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What do you dislike about Priority: Earth?


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#176
Spartas Husky

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tickle267 wrote...

Spartas Husky wrote...

tickle267 wrote...

Spartas Husky wrote...

I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...


i couldn't even play halo, and frankly i can't think of any other game that can replace ME. though i can still grit my way through it, well atleast ME1 and ME2.


Oh no, I didn't "replace" me I just needed to self grtuitous violence with no need for brain cells to work. IN other words I needed my brain to go into standby and the best world for that is the world of COD like games. Just shoot, dont think, no thinking means no bad emotions stir.


oh i see, but still there isn't really any game series that can replace ME, and yet i struggle to play it because it's too bitter and dissappointing, knowing whats going to happen in the end *cringe*


I've tried my hardest to put it aside and have maurauder shields or anythign I can think of be the ending. I play up until the beam, then turn it off, mod the game save to be finished status and in the future I start a game from it. Skip the ending entirely.

#177
Guest_tickle267_*

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Spartas Husky wrote...

tickle267 wrote...

Spartas Husky wrote...

tickle267 wrote...

Spartas Husky wrote...

I turned off my xbox and went to sleep. Was in a party with 5 people. I simply went to sleep, didn't say good night or anything. Day after my friends were "was it that bad". I simply switched back to Halo and said "dont ask"...


i couldn't even play halo, and frankly i can't think of any other game that can replace ME. though i can still grit my way through it, well atleast ME1 and ME2.


Oh no, I didn't "replace" me I just needed to self grtuitous violence with no need for brain cells to work. IN other words I needed my brain to go into standby and the best world for that is the world of COD like games. Just shoot, dont think, no thinking means no bad emotions stir.


oh i see, but still there isn't really any game series that can replace ME, and yet i struggle to play it because it's too bitter and dissappointing, knowing whats going to happen in the end *cringe*


I've tried my hardest to put it aside and have maurauder shields or anythign I can think of be the ending. I play up until the beam, then turn it off, mod the game save to be finished status and in the future I start a game from it. Skip the ending entirely.




you're lucky, i can't mod so i have to wait about two weeks before i can bring myself to play again.

#178
RainbowDazed

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Omega Torsk wrote...

Haravikk wrote...

Hell, I would have been happier with ME3 if it hadn't had the battle for Earth at all, in favour of releasing the ending as DLC episodes in order to ensure it got the time and attention it deserved. Instead it's just short, bland and with no pay-off throughout the battle from your accumulated war assets. Even the extended cut DLC doesn't add all that much to it.

Y'know, looking back, I WISH that this is what had happened...

VintageUtti wrote...

Big Bad wrote...

RainbowDazed wrote...

When
I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.


Same thing happened to me. 

Oh man, the memories are coming back. I remember turning off the game after the ending, going to the computer for 10 minutes, then thinking I picked the wrong choice, turned the Xbox back on, played through another ending. And then utter disappointment.

A suicide-mission like ME2 would have been nice, but not completely necessary. I still find the final mission of ME1 to be really satisfying. ME3's seemed like a cheap knock-off to that.

Believe me, all my feels. I even took the liberty of writing down MY reactions while it was still fresh in my mind... those were dark times. Dark times, indeed.

*Launches Endgame*

"F*** yeah! Look at my amazing fleet! And the Destiny Ascension's there, too! Maybe I'll get to see it take out some Reapers this time 'round!"

*Launch epic battle scene. My pants are shat. Begins ground mission*

*Stuff happens. STEEEEEVE! UUUUUUAAAAAAGH (Oh Ash, do behaaave!) Finds out that Anderson was born in London... for the second time, yet my Shepard is surprised*

*Launch final goodbyes. By the time I get to Anderson, I realize that I hadn't talked to Ash, yet. Goes back to discover that I'm locked out of the area where she was, so I have to start the Earth mission all over again. Rinse and repeat. Manly tears are cried at Ash's (romanced) goodbye*

*Launch final mission. Breezes through it. Disappointed by its simplicity and brevity. Only sees less than half of his War Assets in action and NONE of the ME2 squadmates*

"Well, there's still the Citadel! Maybe it'll be an epic mix of the final level of ME1 and the Suicide Mission part deux! And Bioware could just be saving the War Assets for that point!"

*Sees Harbinger*

"Ohh, f*** you! There's no stopping me this time, you arrogant bastard! And I will dance on your broken husk when this is over!"

*Epically dodges Reapers beams. My heart is pounding at this point, sweat beading on my brow*

"GAH! I'm almost there! I can see the beam! SO CLOSE! YES! I KNEW I COULD DO IT! I KNEW I COULD PULL IT OFF-*

*White screen; is momentarily confused*

"Well, darn. I guess I'll just have to try again!"

*Cutscene. Shepard rises*

"...WTF!? I got... hit!? Where's Ash and Liara!? How the hell am I gonna fight through the Citadel bruised, broken, bleeding, and limping!? WUT IS GOING ON!?!?"

*Sees the Three Husketeers. Actually dies the first time. Reload, kills them and witnesses the glorious death of Marauder Shields. Walks into the beam*

"Okaaay... so, I'm at the Citadel. Cool. So how the HELL am I gonna get to Citadel control?"

