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What do you dislike about Priority: Earth?


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#51
Whybother

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Link Ashland 614 wrote...

It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.


Not in the sense of having multiple "races" fight together.  Take a look at Operation Market Garden in WW2, you had British, American, Canadian, Irish, and Polish troops working together with the Dutch resistance. 

Doing a march down the main road (which is kind of equivalent to what Shepard does during Priority:Earth) would mean you'd encounter all of them to some extent.

#52
AlanC9

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Maverick827 wrote...

The problem is that waves of powerful enemies is the only way to make the game difficult.  The only really hard parts of ME2 was the end of Horizon and the Praetorian room in the Collector Cruiser, and even then, if you have enough firepower (Soldier, Mattock, Incendiary Ammo) to burst the Praetorian down, then it's not even that difficult.  The only hard parts of ME3 were the end of Grissom Academy (and I had a terrible team for it, so it will probably be easier the next time I do it) and Defending the Missiles.


I'd argue that some parts of the Reaper IFF mission were fairly hard -- husks are capable of stunlocking you if you get in the middle of a batch of them, and armored husks are reasonably durable.

But this isn't really an argument against your point; just a question about what counts as a "powerful enemy."

#53
Oni Changas

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Hurbster wrote...

Walk one way, shoot wave.
Walk the other way, shoot wave.
Spin in a circle - shoot wave.

Because quite a lot is like the above ?

Add to this the fact that previous scripts heavily implied we'd get Suicide Mission on a grander scale and it serves as the lead in to the RGB, and you've got a nougatty, peanut-buttery and crunchy Cluster*uck Bar.

#54
AlanC9

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Whybother wrote...
Not in the sense of having multiple "races" fight together.  Take a look at Operation Market Garden in WW2, you had British, American, Canadian, Irish, and Polish troops working together with the Dutch resistance. 

Doing a march down the main road (which is kind of equivalent to what Shepard does during Priority:Earth) would mean you'd encounter all of them to some extent.


True, but that's due to the unique circumstances of that battle, which is pretty atypical for the war.

But if someone wanted to set up Priority:Earth the same way, it could have been done.

Modifié par AlanC9, 17 mars 2013 - 09:24 .


#55
AlanC9

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OniTYME wrote...
Add to this the fact that previous scripts heavily implied we'd get Suicide Mission on a grander scale 


Anyone got a link to that?

#56
Anubis722

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hmmm.....what i didn't like.......everything

#57
moater boat

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EVERYTHING

There is nothing good about the mission. Even Shepard's speech is meh.

#58
KingNothing125

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Wasted potential.

Priority: Earth could have been as great as the Suicide Mission. Assigning specialists, choosing squad leaders... at least have "all hands on deck" like in the Citadel DLC. But nah, you choose your two squadmates like any other mission and that's it. Then you fight Reaper mooks through a series of gray, rubbly corridors, like you've done a thousand times before. No special quirks like The Long Walk or escorting the tech specialist through the vents.

Wasted potential.

#59
Only-Twin

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It's a shooting gallery. Instead of making a memorable level, Bioware just said "how many Brutes can you fight?"

Modifié par Only-Twin, 17 mars 2013 - 09:41 .


#60
Whybother

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moater boat wrote...

EVERYTHING

There is nothing good about the mission. Even Shepard's speech is meh.


Renegade Shep's speech should have just been the one from the start of "Patton."

We're not holding anything. Let the Reapers do that. We are advancing
constantly and we're not interested in holding onto anything except the
enemy. We're going to hold onto him by the nose and we're going to kick
him in the ass. We're going to kick the hell out of him all the time and
we're going to go through him like crap through a goose!



#61
Terraforming2154

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I didn't like a lot about it:
- The concept of Earth being the final stage for the fight just annoys me in general, but that is the narrative they ran with for ME3 unfortunately...
- Human-centric focus. I wanted to see more of the other races, rather than just escorting and hearing Alliance soldiers..
- I thought Shep's speech was dull and uninspired
- Many of the goodbyes were dull (barring Liara's imo, which was actually really nice)
- The music was lacking -- seriously, I don't know if it is a glitch, but there is very little music in my game during the majority of the Earth sequence
- The area design was dull -- felt like I was transported into almost every other shooter ever
- No variance in squad -- pick one team and bunker down and shoot like the rest of the entire game. It was the last sequence of a trilogy -- there should have been more than that
- The waves of enemies became tedious
- It felt really bleak (even if you had high assets, the comm chatter that dogged you throughout the entire segment and the cutscene with the Asari were just depressing). Yep, I know it is a war and loss is a part of that, but for me Earth just feels hopeless even if Shepard has a huge fleet backing her. It felt like you were beat over the head with the futility of the fight.

