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What do you dislike about Priority: Earth?


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#26
SinerAthin

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About the only mission on Earth that I really liked was assaulting the Reaper cannon.

Those effects were pretty cool.

Also, the entry was pretty fun. The doors opened and instantly a grenade was thrown into the shuttle, lol; I was like:
"GET OUT, GET OUT!" :lol:

Modifié par SinerAthin, 17 mars 2013 - 06:36 .


#27
noxpanda

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Its a really booring mission, waves waves, small cinematic of people going 'doom gloom' waves waves waves, rinse repeat.
The bit with the cain always annoys me too, one cain shot killls a reaper?! Why the hell did they take the cain off the normandy? Or mass produce them or something sensible. Theres even two cains on the floor, but no option to shoot the destroyer at the end with the spare.
The only time i have ever enjoyed the mission was the first time i played the EC, i was feeling daft dropped diff to casual, armed tali with a claymore and spent the whole mission laughing at how she basically solod it whilst i chatted to my lil boy.
The suicide mission of me2 was epic, the music was great, the cinematics, the feeling of your team working together to achieve the impossible. The gruesome fate of the colonists etc, it was great fun, exciting, memorable, everything you could want.
By comparison Priority earth was boring and depressing. Shame really because its the only mission in me3 that i dislike and that includes all the side missions.

#28
F4H bandicoot

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Brovikk Rasputin wrote...

Nothing really. Very well done I think, though a bit more banter during the mission itself would've been nice.


:?:?:?:?

#29
Kenshen

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MageTarot wrote...

For the last 'Priority' mission of the trilogy (and the mission, to use BioWare's tagline, to take back Earth), I was hoping it would have been more epic; perhaps something more along the lines of ME2's suicide mission where you had to assign squadmates to perform specific tasks throughout the mission...and having the real possibility of them dying if you chose poorly.


I agree with this and would add I was hoping we would get another Virmire like decision.

#30
kalasaurus

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It was fine for a side mission, but pretty disappointing for the conclusion of a trilogy. I expected more squad interaction/choices, and not for my Shep to solo the final decision (and then die alone).

I also thought there would be some bad a** battle on Earth (like the one in the trailer through the fields). We never got that. What we got was just bland. Not necessarily bad, just not what I expected at all.

#31
VintageUtti

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Almost everything wrong with Priority: Earth was fixed with the Citadel DLC: you get to see/hear all your squadmates in action, you have a variety of environments, you have some awesome paragon/renegade interrupts, there are easter eggs sprinkled throughout, and you have a very satisfying boss fight. Oh and there is excellent closure after it's over.

The worst thing about Priority: Earth to me was the logic. Run through Reaper waves just to get to the beam? Can't we just fly small fighter planes/shuttles to it? What if the Reapers turned off the beam?

Modifié par VintageUtti, 17 mars 2013 - 06:57 .


#32
RealSmokki

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I liked the firebase with desperate last fight "this is it" -feeling and talking with my squadmembers while preparing for the final push.

I was expecting the mission to be mix between suicide mission & virmire. Anderson assigning your whole team to inflitrate citadel while rest of the hammer lures reapers attention away. Your team gets pinned down before entering the beam and then when everything seems hopeless, your ME2 squadmates along with their teams come to aid and together with them you fight through the citadel a'la suicide mission with possibility to lose most of them.

I just don't understand, as they have made such epic missions like virmire and suicide mission, how can they so totally ruin the one mission that should be the culmination of the whole trilogy.

#33
Texhnolyze101

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Because its horde mode and anything involving horde mode is boring.

#34
Wulfram

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It's just a bland railroad that fails to recognise your past choices or offer any real new ones.

And I think it's going for a rather down to earth and "realistic" feel, but it ended up with it feeling barely like Mass Effect at all.

But I don't think it would actually be a bad mission if it was just another mission, it's just that it's the last mission of the entire series, so people expected something a bit more.

#35
Guest_Cthulhu42_*

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The turret section right in the middle of the squadmate conversations.

#36
Rosstoration

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- Terrible, disjointed and boring level design. Move from bombed out building A to bombed out building B. Rather than some interesting sections, E.g. Diverting through a Reaper processing centre, or through the old London underground or seeing the River Thames on fire etc. Just boring recycled rubbish. I know this is a war zone, but there was no imagination put into it.
Random turret section as you are suppose to be getting all misty eyed about saying goodbye to your crew (which consisted on about 25-seconds of auto dialogue for some), way to kill the mood BioWare (and yes, I know it was a hidden loading screen, a very obvious hidden loading screen).

