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What do you dislike about Priority: Earth?


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191 réponses à ce sujet

#76
Calibrations52

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I dislike everything about Priority: Earth. Worst mission in the game, quite possibly the trilogy.

#77
Giantdeathrobot

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It's just... meh. Boring scenery, boring level design, lacking in scale and scope, no War Assets or so little as not to matter, the final fight is basically a multiplayer map with the Reaper's laser as a hasard. if the ending was worth it it would be fine, but alas...

I mean, the Citadel run in ME1 was great and atmospheric. The Collector Base was one of the series's very best levels and had that sense of tension. ME3 had great levels too; most of Tuchanka and Cronos Station were amazing. Earth just doesn't seem up to par. It's like they ran out of ideas.

#78
ZarZar726

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Cause it goes:
1. Land, pew-pew.
2. Talk to people, pew-pew.
3. Pew-pew, missles, beam, ???, ending

Also, the lack of proper display of our war assets/ a suicide mission 2.0 seems like severely wasted potential to send the series out on a great note.

#79
Maverick827

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AlanC9 wrote...

But this isn't really an argument against your point; just a question about what counts as a "powerful enemy."

Anything that attempts to disrupt the easy cover-based mechanics of the game and can't be burned down easily before they get to you and/or can't be kited.  Huge groups of Husks rarely come along with anything that also shoots at you, so even though they disrupt cover, it doesn't matter.  You can just kite them.

At the end of the Reaper IFF mission, I always just run around in circles and let my squad die while I round up the Husks.  When the core opens, I unload.  Husks just can't hit you if you keep moving, which doesn't make them dangerous.

#80
ZombifiedJake

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Everything about it is bad. The setting, the mission itself, the combat, lack of war assets used as mentioned already.

I hope they learn something from this, because it was awful. They could have put more effort in.

What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.

edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.

Modifié par ZombifiedJake, 17 mars 2013 - 11:40 .


#81
Spartas Husky

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d-boy15 wrote...

Link Ashland 614 wrote...

It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.


what?

if it an actual war there is no run and gun like shepard did, only supressing fire and flanking. there won't be
any blind rush to harbinger at the end.



Dont waste yer time... I bet you a buck he is the type to think COD is realistic and finds the star brat to be trustworthy.

#82
Maverick827

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ZombifiedJake wrote...

Everything about it is bad. The setting, the mission itself, the combat, lack of war assets used as mentioned already.

I hope they learn something from this, because it was awful. They could have put more effort in.

What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.

edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.

More effort.
Good.
Meaningful.
Reminiscent of the Suicide Mission.
Bland.
Lacking memorable moments.

These are buzz words and phrases.  They make no sense on their own.  They are the fan's "Awesome Button."  They're useless thoughts that convey nothing concrete.  "War assets amount to nothing" is valuable, but other than that, everyone here is just posting vitriol that will lead to nothing because it simply can't.  If you cannot express your own opinions, how do you expect BioWare to interpret them?

#83
Big Bad

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Maverick827 wrote...

ZombifiedJake wrote...

Everything about it is bad. The setting, the mission itself, the combat, lack of war assets used as mentioned already.

I hope they learn something from this, because it was awful. They could have put more effort in.

What was I expecting? Something good; a mission that felt meaningful, sort of reminiscent of the Suicide Mission (with a cool speech by Shepard - which we didn't get). It was bland, ultimately lacking any memorable moments. I know some say that the game effectively died when you got zapped by the laser, but as soon as this final mission started alarm bells were going off in my head.

edit: I've played through Mass Effect 3 once, and I was planning on an entire trilogy playthrough. But thinking about it, I don't think I will be playing this last mission. In some ways it is worse than the very end of the game. Shamefully bad. Isn't worth my time.

More effort.
Good.
Meaningful.
Reminiscent of the Suicide Mission.
Bland.
Lacking memorable moments.

These are buzz words and phrases.  They make no sense on their own.  They are the fan's "Awesome Button."  They're useless thoughts that convey nothing concrete.  "War assets amount to nothing" is valuable, but other than that, everyone here is just posting vitriol that will lead to nothing because it simply can't.  If you cannot express your own opinions, how do you expect BioWare to interpret them?


Actually, I think many people have expressed their problems with the end quite well.

Having read everybody's responses to my question, I have to say that I agree with many of the complaints, though I didn't really think about those issues when I first played the mission.

#84
Asharad Hett

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It was too video gamey. It reminded me of the final level of Doom2

#85
themikefest

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Link Ashland 614 wrote...

It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.

I take it that you've never been in combat?

