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Vanguard Bonus power


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58 réponses à ce sujet

#1
deatharmonic

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I've started getting into playing as a Vanguard in single player and I'm enjoying charge+nova'ing my way around the battle field, but I'm at a loss as to what bonus power to use. I'd like to here some ideas on what compliments that aggressive playstyle well.

Thoughts?

Modifié par deatharmonic, 17 mars 2013 - 05:32 .


#2
Abraham_uk

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Reave or dark channel are good choices.
Stasis isn't too bad either.


Or if you want to restore your barrier without having to charge, pick energy drain.

Marksman is a good choice too.

#3
RedCaesar97

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Barrier, Defense Matrix, or Fortification for added damage reduction. I recommend Fortification out of all those. If specced for full damage reduction, you get an additional +40% damage reduction; Charge gives you 50% for 4 seconds.

Reave or Dark Channel is also good for setting up biotic detonations which you can detonate with your own Charge, Nova, or Shockwave.

#4
Abraham_uk

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 I think since the vast majority of bonus powers would work well on this class, I'll give you a rundown of powers that are either redundant or just plain useless on the vanguard.


Armor Piercing Ammo: Whilst it is good choice on the vanguard, the vanguard already has incendiary ammo. You can already deal with guardian shields with pull. Cover piercing isn't that useful.
Warp ammo: Sadly this doesn't setup biotic explosions. Incendiary ammo setups incendiary explosions and has a similiar role to warp.


Lash: You have pull.
Slam: You have pull. You have lifting shockwave.

Decoy: Decoy is actually a good power. Under-appreciated in fact. As a vanguard however you are the decoy. You are the distraction. There is no point in sending out a decoy when you already fill that role.

Defence Drone: Maybe it's a good power. But I haven't really seen this drone do anything. If you can provide me with evidence of this power actually being worthwhile, I will happily remove it from the list.


Any bonus power that isn't in this post I recommend.

#5
Soja57

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Abraham_uk wrote...

Reave or dark channel are good choices.
Stasis isn't too bad either.


Or if you want to restore your barrier without having to charge, pick energy drain.

Marksman is a good choice too.


I don't think Marksman meshes well with an aggressive Novaguard, as it interferes with Charge due to the combination of its duration and cooldown.

If you are going to be using the Charge+Nova combo for nearly every cooldown, I recommend a defense power, Dark Channel, or any grenade as a bonus power.

As RedCaesar97 stated, Fortification grants the most damage protection for bonus defense powers.

Dark Channel is a great way to start a fight; just cast it at the beginning of a fight, and Charge + Nova for biotic explosions.

Grenades are great, as they don't interfere with cooldowns. I recommend Inferno Grenades, as with the newest patch, it allows you to setup fire explosions and detonate with your powers. Simply throw an inferno grenade at the enemy, then Charge+Nova for fire explosions.

Modifié par Soja57, 17 mars 2013 - 07:51 .


#6
capn233

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Fortification if you want more tankiness.

Slam if you want some fun CC.

Inferno Grenades if you want reload canceling and more fire explosions.

Stim Packs if you want to mod the game.

#7
ShaggyWolf

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@Soja57: Inferno grenade is actually a really good idea, for the reasons you listed and since you can stack a very mean power damage bonus on a vanguard, especially if you grab the cerberus spirit armor from the Citadel DLC.

Inferno grenade+charge+nova? SO MUCH BOOM! I'm definitely going to try that when my current trilogy vanguard playthrough gets to ME3.

#8
godlike13

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Reave, Dark Channel, Energy Drain, or one of the armor power are all good choices (Go with Fortification is u want an armor power). Can't go wrong with any of those really. Ive used them all at some point.

But with the changes to fire explosions i got to say Inferno Grenades is where its at. They're powerful, blankets multiple enemies, have no cool down, and sets up those wonderful fire explosions. Great for an aggressive playstyle. Inferno Vanguards are a lot of fun.

Modifié par godlike13, 17 mars 2013 - 10:52 .


#9
Abraham_uk

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godlike13 wrote...

Reave, Dark Channel, Energy Drain, or one of the armor power are all good choices (Go with Fortification is u want an armor power). Can't go wrong with any of those really. Ive used them all at some point.

But with the changes to fire explosions i got to say Inferno Grenades is where its at. They're powerful, blankets multiple enemies, have no cool down, and sets up those wonderful fire explosions. Great for an aggressive playstyle. Inferno Vanguards are a lot of fun.


Don't forget that The Vanguard is one of two classes that doesn't inately have grenades (the other being The Engineer). You're really filling in a gap with this power.

#10
Asch Lavigne

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I liked Slam and always took it for my Vanguard in ME2. In 3 I don't like it as much. I usually take Slam, Incendiary Grenade or Barrier (I know Fortification reduces damage more but Barrier goes with Biotics). I wish Warp was available as a bonus power.

