LinksOcarina wrote...
Fast Jimmy wrote...
imbs wrote...
FINE HERE wrote...
No. And I'm not even sure how they could put MP in a game like this...
Then you are not trying hard enough. There are literally hundreds of ways a decent MP could be implemented in a fantasy RPG game.
But not in a PARTY-BASED Fantasy RPG game. Heck, drop the fantasy part... its a huge headache for a party-based RPG, period.
And if you had one character in a party made up of PC characters? Does that count?
No. That is a single player-focused game. It just encourages co-op play (think WoW).
A game that has, at its fundamental core, gameplay that revolves around having a party and controlling that party as part of the tactics and strategy of the game.
Think of the old school arcade game SmashTV! if you will. It basically involves controlling one unit that fights other units, as the player avoids enemy attacks and always works to aim their attacks correctly. Then think of an older RTS, such as Command and Conquer. This involves moving and controlling multiple units to coordinate and attack enemies.
Both games involve controlling units in combat, both involve smart movement and placement of troops, both involve a top/overhead view and both have player units that die fairly easily (SmashTV! had the player taking very little damage before dying, in what people often label "Nintendo Hard" gameplay of older arcade games).
But the game styles are COMPLETELY different. In large part because one involves coordinating a group and one involves controlling a single unit. When controlling a single unit, the entire crux of the gameplay revolves around action, allowing your single unit to do and accomplish everything that the game offers; a group-based approach has units with designated roles and builds, strengths and weaknesses, that the player needs to learn and coordinate to execute the best possible outcomes.
ME3 had everyone able to use medi-gel in order to revive companions, both in SP and MP. It involved aiming a reticule to shoot your primary weapon, both in SP and MP. It involved a style where if the main character dies it ends gameplay, both in SP and MP. Removing the pause function and the squad commands in MP changes the gameplay, but it doesn't offer a fundamentally different experience.
Contrast that with DA. The player can control, directly, any player in the party. Using skills that resurrect are restricted to certain character types. If any character dies, the player can control another if there are any others available. Certain builds are all about complimenting other party members, instead of being stand-alone combat types (imagine trying to play a healer-Anders solo on Gold... it just would not work).
Such underlying functiona are not easily just stripped out without creating a vastly different game style in terms of mechanics, balancing, leveling styles and companion AI systems. It wouldn't be bad, per se (many games do this right and well)... but it would be a different game. Assuming DA3's SP is similar to DA:O and DA2, then the DA3 SP would be an experience viscerally different than the MP. And if they change the SP in DA3 to match a more action-based, single-character focus in order to marry the SP and MP closer together, then that will be a direction I am not really hoping the franchise is going in.
Modifié par Fast Jimmy, 13 avril 2013 - 04:20 .