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What do you dislike about Priority: Earth?


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#151
Maxster_

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Badly designed and horrible written.
With a nonsensical premise - knowing ME lore, it was never needed.
And with EC, we got most retarded scene in entire ME series - Normandy evacuation scene. Ugh.

Modifié par Maxster_, 18 mars 2013 - 04:24 .


#152
Johnners91

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Having just completed it in probably my 4th playthrough of ME3, it ain't perfect but I disagree with a lot of the complaints here.

One real wasted opportunity is the lack of War Assets, it's focused mainly on the Alliance which is fair enough, but the scenes you get with your allies from other races are pretty much the bare minimum. It still more or less works, but 2 or 3 minutes of action scenes on the ground with Asari/Krogan etc. would have been perfect to put in when they made the Extended Cut.

Oh and the turret sequence was pretty dumb too, not to mention the completely out of place evac for your squadmates before the beam.

But as far as the overall tone of the mission goes, and the art design/level design and everything else, I thought it was fantastic. My first playthrough, I was little bit distracted by it all to be honest, the red phoneboxes etc. just didn't feel right somehow, and there was lot to take in. But having now played it a few times, I think they did a great job, and I think it's far from 'dull'. Okay so it's not shiny like the Citadel, it ain't pretty, but that's the point no? It's this desperate, oppressive, nightmarish last push, and it ramps up the intensity and the action, and **** I don't know London's got this sort of crazy gothic feel to it. I thought it was one hell of a mission.

Could it have been better? Yeah sure, but seeing as this is it, you might as well try and appreciate what's there rather than regret what isn't there.

#153
Omega Torsk

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Haravikk wrote...

Hell, I would have been happier with ME3 if it hadn't had the battle for Earth at all, in favour of releasing the ending as DLC episodes in order to ensure it got the time and attention it deserved. Instead it's just short, bland and with no pay-off throughout the battle from your accumulated war assets. Even the extended cut DLC doesn't add all that much to it.

Y'know, looking back, I WISH that this is what had happened...

VintageUtti wrote...

Big Bad wrote...

RainbowDazed wrote...

When
I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.


Same thing happened to me. 

Oh man, the memories are coming back. I remember turning off the game after the ending, going to the computer for 10 minutes, then thinking I picked the wrong choice, turned the Xbox back on, played through another ending. And then utter disappointment.

A suicide-mission like ME2 would have been nice, but not completely necessary. I still find the final mission of ME1 to be really satisfying. ME3's seemed like a cheap knock-off to that.

Believe me, all my feels. I even took the liberty of writing down MY reactions while it was still fresh in my mind... those were dark times. Dark times, indeed.

*Launches Endgame*

"F*** yeah! Look at my amazing fleet! And the Destiny Ascension's there, too! Maybe I'll get to see it take out some Reapers this time 'round!"

*Launch epic battle scene. My pants are shat. Begins ground mission*

*Stuff happens. STEEEEEVE! UUUUUUAAAAAAGH (Oh Ash, do behaaave!) Finds out that Anderson was born in London... for the second time, yet my Shepard is surprised*

*Launch final goodbyes. By the time I get to Anderson, I realize that I hadn't talked to Ash, yet. Goes back to discover that I'm locked out of the area where she was, so I have to start the Earth mission all over again. Rinse and repeat. Manly tears are cried at Ash's (romanced) goodbye*

*Launch final mission. Breezes through it. Disappointed by its simplicity and brevity. Only sees less than half of his War Assets in action and NONE of the ME2 squadmates*

"Well, there's still the Citadel! Maybe it'll be an epic mix of the final level of ME1 and the Suicide Mission part deux! And Bioware could just be saving the War Assets for that point!"

*Sees Harbinger*

"Ohh, f*** you! There's no stopping me this time, you arrogant bastard! And I will dance on your broken husk when this is over!"

*Epically dodges Reapers beams. My heart is pounding at this point, sweat beading on my brow*

"GAH! I'm almost there! I can see the beam! SO CLOSE! YES! I KNEW I COULD DO IT! I KNEW I COULD PULL IT OFF-*

*White screen; is momentarily confused*

"Well, darn. I guess I'll just have to try again!"

