.and yet it still sucks.I also do not accept your premise that ME3 sucks.
Opinions eh.
My takeaway from most of the fanbase was that MP was a success, and while the game had issues, overall it was still quite good.
Sorry you thought it sucked. The 1000+ hours I've sank it over the year or so shows that I clearly didn't think that.
#131
Posté 12 avril 2013 - 04:25
Lets be clear I never said ME3's MP sucked.HolyAvenger wrote...
DinoSteve wrote...
Yet there is an abundance of SP games with tacked on MP that says otherwise.HolyAvenger wrote...
DinoSteve wrote...
Nope MP always makes SP suck, just look at ME3.
Correlation does not equate causation.and yet it still sucks.I also do not accept your premise that ME3 sucks.
Opinions eh.
My takeaway from most of the fanbase was that MP was a success, and while the game had issues, overall it was still quite good.
Sorry you thought it sucked. The 1000+ hours I've sank it over the year or so shows that I clearly didn't think that.
#132
Posté 12 avril 2013 - 04:26
Personally, I could see a Gauntlet-style group dungeon crawl being appropriate, as well as a ton of fun.
#133
Posté 12 avril 2013 - 04:27
#134
Posté 12 avril 2013 - 04:29
TommyServo wrote...
Do we actually have any clues yet as to how MP might be implemented in DA?
Personally, I could see a Gauntlet-style group dungeon crawl being appropriate, as well as a ton of fun.
We do not. I think horde mode will be in there as one option. Lets face it, DA2's combat worked like that anyway already.
#135
Posté 12 avril 2013 - 04:29
#136
Posté 12 avril 2013 - 04:31
imbs wrote...
how does one manage to sink 1000+ hours into ME3....? I wish I was you m8 it must be quite the boon to be so easily entertained.
700hrs or so into MP, the rest in SP.
I like it. There's a lot of different kits and powers to play around with, and different challenges such as soloing the hardest difficulty etc. The combat gameplay in ME3 is really unique for me. Smooth, fluid, excellent interplay between shooting and power usage etc.
I get that horde mode isn't for everyone, and I wish they had implemented co-op missions and the like.
#137
Posté 12 avril 2013 - 04:48
#138
Posté 12 avril 2013 - 05:12
HolyAvenger wrote...
Fast Jimmy wrote...
Please keep it far, FAR away from DA.
That ship has sailed IMO (see the post why I bumped the thread).
Meh. It could very well be that Hendricks is taking that info for ME4. Or that they wanted feedback on level design in general, which could be applied to SP segments just as easily.
A few questions on the forum boards does not "the ship has sailed" for ME3's MP in DA3.
Don't get me wrong... I wouldn't be surprised by it. But I really hope that is not the case. While the gameplay itself may have been more entertaining than many would have given it credit for, it still was incredibly simplified (Horde mode only, no team competition, no PvP competition, no objectives to accomplish other than survive, none of the dozen more or so MP components that can be found in your standard MP shooter), it was designed to emphasize grinding and "gotta-collect-'em-all" style items, it showcased Microtransactions and it locked SP content if you did not play the MP.
All of those things are disgusting to me, as a player. If you are going to have MP, don't force it through SP story content. If you are going to have grinding equipment, don't dangle the fact that you can trade real-life money for said grind gear. And if you are going to use all of the above, at least make the MP more complex in playstyle types than just Horde.
#139
Posté 12 avril 2013 - 05:17
HolyAvenger wrote...
Fast Jimmy wrote...
Please keep it far, FAR away from DA.
That ship has sailed IMO (see the post why I bumped the thread).
Well, he was referring to the ME implementation, which, initially, has horrible. And, for many, poisoned the well for any future use in a SP franchise from bioware.
Micro transactions, same mode will have me avoid the MP gameplay. Tying SP endings or story in ANY material way to MP will have me avoid the game altogether.
#140
Posté 12 avril 2013 - 05:19
And of course there's no confirmation, just IMO an increased likelihood of it happening.
