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Normandy SR-1 or Normandy SR-2?


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104 réponses à ce sujet

#26
Village_Idiot

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SR1 does have nostalgia value I'll admit. But it also has THAT GODDAMN ELEVATOR

Modifié par Shadrach 88, 17 mars 2013 - 10:34 .


#27
CDRSkyShepard

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I have a tattoo of one, but not the other. I'll let y'all guess which one. Lol.

I like the Alliance paint job better, but the Cerberus interior was far superior...aside from the poor lighting, there weren't crates stacked haphazardly everywhere. The briefing room being where the lab used to be also made no sense. The only thing I like about the interior of the Alliance SR-2 better is the War Room, but I think it needed to be the same size as the old briefing room, not as big as it was. It messed up the flow of Deck 2, IMO. The armory being on Deck 2 also made just as much sense, no matter what Cortez says; half the time you'd be taking a shuttle, half the time out the airlock on Deck 2 if you were docked somewhere. Putting the armory in either place makes sense.

#28
Samtheman63

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Alliance SR2, only thing i dont like is that security field thing between the galaxy map and war room

#29
KotorEffect3

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I would probably have to go with the alliance SR 2 followed closely by the cerberus SR 2.  The reason I prefer the alliance SR 2 over the cerberus SR 2 was for one there was more of it to explore (only time you are in the shuttle bay in ME 2 is during the Oculus fight.   Also I love the addition of the war room.  Sure the Cerberus  SR 2 was "nicer" but the darker more beat up feeling version of the ME 3 SR 2 fit the darker overall mood of the game and besides the SR 2 had seen some action while in ME 2 it was still a brand new ship. SR 1 didn't have any windows and that background music while cool at first gets really tiring after 20 hours.

Modifié par KotorEffect3, 17 mars 2013 - 10:46 .


#30
o Ventus

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AHadley23 wrote...

The Cerberus SR2, bar the placement of the armoury. I'm not sure what Cerberus' engineers were thinking.


-Go to armory
-Grab gear
-Exit ship out airlock

The function is exactly the same as ME3's armory placement, only more inclined for infantry dropoffs than runs in the shuttle.

#31
Village_Idiot

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Samtheman63 wrote...

Alliance SR2, only thing i dont like is that security field thing between the galaxy map and war room


I agree. It's a stealth loading screen, which seems odd considering the CIC deck is hardly massive compared to some of ME3's other levels.

#32
ThatDancingTurian

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tevix wrote...

@Rikketik

As someone who spent a couple of years homeless, I can conretely say that dark moody shelters make for lousy mood boosters and places of sanctuary from what was outside.

You want somewhere warm, bright and cozy. That is more the Cerberus SR2 than the Alliance.

Yeah, that doesn't sound very comforting.

And as someone with a sleeping disorder, I can say that dark lighting is also not great for people with nocturnal habits (or
in the case of the Normandy, people in space with blackness outside their window 90% of the time). You need to get light from somewhere or it can really affect your mood.

#33
CrazyRah

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Alliance SR-2 then the SR-1. Never liked the Cerberus SR-2. It was just so stale and boring and it almost felt like i flew a hospital with its sterile enviroment

Modifié par CrazyRah, 17 mars 2013 - 10:43 .


#34
Rikketik

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tevix wrote...

@Rikketik

As someone who spent a couple of years homeless, I can conretely say that dark moody shelters make for lousy mood boosters and places of sanctuary from what was outside.

You want somewhere warm, bright and cozy. That is more the Cerberus SR2 than the Alliance.

No, you want somewhere warm, bright and cozy. Perhaps I would've felt the same as you if I had been homeless for a couple of years, but I wasn't. I don't have any experience with dark, moody shelters and thus I haven't developed a preference for places warm, bright and cozy. I do have experience with places with an abundance of light. And because I never reacted well to light--it seems to make the chaos in my head (I have ADD) even worse--I, personally, developed a preference for dark places. The darkness felt like a place I could retreat when I couldn't handle the multitude of stimuli light places threw at me anymore. Which is why I like the Alliance SR-2 so much.