#11
RA RA XD

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Max level slam would be my first recommendation. Cool down becomes minuscule at higher levels to the point where you can RECAST slam before the animation of the PREVIOUS slam is finished for insane double slams! Another good choice would be reave for the damage reduction, or dark channel for the reasons discussed earlier. Inferno grenade I haven't really used due to its abismal DPS in ME2, but it seems like a good fit for a class without a consumable grenade power.

I personally wouldn't recommend the defensive powers like barrier, as a nova-guard you should be charging whenever it's off cool down to get that instant shield regen. If you're dying as the nova-guard, you're probably not charging enough.

#12
godlike13

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Asch Lavigne wrote...

I liked Slam and always took it for my Vanguard in ME2. In 3 I don't like it as much. I usually take Slam, Incendiary Grenade or Barrier (I know Fortification reduces damage more but Barrier goes with Biotics). I wish Warp was available as a bonus power.


Now Fortification not only has better damage reduction, its base increase on cooldown is less, and it gives a bigger power bonus. Plus Vanguards are Biotic/Combat hybrids. So Fortification fits the mythology just as much as Barrier.
So honestly, if ur gonna go with an amour power, there is really no reason not to go with Fortification now. The only reason to pick Barrier would be for its blast. Which is pointless on a Vanguard given Nova.

Again though, go with Inferno Grenades. So much more fun. Explosions!

Modifié par godlike13, 18 mars 2013 - 02:49 .


#13
Abraham_uk

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RA RA XD wrote...

Max level slam would be my first recommendation. Cool down becomes minuscule at higher levels to the point where you can RECAST slam before the animation of the PREVIOUS slam is finished for insane double slams! Another good choice would be reave for the damage reduction, or dark channel for the reasons discussed earlier. Inferno grenade I haven't really used due to its abismal DPS in ME2, but it seems like a good fit for a class without a consumable grenade power.

I personally wouldn't recommend the defensive powers like barrier, as a nova-guard you should be charging whenever it's off cool down to get that instant shield regen. If you're dying as the nova-guard, you're probably not charging enough.



Inferno grenades in Mass Effect 3 are much, much better than inferno grenades in Mass Effect 2.
They're actually very good now.

#14
deatharmonic

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Inferno grenades sounds pretty awesome, think I'll try that. Cheers for the suggestions all

#15
shumworld

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How is Slam against armored/sheilded opponents?

#16
disappearingone11

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If you had access to the Krogan barrier from MP, then it would be a much better option. The problem is that the SP version is Kaiden's crappy barrier.

Personally, I like to use reave with the vanguard: reave + charge makes for a good and quick BE combo, and it gives you some added durability to boot. You can argue that it's redundant to add another biotic power to a biotic heavy character, but it really just depends on your playstyle. If you use and abuse charge--as most vanguards do--then reave is a very strong choice, especially if you're not a big fan of nova (like me).

Modifié par disappearingone11, 18 mars 2013 - 07:26 .


#17
godlike13

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shumworld wrote...

How is Slam against armored/sheilded opponents?


About as good as pull.

#18
Frostmourne86

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I'd say Lash is a viable alternative to Pull, as you can spec it to work on shielded/barrier-using enemies; Fortification is another good choice, since it boosts both ammo powers and biotic powers.

#19
Marco_F

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I went with Energy Drain as a way to deal with shields when it's not safe to charge in. Dark Channel seems like it would work very well with Charge and Nova.

#20
Abraham_uk

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deatharmonic wrote...

Inferno grenades sounds pretty awesome, think I'll try that. Cheers for the suggestions all


Just one piece of advice.
Don't go spamming these. They're very limited. Pick an armored boss target like a brute or pick a large group of enemies that are clustered in a small space.

#21
Abraham_uk

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Marco_F wrote...

I went with Energy Drain as a way to deal with shields when it's not safe to charge in. Dark Channel seems like it would work very well with Charge and Nova.


Dark Channel is a good choice for any class.

#22
Ser Pounce A Lot_

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Inferno Grenade should be the only choice.

Throw one out, then Shockwave/Biotic Charge, everything gets destroyed in fire explosions.

#23
godlike13

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They're not that limited. U can get a stock of 6, and they're pretty generous with ammo stashes around maps. And there are times where u should spam away. Like the double Banshees fight in the Ardat-Yakshi monastery.

Though these things are pretty powerful. U don't usually need to use more then one or two to kill something. Especially if ur setting off the explosions!

Modifié par godlike13, 19 mars 2013 - 06:20 .


#24
shumworld

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IMO the best time to use Grenade powers would be near the end of the mission. Or spamming them against a boss like enemy like Banshees, Geth Primes and Atlas Mechs.

#25
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Annihilation Field.