*Cutscene. Shepard rises*

"...WTF!? I got... hit!? Where's Ash and Liara!? How the hell am I gonna fight through the Citadel bruised, broken, bleeding, and limping!? WUT IS GOING ON!?!?"

*Sees the Three Husketeers. Actually dies the first time. Reload, kills them and witnesses the glorious death of Marauder Shields. Walks into the beam*

"Okaaay... so, I'm at the Citadel. Cool. So how the HELL am I gonna get to Citadel control?"

*Literally walks in a straight line to controls*

"So, where the hell is Anderson?"

*Sees a figure ahead*

"Oh, that's gotta be TIM!"

*Raises gun in anticipation. Iz acutaly Andrsun. Illusive Man pimps into the room behind Shepard*

"What are you doing Bioware? Wtf is going on!? I can't even count how many unanswered questions I have right now!"

*Goes through the motions. Finds out at the end that he can't pick the final paragon/renegade choice*

"WHAT THE F***!? My Shepard is so Paragon he practically bleeds blue! What did I do wrong!? Is this a trick, Bioware? You'd better explain this!"

*Is able to shoot TIM, anyway*

"...Well, I guess it wasn't really that important, anyway."

*Crucible docks, it doesn't work. Shepard tries to activate it, but seemingly dies*

"NOOOO! Pull through, John! Ash is counting on you! (I think. WTF happened to her?)

*cue space elevator*

o_0

Everything is a blur from there. I was totally flabbergasted through the entire StarBrat convo that I literally had no idea what was going on. I didn't even notice which side was Control or Destroy because I was so lost. I wanted Destroy, but accidentally picked the blue option because blue means good and the good ending has Shepard live, right? Wrong. I watched in horror as one of my favored and most treasured characters EVER burned alive, disappearing in a puff of ash.

*Ending scene. No sense is made*

"Maybe... after the credits?"

*Cue Space-Grandpa and "Buy Moar DLC!" text*

Not even pausing the game, I regress into a state similar to this for several minutes (it may have been anywhere from 5 minutes to half an hour, for all I know):

*Some time later*

"Maybe... the destroy ending is better?"

*Restarts mission at the Citadel. Plays it through. Nope, ending is the same. I don't even get the breathing scene since I hadn't played multiplayer on X-box, yet."

"..."

*Turns game off, goes on 'puter to see if he did anything wrong to get such a horrendous conclusion. Finds out that EVERYBODY on BSN experienced the EXACT. SAME. ENDING. Then realizes that we were apocalyptically trolled and lied to. Start burning rage that resulted in me not going to sleep that night*

After I woke from my coma-induced nap later that day, I watched "The Lorax."

The end of my ME3 ending experience...

Modifié par Omega Torsk, 18 mars 2013 - 05:15 .


#154
Massa FX

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Its too short and linear.

Missed opportunities for lots of side quests and of course the Harby beam of variable potency that incinerates AND lightly microwaves enemies.

The holo goodbyes.

The last minute arcade feeling when Shepard got on the big gun as she was passing through fob.

The terrible goodbye between femshep and LI Kaidan. So awkward. Bro' Garrus was better and thats just sad.

Disturbing Liara "gift" scene. 

Are you afraid? Shep to EDI. ???

The beam elevator. The catalyst. The sucky choices.

@OmegaTorsk -- let it all out. 

Modifié par Massa FX, 18 mars 2013 - 05:26 .


#155
Big Bad

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Omega Torsk - Epic, sir.  Truly epic.

#156
RainbowDazed

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Thanks for shering that, Omega Torsk.

I do like the ending now after a year, but some wounds either never heal or heal slowly. The shock of first seeing the ending is still easy to recall in a vivid fashion and with very little effort. Sigh.

#157
zakdillon

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Biggest problem was the Take Back Earth trailer was do epic and P:E failed to convey the same feelings. I wanted a "Get the $&@& off my lawn" feel to it. Instead it felt short and not epic. Although I loved the "goodbye" sequences. It wasn't bad, IMO. Just not particularly high note to end the game on.