#141
Posté 12 avril 2013 - 05:33
#142
Posté 12 avril 2013 - 05:36
#143
Posté 12 avril 2013 - 05:37
laudable11 wrote...
MP is great in ME3. I personally would love it Dragon Age.
Do you mind giving some feedback about what elements of ME3's MP would you love to see in an RPG Party-based mechanics of DA? I'm curious to see how people would want this ME3/DA MP hybrid to work.
#144
Posté 12 avril 2013 - 05:44
- Two-handed warrior with abilities (Krolord)
- True tank (Juggy)
- Archer with traps (Talon)
- Melee/rogue hybrid (Cabal)
...
#145
Posté 12 avril 2013 - 05:46
A little weird for multiplayer to be a "deal breaker" for some people. There are plenty of great games that I've enjoyed that have unnecessary, tacked on multiplayer that I just ignore. The new Tomb Raider comes to mind, and I haven't played it but I hear the new God of War is pretty good and has the same thing. Not that I think DA3 will go down like that, and of course there's a big difference between an RPG and an action game.
#146
Guest_Guest12345_*
Posté 12 avril 2013 - 05:48
Guest_Guest12345_*
Alternatively, I think 4 v 4 party based PVP could work and be very cool. I'm sure some of your heads just exploded.
#147
Posté 12 avril 2013 - 05:52
HolyAvenger wrote...
Well, you could theorise the last set of kits for ME3 were quite suited to DA:
- Two-handed warrior with abilities (Krolord)
- True tank (Juggy)
- Archer with traps (Talon)
- Melee/rogue hybrid (Cabal)
...
Okay... so class kits.
That's one. Anything else?
How will you handle the party-driven experience of the DA games? Will it require other human players to don support roles? If so, I can see problems with that. Who would want to build a character that relies on other characters (outside of their control) being built right? In an MMO, it is easier, since you can Look For Group or even be part of a guild. With a MP component, it is far trickier to just hop in a match if you can't count on the right support skills.
Also, a large portion of the draw of MP is the action. Sniping enemies, throw grenades, using biotics... how will that work in a game like DA, whose auto-attack requires a lot of just standing and swinging? It is not like you control an archer and aim their bow... you just target the enemy and hit A. Same for every other class. Unless you are using a skill or kiting, there is not much else going on for control over one character at a time.
If not, and each player will have a full party at their compliment, will these be all custom characters (like the PC) as well? If not, how will you handle fifteen Varrics running around on screen? How will you handle balancing of enemies, when five players can have a four person party each, with 20 characters on screen for a small(ish) five player group?
This types of questions are what I worry about when people begin saying "copy ME3's MP!" They are two totally different games. You might as well be saying "Copy Pac-man's gameplay!" You could, sure... but then it wouldn't be a DA game at all. It would be Pac-man. Or, in this case, a single-player shooter.
Modifié par Fast Jimmy, 12 avril 2013 - 05:55 .
#148
Posté 12 avril 2013 - 05:53
Why won't I play multiplayer? It depends on what kind it is. If it's "Make up an adventuring party and conquer the world together," I might do it on the one occasion ever that my friends and I are all online at the same time. If it's "Arena combat, ARRRRRrrrgh!" I won't bother. I'm not competitive enough to find it enjoyable.
#149
Posté 12 avril 2013 - 05:53
scyphozoa wrote...
Yeah, I am excited to see what kind of MP game modes they have for DA3. I'd love to see something like Diablo, where every bit of the single player game is available for co-op. Human players can easily replace NPC companions in the party, and this will become a small co-op raiding party within the world of DA3. Yes please!
Alternatively, I think 4 v 4 party based PVP could work and be very cool. I'm sure some of your heads just exploded.
Not in the way you'd want.
Co-op tied to the SP at all times is dangerously close to the Diablo3 requirement of Always-Online.
That's a 100%, complete and total deal-breaker for me. And I am sure many.
#150
Posté 12 avril 2013 - 05:55
BUT, I quit ME3 MP and SW:TOR pretty early, since I can't play online games with gamebreaking bugs and glitches.
It's just frustrating and annoying.
I'm on the fence here.





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