*Literally walks in a straight line to controls*

"So, where the hell is Anderson?"

*Sees a figure ahead*

"Oh, that's gotta be TIM!"

*Raises gun in anticipation. Iz acutaly Andrsun. Illusive Man pimps into the room behind Shepard*

"What are you doing Bioware? Wtf is going on!? I can't even count how many unanswered questions I have right now!"

*Goes through the motions. Finds out at the end that he can't pick the final paragon/renegade choice*

"WHAT THE F***!? My Shepard is so Paragon he practically bleeds blue! What did I do wrong!? Is this a trick, Bioware? You'd better explain this!"

*Is able to shoot TIM, anyway*

"...Well, I guess it wasn't really that important, anyway."

*Crucible docks, it doesn't work. Shepard tries to activate it, but seemingly dies*

"NOOOO! Pull through, John! Ash is counting on you! (I think. WTF happened to her?)

*cue space elevator*

o_0

Everything is a blur from there. I was totally flabbergasted through the entire StarBrat convo that I literally had no idea what was going on. I didn't even notice which side was Control or Destroy because I was so lost. I wanted Destroy, but accidentally picked the blue option because blue means good and the good ending has Shepard live, right? Wrong. I watched in horror as one of my favored and most treasured characters EVER burned alive, disappearing in a puff of ash.

*Ending scene. No sense is made*

"Maybe... after the credits?"

*Cue Space-Grandpa and "Buy Moar DLC!" text*

Not even pausing the game, I regress into a state similar to this for several minutes (it may have been anywhere from 5 minutes to half an hour, for all I know):

*Some time later*

"Maybe... the destroy ending is better?"

*Restarts mission at the Citadel. Plays it through. Nope, ending is the same. I don't even get the breathing scene since I hadn't played multiplayer on X-box, yet."

"..."

*Turns game off, goes on 'puter to see if he did anything wrong to get such a horrendous conclusion. Finds out that EVERYBODY on BSN experienced the EXACT. SAME. ENDING. Then realizes that we were apocalyptically trolled and lied to. Start burning rage that resulted in me not going to sleep that night*

After I woke from my coma-induced nap later that day, I watched "The Lorax."

The end of my ME3 ending experience...


I hope I'm not turning this thread into something it's not supposed to be, but this excellent post got me thinking what it really was Bioware-devs expected us as players to feel during Priority: Earth. I'm sure that they had all the good intentions and I'm pretty sure they were proud with what they had achieved.

Maybe something like this:

"Ok, this is it, this is it, now we're going to end this once and for all"

"Omg, Hackett just held an epic speech and now we're doing it, yes!"

"Awesome, the united galaxy is doing everything they can to give Shepard a chance to make it to the Crucible."

"Alright here we are. What the hell have those bastards done to Earth. Prepare to pay, mofos!"

"Steve, Nooooooo! You'll pay, oh, you'll pay!"

"We have to make to the rendezvous point to prepare for the final assault."

"Here we are. Things are pretty messed up. Let's not kid ourselves any more; if we don't succeed with this Crucible-thingie, we're as good as reaped (haha). Time to say final goodbyes. Damn, these goodbyes are pretty gloomy. We're not going to make it alive, are we?"

"Alright there's the Crucible, time for the final assault. Oh ****, the Harbinger is here. Fall back and regroup, call for air support. What, no? Run down the hill and pray that he doesn't hit you? Ah ****, that's insane but you're the boss, let's go!"

"Holy ****, I got hit: Have to try this again."

"Oh, wait a minute. It didn't end. Is this one of the endings, like what happens when Shepard gets hit by the beam. Holy **** how awesome. I'm almost dead, lost all my guns, but I'll make it, I'll have to make it."

"Yes, I got to the Citadel! Anderson? How did you make it here? I'm coming, hold on!"

"What the hell are these keepers doing? Are they processing dead human corpses? Bastards! What, I can't harm them by shooting?"

"Anderson, glad I found you, let's end this."

"Holy ****, TIM is here. Time to die you bastard. I'll pull "a Saren" on you. Bye bye."

"No, don't die Andersson, don't die! What, it's not working, wait'a'minute, I'll do something"

"Oh no, Shepard, don't die! "

"Wow, where is this beam taking me. Wow, this is awesome. Hey, there's the child from my dreams."

"Oh, you're the Catalyst, I didn't see that coming."

"So this is what the reapers were built for. Now it all makes sense. And I get to choose the future of the galaxy?"

"I did come here with the intention of destroying the reapers but now that I understand what is going on, I need to think about this for a longer while."

"Alright, I'm ready to make my choice and I choose [your option here]"

"Go Shepard!  This is what you came here for."

"Such awesomeness, Joker made it away before the light-beam hit. Oh, the charge is tearing Citadel and relays apart? Oops. I'm sure the people of the galaxy will make it somehow and the most important thing is that the cycles have come to an end."

"Thank goodness, Joker and the crew made it to safety. Even my crewmembers who were at London are there. Such joy to see them alive! And they made it to an habitable planet. Happy happy!"

"Wait, there's more? A stargazer telling a story to a child? About space-travel being possible in the future? Ah, so this end started a new era for the galaxy. Interesting."

