What do you dislike about Priority: Earth?
#126
Posté 18 mars 2013 - 08:10
If ever there were a time to use strategic weapons, it was Priority Earth. They wouldn't have taken out the Reaper, but it would have cleared the detritus on the way yielding a much stronger attack on the Reaper and the troops would have been in position to take the beam before Harbinger could do anything about it. You wouldn't have needed much, a small yield thermo-nuclear device would have worked nicely. The problem would be getting the ball into play and that's where Shepard would have come in to get the job done.
His mission would have been to take the nuke and get it into position to do the greatest damage and then bunker down before the fireworks show. After the smoke clears the launchers do their job, reaper dies, and surviving forces converge on the beam taking them to the Citadel for the final push and that's where the real fight should have been. Along the way you would see Bailey and C-Sec trying to evacuate civilians to safety, attempting to hold strategic points, and doing their darnedest to slow down the slaughter of the civilian population and that is where you either pull a paragon and help him or do a renegade and leave him with differing results for those choices.
Then you fight your way to the Keeper areas and go all the way to the hidden charnel house where all of the dead humans have wound up to be rendered and it proceeds from there. But none of that happened and all we have is our own thoughts of what might have been.
#127
Posté 18 mars 2013 - 08:19
Biower pls.
#128
Posté 18 mars 2013 - 08:22
You already mentioned the War Assets, so I won't go on about how much of them we DON'T see!
I was thinking that perhaps Earth would just be a precursor an epic battle once we got our war assets to the Citadel. But no, as you know, I was DEAD wrong.
#129
Posté 18 mars 2013 - 08:26
Shep, Garrus and Ash in a retierment home.Omega Torsk wrote...
The game's supposed climax and sole focus turned out to be the briefest, most half-baked scenario in the game! That's what I didn't like about it. It had amazing buildup when you first bring the allied fleets to Sol, then it all just sort of fizzles out into fighting waves of husks.
You already mentioned the War Assets, so I won't go on about how much of them we DON'T see!
I was thinking that perhaps Earth would just be a precursor an epic battle once we got our war assets to the Citadel. But no, as you know, I was DEAD wrong.
Shep: "Remember that one time, where we went to Earth and saved the galaxy?"
Garrus: "Not really..."
Ash: "No?"
Shep: "Hmm, was probably one of those generic missions we always went on then."
#130
Posté 18 mars 2013 - 08:28
Earth deserved something spectacular, something to mix up, the plain running and shooting.
I even would have welcomed, some heavly scripted Qicktime events.
#131
Posté 18 mars 2013 - 09:09
Lazy, boring, disapointing and unforgivable.
#132
Posté 18 mars 2013 - 11:09
I mean sure, the ME setting lends itself well to multiplayer, but that was the kind of thing to add to ME4 with new characters and a different story where it fits better, rather than tacking it onto a single-player story. I just can't help but feel that if they absolutely had to cram ME3 into a single release, that multiplayer pretty much killed it by wasting resources that could have gone into a greatly expanded priority earth.
Hell, I would have been happier with ME3 if it hadn't had the battle for Earth at all, in favour of releasing the ending as DLC episodes in order to ensure it got the time and attention it deserved. Instead it's just short, bland and with no pay-off throughout the battle from your accumulated war assets. Even the extended cut DLC doesn't add all that much to it.
#133
Posté 18 mars 2013 - 11:31
This wasn't just the finale of one game, this was the finale of 5+ years of buildup and it falls so short that it just boggles the mind. That being said, the goodbyes ARE well done imo, the one saving grace...
#134
Posté 18 mars 2013 - 11:34
This mission is unworthy to be the last mission of the triology.
#135
Posté 18 mars 2013 - 11:45
That was a joke.
On a more serious note, Priority: Earth was an ok mission. Not bad as "just some mission". As the final mission of the game, however, it was a disappointment, and as the final mission of a game trilogy, a total failure.
I expected a mission involving tactical decisions about where to use certain war assets, like elcor "living tanks", krogan assault forces, asari commandos etc.., basically a SM-like mechanic with armies. Bioware did something similar before, in DAO. And don't get me started about taking down a Destroyer-class Reaper with two missiles. We needed a fleet for the previous one...
But then, back when Bioware made DAO they weren't part of EA and didn't have executives who aren't interested in storytelling breathing down their neck to finish the game at a certain time, at any cost to storytelling.
