Modifié par Heretic_Hanar, 18 mars 2013 - 01:30 .
What do you dislike about Priority: Earth?
#101
Posté 18 mars 2013 - 01:29
#102
Posté 18 mars 2013 - 01:33
1. The Space Battle: Terrible execution. I had so many fleets in my War Assets and all I saw were Alliance, Asari, Turian, and Quarian fleets. What is worse is that after the initial fly in scene you never see any of the other fleets again besides the Turian and Alliance fleets. Where were the Geth, Volus, Rachni, and Batarian fleets? Then again it doesn't help that a majority to ships in this game look exactly the same.
2. First Part of Priority: Earth: Why is it that all races only descended in Kodiaks? Where were the fighters and gunships (though they all suffer from the non diversity that plagues space cruisers). Would've been nice if we dropped off my whole team at that location and split up like the Citadel DLC.
3. Second Half of Priority Earth: As others have stated, it was just way too tame. It was dull. Shepard is running around alone with a few teammates. You see no use of war assets. Would've been nice if you saw, met up, saved, helped any of your other squad mates or certain war assets.
4. Location: Why does London look so 20th century. Vancouver looked amazing. Where was that architecture?
#103
Posté 18 mars 2013 - 01:35
#104
Posté 18 mars 2013 - 01:36
#105
Posté 18 mars 2013 - 02:09
Doommarine23 wrote...
I wish it was longer, but I don't dislike it, infact I love it.
What do you love about it and why?
#106
Posté 18 mars 2013 - 02:10
Or maybe it's the fact that Shepard gets, yet again, to decide the fate of the entire galaxy because he is marginally better at dodging incoming fire than the average Alliance mooks; yeah, it's possible but "The PC wins the lottery" does not make for a good story.
#107
Posté 18 mars 2013 - 03:04
snakeboy86 wrote...
jkflipflopDAO wrote...
The final battle to the epic intergalactic trilogy. . .and it's the same as any other level. Nothing special at all. Hide in cover, kill baddies.
I love this game but man, it's like they ran out of ideas right after chronos station..
I didn't mind the actual idea of desperate odds. But What I didn't like is all the assets not meaning crap. Iw as expecting Krogan mounts tearing husks a new butthole. Primes dropping from atmosphere teaching Brutes the meaning of... brute force, pun intended.
Seeing justicars in pairs tackle banshees, watching Rachni overwhelm cannibals, STG and Armalli sniper teams taking care of ground troops.
#108
Posté 18 mars 2013 - 03:19
I'm going back to PC games because the console games are turning into crap.... it's across the board. At least there are a few PC games every so often that are really good and there's a modding community. Especially with the what I'm hearing about the new consoles and used games. No incentive.
#109
Posté 18 mars 2013 - 04:04
#110
Posté 18 mars 2013 - 04:10
At least we cansee our war assets in action on the MP lOndon map against ReapersXellith wrote...
Mass Effect 3 MP London map is basically the same as doing Priority Earth only you dont get any dialogue to speak of. Thats how boring Priority London was. How anyone can be proud of it is beyond me.
#111
Posté 18 mars 2013 - 04:23
#112
Posté 18 mars 2013 - 04:25
#113
Posté 18 mars 2013 - 04:25
#114
Posté 18 mars 2013 - 05:49
Yes and no. The companions you did not bring with you stayed at the gate and you selected who would lead the gate party before oyu went on with your three companions.Cagamelo wrote...
They did a much better job on DA Origins' last mission, that's what bothered me! You were fighting with your whole squad (Yes, every single one of your team mates was there) and you could use the troops from the other races/groups that came to help. It's hard to believe how they couldn't even learn from themselves how to do an epic final mission.
#115
Posté 18 mars 2013 - 05:58
Aside from that, though, it lacks any special quality fitting for a "grand finale" to end a trilogy.
I actually liked it at first, but this fanbase's disappointment with it has rubbed off on me.
#116
Posté 18 mars 2013 - 06:07
#117
Posté 18 mars 2013 - 06:10
Legit battle, huh? Why do I see no geth, Wrex charging at reaper forces with his krogan army, Victus leading a gorup of turians into battle, mercs, rachni, vorcha,elcor tanks, Jack and her students, ME2 squadmates ect in the battle? All I see are short clips of humans, asari, salarian and krogan and boring corridor pew pew pew with one last horde mode. The level also never changes at all depeding on your cohices. Nothing is diffrent. It's just a boring Call of doody map, but worse.HYR 2.0 wrote...
Priority: Earth felt like a legit "war" kind of battle. In that, it's the only one of the series that does.
