What do you dislike about Priority: Earth?
#1
Posté 17 mars 2013 - 05:15
#2
Posté 17 mars 2013 - 05:26
#3
Posté 17 mars 2013 - 05:33
Walk the other way, shoot wave.
Spin in a circle - shoot wave.
Because quite a lot is like the above ?
#4
Posté 17 mars 2013 - 05:36
Now don't get me wrong - I have no complaints about my squad of biotic Kaidan/tank Vega/sniper Shepard accompanying me to try and make it to the Citadel. It's just that for such an important battle there should have been more, you know what I mean?
#5
Posté 17 mars 2013 - 05:38
#6
Guest_Flies_by_Handles_*
Posté 17 mars 2013 - 05:44
Guest_Flies_by_Handles_*
We could have used more DLC directed towards fixing this problem.
#7
Posté 17 mars 2013 - 05:45
But that's kinda the problem. RPG players really don't like hectic environments where you only read and react to reach a set objective. They like to slow it down, take their time, and develop an overarching strategy.
Basically, they like options, even if they're just cosmetic. Priority: Earth gives you precious few.
#8
Posté 17 mars 2013 - 05:47
#9
Posté 17 mars 2013 - 05:47
MageTarot wrote...
For the last 'Priority' mission of the trilogy (and the mission, to use BioWare's tagline, to take back Earth), I was hoping it would have been more epic; perhaps something more along the lines of ME2's suicide mission where you had to assign squadmates to perform specific tasks throughout the mission...and having the real possibility of them dying if you chose poorly.
I understand that the suicide mission was a PITA to develop - think of all the permutations. Still, even if we couldn't assign the war assets, it would have been nice to see them in action. Or hear them. Or any acknowledgement outside the intermission where you see Krogan (if you cured the genophage or fooled Wreave) or Kirrahe (if not.) I would have been happy with hearing audio traffic talking about how Geth drops saved some units.
Yes, ideally it would have been awesome to see all those units in combat. But a bone would have been nice, outside of the initial Sword check-in.
Remember those cutscenes with a strike team with an Asari, a Turian, and a Krogan - they later get vaporized by the Destroyer? Yeah, that's exactly the same even if you sabotaged the genophage and Wrex says that the Krogan won't be there for Earth.
#10
Posté 17 mars 2013 - 05:51
#11
Posté 17 mars 2013 - 05:51
#12
Posté 17 mars 2013 - 05:52
chemiclord wrote...
It's a madhouse... kinda like a city wide battle with towering skyscrapers that shoot lasers would be, honestly.
But that's kinda the problem. RPG players really don't like hectic environments where you only read and react to reach a set objective. They like to slow it down, take their time, and develop an overarching strategy.
Basically, they like options, even if they're just cosmetic. Priority: Earth gives you precious few.
No its not... Priorty Earth is one of the most barren and empty fights in the Game.
If it was pure Balls to the Wall nonstop insanity that be one thing... but you have moments where its clear your're just waiting for enemies to spawn in.
Sur'Kesh had more life to it, Thessia had more life to it.
For the D-day of galactic assualts... The lack of flair, the sheer fact that once again it's just Shepard and Co gunning down Reaper fodder for the 40th.
If everybody is trecking toward this one point, you'd think you see more NPCs atleast along your treck toward the Beam!
Modifié par WarGriffin, 17 mars 2013 - 05:53 .
#13
Posté 17 mars 2013 - 05:52
Priority: Earth was terrible.
#14
Posté 17 mars 2013 - 05:54
The production values only seem high during the initial space battle, which thankfully takes EMS into account. The rest of Priority:Earth is just waves and waves of Reaper enemies. Hell for most of it there isn't even any combat music.
#15
Posté 17 mars 2013 - 05:56
#16
Posté 17 mars 2013 - 05:58
#17
Posté 17 mars 2013 - 06:10
Lack of war assets for one. We got all these unique war assets and yet when we're strolling through London there's nobody on the planet except for me, my squad and some Rippaz.
Then there's the bit about it being/feeling no different than any other mission in the game.
Harbinger not saying anything
Etc.
Oh yeah, and everything after Anderson dies.
#18
Posté 17 mars 2013 - 06:12
But no, they appear in Grunt's mission, promise to help fight against the Reapers (for the third time now). And then? Never mentioned ever again beyond 1 slide in the EC...
In the end of Dragon Age: Origins, you can call on all the 'War Assets' you gathered throughout the game (werewolves, dwarves, Mages, Templars etc) which actually shows that you've made an impact on the story. By no means is it perfect, but it sure as hell helped create the atmosphere of being in the midst of an actual massive-scale battle when over a dozen mages are firing bolts of lightning left, right and center.
In ME3, you don't see a single WA in action. No volus bombing fleets swooping down to save a group of krogan and turians who are fighting side-by-side. No geth rushing to the aid of quarian ground soldiers as Reaper forces overrun their position, fighting and dying together as allies for the first time in centuries. No elcor 'tanks' clearing a path for the Makos as you march through the ruined streets of London. No Eclipse mechs moving heavy equipment at the FOB, no Blood Pack mercs or Blue Suns fighting with dirty tactics against Reaper forces. No STG forces providing intel for your troops about enemy positions, no Spectre units leading armies into battle...
It's just you moving through some barren streets like something out of the first Gears of War, fighting waves of Brutes... and, well that's it really. And Leviathan made it even worse - no Indoctrination Spheres turning Reaper forces against each other, no Reapers being mind****ed by the Leviathans and decimating their own kind. There was so much potential for this to be the most epic final conflict, but this was wasted when the game was rushed and all that - you know the rest.
There wasn't even any music in 80% of the final mission... part of what got me absolutely pumped in ME1 and 2 was the music tracks that played, but there's one part of Priority: Earth where the sound cuts out altogether and I have to restart my console to fix it.
#19
Posté 17 mars 2013 - 06:20
#20
Posté 17 mars 2013 - 06:24
#21
Posté 17 mars 2013 - 06:26
Brovikk Rasputin wrote...
a bit more banter during the mission itself would've been nice.
(As if Mass Effect 3 isn't tonally bipolar enough...?)
#22
Posté 17 mars 2013 - 06:30
Modifié par Wifflebottom, 17 mars 2013 - 06:30 .
#23
Posté 17 mars 2013 - 06:30
The rest of the game has lots of banter all the time. Don't see why the last mission shouldn't have had at least a few more lines from your squad. I mean, I like the hopeless feel of the mission, but meh.Ar7emis wrote...
Brovikk Rasputin wrote...
a bit more banter during the mission itself would've been nice.
(As if Mass Effect 3 isn't tonally bipolar enough...?)
#24
Posté 17 mars 2013 - 06:33
ME1 has an awesome fight through the Citadel. Remember having to drive the Mako through the mini-relay with Armatures (Colossuses?) firing at you all the way? Remember trying to get the cannons firing again while geth were dropping all around you? Trying to talk Saren down? Incredible sequence.
ME2 had the suicide mission, enough said. Even if you aren't a big fan of Baby Reaper, the Tubes and Biotic Bubble sequences were well done, and there was the added stress (at least for first time players) of trying to make sure your squad got through in one piece. Jack Wall's music was pretty damned amazing too.
ME3's final battle (excluding the Citadel part) was a giant battle but that's all it was. "Here are fifteen brutes and a neverending set of banshees..." There was no style, no heart, just a lot of enemies. I do think the level design (the buildings and such) was well done, but it missed something.
#25
Posté 17 mars 2013 - 06:33
The end of Priority: Rannoch felt more like a final boss battle than Priority: Earth.





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