I can't really explain exactly why I dislike that segment so much -- I thought it was going to be better than the Citadel fight in ME1, better than the suicide mission in ME2 and it ended up being lackluster in comparison to both, imo.

Modifié par Terraforming2154, 17 mars 2013 - 10:13 .


#62
SAmaster01

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Basically because I was expecting a bigger more awesome version of the Suicide Mission, and come on, it's not like was outside typical expectations.

I also really disliked the nihilistic tone it set up. Yeah, the Reaper's are supposedly, supposedly being the key word, unstoppable technological gods, but during the rest of ME3, they had devolved into a joke, with all the talk about being beyond our realm of understanding being hot air. So after doing my best to gather up the greatest force the Galaxy has ever seen, I felt at the very least we should have been on even terms. Instead, it seems that practically everyone is dying before the reach ground side, and that the only one doing any shooting is me and my squad. It just made no sense. I mean, if you want the mission to be hopeful and inspiring, show our forces actually winning in some areas.

Gameplay wise, it was short, uninteresting, and failed to set a mood other than, the Reapers are here to screw you. And the last mission at the missiles was a poorly done difficulty strike. Lastly, at the final charge at the conduit, I was hoping for an actually final charge, not a semi-interractable cutscene. Basically, while I was waiting for the best part of the game to come in, I had to complete the game to realize that the final portion had already passed.

#63
Dr.Freeman

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It was supposed to be the climax, the big last mission of the ME Triology. It should have been epic. It should have been everything, the suicide mission in ME2 was, but twice as good. Instead it felt nothing like Mass Effect, it felt completely out of place. I felt like I was ejected into another game, like COD.

There were no emotions, except for the good bye scenes, which were indeed depressing. But the mission itself felt pretty pointless and made little sense. Fighting endless waves with Brutes and Banshees and bla bla ? That's it ?
Plus, I've never felt so alone in the entire game than in Priority Earth (what about "we fight them together" ???)

Take Priority Tuchanka. That mission got me really. It was awesome, simply the best mission in ME3, it stays in mind. But Priority Earth ? Forget about it.

Only after installing MEHEM, when Harbinger was talking to me, I was back in a Mass Effect game.

#64
someguy1231

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-I felt that making Earth the final battleground was too Earth-centric in a game that's supposed to be a about a galaxy-spanning war.

-The gameplay of the level was tedious and repetitive, with nothing but wave after wave with little changes.

-The whole conversation and turret sequence in the middle amounted to nothing.

-The visual aesthetics of the level have already been done to death in pretty much every other modern shooter (CoD, Battlefield, Gears, etc.)

-The final battle is "won" merely by pressing a button.

#65
Battlebloodmage

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No final boss. I would be okay with having no final boss in the second game, but this is the last game, they need to end the game on the high note by having a grand battle. The game was just point and shoot.

It was very anticlimatic, the whole experience.

#66
Zagardal

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Whybother wrote...
Renegade Shep's speech should have just been the one from the start of "Patton."

Too awesome to be anywhere else but that movie.

#67
Spartas Husky

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The Multicultural rainbow teams: I understand them for the n7 operatives who are desperate for any soldier to step up.

But I can give a long azz list of who is missing... I'll just give a few:
-Geth Primes
-Vorcha
-Eclipse Mechs
-Blue Suns muscle
-Blood Pack Mercs
-STG
-Krogans themselves
-Krogan on their mounts
-The Asari Huntresses
-The Asari Sniper squads

Actually to save you a long list... simply picture every asset that was simply a number and didn't show up.

Rachni comes to mind.

Oh and of course everything after the beam :P

#68
Galbrant

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Take a look at IIlos/Battle of the Citadel and look at Priority Earth.... Priority Earth was bland and wave after wave of Reapers... when you could get the same thing in ME3 Multiplayer. Illos/Battle of the Citadel have you chasing after Saren in a Mako, Jumping through a conduit, climbing outside of the presidium making your way to the Citadel Tower having that final well crafted confrontation with Saren...

Now take a look at Suicide Mission and back at Priority Earth. Priority Earth had nothing that made the Suicide Mission Great. Prepare and make rational choices every one can make it through. If you don't you're gonna have a bad time. In Priority Earth the EMS you accumulated you don't even see a fraction of it in action and you get no say how they are deployed. No matter what you do or how bad you do it... once you make it in the end the Crucible fires. Can't even lose, unless you refuse... but that''s an argument for another time.