"I have such many sparkling ideas and thoughts and questions. Let's hop on to the internets to share these ideas with the BSN-community. I bet everyone is as super-excited about this ending! "

#179
Hexley UK

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RainbowDazed wrote...

Omega Torsk wrote...

Haravikk wrote...

Hell, I would have been happier with ME3 if it hadn't had the battle for Earth at all, in favour of releasing the ending as DLC episodes in order to ensure it got the time and attention it deserved. Instead it's just short, bland and with no pay-off throughout the battle from your accumulated war assets. Even the extended cut DLC doesn't add all that much to it.

Y'know, looking back, I WISH that this is what had happened...

VintageUtti wrote...

Big Bad wrote...

RainbowDazed wrote...

When
I first played it a year ago I had higher expectations. The PR-talk before the launch made me expect for our EMS to be implemented in the last battle. I expected all the different species to be there and as silly as it sounds I though I'd be commanding my multiplayer characters to different battlefields (that's how I understood the PR-talk about promoting mp-characters to the final battle, silly me). The mission was pretty basic and then in the end it got really confusing. I lost control of my character, then she changed and lost her weapons and suddenly had a pistol. And then TIM was there and Andersson. WTF? And then there was this kid and when he was done talking I was still in a state of confusion and didn't remember half of what he said. and then I saw the ending and was even more confused.

Ah, good times.


Same thing happened to me. 

Oh man, the memories are coming back. I remember turning off the game after the ending, going to the computer for 10 minutes, then thinking I picked the wrong choice, turned the Xbox back on, played through another ending. And then utter disappointment.

A suicide-mission like ME2 would have been nice, but not completely necessary. I still find the final mission of ME1 to be really satisfying. ME3's seemed like a cheap knock-off to that.

Believe me, all my feels. I even took the liberty of writing down MY reactions while it was still fresh in my mind... those were dark times. Dark times, indeed.

*Launches Endgame*

"F*** yeah! Look at my amazing fleet! And the Destiny Ascension's there, too! Maybe I'll get to see it take out some Reapers this time 'round!"

*Launch epic battle scene. My pants are shat. Begins ground mission*

*Stuff happens. STEEEEEVE! UUUUUUAAAAAAGH (Oh Ash, do behaaave!) Finds out that Anderson was born in London... for the second time, yet my Shepard is surprised*

*Launch final goodbyes. By the time I get to Anderson, I realize that I hadn't talked to Ash, yet. Goes back to discover that I'm locked out of the area where she was, so I have to start the Earth mission all over again. Rinse and repeat. Manly tears are cried at Ash's (romanced) goodbye*

*Launch final mission. Breezes through it. Disappointed by its simplicity and brevity. Only sees less than half of his War Assets in action and NONE of the ME2 squadmates*

"Well, there's still the Citadel! Maybe it'll be an epic mix of the final level of ME1 and the Suicide Mission part deux! And Bioware could just be saving the War Assets for that point!"

*Sees Harbinger*

"Ohh, f*** you! There's no stopping me this time, you arrogant bastard! And I will dance on your broken husk when this is over!"

*Epically dodges Reapers beams. My heart is pounding at this point, sweat beading on my brow*

"GAH! I'm almost there! I can see the beam! SO CLOSE! YES! I KNEW I COULD DO IT! I KNEW I COULD PULL IT OFF-*

*White screen; is momentarily confused*

"Well, darn. I guess I'll just have to try again!"

*Cutscene. Shepard rises*

"...WTF!? I got... hit!? Where's Ash and Liara!? How the hell am I gonna fight through the Citadel bruised, broken, bleeding, and limping!? WUT IS GOING ON!?!?"

*Sees the Three Husketeers. Actually dies the first time. Reload, kills them and witnesses the glorious death of Marauder Shields. Walks into the beam*

"Okaaay... so, I'm at the Citadel. Cool. So how the HELL am I gonna get to Citadel control?"

*Literally walks in a straight line to controls*

"So, where the hell is Anderson?"

*Sees a figure ahead*

"Oh, that's gotta be TIM!"

*Raises gun in anticipation. Iz acutaly Andrsun. Illusive Man pimps into the room behind Shepard*

"What are you doing Bioware? Wtf is going on!? I can't even count how many unanswered questions I have right now!"

*Goes through the motions. Finds out at the end that he can't pick the final paragon/renegade choice*

"WHAT THE F***!? My Shepard is so Paragon he practically bleeds blue! What did I do wrong!? Is this a trick, Bioware? You'd better explain this!"

*Is able to shoot TIM, anyway*

"...Well, I guess it wasn't really that important, anyway."

*Crucible docks, it doesn't work. Shepard tries to activate it, but seemingly dies*

"NOOOO! Pull through, John! Ash is counting on you! (I think. WTF happened to her?)

*cue space elevator*

o_0

Everything is a blur from there. I was totally flabbergasted through the entire StarBrat convo that I literally had no idea what was going on. I didn't even notice which side was Control or Destroy because I was so lost. I wanted Destroy, but accidentally picked the blue option because blue means good and the good ending has Shepard live, right? Wrong. I watched in horror as one of my favored and most treasured characters EVER burned alive, disappearing in a puff of ash.

*Ending scene. No sense is made*

"Maybe... after the credits?"