- Awful dialogue.
"I was born in London" (we know)
"Really?"
*Awkward silence where Anderson looks shifty and Shep looks suspicious*

"STEEEEEEEEEEEEVE!!!!"
"I'm okay"
"You sure?"

- Completely underwhelming. Where were was the cultivation of my war assets? Just some generic boiler-plate 15 second cutscene.
I wanted to see my army of Elcor with mounted chainguns saving my Asari sniper unit as Captain Kirrahe collapses a building on top of a Reaper destroyer that was about to wipe out my Geth Prime unit who had just been air-dropped to save Wrex fighting off three Brutes.

- No grand finale, no great climax (this is a space-opera after all). Here. survive for a few minutes in generic zone B, while we throw some Brutes at you (Incredible easy if you are an Infiltrator with incendiary ammo, even on higher difficulties. Kill Brutes and Banshee's, cloak and turn on the magic missile of doom which one-shots Reapers. End of game).

I could go on and on. This was a franchise defining event. The cultivation of hours of labour and game time, and what we got was something that was uninspired, boring and just felt rushed.

And for the record I like Mass Effect 3, up until "Priority: Earth".

#37
ioannisdenton

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No or boring music
Same enemies
Bland terrible map
No final boss
No worthy dialogue
No Climax

#38
Random Geth

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This didn't hit me in a way I could properly word until fairly recently, but in addition to the other myriad problems that usually get covered, it's EXTREMELY boring visually. Think back to the Citadel Tower/Council Chambers, or the Collector Base. They were exciting, and had a lot going on and had a surprising amount of color for most of both levels being based on a tight theme.

But London? It's just blue and gray, and bombed-out buildings and absolutely nothing else. One street looks the same as any other. There are very short patches where this gets interrupted, but they don't count for much.

#39
WarGriffin

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Random Geth wrote...

This didn't hit me in a way I could properly word until fairly recently, but in addition to the other myriad problems that usually get covered, it's EXTREMELY boring visually. Think back to the Citadel Tower/Council Chambers, or the Collector Base. They were exciting, and had a lot going on and had a surprising amount of color for most of both levels being based on a tight theme.

But London? It's just blue and gray, and bombed-out buildings and absolutely nothing else. One street looks the same as any other. There are very short patches where this gets interrupted, but they don't count for much.


The citadel tower might have been one big uniform corridor but it had some great scenery, and really the desgin was pretty good and had Sovereign looming in the background.


The Collector Base might have had too much of the same color... but each section was markly different from the last.

#40
Zagardal

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ioannisdenton wrote...

No or boring music
Same enemies
Bland terrible map
No final boss
No worthy dialogue
No Climax


^ This. Just a wave based borefest, like they were shoehorning MP. The goodbyes were nice, but that's about it (although most of them being a hologram was disappointing). Plus, we only get to take two squadmates as always, which doesn't make sense. Should have worked like the suicide mission, with some cutscenes of ME2 former squadmates kicking ass thrown in for good meassure.

On top of that, war assets play no part in this, and then we get the laughable beam run (great harby cameo!) and the sh*t storm that follows.

Modifié par Zagardal, 17 mars 2013 - 07:58 .


#41
RocShemp

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Big Bad wrote...

I know that many people do not like the Priority:  Earth mission, but apart from the fact that you don't get to see many of your war assets in action, I've never been quite sure why this is.  I mean, I don't feel like the levels or gameplay are poorly designed, but maybe I'm wrong.  What do you dislike (if anything) about Priority: Earth?


It's generic and honestly doesn't feel like I'm with a huge army I assembled.  Just me and two companions that joined up with me for a linear run to the each objective.

I know Citadel is supposed to be the last SP DLC but Bioware should offer a DLC to specifically rework Priority: Earth.  Just use the Citadel DLC as a cue.  It was fantastic having the entire surviving crew fight alongside me.  Yes, you still were a 3-man squad but having the other teams operate alongside you is what Priority: Earth should have offered, albeit to an even larger scale.  Branching paths should have also existed (some achievable through snap decisions with the Paragon/Renegade triggers).

Finally, though I get the writers will never bend on the ultimate conclusion of the series, a certain throwaway decision added to the EC DLC should have led into a woefully absent boss battle.  Have what happens with the other endings ultimately happen but have it happen on the gamer's terms.  (This would also be a far better placement for a certain minor cutscene featuring a gasp.)

#42
wright1978

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Lack of seeing and fighting along war assets is a big issue.
Lack of any suicide mission elements is extremely disappointing.

Then there's the fact that i just don't think the mission holds much water or is at all impressive.
Beam run at the end is just comical.

#43
Whybother

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Zagardal wrote...

