EA microtransactions have saved gaming
#1
Posté 17 mars 2013 - 04:37
#2
Posté 17 mars 2013 - 04:57
#3
Posté 17 mars 2013 - 05:10
#4
Guest_Jayne126_*
Posté 17 mars 2013 - 05:17
Guest_Jayne126_*
#5
Guest_Cthulhu42_*
Posté 17 mars 2013 - 05:19
Guest_Cthulhu42_*
#6
Posté 17 mars 2013 - 05:21
#7
Posté 17 mars 2013 - 05:24
#8
Posté 17 mars 2013 - 05:25
#9
Posté 17 mars 2013 - 06:07
Well, that's not inflammatory.
#10
Posté 17 mars 2013 - 06:13
#11
Posté 17 mars 2013 - 06:20
#12
Posté 17 mars 2013 - 06:49
#13
Posté 17 mars 2013 - 07:08
OdanUrr wrote...
Microtransactions don't make better games.
False. Microtransactions give devs more money which means they have more cash to make new dlc's to make the game better or to contribute to the next game. You buy a regular dlc, the devs don't make money after you buy it. With microtransactions, devs can keep earning cash. Imagine if the ME3 MP had no transactions, so we wouldn't have any of the expansions or we would have to pay for them.
#14
Posté 17 mars 2013 - 07:19
voice_of_darkness wrote...
I don't want to spend 50 years wasting time just to be able to get everything in the game.
Because we all know that hundreds of hours of griding or paying real money should be the only way to unlock content in games, right? What did developers do before this idea I wonder?
#15
Posté 17 mars 2013 - 07:23
voice_of_darkness wrote...
OdanUrr wrote...
Microtransactions don't make better games.
False. Microtransactions give devs more money which means they have more cash to make new dlc's to make the game better or to contribute to the next game. You buy a regular dlc, the devs don't make money after you buy it. With microtransactions, devs can keep earning cash. Imagine if the ME3 MP had no transactions, so we wouldn't have any of the expansions or we would have to pay for them.
Let me rephrase. Having a bigger budget doesn't ensure your game will be good. Thus, stating that implementation of microtransactions will undoubtedly lead to better games is simply not true.
#16
Posté 17 mars 2013 - 07:23
Inquisitor Recon wrote...
voice_of_darkness wrote...
I don't want to spend 50 years wasting time just to be able to get everything in the game.
Because we all know that hundreds of hours of griding or paying real money should be the only way to unlock content in games, right? What did developers do before this idea I wonder?
They made you grind. I'd rather use some cash to skip the grinding and get to the action right then and there.
#17
Guest_Catch This Fade_*
Posté 17 mars 2013 - 07:24
Guest_Catch This Fade_*
Fry has a way with words. Always saying what everyone else is thinking.Cthulhu42 wrote...
https://encrypted-tb...of13gIlowsglrgq
#18
Posté 17 mars 2013 - 07:26
OdanUrr wrote...
voice_of_darkness wrote...
OdanUrr wrote...
Microtransactions don't make better games.
False. Microtransactions give devs more money which means they have more cash to make new dlc's to make the game better or to contribute to the next game. You buy a regular dlc, the devs don't make money after you buy it. With microtransactions, devs can keep earning cash. Imagine if the ME3 MP had no transactions, so we wouldn't have any of the expansions or we would have to pay for them.
Let me rephrase. Having a bigger budget doesn't ensure your game will be good. Thus, stating that implementation of microtransactions will undoubtedly lead to better games is simply not true.
Having a bigger budget will allow studios to further continue supporting good games. ME3 wouldn't have free dlc without those microtransactions. Also, a bigger budget allows studios to experiment and not be harmed by any dip in revenue. More money acts as a cushion for the devs.
#19
Posté 17 mars 2013 - 07:30
#20
Posté 17 mars 2013 - 07:32
#21
Posté 17 mars 2013 - 07:33
someguy1231 wrote...
IMO, anyone who purchases microtransactions in a multiplayer game in order to bribe their way to victory should have a massive arrow over their player character at all times reading "CHEATER RIGHT HERE", so everyone will know he's a cheap bastard, and the opposing team can find him more easily.
How so? What if said person has no time to actively be playing the game to get to a certain level, kids, work, etc, but to enjoy the game at the individual's terms, they want to purchase it, so they can have fun. If anything, skill will always triumph players who "buy" to get better.
#22
Posté 17 mars 2013 - 07:35
someguy1231 wrote...
IMO, anyone who purchases microtransactions in a multiplayer game in order to bribe their way to victory should have a massive arrow over their player character at all times reading "CHEATER RIGHT HERE", so everyone will know he's a cheap bastard, and the opposing team can find him more easily.
Anyone who doesn't use microtransactions should be penalized for not supporting the game. I could have bought something else but I decided to spend my money on the game and thus support the developers multiple times. Anylone who doesn't have microtransactions should get a cheapskate banner and let everyone know that they are cheap and thus not strong enough in multiplayer=]
#23
Posté 17 mars 2013 - 07:36
Modifié par Greylycantrope, 17 mars 2013 - 07:37 .
#24
Posté 17 mars 2013 - 07:38
#25
Posté 17 mars 2013 - 07:41




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