#86
Hexley UK

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Link Ashland 614 wrote...

It was pretty realistic for me, in an actual war, it would be like that, almost exaclty like in-game.


LOL ahahahahahahah... oh man...thanks for that.:D

#87
Ticonderoga117

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All of it. It feels so uninspired and completely falls flat after the enjoyable Suicide Mission.

#88
WarGriffin

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Asharad Hett wrote...

It was too video gamey. It reminded me of the final level of Doom2


That''s an Insult to Doom2!



#89
Alikain

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Everything about it. I mean think about it, we gather all this spaceship only to see them fire they gun in some Cinematic and that it. When we hit the ground we don't even know if we are winning the space battle taking place above earth. Priority earth should have been Divided into two ground battle and space battle. Was the point to get all those ships if we are just going to land some troops.

#90
TheRealJayDee

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Wulfram wrote...

But I don't think it would actually be a bad mission if it was just another mission, it's just that it's the last mission of the entire series, so people expected something a bit more.


That's it - it would've probably been seen as simply a rather forgettable "not so great"-ish mission and would've been easily forgiven... if it wasn't THE final mission in Commander Shepard's story. It's the very last mission in the whole damn trilogy, and it is just lacking nearly everything one would expect from a grand finale to a series.

Modifié par TheRealJayDee, 18 mars 2013 - 12:57 .


#91
Oni Changas

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AlanC9 wrote...

OniTYME wrote...
Add to this the fact that previous scripts heavily implied we'd get Suicide Mission on a grander scale 


Anyone got a link to that?

http://www.holdtheline.com/threads/datamining-the-trilogy-aka-things-that-were-cut.2073/

As Marlon Wayans would say, "BAAAYAM!!!"

#92
7Nemesis

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It was way under-developed. It should've been a full scale assault in an all out war. It's the battle for Earth. Hell, it's the battle for every living thing. It should've had tank charges, artillery bombardments, carpet bombings and after all that took place, one last charge towards the beam (I know we have one but it's not as spectacular as it deserved), because basically it's all or nothing. Priority: Earth could've been the crown jewel of the entire series...

#93
xAmilli0n

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Meh, I thought it was fine. Endgame, I kinda expected it to pretty much just be action. I also liked the lack of music in certain parts.

#94
TJBartlemus

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My main problems was that there was a serious lack of satisfaction overall with Priority: Earth. Sure there was plenty of combat, but there was nothing special to my specific playthrough where I could go, "I'm sure glad I made that decision!!". In a game about choice, there was very little satisfaction / effectiveness to those choices.

#95
daaaav

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TJBartlemus wrote...

My main problems was that there was a serious lack of satisfaction overall with Priority: Earth. Sure there was plenty of combat, but there was nothing special to my specific playthrough where I could go, "I'm sure glad I made that decision!!". In a game about choice, there was very little satisfaction / effectiveness to those choices.


This. The whole priority earth mission was a gears of war port and was the same experience for every player. It climaxed in a choice that had very little to do with the rest of the story when it should have been a culmination of everything that came before. I would have prefered to not be given a final choice (ala Deus Ex) but rather see how my previous choices affected the outcome. 

#96
snakeboy86

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 A hell of a lot<_<

My Biggest complaint is in all the planets like tuchanka and rannoch you have multiple missions, like taking out a server with gets fighters or defusing a giant bomb on tuchanka...instead you finally reach earth, and what happens?

you shoot a couple of enemies, take down a reaper or two, and that's it....it's like they put all this thought into the other planets and the one that was center to the whole game was bum rushed and made to be a shooting glallary...

shepard getting hit by the laser...

Has he/she never heard of AVOIDING thé big freaking laser death Ray?:mellow:

and holy Christ the Normandy picking up the two teammates...harbinger shoots everything in sight except the Normandy?wth...

seriously for all the pomp and curcumstance leading up priority earth the mission itself is a dud

#97
Xellith

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Mass Effect 3 MP London map is basically the same as doing Priority Earth only you dont get any dialogue to speak of. Thats how boring Priority London was. How anyone can be proud of it is beyond me.

#98
jkflipflopDAO

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The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.

#99
Spartas Husky

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jkflipflopDAO wrote...

The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.


Hey quick question do you have the same ... kind a name on as a gamertag. I could have sword I play 2 days ago with someone who joined in the 5h wave of a game in geth gold white, and had a weird azz name like yours .. long as well.

#100
snakeboy86

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jkflipflopDAO wrote...

The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.


I love this game but man, it's like they ran out of ideas right after chronos station..:mellow:

Modifié par snakeboy86, 18 mars 2013 - 01:29 .