#35
tevix

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@Rikketik

You compared the SR2 to a shelter.

Since you apparently have had little to need for shelters in the way you referred to it as I don't see that you can cast aside my point so carelessly.

If you were a soldier in ME3 fighting the war, the last place you would want as a shelter is some dark cold ship that just reminds you it's military. That's why the citadel in ME3 is so popular.

#36
Auld Wulf

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ME2's take on the SR2 for me. I loved that ship.

#37
katamuro

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Alliance SR2. While I loved the SR1 and was sad to see it go, SR2 is just more of a warship, plus all that space and EDI. And Thanix cannons.

#38
WheatleyHQ

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SR-2 Size, SR-1 Design

#39
Eterna

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ME3's Normandy, feels like a real Warship.

#40
Aaleel

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SR-1. It was continuous, loved the winding stairs to the command deck. The airlock coming on and off the ship. Engineering was awesome.

#41
Legion of 1337

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o Ventus wrote...

AHadley23 wrote...

The Cerberus SR2, bar the placement of the armoury. I'm not sure what Cerberus' engineers were thinking.


-Go to armory
-Grab gear
-Exit ship out airlock

The function is exactly the same as ME3's armory placement, only more inclined for infantry dropoffs than runs in the shuttle.

It makes sense functionally for a combat ship. If you're going to be going out the airlock all the time in peace time (ME2), docking at spaceports, then the armoury should be on Deck 2. But if you're constantly dropping into comat zones where you have to do airdrops with the shuttle (ME3) then yeah, put the armoury in the cargo bay so your assault force can gear up right there.

#42
Strangewrex

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The SR2 is best no matter what you saying.

#43
Alikain

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This is a tough one, but I will go for SR-2 simply because it looks like a cruiser than a frigate.

#44
xAmilli0n

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ME3 SR2 is easily. SR1 has a special place in my heart though. I liked that everything was connected and felt like a cramped warship.

#45
Reorte

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Alliance SR2 layout, although it seems to leave some strange wasted space where the the Cerberus armoury was. The comm only takes up part of that.

Cerberus SR2 for not having pointlessly gloomy lighting.

#46
Village_Idiot

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Reorte wrote...

Alliance SR2 layout, although it seems to leave some strange wasted space where the the Cerberus armoury was.


I believe James keeps his whey powder and squat rack there.

#47
MASSEFFECTfanforlife101

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SR2 (ME2 Mostly)

#48
darthnick427

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SR-2 obviously. I liked everything about the Alliance SR2 better except for the CIC. The former armory should have been the comm room and the meeting room combined and the Mordin's lab should have remained exactly that. Other than that everything was better. However I am probably in the minority in liking the Alliance lighting better than Cerberus lighting. Even if it was impractical.

#49
SUPERF0RCE

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alliance sr-2, best practical and functional layout just wish all the rooms were occupied

#50
Epsilon330

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I'm torn between the SR-2A and SR-2.

SR-2A has more facilities, and feels more like a warship. However, it feels "incomplete" with all the boxes, panels and wires strewn everywhere (seriously, you're in her for MONTHS, no one has time to tidy 'er up a little?). The static elevators and "kill-zone" at the bridge are also not welcome.

The SR-2 felt more complete, with the interior being sleeker and tidier. It was also a nice touch that you could see your ship improvements on the Schematic Hologram on the CIC. It would've been nice to keep that for the SR-2A. The opening-closing Elevator was also a nice touch (I don't see why we can't have the doors from ME3: Citadel in the SR-2A). The inaccessibility of Deck 5 made it a bit small though. The little interactions you could do around the ship (Trash Compactor, Bridge Shields etc) helped immersion.

Both ships would benefit from the SSV's integrated elevator though. I actually prefered it for immersion. Also, the SR-2A could do with a ground vehicle. Maybe lose the spare Kodiak and give us back our M-35? Hell, if some of the boxes were stacked away and the ceiling thinned a bit, we could probably fit the M-44 in there too. Having a choice of vehicles for missions would be spectacular.