*Cue Space-Grandpa and "Buy Moar DLC!" text*

Not even pausing the game, I regress into a state similar to this for several minutes (it may have been anywhere from 5 minutes to half an hour, for all I know):

*Some time later*

"Maybe... the destroy ending is better?"

*Restarts mission at the Citadel. Plays it through. Nope, ending is the same. I don't even get the breathing scene since I hadn't played multiplayer on X-box, yet."

"..."

*Turns game off, goes on 'puter to see if he did anything wrong to get such a horrendous conclusion. Finds out that EVERYBODY on BSN experienced the EXACT. SAME. ENDING. Then realizes that we were apocalyptically trolled and lied to. Start burning rage that resulted in me not going to sleep that night*

After I woke from my coma-induced nap later that day, I watched "The Lorax."

The end of my ME3 ending experience...


I hope I'm not turning this thread into something it's not supposed to be, but this excellent post got me thinking what it really was Bioware-devs expected us as players to feel during Priority: Earth. I'm sure that they had all the good intentions and I'm pretty sure they were proud with what they had achieved.

Maybe something like this:

"Ok, this is it, this is it, now we're going to end this once and for all"

"Omg, Hackett just held an epic speech and now we're doing it, yes!"

"Awesome, the united galaxy is doing everything they can to give Shepard a chance to make it to the Crucible."

"Alright here we are. What the hell have those bastards done to Earth. Prepare to pay, mofos!"

"Steve, Nooooooo! You'll pay, oh, you'll pay!"

"We have to make to the rendezvous point to prepare for the final assault."

"Here we are. Things are pretty messed up. Let's not kid ourselves any more; if we don't succeed with this Crucible-thingie, we're as good as reaped (haha). Time to say final goodbyes. Damn, these goodbyes are pretty gloomy. We're not going to make it alive, are we?"

"Alright there's the Crucible, time for the final assault. Oh ****, the Harbinger is here. Fall back and regroup, call for air support. What, no? Run down the hill and pray that he doesn't hit you? Ah ****, that's insane but you're the boss, let's go!"

"Holy ****, I got hit: Have to try this again."

"Oh, wait a minute. It didn't end. Is this one of the endings, like what happens when Shepard gets hit by the beam. Holy **** how awesome. I'm almost dead, lost all my guns, but I'll make it, I'll have to make it."

"Yes, I got to the Citadel! Anderson? How did you make it here? I'm coming, hold on!"

"What the hell are these keepers doing? Are they processing dead human corpses? Bastards! What, I can't harm them by shooting?"

"Anderson, glad I found you, let's end this."

"Holy ****, TIM is here. Time to die you bastard. I'll pull "a Saren" on you. Bye bye."

"No, don't die Andersson, don't die! What, it's not working, wait'a'minute, I'll do something"

"Oh no, Shepard, don't die! "

"Wow, where is this beam taking me. Wow, this is awesome. Hey, there's the child from my dreams."

"Oh, you're the Catalyst, I didn't see that coming."

"So this is what the reapers were built for. Now it all makes sense. And I get to choose the future of the galaxy?"

"I did come here with the intention of destroying the reapers but now that I understand what is going on, I need to think about this for a longer while."

"Alright, I'm ready to make my choice and I choose [your option here]"

"Go Shepard!  This is what you came here for."

"Such awesomeness, Joker made it away before the light-beam hit. Oh, the charge is tearing Citadel and relays apart? Oops. I'm sure the people of the galaxy will make it somehow and the most important thing is that the cycles have come to an end."

"Thank goodness, Joker and the crew made it to safety. Even my crewmembers who were at London are there. Such joy to see them alive! And they made it to an habitable planet. Happy happy!"

"Wait, there's more? A stargazer telling a story to a child? About space-travel being possible in the future? Ah, so this end started a new era for the galaxy. Interesting."

"I have such many sparkling ideas and thoughts and questions. Let's hop on to the internets to share these ideas with the BSN-community. I bet everyone is as super-excited about this ending! "


Lol...nah.

I realise this is your opinion and all but nah.

#180
Spartas Husky

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tickle267 wrote...



you're lucky, i can't mod so i have to wait about two weeks before i can bring myself to play again.


Wait wait why can't you mod. I can teach you. ALthough the instructions are in the forums, is a very simple step to make your game status "finished" so the game recognizes it and you can play another round. Let me know if you got steam I can guide ya... I just finished Terranigma and I feel like I have to help anyone. Damn bastards with their bitter endings... golden age of RPG's.

That aside explain why "you can't" mod thing.

#181
Dubozz

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zaalbar76 wrote...

The final fight of the trilogy was reduced to an N7 mission.

Lazy, boring, disapointing and unforgivable.

This. 

#182
Sovereign24

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The whole thing was poor. I mean compare it to how amazing Tuchanka and, to a lesser extent, Rannoch were. Priority Earth, since it was supposed to be the climax to the trilogy, should have felt at least as epic as those moments.

#183
Guest_tickle267_*

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Spartas Husky wrote...

tickle267 wrote...



you're lucky, i can't mod so i have to wait about two weeks before i can bring myself to play again.


Wait wait why can't you mod. I can teach you. ALthough the instructions are in the forums, is a very simple step to make your game status "finished" so the game recognizes it and you can play another round. Let me know if you got steam I can guide ya... I just finished Terranigma and I feel like I have to help anyone. Damn bastards with their bitter endings... golden age of RPG's.