Priority Earth also lacks a final Boss Battle.. While Illos and Suicide Mission had Saren and the Human Reaper Larvae.Though I admit they weren't stellar . But some of us was expecting a certain trash talking Reaper from ME2 to take that spot. Also in both missions Shepard doesn't get a Diabolus Ex Machina slam in his face by a idiot in the last 10 minutes of the game. Instead you actually have a sense of accomplishment in Ilos and SM. Once I completed Priority Earth victory tasted as bitter as defeat.

#69
d-boy15

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Link Ashland 614 wrote...

It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.


what?

if it an actual war there is no run and gun like shepard did, only supressing fire and flanking. there won't be
any blind rush to harbinger at the end.

#70
Modius Prime

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It was all just too basic. It played out the same way and there were only a couple things that were recognized on Priority: Earth. The things that were recognized were: talking to Cortez, Wrex/Kirrahe being dead, being nice to EDI, and Tali/VS being dead. Basically, we didn't see many of our war assets come into action. I didn't see the Geth coming down, the Rachni fighting, the N7 recruits, or my past squadmates actually in action. It was extremely linear and it was just really disappointing...

#71
Haravikk

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The build up seemed a bit uneven; I was expecting the fight to become more and more epic as you get closer to the beam, but the difficulty kind of lurches about and the environments were fairly unremarkable. Then you start running toward the beam in a fairly clumsy way, get knocked down, get up and stumble into the beam and you're suddenly on the Citadel putting up with the poor ending.


I guess it just didn't meet expectations at all; I was expecting it to be longer, ideally with several objectives before the final push, giving us a chance to explore specific environments in Mass Effect London such as a particular high-tech building that needs to be secured as a base for air-strikes or a diversion, maybe even some more recognisable areas. Instead we just got rubble with "oh look a red phone-box". I dunno; of course I realise Earth is pretty heavily damaged by this point, but it would have been nice to have a bit more variety with buildings on the edge of the main Reaper assault, a underground base that's still largely intact or whatever. It would have also been a better opportunity to show off the forces you've recruited, likewise with the final push involving various fleet support and ground troops.

Also I was disappointed by the lack of any combat on the Citadel; it's like they just forgot entirely that there were people on that thing, as I was hoping for at least a short segment working my way to wherever the Catalyst was; would have been a good way to come "full circle" by slightly mirroring the end to ME1, but with C-Sec struggling to keep the Reaper forces away from you as you try to end the war.


I dunno, with all the build up it was just too anti-climatic IMO; not the epic finale I was expecting. Of course the eventual ending didn't help. It also just didn't have enough payoff other than Anderson's death, as your main party interaction is watching your two comrades (who seem in no worse shape than Shepard) being flown away, after a generally lame video chat at the start. Would have been better to have other squad-mates and past squad-mates leading teams in the final battle but being cut-off from Shepard or forced to handle other situations while you forge on ahead, to give the sense that they're actually all there with you rather than content to just wait for news somewhere else.


When it comes down to it I really wish ME3 had been separated into two games released a short time apart, as the actual battle for Earth should really have been a big chunk of the gameplay, which ME3 was never going to be able to achieve alongside everything else that needed to be resolved. This was partly the result of not handling those things sooner; for example we had a plenty of detail on the Quarian/Geth war from ME1, so that arc could really have been done in ME2. Or the genophage arc could have been resolved in ME2 as a combined recruitment/loyalty arc for Mordin and Grunt in a single swoop. I dunno, it just seemed like too much stuff was left for ME3 to resolve, which meant Earth wasn't given enough time to be the epic battle it should have been.

Modifié par Haravikk, 17 mars 2013 - 10:42 .


#72
JShepard1992

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I would've love to see other squad mates in cinematic shots in the battle after you reached a point. Showing the other war assets in the cinematic shots. Wish there was one last big boss fight there was in Mass Effect and Mass Effect 2 in the end.

#73
Mr.House

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-Level design
-No epic music
-Very boring
-No war assets in action
-No ME2 squadmates in the background fighting
-No squadmates oyu did not pick fighting in the background
-It ends with a boring horde mode section
-Harbingers cameo is a joke

#74
daaaav

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In keeping with the theme of the conclusion of Mass Effect.. Nothing made sense. Why is the citadel orbiting Earth? Why do the mass relays still work? Why don't the Reapers just switch the damn beam off? Since the Normandy can get pretty close to the beam anyway, why the hell didn't I get a lift?

#75
Hexley UK

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It's dull....just so non-epic, compared to the Suicide mission from ME2 it's a total joke.

I might even go as far to say as it's the most crappy "story" mission in the entire trilogy.....for the epic
finale.......yeeeeaaa.

I honestly don't think i've been less entertained by the last mission to a game in a very long time, everything after the space battle was generic garbage.

It was quite blatantly rushed...just like alot of other aspects of the game.

Modifié par Hexley UK, 17 mars 2013 - 11:28 .