^ This. Just a wave based borefest, like they were shoehorning MP. The goodbyes were nice, but that's about it (although most of them being a hologram was disappointing). Plus, we only get to take two squadmates as always, which doesn't make sense. Should have worked like the suicide mission, with some ME2 former squadmates kicking ass cutscenes thrown in for good meassure.


"All hands on deck for this one!"

#44
Raizo

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Visually un-distinctive, does not look much like Earth/London, does not look much like anything. Lacks personality. It feels anti climatic. Pacing. Glorified horde mode ending instead of a boss fight. Everything after PE sucks hard so there is nothing to forward to after after the last bad guy has been killed.

#45
Lost Mercenary

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The only thing I didn't like about ti was not seeing the war assets in action.

It's the only remaining thing about ME3 that really annoys me :-(

#46
Maverick827

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Wifflebottom wrote...

Same reason people didn't like aspects of the combat in DA2: waves of enemies. Having to defend a spot and kill wave after wave of enemy doesn't feel very RPG-like at all, it made me feel like I was playing any other shooter. Like Gears, actually not like Gears there were more branching paths in that game's missions then Priority: Earth. It made me feel like I was playing a final level in CoD without the quick time events.

The problem is that waves of powerful enemies is the only way to make the game difficult.  The only really hard parts of ME2 was the end of Horizon and the Praetorian room in the Collector Cruiser, and even then, if you have enough firepower (Soldier, Mattock, Incendiary Ammo) to burst the Praetorian down, then it's not even that difficult.  The only hard parts of ME3 were the end of Grissom Academy (and I had a terrible team for it, so it will probably be easier the next time I do it) and Defending the Missiles.

All of the bosses in Mass Effect are a joke (they're not un-fun, but they're not difficult).  The Thorian and Benezia are wave-based fights, and easy ones at that (melee in ME1 makes Husks/Throian Creepers hilarious and easy).  I don't even think it's possible to die to Saren.  The Reaper Baby lets you sit back as long as you want, conveniently throwing Collectors at you to drop ammo.  Kai Leng killed me once only because I had no idea what he was doing.  I still haven't even looked it up.  Does he have ninja stars or something?  He looks like he would have ninja stars.  Your Clone in ME3 is only difficult if you fail to realize that it can use Medi-Gel and let the adds build up by focusing it down instead of handling Brooks/the adds first.

I agree that not seeing any war assets in action was a let down, but some of what you people are expecing is just way, way too many permutations to take into account.  They should have showed the races who showed up to help you and that's about it (we did see alien ground troops, but I don't believe they were based on your choices).

#47
Raizo

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RocShemp wrote...

Big Bad wrote...

I know that many people do not like the Priority:  Earth mission, but apart from the fact that you don't get to see many of your war assets in action, I've never been quite sure why this is.  I mean, I don't feel like the levels or gameplay are poorly designed, but maybe I'm wrong.  What do you dislike (if anything) about Priority: Earth?


It's generic and honestly doesn't feel like I'm with a huge army I assembled.  Just me and two companions that joined up with me for a linear run to the each objective.

I know Citadel is supposed to be the last SP DLC but Bioware should offer a DLC to specifically rework Priority: Earth.  Just use the Citadel DLC as a cue.  It was fantastic having the entire surviving crew fight alongside me.  Yes, you still were a 3-man squad but having the other teams operate alongside you is what Priority: Earth should have offered, albeit to an even larger scale.  Branching paths should have also existed (some achievable through snap decisions with the Paragon/Renegade triggers).

Finally, though I get the writers will never bend on the ultimate conclusion of the series, a certain throwaway decision added to the EC DLC should have led into a woefully absent boss battle.  Have what happens with the other endings ultimately happen but have it happen on the gamer's terms.  (This would also be a far better placement for a certain minor cutscene featuring a gasp.)


GENERIC!

Yes that was the word that I was looking for. ME3 should have endied with a bang, PE should have been the best ME level ever, instead it has about as much apeal as ME1's clone bunkers on those planet exploration missions.

#48
CaptainCommander

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Couple of things for me
-No real point to mass through the relay to get to the beam especially if the Normandy can fly up to the beam without anyone shooting it.
-No grand final boss fight.
-Horde fighting is just so retarded.
-War Assests mean nothing everything is copy and paste imaging. No Salarian ships, no Alliance Dreadnoughts, Do the Asari only have Dreadnoughts?
-It feels like just another mission. Doesn't feel like its the end.
-Squadmates do nothing.
-No grand Reaper Speech.
-The massive amount of collateral damage on Earth from all those shots that went past the Reapers.

#49
kalpain

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Reminds me of a darker version of that one Gears of War multiplayer map. I forget what it's called but it seemed way too much like that to me with less interesting game play...

#50
Link Ashland 614

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It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.