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What do you dislike about Priority: Earth?


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#126
knightnblu

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Don't get me wrong, the Priority Earth missions were good, but they happened far too easily in my opinion. You arrive on Earth, take out a Hades AA gun, and presto! You head for the beam and make a frontal assault on an entrenched enemy who knows that you are coming. Is it any wonder that Hammer got wiped out in a hurry? While that strategy is reminiscent of Grant, it is also darned hard on the troops.

If ever there were a time to use strategic weapons, it was Priority Earth. They wouldn't have taken out the Reaper, but it would have cleared the detritus on the way yielding a much stronger attack on the Reaper and the troops would have been in position to take the beam before Harbinger could do anything about it. You wouldn't have needed much, a small yield thermo-nuclear device would have worked nicely. The problem would be getting the ball into play and that's where Shepard would have come in to get the job done.

His mission would have been to take the nuke and get it into position to do the greatest damage and then bunker down before the fireworks show. After the smoke clears the launchers do their job, reaper dies, and surviving forces converge on the beam taking them to the Citadel for the final push and that's where the real fight should have been. Along the way you would see Bailey and C-Sec trying to evacuate civilians to safety, attempting to hold strategic points, and doing their darnedest to slow down the slaughter of the civilian population and that is where you either pull a paragon and help him or do a renegade and leave him with differing results for those choices.

Then you fight your way to the Keeper areas and go all the way to the hidden charnel house where all of the dead humans have wound up to be rendered and it proceeds from there. But none of that happened and all we have is our own thoughts of what might have been.

#127
Epsilon330

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Lack of Elcor Tanks and Hanar Strangle-Units.
Biower pls.

#128
Omega Torsk

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The game's supposed climax and sole focus turned out to be the briefest, most half-baked scenario in the game! That's what I didn't like about it. It had amazing buildup when you first bring the allied fleets to Sol, then it all just sort of fizzles out into fighting waves of husks.

You already mentioned the War Assets, so I won't go on about how much of them we DON'T see!

I was thinking that perhaps Earth would just be a precursor an epic battle once we got our war assets to the Citadel. But no, as you know, I was DEAD wrong.

#129
Reptilian Rob

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Omega Torsk wrote...

The game's supposed climax and sole focus turned out to be the briefest, most half-baked scenario in the game! That's what I didn't like about it. It had amazing buildup when you first bring the allied fleets to Sol, then it all just sort of fizzles out into fighting waves of husks.

You already mentioned the War Assets, so I won't go on about how much of them we DON'T see!

I was thinking that perhaps Earth would just be a precursor an epic battle once we got our war assets to the Citadel. But no, as you know, I was DEAD wrong.

Shep, Garrus and Ash in a retierment home.

Shep: "Remember that one time, where we went to Earth and saved the galaxy?" 

Garrus: "Not really..."

Ash: "No?"

Shep: "Hmm, was probably one of those generic missions we always went on then."

#130
kumquats

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It's just running and shooting. Rannoch is by far my favourite planet to save, since the action Sequences are so awesome.
Earth deserved something spectacular, something to mix up, the plain running and shooting.
I even would have welcomed, some heavly scripted Qicktime events.

#131
Zaalbar

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The final fight of the trilogy was reduced to an N7 mission.

Lazy, boring, disapointing and unforgivable.

#132
Haravikk

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One thing that I couldn't shake throughout the whole priority earth mission was the feeling that so much time was wasted on multiplayer that this was what we ended up with. Shepard's ME trilogy never needed multiplayer, as it was always an excellent single-player experience above all else.

I mean sure, the ME setting lends itself well to multiplayer, but that was the kind of thing to add to ME4 with new characters and a different story where it fits better, rather than tacking it onto a single-player story. I just can't help but feel that if they absolutely had to cram ME3 into a single release, that multiplayer pretty much killed it by wasting resources that could have gone into a greatly expanded priority earth.

