

Inventory management was something I didn't mind in DA:O. It wasn't particularly enjoyable, but it wasn't bad, either. I was able to determine an item's value based on what kind of material it was made from. An iron sword wasn't very desirable, but a dragonbone sword very much was. They took it a step further with the console version and made the different tiers color coded. This was a system that worked and didn't need to be fixed or changed.
Nevertheless, Bioware thought it didn't work or needed changing for one reason or another and decided to scrap materials in favor of stars. This presents all sorts of problems for the player. For one, the player can no longer determine an item's value simply by looking at the material it's made from, and now has to guess what 3/5 stars actually means in-game. This also makes finding matching sets of armor a pain in the ass and requires the player to learn an all-new system that is never even explained in the tutorial phase.
I understand that DA2 is a console game. But console gamers aren't complete idiots. They can read and don't need stars to determine an item's value. This change made inventory management painful. I couldn't distinguish high level items from the low or mid level ones, and I never knew what the hell kind of material my armor or weapons was made out of because the descriptions were removed and replaced with bronze/silver/gold pictures.
"Something that didn't need to be fixed in the first place now needs fixing." - A Bioware Production.





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