That aside explain why "you can't" mod thing.


 cos i play ME3 on xbox not pc.

#184
George Costanza

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The whole Earth mission seems really rushed, half finished, and logic starts going out the window rapidly. There's so many questions. So many "Why?" moments. Questions that Bioware should have been asking themselves before they released the game. If the gamer is asking "Why?" then something has gone wrong. I asked myself "Why?" more in the Priority: Earth mission of Mass Effect 3 than I did in the rest of the series combined.

Modifié par George Costanza, 19 mars 2013 - 02:09 .


#185
Red Dust

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Earth would have been much better if it played out using the same technique as the Suicide Mission/Collector Base. Assigning specialists, secondary group leaders, completing (or possibly failing) at tasks due to your knowledge of the individual you've chosen.

It's a lot better than "This is it, everyone. This is what we've trained for! Tali! Garrus! You're with me. Everyone else take five".

#186
Atherus

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The thing the LAST Priority Mission of the whole ME trilogy lacked was variety. Maybe it´s because I thought about the last battle in DA:O, where you fought the Darkspawn in Denerim, so I really thought, you would be able to use Turian or Krogan ground troops on your way through London to fight big armies of Reapers troops.
That you maybe would be able to drive a Mako again or calling air strikes from Volus Bombers. Seeing your whole Squad and you old ME 2 members fighting trough enemies like we saw in the Citadel DLC.

I thought there would be a big Citadel level where we must fight us through to the central control chamber to open the arms, with aid of survivors like Bailey or Aria, where the difficulty was decided by what choices you made for the Citadel Defense.

And than, right before you can activate the Crucible, you must fight a last time against Harbinger himself in a whole Boss Level Suicide Mission 2.0 Fighting the remaining Collector or maybe Innusannon forces inside of him and a big battle in his Core Chamber to kill him once and for all.
Than Bailey would have activated the Crucible and depending on what you did to that point, your Shepard would either die on his way out of Harbinger because his Squad is dead, or he could escape because he still has his squad to punch through the last resistance on their way to the Normandy to escape.

Than either the Reapers win in the end because they can destroy the Crucible at the last moment because your Fleet was not strong enough to hold the rest of the Reaper fleet of long enough or it would work as expected and destroys the Reapers.

#187
Majin Paul

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 Firstly there's the lack of war assets, I was disappointed that they weren't acknowleged and was very annoyed when I was told that only half the hammer forces were going to arrive despite having gotten everything I possibly could.
As to the gameplay, I expected huge battles for this part of the game but was disappointed when it turned out that this supposedly epic battle for the galaxy played out as a series of gunfights in a few alleyways and stores followed by a 'survive for an amount of time' section.
It ended up just lackluster and boring, especially considering the last two final missions.

#188
George Costanza

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Red Dust wrote...

Earth would have been much better if it played out using the same technique as the Suicide Mission/Collector Base. Assigning specialists, secondary group leaders, completing (or possibly failing) at tasks due to your knowledge of the individual you've chosen.

It's a lot better than "This is it, everyone. This is what we've trained for! Tali! Garrus! You're with me. Everyone else take five".


That. What I was expecting was a scenario, much like the Collector Base, where we had to use our squad to pull off certain tasks, and depending on our war assets/what we'd done in the game, some might not make it. I expected to get to a confrontation with Harbinger of sorts, find out the reason why the harvest was going on, and then defeat Harbinger in some sort of battle, which somehow turned the tide of the war (****ed with the other Reapers shields making them easier to defeat or something). Depending on how well you'd played, depended on whether Shepard made it out for cake and cocktails, or whether he was remembered as a hero that gave his life to defeat the Reapers.

That's how I was expecting it to play out. I was expecting it to be fairly conventional. In the end, I think they wanted to give us something we didn't see coming, but it really backfired because we couldn't see it coming because it didn't really make much sense. Conventional isn't necessarily bad. A twist isn't inherently good. With Mass Effect 3 the wheels completely fall off the wagon at Priority: Earth and it just makes me wish they'd looked at their own blueprint for ME2 and replicated the Suicide Mission with higher stakes.

Instead, all we get is a lacklustre final mission with little in the way of choice or input, no boss, no confrontation with the Reapers, a stupid conversation with the James Bond villain, and then a nonsensical last ten minutes.

#189
d1ta

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I guess it's because I was hoping for the SM-style mission to kick in. Damn that was epic. It made me feel that all the works in recruiting many squaddies, doing their LM, is totally worth it in the end.

At the very least I wished that you can assign the rest of the squaddies (ones who didn't get picked to accompany you to the beam run) to do something, or split the team into 2 groups and each has their own objectives to cover (or something), heck make a scenario where depending on your choice, some of the squaddies might die (just like ME2: only Legion and Tali can survive the vents, Samara and Jack can create the barrier strong enough to withstand swarms, etc etc) At least it'll give some kind of a sense that all hands on deck for this last stand. This is the final moment, so give everything you got, go all out.

