Those effects were pretty cool.
Also, the entry was pretty fun. The doors opened and instantly a grenade was thrown into the shuttle, lol; I was like:
"GET OUT, GET OUT!"
Modifié par SinerAthin, 17 mars 2013 - 06:36 .
Modifié par SinerAthin, 17 mars 2013 - 06:36 .
Brovikk Rasputin wrote...
Nothing really. Very well done I think, though a bit more banter during the mission itself would've been nice.
MageTarot wrote...
For the last 'Priority' mission of the trilogy (and the mission, to use BioWare's tagline, to take back Earth), I was hoping it would have been more epic; perhaps something more along the lines of ME2's suicide mission where you had to assign squadmates to perform specific tasks throughout the mission...and having the real possibility of them dying if you chose poorly.
Modifié par VintageUtti, 17 mars 2013 - 06:57 .
Guest_Cthulhu42_*
Random Geth wrote...
This didn't hit me in a way I could properly word until fairly recently, but in addition to the other myriad problems that usually get covered, it's EXTREMELY boring visually. Think back to the Citadel Tower/Council Chambers, or the Collector Base. They were exciting, and had a lot going on and had a surprising amount of color for most of both levels being based on a tight theme.
But London? It's just blue and gray, and bombed-out buildings and absolutely nothing else. One street looks the same as any other. There are very short patches where this gets interrupted, but they don't count for much.
ioannisdenton wrote...
No or boring music
Same enemies
Bland terrible map
No final boss
No worthy dialogue
No Climax
Modifié par Zagardal, 17 mars 2013 - 07:58 .
Big Bad wrote...
I know that many people do not like the Priority: Earth mission, but apart from the fact that you don't get to see many of your war assets in action, I've never been quite sure why this is. I mean, I don't feel like the levels or gameplay are poorly designed, but maybe I'm wrong. What do you dislike (if anything) about Priority: Earth?
Zagardal wrote...
^ This. Just a wave based borefest, like they were shoehorning MP. The goodbyes were nice, but that's about it (although most of them being a hologram was disappointing). Plus, we only get to take two squadmates as always, which doesn't make sense. Should have worked like the suicide mission, with some ME2 former squadmates kicking ass cutscenes thrown in for good meassure.
The problem is that waves of powerful enemies is the only way to make the game difficult. The only really hard parts of ME2 was the end of Horizon and the Praetorian room in the Collector Cruiser, and even then, if you have enough firepower (Soldier, Mattock, Incendiary Ammo) to burst the Praetorian down, then it's not even that difficult. The only hard parts of ME3 were the end of Grissom Academy (and I had a terrible team for it, so it will probably be easier the next time I do it) and Defending the Missiles.Wifflebottom wrote...
Same reason people didn't like aspects of the combat in DA2: waves of enemies. Having to defend a spot and kill wave after wave of enemy doesn't feel very RPG-like at all, it made me feel like I was playing any other shooter. Like Gears, actually not like Gears there were more branching paths in that game's missions then Priority: Earth. It made me feel like I was playing a final level in CoD without the quick time events.
RocShemp wrote...
Big Bad wrote...
I know that many people do not like the Priority: Earth mission, but apart from the fact that you don't get to see many of your war assets in action, I've never been quite sure why this is. I mean, I don't feel like the levels or gameplay are poorly designed, but maybe I'm wrong. What do you dislike (if anything) about Priority: Earth?
It's generic and honestly doesn't feel like I'm with a huge army I assembled. Just me and two companions that joined up with me for a linear run to the each objective.
I know Citadel is supposed to be the last SP DLC but Bioware should offer a DLC to specifically rework Priority: Earth. Just use the Citadel DLC as a cue. It was fantastic having the entire surviving crew fight alongside me. Yes, you still were a 3-man squad but having the other teams operate alongside you is what Priority: Earth should have offered, albeit to an even larger scale. Branching paths should have also existed (some achievable through snap decisions with the Paragon/Renegade triggers).
Finally, though I get the writers will never bend on the ultimate conclusion of the series, a certain throwaway decision added to the EC DLC should have led into a woefully absent boss battle. Have what happens with the other endings ultimately happen but have it happen on the gamer's terms. (This would also be a far better placement for a certain minor cutscene featuring a gasp.)