#158
VintageUtti

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Bravo, Omega. Bravo. I don't want to turn this into another ending thread, but this:

Omega Torsk wrote...
Everything is a blur from there. I was totally flabbergasted through the entire StarBrat convo that I literally had no idea what was going on. I didn't even notice which side was Control or Destroy because I was so lost. I wanted Destroy, but accidentally picked the blue option because blue means good and the good ending has Shepard live, right? Wrong. I watched in horror as one of my favored and most treasured characters EVER burned alive, disappearing in a puff of ash.
...
*Turns game off, goes on 'puter to see if he did anything wrong to get such a horrendous conclusion. Finds out that EVERYBODY on BSN experienced the EXACT. SAME. ENDING. Then realizes that we were apocalyptically trolled and lied to. Start burning rage that resulted in me not going to sleep that night*
...

Exactly what I felt. I wanted Destroy too but I couldn't remember which side it was on, and thought there would be some "Destroy (A)" label. There was not. I backtracked from a path, hit the time limit and got the game over screen. So I just picked the center, because that's always the best option in a video game, right?? Then when I turned the game back on I made sure to keep track of where Destroy was, and then shot the tube and then even OMG THE ENDING IS EXACTLY THE SAME.

Another thing that bothered me about Earth was that I had both Wrex and Kirrahe alive, but since they occupy the same space I only saw Wrex in the goodbye portion. Then I saw on youtube Kirrahe's speech and found out he'll only appear if Wrex is dead. But I saved both so shouldn't I be able to see both of them?

Modifié par VintageUtti, 18 mars 2013 - 09:52 .


#159
Spartas Husky

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I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...

#160
Guest_tickle267_*

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Spartas Husky wrote...

I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...


i couldn't even play halo, and frankly i can't think of any other game that can replace ME. though i can still grit my way through it, well atleast ME1 and ME2.

Modifié par tickle267, 18 mars 2013 - 10:35 .


#161
Xellith

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I didnt play games for like 3 weeks. I've actually given up games to such an extent that I started doing RL stuff. Lost about 56lbs since ME3.

ME3:  So bad you may lose weight.

Modifié par Xellith, 18 mars 2013 - 10:27 .


#162
Kel Riever

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Xellith wrote...

I didnt play games for like 3 weeks. I've actually given up games to such an extent that I started doing RL stuff. Lost about 56lbs since ME3.

ME3:  So bad you may lose weight.


hey, maybe they planned it that way? ;)

#163
sammysoso

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No sense of scale.

This is supposed to be the battle to end all battles, but all you do is run through some bombed out buildings and streets and occasionally a Mako will drive by.

It also doesn't look very good, poor textures and the like. The whole thing looks very hastily thrown together, kinda screams "rushed to meet the deadline!"

#164
MrStrider75

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As so many have already illustrated, the Priority: Earth missions are essentially bland and lacking in compelling drama.  It's a jarring contrast to the wonderful Collector base assault finale in ME2. The Collector base mission was masterful in ramping up the suspense, cinematic material, and mixing in combat throughout.  We were able to make impactful decisions on how we’d utilize our squad mates and experience the results of those choices.  The work we did to gain our team’s loyalty had real consequences for the finale.  Gathering endless war assets in ME3 largely had little impact on the end result and none at all once you achieve the minimum needed for each, ‘best’ ending.  Furthermore, the goal was clear and you had a clear sense of moving forward toward the objective.  The three-color ending aside, the Priority Earth mission should have incorporated all the key elements that made the Collector base assault finale such a success.

I can only assume that time restrictions placed upon Bioware by EA ultimately caused this failure, but they still could have gone back and revamped the mission. I would easily trade Omega for a Priority Earth Redux. 

#165
Spartas Husky

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tickle267 wrote...

Spartas Husky wrote...

I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...


i couldn't even play halo, and frankly i can't think of any other game that can replace ME. though i can still grit my way through it, well atleast ME1 and ME2.


Oh no, I didn't "replace" me I just needed to self grtuitous violence with no need for brain cells to work. IN other words I needed my brain to go into standby and the best world for that is the world of COD like games. Just shoot, dont think, no thinking means no bad emotions stir.

#166
Guest_tickle267_*

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Spartas Husky wrote...

tickle267 wrote...

Spartas Husky wrote...