But noooo.... For me, going through PE is like doing the Armax Arena but longer with tougher enemies.. and that's it X_x'

#190
Apocaleepse360

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Personally, I always thought Shepard would die at the end of the trilogy. Given the fact that so much can happen because of his/her influence, they're simply not the type of characters that can be kept alive if you want to continue the franchise. Shepard's death isn't what annoys me about the ending.

No, what annoys me is how lazy the developers got when they made Priority: Earth. Problems were beginning to surface long before we got to the Citadel. The entire mission felt rushed. It's like a completely different team worked on the ending, with no knowledge about what BioWare had done with ME3's story before getting to Earth. I'll start with everyone's favourite example:

Anderson: "I was born in London."
Shepard: "Really?"

This example also proves why it is a bad idea to rely too much on auto-dialogue in a game that gives you the option to ask these questions long before Priority: Earth. But really, BioWare? They made both Anderson and Shepard look dumb in this scene. This scene shouldn't have even been in the game. I don't even know why they didn't remove it with EC when they had the chance.

Then you have the linear generic action gameplay. You even had an unnecessary turret sequence, my guesses placed there to keep the CoD players distracted while they go through all the "boring" dialogue with their crew. Because you know, who wants dialogue, an important part of the Mass Effect games, when you could be blowing husks up?

Then there was saying goodbye to the squadmates that didn't come along for the ride in ME3. A hologram... Really? At least the Citadel cleared this up but this sort of thing should have been in the game anyway. The squad mates make up a big chunk of what makes Mass Effect important. It was a rather cheap way of implementing them, to be honest. Where are the scenes involving them fighting the Reapers in other locations?

Which brings me to my next point. Where are the scenes involving my war assets in general? I saved the Rachni, but I never saw one Rachni that was fighting for me instead of against me in this game. So despite saving the queen, there still seems to be more Rachni on the Reapers' side than my side. Why are there scenes where masses of Krogan are charging Marauders, like a re-enactment of the Krogan Rebellion? Where are the ex-Cerberus soldiers fighting Reaper forces and trying their best to redeem themselves in the eyes of nearby Alliance soldiers? Where are my War Assets, you know, that little number I spent the majority of the game suffering through fetch missions in an attempt to get it to the best possible number I could achieve?

From the charge down to the beam, it stops going downhill and just outright plummets into the ground, and still keeps going. Who invented that tactic? Charge down the beam and hope for the best? Really? I mean, I'd expect Warhammer 40,000's Space Marines to do something like that, but here's the thing... They'd actually get through, on the account of being genetically enhanced super soldiers. Alliance Soldiers? They're tough, but they're not *that* tough. It gets worse in the EC, because the Normandy, the ship that delivered the killing blow to Sovereign - no wait. Sorry, that ship was destroyed in ME2. What we have now is a Normandy that is twice as powerful as the original (not to mention controlled by an advanced AI and the best damn pilot in the Alliance), and you're telling me that it's picking up two squad mates, rather than distracting Harbinger while Shepard and crew get to the beam? This doesn't even take a rocket scientist, BioWare. I've just thought of that one right on the spot. It's common sense. The Normandy could have fired at Harbinger, throwing it off Shepard and the others, allowing them to reach the beam without getting killed and in Shepard's case, seriously injured.

Then things just get worse and worse. The majority of the last playable section is just basically you making Shepard limp everywhere. Did BioWare even realize just how boring this would get? Then there was the anti-climatic final battle with the one and only... Marauder Shields! Good idea for a boss, BioWare! I can't wait to see what you'll come up with next! Ooh, maybe the return of the dreaded ME1 Rachni Worker?

Then we get to the Illusive Man part. Really, he should have been in the Cerberus base when we attacked it. We should have finished him there and then. Why was he here? HOW did he get here? It's never explained, just like a lot of things that are about to follow. Just like how the Normandy can swoop down (in before “swooping is bad”) and save Shepard's squad mates without getting noticed by Harbinger. Seriously, I found this part just as ridiculous as the last part of Halo 3 when 343 Guilty Spark randomly fires a big ass laser out of his eye. And they clearly ran out of ideas with the Illusive Man, since you basically do the same thing to him that you did to Saren.

But it gets better...

Anderson dies. Okay, that was emotional. Good job on that one BioWare, the only good thing I can say about the entire ****ing mission. They actually pulled off Anderson's death quite well. See, this isn't about getting a “super rainbow happy ending with unicorns”. I don't mind people dying, as long as it's done well. Like Mordin and Legion. Their deaths were also done well. What follows is not what I'd call a well-written death. Hell, it's not what I'd call a well-written scene in general.

The Catalyst... Where, oh where to even begin...

Okay, first question: Why does it look like the kid from the first mission? (another poorly written mission in my opinion – why was it the Earth sections, of all things?!) That's like a serial killer wearing his victims' faces. It's never even explained. Hell, Shepard dreaming about this kid is never explained. Wasn't even needed. My Shepard lost his entire unit on Akuze. He'd be dreaming more about them than some random kid.

Okay then, now we have the solutions. They're lame. No, seriously. Every single one, except for Refusal, pushes what I can believe beyond the limits. Let's start with Synthesis, because it's the weirdest one.