Hell, I would have been happier with ME3 if it hadn't had the battle for Earth at all, in favour of releasing the ending as DLC episodes in order to ensure it got the time and attention it deserved. Instead it's just short, bland and with no pay-off throughout the battle from your accumulated war assets. Even the extended cut DLC doesn't add all that much to it.

#133
Walsh1980

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As time goes on Priority: Earth annoys me even more than the end. It seems unfinished and out of place when held up to almost every previous mission in the series and Bioware rpgs in general. I suspect something went wrong in development, but if not then I just can't understand what they were thinking.

This wasn't just the finale of one game, this was the finale of 5+ years of buildup and it falls so short that it just boggles the mind. That being said, the goodbyes ARE well done imo, the one saving grace...

#134
Bfler

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It is basically a straight run trough a corridor level without any special actions, like e.g. rescue some soldiers within a time limit. You can't even give tasks to your mates like in the suicide mission.
This mission is unworthy to be the last mission of the triology.

#135
Ieldra

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Priority: Earth was bad because it didn't have Blasto.

That was a joke.

On a more serious note, Priority: Earth was an ok mission. Not bad as "just some mission". As the final mission of the game, however, it was a disappointment, and as the final mission of a game trilogy, a total failure.

I expected a mission involving tactical decisions about where to use certain war assets, like elcor "living tanks", krogan assault forces, asari commandos etc.., basically a SM-like mechanic with armies. Bioware did something similar before, in DAO. And don't get me started about taking down a Destroyer-class Reaper with two missiles. We needed a fleet for the previous one...

But then, back when Bioware made DAO they weren't part of EA and didn't have executives who aren't interested in storytelling breathing down their neck to finish the game at a certain time, at any cost to storytelling.

Modifié par Ieldra2, 18 mars 2013 - 11:47 .


#136
Helios969

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Really didn't have much of an issue with it other than I don't get to b*tch slap Harby prior to Citadel return. Not the hardcore gamer many here are...mostly just play Bioware games. I accept the fact that there's going to be a fair degree of repetition in games. Seriously, if Bioware incorporated every little thing I've seen fans say they wanted we'd need to cough up 300$ for the game. Given how much people complain about a 15$ dlc (my god...those greedy b*stards!) I could see how well that'd go over.

#137
Aurora313

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It was disappointing in comparison to ME2's final mission. To destroy the Collector base. And while I understand that its as a completely different scenario, I cannot deny the fact that compared to the Final Missions across the trilogy, 3s was quite lacking. ME1 set the bar, we had a mad race to a conduit with the revelation of the Reapers, along with the slow trek up the Citadel tower will exposed to vacuum. It set the bar for 2 which was a decidedly shorter, but more interactive and exciting experience. You were literally a decision away from losing crew, squad mates and managed to destroy an entire race as both an act of valour and vengeance.
3's mission was a slow crawl through ruined streets which ultimately ended with a Thanix v Reaper. When it was previously established to require the firepower of the entire Quarrian fleet to take another of it's class out. While it was good if judged purely as a stand alone. As a definitive finale. It simply didn't measure up.

#138
Slayer299

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Just about everything after arriving at the FoB. The levels were utterly bland going in to to FoB and then out through London (I think FB: London had more interest to it.), about the only thing I could think of was 'this is London?' Where were the processing centers to see for that true sense of horror? Or anything else for that matter.
Than of course there was the lack of any music, just Reapers yelling.

It seemed that I was going through a MP Gold match vs. Reapers for the majority of P:E instead of what should have been an epic battle where my assets came into play and made a difference in how things went.

Instead I got a mp match that was just tiresome as hell...

Modifié par Slayer299, 18 mars 2013 - 01:34 .


#139
Mordanticus

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Shadrach 88 wrote...

The setting was fine, like the Battle of Stalingrad only worse. What irked me was that there was no sense of scale. Considering this was the grand charge of Hammer team, it felt like Shepard and co. were the only ones doing any fighting. Sure there was radio chatter etc. but everything was off-screen. It didn't feel like I was part of the final push of the war to end all wars.


