What do you dislike about Priority: Earth?
#76
Posté 17 mars 2013 - 11:27
#77
Posté 17 mars 2013 - 11:30
I mean, the Citadel run in ME1 was great and atmospheric. The Collector Base was one of the series's very best levels and had that sense of tension. ME3 had great levels too; most of Tuchanka and Cronos Station were amazing. Earth just doesn't seem up to par. It's like they ran out of ideas.
#78
Posté 17 mars 2013 - 11:30
1. Land, pew-pew.
2. Talk to people, pew-pew.
3. Pew-pew, missles, beam, ???, ending
Also, the lack of proper display of our war assets/ a suicide mission 2.0 seems like severely wasted potential to send the series out on a great note.
#79
Posté 17 mars 2013 - 11:32
Anything that attempts to disrupt the easy cover-based mechanics of the game and can't be burned down easily before they get to you and/or can't be kited. Huge groups of Husks rarely come along with anything that also shoots at you, so even though they disrupt cover, it doesn't matter. You can just kite them.AlanC9 wrote...
But this isn't really an argument against your point; just a question about what counts as a "powerful enemy."
At the end of the Reaper IFF mission, I always just run around in circles and let my squad die while I round up the Husks. When the core opens, I unload. Husks just can't hit you if you keep moving, which doesn't make them dangerous.
#80
Posté 17 mars 2013 - 11:35
I hope they learn something from this, because it was awful. They could have put more effort in.
What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.
edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.
Modifié par ZombifiedJake, 17 mars 2013 - 11:40 .
#81
Posté 17 mars 2013 - 11:40
d-boy15 wrote...
Link Ashland 614 wrote...
It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.
what?
if it an actual war there is no run and gun like shepard did, only supressing fire and flanking. there won't be
any blind rush to harbinger at the end.
Dont waste yer time... I bet you a buck he is the type to think COD is realistic and finds the star brat to be trustworthy.
#82
Posté 18 mars 2013 - 12:01
More effort.ZombifiedJake wrote...
Everything about it is bad. The setting, the mission itself, the combat, lack of war assets used as mentioned already.
I hope they learn something from this, because it was awful. They could have put more effort in.
What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.
edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.
Good.
Meaningful.
Reminiscent of the Suicide Mission.
Bland.
Lacking memorable moments.
These are buzz words and phrases. They make no sense on their own. They are the fan's "Awesome Button." They're useless thoughts that convey nothing concrete. "War assets amount to nothing" is valuable, but other than that, everyone here is just posting vitriol that will lead to nothing because it simply can't. If you cannot express your own opinions, how do you expect BioWare to interpret them?
#83
Posté 18 mars 2013 - 12:14
Maverick827 wrote...
More effort.ZombifiedJake wrote...
Everything about it is bad. The setting, the mission itself, the combat, lack of war assets used as mentioned already.
I hope they learn something from this, because it was awful. They could have put more effort in.
What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.
edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.
Good.
Meaningful.
Reminiscent of the Suicide Mission.
Bland.
Lacking memorable moments.
These are buzz words and phrases. They make no sense on their own. They are the fan's "Awesome Button." They're useless thoughts that convey nothing concrete. "War assets amount to nothing" is valuable, but other than that, everyone here is just posting vitriol that will lead to nothing because it simply can't. If you cannot express your own opinions, how do you expect BioWare to interpret them?
Actually, I think many people have expressed their problems with the end quite well.
Having read everybody's responses to my question, I have to say that I agree with many of the complaints, though I didn't really think about those issues when I first played the mission.
#84
Posté 18 mars 2013 - 12:20
#85
Posté 18 mars 2013 - 12:23
I take it that you've never been in combat?Link Ashland 614 wrote...
It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.
#86
Posté 18 mars 2013 - 12:26
Link Ashland 614 wrote...
It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.
LOL ahahahahahahah... oh man...thanks for that.
#87
Posté 18 mars 2013 - 12:44
#88
Posté 18 mars 2013 - 12:47
Asharad Hett wrote...
It was too video gamey. It reminded me of the final level of Doom2
That''s an Insult to Doom2!
#89
Posté 18 mars 2013 - 12:48
#90
Posté 18 mars 2013 - 12:56
Wulfram wrote...
But I don't think it would actually be a bad mission if it was just another mission, it's just that it's the last mission of the entire series, so people expected something a bit more.
That's it - it would've probably been seen as simply a rather forgettable "not so great"-ish mission and would've been easily forgiven... if it wasn't THE final mission in Commander Shepard's story. It's the very last mission in the whole damn trilogy, and it is just lacking nearly everything one would expect from a grand finale to a series.
Modifié par TheRealJayDee, 18 mars 2013 - 12:57 .
#91
Posté 18 mars 2013 - 12:56
http://www.holdtheline.com/threads/datamining-the-trilogy-aka-things-that-were-cut.2073/AlanC9 wrote...
OniTYME wrote...
Add to this the fact that previous scripts heavily implied we'd get Suicide Mission on a grander scale
Anyone got a link to that?
As Marlon Wayans would say, "BAAAYAM!!!"
#92
Posté 18 mars 2013 - 01:06
#93
Posté 18 mars 2013 - 01:08
#94
Posté 18 mars 2013 - 01:13
#95
Posté 18 mars 2013 - 01:20
TJBartlemus wrote...
My main problems was that there was a serious lack of satisfaction overall with Priority: Earth. Sure there was plenty of combat, but there was nothing special to my specific playthrough where I could go, "I'm sure glad I made that decision!!". In a game about choice, there was very little satisfaction / effectiveness to those choices.
This. The whole priority earth mission was a gears of war port and was the same experience for every player. It climaxed in a choice that had very little to do with the rest of the story when it should have been a culmination of everything that came before. I would have prefered to not be given a final choice (ala Deus Ex) but rather see how my previous choices affected the outcome.
#96
Posté 18 mars 2013 - 01:22
My Biggest complaint is in all the planets like tuchanka and rannoch you have multiple missions, like taking out a server with gets fighters or defusing a giant bomb on tuchanka...instead you finally reach earth, and what happens?
you shoot a couple of enemies, take down a reaper or two, and that's it....it's like they put all this thought into the other planets and the one that was center to the whole game was bum rushed and made to be a shooting glallary...
shepard getting hit by the laser...
Has he/she never heard of AVOIDING thé big freaking laser death Ray?
and holy Christ the Normandy picking up the two teammates...harbinger shoots everything in sight except the Normandy?wth...
seriously for all the pomp and curcumstance leading up priority earth the mission itself is a dud
#97
Posté 18 mars 2013 - 01:23
#98
Posté 18 mars 2013 - 01:25
#99
Posté 18 mars 2013 - 01:27
jkflipflopDAO wrote...
The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.
Hey quick question do you have the same ... kind a name on as a gamertag. I could have sword I play 2 days ago with someone who joined in the 5h wave of a game in geth gold white, and had a weird azz name like yours .. long as well.
#100
Posté 18 mars 2013 - 01:28
jkflipflopDAO wrote...
The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.
I love this game but man, it's like they ran out of ideas right after chronos station..
Modifié par snakeboy86, 18 mars 2013 - 01:29 .





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