You're telling me that you're going to rewrite the DNA of every single organic being in the galaxy, so they they are part synthetic? Did BioWare even realize how stupid this idea was? Were they high? Okay, I'm going to give you one big reason why Synthesis could never, ever be possible. Each being's DNA is unique. There are currently nearly 7 billion humans living on Earth. Trillions of organic beings live on this planet alone. Now let's look at the galaxy. -long whistle- That's a lot of living organisms to rewrite. And we built that machine in a few months? Impressive. Also impossible. It doesn't matter how far humanity advances technologically, that “solution” will never be possible. The Catalyst also sugar-coats it to high heaven. It states that there will be no more war between organics and synthetics, but how does it know that? There will always be war in some way. Those re-written beings will just form factions with each other over differences of opinion, or competition, and they'll fight. Granted it'd be nothing like an organics vs synthetics war, but it'd still be war nonetheless.

Control seems to be plausible at the very least, but my problem isn't with Control itself, it's that the game basically forces you to argue against the Illusive Man's ideas of controlling the Reapers from the beginning of the game. If you could agree with him, it wouldn't be so bad. But considering I just had to talk the poor guy into shooting himself moments before because the game didn't really give me any other dialogue choices besides saying he was wrong, it feels contradicting picking this option. I also said it was plausible, meaning that it probably could be done because it's nothing compared to the grand scale of what Synthesis supposedly does. But that still doesn't mean it's not ridiculous, because it is.

Destroy seems to be a community favourite, but I didn't even like that. Mainly because it forces sacrifice simply because it's not as nonsensical as Control or Synthesis. It's like BioWare really didn't want you to pick this ending, because oh no, that means we'll destroy those poor, misunderstood Reapers! Newsflash: The Reapers should have never been rewritten to poor, misunderstood synthetics who are merely trying to “save” organic beings. The whole theme of Mass Effect changed in just the last fifteen minutes of the game. It went from everything uniting against the Reapers to “organics vs synthetics, and why they'll never, ever get along”. Once again, I'm brought back to what I first said in this post, that the people who wrote this last section of the game couldn't have known what had been going on in the first, second and majority of the third game. If whoever wrote the final section of ME3 actually bothered to look back to the Rannoch script, they would have found that peace between the geth and the quarians could be achieved, provided Legion and Tali were still alive. This option effectively nullifies that achievement, and punishes people who actually took the time to make sure the appropriate people survived to achieve this. Quite frankly, it's a kick in the teeth.

Then you have Shepard surviving. It's not much of a survival, to be honest. The camera just zooms to a torso, which takes a breath, then bang, credits. Out of all four endings, Shepard's survival in Destroy doesn't make any sense. The Citadel falls down to Earth, with Shepard in it. How does Shepard survive re-entry without a suit?
Because the suit is the only reason why Shepard's brain was mostly intact when Cerberus recovered their remains in the second game. The Citadel is freaking huge. How did none of that debris fall on Shepard? Shepard's “survival” just felt like a last minute addition to make Destroy feel balanced out when compared to Control and Synthesis.

Don't even get me started on Refusal. BioWare had a ton of potential with this and they blew it.

So yeah. That's what I hated about Priority: Earth. Just about everything. It was poorly-written and seemed extremely rushed. I wish they'd have pushed the game back further just to fix this nonsensical pile of mess, but I'm guessing that EA wouldn't have let them in a million years. That, and they seemed pretty insistent that Priority: Earth was a work of art.

Modifié par Apocaleepse360, 19 mars 2013 - 03:57 .


#191
IMNOTCRAZYiminsane

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They could have done A LOT with the Earth Mission and the endings using examples from Origins

The whole game is uniting the Galaxy (Ferelden Races) to fight the big bad repears mainly Harbinger (archdemon) take back earth should have been like Denerim but more flashing colors and explosions and spaceships only thing that sucks is not much choices in races you get and want like DAO

*example from DAO*
Templars vs Mages
Wolves vs Danish Elves
Dwarfs vs Stone dwarfs (forgot name)

But DAO had a really long story line and choices which I loved

how long did it take DAO to make anyway? What if ME3 was kind of like DAO long as hell and choices between which race you want with the inclusion of peace between these races? Which effects the final battle

Geth vs Qurians, or peace
Krogan vs Salarian, or peace
Batarian vs Cerberus (could't think of anything else), or peace

What if ME3 ending was similar to DAO? Whould you hate it?

Self sacrifice
Companion sacrifice
Happy ending

The crucible isnt working Anderson and Shepard are confused Shepard tries to figure something out which results to the Magic elevator
The chamber has only the control panel (for the blue ending *the chamber does not have the tube or the beam btw*)
Tim is there using a device that is countering the crucible (the how and what the crucible is must be changed though) The player has paragon and renegade interrupts *paragons can only do paragon interrupts for happy ending and renegade can only do renegade interrupts*
Player has a choice to kill Tim or have Anderson hold him down

Vendetta explains the device can be stopped but there must be a sacrifice

Anderson and Shepard have a debate
"Your choices matter Shepard" the player chooses

1. Shepard give up his or her life to stop reapers Tim dies Anderson escapes
-Shepard says (if paragon) how rewarding it is to die for the Galaxy (if renegade) jokes about dying once again for the Galaxy. (If player didn't kill Tim the first time) Tim escapes from anderson who then takes a pistol and shoots, but has no bullets Shepard stabs or biotic punch Tim (paragon) whispers sleep (renegade) whispers die. Shepard then tells Anderson to run and self sacrifice