Modifié par Ieldra2, 18 mars 2013 - 11:47 .
#136
Posté 18 mars 2013 - 11:57
#137
Posté 18 mars 2013 - 12:02
3's mission was a slow crawl through ruined streets which ultimately ended with a Thanix v Reaper. When it was previously established to require the firepower of the entire Quarrian fleet to take another of it's class out. While it was good if judged purely as a stand alone. As a definitive finale. It simply didn't measure up.
#138
Posté 18 mars 2013 - 01:33
Than of course there was the lack of any music, just Reapers yelling.
It seemed that I was going through a MP Gold match vs. Reapers for the majority of P:E instead of what should have been an epic battle where my assets came into play and made a difference in how things went.
Instead I got a mp match that was just tiresome as hell...
Modifié par Slayer299, 18 mars 2013 - 01:34 .
#139
Posté 18 mars 2013 - 01:42
Shadrach 88 wrote...
The setting was fine, like the Battle of Stalingrad only worse. What irked me was that there was no sense of scale. Considering this was the grand charge of Hammer team, it felt like Shepard and co. were the only ones doing any fighting. Sure there was radio chatter etc. but everything was off-screen. It didn't feel like I was part of the final push of the war to end all wars.
This epitomizes it for me.. And then, after all of this.. the endings.. *sighs deeply*
Hold the Line.. For life..
#140
Posté 18 mars 2013 - 01:46
Ah, good times.
#141
Posté 18 mars 2013 - 02:10
#142
Posté 18 mars 2013 - 02:11
I will never forgive you for that, Bioware. EVER.
#143
Posté 18 mars 2013 - 02:20
that would have been a great opportunity to have ur previous ME2 squad mates back back in rotation and in combat. For BioWare, I think this was a real missed opportunity to reward fans of the trilogy
#144
Posté 18 mars 2013 - 02:24
RainbowDazed wrote...
When I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.
Ah, good times.
Same thing happened to me.
#145
Posté 18 mars 2013 - 02:41
#146
Posté 18 mars 2013 - 02:42
#147
Posté 18 mars 2013 - 02:42
Also I don't like all that «We don't know what to do, we don't have any plan, so we will just pray for god's mercy, build Crucible and make ZERG RUSH on Earth». It's looks more like Lost than Mass Effect.
#148
Posté 18 mars 2013 - 03:11
Ieldra2 wrote...
On a more serious note, Priority: Earth was an ok mission. Not bad as "just some mission". As the final mission of the game, however, it was a disappointment, and as the final mission of a game trilogy, a total failure.
While I may not say "total failure", it still fails as a final mission.
Actually, the first part where you get to Anderson's frontline camp is really good.
Yes it's just shooting Reaper footmen, but then again, when was it ever anything else? As a mere build-up to something more spectacular, it was doing an amazing job. I was still all excited from the "arrival of the fleets" cutscene, to the point where I couldn't wait to touch ground and join the fight. The rousing speech (Fair enough, the rousing speeches. All of them.) in the camp served its purpose, as was saying your generic but wonderfully cheesy "meet you on the other side" to your squad and LI.
Then came part two. Or rather, just more of part one. My emotional engagement level, however, was far beyond part one, so the two didn't really supplement each other at all. That's where the "failure" lies to me.
Another guess is, that obviously BioWare was expecting the ending to be controversial, but ultimately satisfying. So the gamble here maybe was to have everything past the conduit be the "real peak". And by it's style, opposed to combat of any kind, it would be a winner in my book. Just its content set the fans off so severely, that the entire concept collapsed in itself.
It sounds even more idiotic when written down, but had the events on the Citadel provided the satisfying content as intended, there would have been no need for the battle on earth to actually be much different from previous missions.
#149
Posté 18 mars 2013 - 03:16
True story.
#150
Posté 18 mars 2013 - 03:37
Oh man, the memories are coming back. I remember turning off the game after the ending, going to the computer for 10 minutes, then thinking I picked the wrong choice, turned the Xbox back on, played through another ending. And then utter disappointment.Big Bad wrote...
RainbowDazed wrote...
When I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.
Ah, good times.
Same thing happened to me.
A suicide-mission like ME2 would have been nice, but not completely necessary. I still find the final mission of ME1 to be really satisfying. ME3's seemed like a cheap knock-off to that.





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