Collector Trooper has the same health and more when possessed, doesn't take lunch breaks, is much faster, throws grenades too, build webs when possessed and dodges powers
Collector Captain --> Marauder
Collector Captain has more barriers by default and get 2 times more health when possessed. They deal 25-33% more damage then Marauders (who are already OP), they spawn seeker swarms non-stop which are much more annoying and dangerous/numerous than Marauder buffed Cannibals or Husks.
Abomination --> Husk
Abominations are faster, have more health, explode and take your shields down when normal and can insta-kill entire team with an explosion when possessed
Scion --> Brute/Ravager
Scions combine Brute and Ravagers together. They have a lot of armor that doubles when possessed, they have insane damage missiles that will one shot almost anyones maxed shields with Cyclonic IV. They send ultra accurate grenade bouquets over cover across maps
Praetorian --> Banshee
Praetorians have double the health of a Banshee. Are just as fast if not faster and almost silent. They take a lot of space so they will block off doorways, unlike with Banshees, who are slim and you can risk and slip by. They have long range lazors that will go trough cover and one shot you + missiles when possessed. They also block all the powers when flying, even insta-hit ones.
Even on Bronze Collectors get 2 Praetorians when all other factions get 1 of their boss unit.
And of course endless Seeker Swarms that annoy the hell out of you, move in erratic patters, have tons of health, have detonation radius of a Dark Sphere, stop your powers from regening and drop your shields too.
So. Why in the blue hell Collectors pay the same money and give you LESS XP?
Either nerf Collectors and bring them in line with other factions or up the payoff and XP.
Modifié par Air Quotes, 18 mars 2013 - 04:00 .





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