This epitomizes it for me.. And then, after all of this.. the endings.. *sighs deeply*

Hold the Line.. For life..

#140
RainbowDazed

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When I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.

#141
Apocaleepse360

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In short, everything.

#142
BioWareAre****s

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That nice big wave of Brutes and Banshee's that I saved my missile launcher for came...and then my stupid ******* ******* ******* ****** missile launcher vanished.

I will never forgive you for that, Bioware. EVER.

#143
Trauma3x

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U know what the deal breaker for me was the "Communication scene" with ur previous ME2 sqaud.
that would have been a great opportunity to have ur previous ME2 squad mates back back in rotation and in combat. For BioWare, I think this was a real missed opportunity to reward fans of the trilogy

#144
Big Bad

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RainbowDazed wrote...

When I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.


Same thing happened to me. 

#145
Apple Lantern

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I was expecting something to match or exceed the Suicide Mission. It doesn't help that before I reached Priority: Earth I'd watched my cousin replay the SM. Raised hopes were crushed. I like the way Earth is designed, but the actual level is crap.

#146
Kel Riever

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There's plenty to pick on, but really, I am not in the camp that thinks ME3 fails at Priority: Earth. It fails after Shepard 'wakes up.' If the ending(s) didn't suck so bad, what was wrong with Priority: Earth would have been a big shoulder shrug for me.

#147
Kulbelbolka

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After all that «Take Earth Back» promo-campaign I thought that Battle for Earth would be like final or pre-final chapter with lots of missions, side-quests and cool moments that everyone love in ME games. Not just in London, but all around the Earth. So I was surprised by only one straight-forward and poorly made mission.

Also I don't like all that «We don't know what to do, we don't have any plan, so we will just pray for god's mercy, build Crucible and make ZERG RUSH on Earth». It's looks more like Lost than Mass Effect.

#148
Dieb

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Ieldra2 wrote...

On a more serious note, Priority: Earth was an ok mission. Not bad as "just some mission". As the final mission of the game, however, it was a disappointment, and as the final mission of a game trilogy, a total failure.



While I may not say "total failure", it still fails as a final mission.

Actually, the first part where you get to Anderson's frontline camp is really good.
Yes it's just shooting Reaper footmen, but then again, when was it ever anything else? As a mere build-up to something more spectacular, it was doing an amazing job. I was still all excited from the "arrival of the fleets" cutscene, to the point where I couldn't wait to touch ground and join the fight. The rousing speech (Fair enough, the rousing speeches. All of them.) in the camp served its purpose, as was saying your generic but wonderfully cheesy "meet you on the other side" to your squad and LI.

Then came part two. Or rather, just more of part one. My emotional engagement level, however, was far beyond part one, so the two didn't really supplement each other at all. That's where the "failure" lies to me.



Another guess is, that obviously BioWare was expecting the ending to be controversial, but ultimately satisfying. So the gamble here maybe was to have everything past the conduit be the "real peak". And by it's style, opposed to combat of any kind, it would be a winner in my book. Just its content set the fans off so severely, that the entire concept collapsed in itself.
It sounds even more idiotic when written down, but had the events on the Citadel provided the satisfying content as intended, there would have been no need for the battle on earth to actually be much different from previous missions.

#149
Xellith

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When the credits rolled I was still sitting there waiting for my war assets and suicide missions 2.0

True story.

#150
VintageUtti

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Big Bad wrote...

RainbowDazed wrote...

When I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.


Same thing happened to me. 

Oh man, the memories are coming back. I remember turning off the game after the ending, going to the computer for 10 minutes, then thinking I picked the wrong choice, turned the Xbox back on, played through another ending. And then utter disappointment.

A suicide-mission like ME2 would have been nice, but not completely necessary. I still find the final mission of ME1 to be really satisfying. ME3's seemed like a cheap knock-off to that.