I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...


i couldn't even play halo, and frankly i can't think of any other game that can replace ME. though i can still grit my way through it, well atleast ME1 and ME2.


Oh no, I didn't "replace" me I just needed to self grtuitous violence with no need for brain cells to work. IN other words I needed my brain to go into standby and the best world for that is the world of COD like games. Just shoot, dont think, no thinking means no bad emotions stir.


oh i see, but still there isn't really any game series that can replace ME, and yet i struggle to play it because it's too bitter and dissappointing, knowing whats going to happen in the end *cringe*

#167
CaIIisto

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PE was a huge missed opportunity. It should have been the SM on steroids, and you should not have been able to come out of it without losing people.

The only bit in PE that I liked was the idea of the beam run at the end. Granted, that too was poorly executed though as it's impossible to NOT make it to Marauder Shields.

Given the desperate nature of PE, it really should have been all hands on deck, like the SM. Given the 'sacrifice' theme, I'm surprised that this didn't feature in PE. Perhaps they didn't want to lay it on too thick given what was coming at the end of the game, but I felt that its absence here undermined the desperate nature of the mission.

#168
ContinentTurtle

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I'm just so disappointed my War Assets are barely seen apart from cutscenes. I should charge in with my galactic army versus an army of husks, marauders, cannibals, banshees, brutes and ravagers! THE ME2 CHARACTERS THAT SURVIVED SHOULD HAVE BEEN THERE! I CHARGED THROUGH LONDON WITH 2 PEOPLE! So yes, I'm very disappointed.

#169
Omega Torsk

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MrStrider75 wrote...

I can only assume that time restrictions placed upon Bioware by EA ultimately caused this failure, but they still could have gone back and revamped the mission. I would easily trade Omega for a Priority Earth Redux. 

I don't know. They had TWO years! Roughly the same amount of time they took to make ME2.

Something tells me that this wasn't entirely EA's fault. Perhaps too much time was spent on retrofitting the storyline when they switched from Karpyshyn to Walters. I remember that Martin Sheen was recording lines as late as November 2011 because they couldn't decide on his resolution of character (and it shows... painfully).

#170
Neizd

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Linear shooter. Just killing horde of enemies. Remainds me of hell gate london...but even that game was better. This mission is everything that Bioware shouldn't done, it doesn't have even one good side to it.

#171
rapscallioness

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The last game in the trilogy. The moment we've been waiting for 3 games and several years to complete.

We got all our stuff together to Take Earth Back! And it was very short. Very Horde Mode. Not involved. Tuchanka and Rannoch had several parts to it. I was expecting at least that much from PE.

(And why did they lock us out of the area once we reached Anderson? I didn't like that. It served no purpose. You just gonna trap me in here?)

Too much Horde. Too lil Epic.


edit: and War Assets. I'm still miffed abt. my Rachni. Miffed, I say!

Modifié par rapscallioness, 19 mars 2013 - 12:40 .


#172
Fawx9

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As cheesy as SC2: WOL is, just run with this.

Look at it's final missions, now look at P:E.

Look at the type of mission/objectives that make sense for a final push in WOL and one that's just a corridor shootert with horde mode at the end for P:E. See the difference?

Modifié par Fawx9, 19 mars 2013 - 12:41 .


#173
The Night Mammoth

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Plot was bad, game-play was boring, filled with glitches and parts which were clearly unfinished, environments were boring, and it all combined to make a very anticlimactic last mission to the series.

Seriously, the game had already peaked less than half-way through in basically every conceivable way (yes, I'm talking about Tuchanka). Priority: Earth just didn't even compete, except maybe in the emotional aspect, with all dem feels saying last goodbyes.

But someone else might have gotten it wrong, so it even loses out there too.

#174
KingZayd

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I don't like the Normandy ruining the charge scene at the end. I also don't like what it leads to.

#175
nokori3byo

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It's just too dark and featureless. I'm replaying the single player campaign for the first time in a year now and finding the game as a whole to be quite visually dynamic. Areas like Surkesh, Thessia, and Menae all look distinctive and make good use of lighting, etc. P:E, by contrast is dark, colorless, and samey. That and, as man many people have said, it feels like a modern military shooter. Not sure what they were going for there, but I'm guessing it was deliberate.