2.Anderson gives up his life to stop reapers Tim dies Shepard escapes
Shepard says (if paragon) how Anderson is like a father to him or her (if renegade) jokes about doing a Lazarus project for him. (If player didn't kill Tim the first time) Tim escapes from anderson who then takes a pistol and shoots, but has no bullets Shepard stabs or biotic punch Tim (paragon) whispers sleep (renegade) whispers die.
-you Must save Kahlee Sanders

3.Tim gives his life to repent Shepard and Anderson escapes
Tim states he can do it during the debate with Shepard and Anderson. He looks at Shepard with normal eyes explaining how human Shepard made him. He's not sorry for the things Cerberus did in the past just for the human lives he used to get to this point. Anderson lets him go (after persuading) and Tim says two mins
-you must do the side missions with cerberus
-you must past the dialouge checks during the game with Tim
-you must choose the right interrupts at the final convo
-Tim must survive final Convo

The Epilouge ends like DAO with the slide show

But i guess people would Blow a gas can for it being DAO so W.E

#192
Spartas Husky

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tickle267 wrote...


 cos i play ME3 on xbox not pc.


First, stand in front of a mirror and slap the forehead of the guy looking at you.

2nd, I play on xbox too. There is a thread on this forums, you ened the ME3 gibbed editor, Horizon, and a USB drive.

I understand you dont know how to mod, but you can do ...mostly basic stuff on the xbox. All you need is your near end save file and there is a small section on the modding tool that lets you switch from "not finished"
To "live to fight again". is a drop down menu it will take you 3 minutes max.

I'll try to find the modding thread.


http://social.biowar...ndex/10759911/1

Found one. No you wont get banned, this is a single player modding so they dont care. Hundreds have done it before you and nothing has happended. So as long as you dont touch online features companies dont give a crap.

COULD not send you a private message for some reason so I posted it here. I've tried twice and everytime I try to click the option to send it dont work. So here it is. Save it, somewhere so I can delete it from here. Easier for the moderators to keep things organize, given this has "little" do to with the story... sort of, it helps you skip the story lol

You need the ME3 Gibbed editor. Download a modding tool called Horizon, I recommend horizon, and not modio, just google em "horizon xbox 360 modding tool" and as I mention as USB drive with at least 1 gb of space

ALWAYS MAKE BACKUPS WHEN MODDING, I'll guide ya how

1. Configure your USB drive from your system settings on the xbox, so it can be an xbox 360 storage device.
2. Transfer your save file from ME3 to the drive... move it dont copy it
3.Take your USB drive out
4. Plug it into your pc
5. Launch Horizon, and Gibbed Save editor for Mass effect 3
6. In horizon you will find it is self explanatory, go to games>mass effect 3, and drag that save file onto a folder on your desktop you've named "modding" or w.e you want.
7. Within that folder make a folder called ME3, and within ME3 make one called backups.
So it loosk like this Modding> Mass Effect 3> Backups.
8 Make sure your save file is in both back ups and Mass effect 3 folder. NEVER TOUCH YOUR BACKUPS. They are backups for a reason.
9. Drag the Save file in ME3 folder onto Horizon, it will open up a weird block thing.
There are 4 tabs, different colors. Blue, red grey shiny and jus grey. The last one is called contents.
10. You'll see how it says, Save.001 or something, a number. Gota remember which number you saved prior to the beam.
11. CLick the number you remember. The right click it, tell it to extract. And put it on your Mass effect 3 Folder.
12. Make a backup of that Save.xxx onto the backups folder jus tinc ase so you dont have to redo the whole thing.
13. Open that save.xx with gibbed editor.
This has 3 tabs. Player, plot and Raw.
14. Go to Raw Tab. At the top of this page there is something called  "1.Basic
Seconds Played
Difficulty
End game state.-----------Not Finished

Simply click on not finished and switch it to "live to fight again". on the dorp down menu.

Your done... jk... almost
15.Save it.
16.Go back to Horizon, delete the save.xxx you extracted if is there so as to not overwrite it.
"insert new file" Look for the one you just saved, is in Mass effect 3folder.
17. The press the red tab "save, rehash and resign".
18. Now the full save in your Mass effect 3 folder something  "Spartas_22_Sentinel_020213_0a400bd" or somethign like it.
Close down this save with little white x on the top right of the small window (dont close horizon)
19. And now drag the full save with long game not the save.xxx, but the one that has your name, and class on it is easy to spot in your ME3 folder... only one there is.
20. Drag that long name save file into your MAss effect 3 folder in horizon, and simply accept to replace the one already there.

Your done, 20, ....long typed steps but it really only takes 3 mins tops.
Now go back to Mass effect 3, and say start new game and import ME3 character. YOu can import him, the game considers that Save.xxx file as finished, I dont recommend loading it ...ever. But the game recognizes it that way and there you go, you can start a new game, and omitting the beam completely.

If you got steam or teamspeak 3, I can guide ya if this prooves too confusing... try it first though. I got it on my second try.



----------------

And to keep on topic with the moderator "gentlemen"

Yes, earth ending sucked B)

Modifié par Spartas Husky, 19 mars 2013 - 09:14 .