Aside from that, though, it lacks any special quality fitting for a "grand finale" to end a trilogy.
I actually liked it at first, but this fanbase's disappointment with it has rubbed off on me.
Modifié par Mr.House, 18 mars 2013 - 06:11 .
#118
Posté 18 mars 2013 - 06:11
Mr.House wrote...
Yes and no. The companions you did not bring with you stayed at the gate and you selected who would lead the gate party before oyu went on with your three companions.Cagamelo wrote...
They did a much better job on DA Origins' last mission, that's what bothered me! You were fighting with your whole squad (Yes, every single one of your team mates was there) and you could use the troops from the other races/groups that came to help. It's hard to believe how they couldn't even learn from themselves how to do an epic final mission.
You'll still fight with them on the early parts of the final battle. All they had to do was update the final mission to make it like the citadel DLC where everyone is around kicking ass, that would make me more than happy.
#119
Posté 18 mars 2013 - 06:12
Mr.House wrote...
Legit battle, huh? Why do I see no geth, Wrex charging at reaper forces with his krogan army, Victus leading a gorup of turians into battle, mercs, rachni, vorcha,elcor tanks, Jack and her students, ME2 squadmates ect in the battle? All I see are short clips of humans, asari, salarian and krogan and boring corridor pew pew pew with one last horde mode. The level also never changes at all depeding on your cohices. Nothing is diffrent. It's just a boring Call of doody map, but worse.HYR 2.0 wrote...
Priority: Earth felt like a legit "war" kind of battle. In that, it's the only one of the series that does.
Aside from that, though, it lacks any special quality fitting for a "grand finale" to end a trilogy.
I actually liked it at first, but this fanbase's disappointment with it has rubbed off on me.
Yeah, that would fall under the umbrella of "lacks any special quality."
#120
Posté 18 mars 2013 - 06:12
You only fight with all your companions at the gate, once you pick your final party and assign the leader, you go on your own with your three people and start to make your way to the final battle.Cagamelo wrote...
Mr.House wrote...
Yes and no. The companions you did not bring with you stayed at the gate and you selected who would lead the gate party before oyu went on with your three companions.Cagamelo wrote...
They did a much better job on DA Origins' last mission, that's what bothered me! You were fighting with your whole squad (Yes, every single one of your team mates was there) and you could use the troops from the other races/groups that came to help. It's hard to believe how they couldn't even learn from themselves how to do an epic final mission.
You'll still fight with them on the early parts of the final battle. All they had to do was update the final mission to make it like the citadel DLC where everyone is around kicking ass, that would make me more than happy.
Also the Archive battle in the dlc was how Earth should have been, or a beefier version of it.
Modifié par Mr.House, 18 mars 2013 - 06:18 .
#121
Posté 18 mars 2013 - 06:51
#122
Posté 18 mars 2013 - 06:52
Yep, I believe this was the part of the game they skimped on.MegaSovereign wrote...
It looks and feels incredibly under-developed.
The production values only seem high during the initial space battle, which thankfully takes EMS into account. The rest of Priority:Earth is just waves and waves of Reaper enemies. Hell for most of it there isn't even any combat music.
#123
Posté 18 mars 2013 - 07:02
MassStorm wrote...
........everything???
#124
Posté 18 mars 2013 - 07:23
Mr.House wrote...
You only fight with all your companions at the gate, once you pick your final party and assign the leader, you go on your own with your three people and start to make your way to the final battle.Cagamelo wrote...
Mr.House wrote...
Yes and no. The companions you did not bring with you stayed at the gate and you selected who would lead the gate party before oyu went on with your three companions.Cagamelo wrote...
They did a much better job on DA Origins' last mission, that's what bothered me! You were fighting with your whole squad (Yes, every single one of your team mates was there) and you could use the troops from the other races/groups that came to help. It's hard to believe how they couldn't even learn from themselves how to do an epic final mission.
You'll still fight with them on the early parts of the final battle. All they had to do was update the final mission to make it like the citadel DLC where everyone is around kicking ass, that would make me more than happy.
Also the Archive battle in the dlc was how Earth should have been, or a beefier version of it.
You're right, I haven't played DA:O in a while, damn those rose tinted glasses. Earth mission with a huge army of reapers vs our whole squad? That would've been epic.
#125
Posté 18 mars 2013 - 07:35
But at least you get all the wonderful sense of satisfaction that dropping an atomic bomb to stop a war gives you. So wonderfully depressing and sad.
Modifié par Bathaius, 18 mars 2013 - 07:40 .





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