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Collectors outclass Reapers in every way...


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#301
FlowCytometry

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MrScottBear wrote...

The best I've had was tonight. Hazard Dagger, no sign of lag. Scion coming down the hall, 2 Praetorian behind me. I rush past the scion. Get to the end of the hall, moonwalk my way back and get synched. Seriously. Over 20 feet between teh Scion and I before the game decided "Oh yeah, Sync kill, by the way!"


off-host? Sounds like banshee vacuums are back w/ a new face. I've only fallen prey to scion SKs once so dunno how bad it gets.

Modifié par FlowCytometry, 18 mars 2013 - 11:42 .


#302
ZoM_Head

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Air Quotes wrote...

Collector Trooper ---> Cannibal  

Collector Trooper has the same health and more when possessed, doesn't take lunch breaks, is much faster, throws grenades too, build webs when possessed and dodges powers 

Collector Captain --> Marauder 

Collector Captain has more barriers by default and  get 2 times more health when possessed. They deal 25-33% more damage then Marauders (who are already OP), they spawn seeker swarms non-stop which are much more annoying and dangerous/numerous than Marauder buffed Cannibals or Husks. 

Abomination --> Husk 

Abominations are faster, have more health, explode and take your shields down when normal and can insta-kill entire team with an explosion when possessed

Scion --> Brute/Ravager   

Scions combine Brute and Ravagers together. They have a lot of armor that doubles when possessed, they have insane damage missiles that will one shot almost anyones maxed shields with Cyclonic IV. They send ultra accurate grenade bouquets over cover across maps 

Praetorian --> Banshee 

Praetorians have double the health of a Banshee. Are just as fast if not faster and almost silent. They take a lot of space so they will block off doorways, unlike with Banshees, who are slim and you can risk and slip by. They have long range lazors that will go trough cover and one shot you + missiles when possessed. They also block all the powers when flying, even insta-hit ones.  

Even on Bronze Collectors get 2 Praetorians when all other factions get 1 of their boss unit.   

And of course endless Seeker Swarms that annoy the hell out of you, move in erratic patters, have tons of health, have detonation radius of a Dark Sphere, stop your powers from regening and drop your shields too. 


So. Why in the blue hell Collectors pay the same money and give you LESS XP? 


Either nerf Collectors and bring them in line with other factions or up the payoff and XP. 


Oh?

What about the Scion, who is supposed to deal 400 damage per shot, yet with 1050 shields on a Turian Soldier, he can remove all you'r shields in a single shot?

That is a bug.

They were never like this. In fact, the first challenge i got was the collector banner, a few days after the dlc was launched, they were fine. But ever since a few weeks/months ago, they just because too buggy.

Praetorians firing their lasers and taking you'r whole team out when behind cover is still present as well, another bug.

All factions are bugged as hell, but the reapers are the least buggiest in my opinion (just that stupid banshee teleporting 30+ meters and instantly grabbing you or her silly warp that goes through some cover and what not).

#303
Nashtalia

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i would say that the Collector faction are pretty much the Reapers nerfed/buffed/or-whatever you want to call it

#304
WaffleCrab

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possession makes no sense, because the collector general was destroyed in the base explosion/purge. harby wasnt able to posses anything without acting through the general. so i can agree on the removal of possession, or give more payout as far as XP goes.

#305
Sinnerj117

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YOU DO NOT YET COMPREHEND YOUR PLACE IN THINGS!

#306
Happy Shepard

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Doesn't matter if Reapers are UP or other factions are OP. Fact is, the enemy factions are not balanced. That's why i agree with OP. BioWare should at least consider a change.

I don't know if different credit payouts for different factions is possible, but that would be the ideal solution. Collectors are supposed to be harder and i'd say it makes more sense to give the players more reward than just nerfing them.

And the Reaper might be a bit weak right now, but do you really want them buffed? A lot of those enemy buff and especially the two new enemy units have transformed Cerebrus into the Leroy Jenkins enemy faction and Geth into something even worse. It seems as if BioWare can't increase the game difficulty without cheap mechanics (stunlock) or completely disregarding the originally intended tactics/strategies of the faction.

#307
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Lathlaer wrote...

It has been probably mentioned before but the Collectors are balanced around the fact that the units deplete wave budget faster. Abomination, for instance, is worth more than Husk (actually more than Cannibals, Marauders, Collector Troopers and Captains). Praetorians are worth more than Banshees and Scions are worth more than Brutes (albeit by low margin).

 

They do cost a little more. LOL - Scion 75 points vs Brute 70. But Collectors have less variety of troops. So they get to spawn MORE of their strongest units. And possession does not make them more valuble. 

#308
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ZoM_Head wrote...

Air Quotes wrote...

Collector Trooper ---> Cannibal  

Collector Trooper has the same health and more when possessed, doesn't take lunch breaks, is much faster, throws grenades too, build webs when possessed and dodges powers 

Collector Captain --> Marauder 

Collector Captain has more barriers by default and  get 2 times more health when possessed. They deal 25-33% more damage then Marauders (who are already OP), they spawn seeker swarms non-stop which are much more annoying and dangerous/numerous than Marauder buffed Cannibals or Husks. 

Abomination --> Husk 

Abominations are faster, have more health, explode and take your shields down when normal and can insta-kill entire team with an explosion when possessed

Scion --> Brute/Ravager   

Scions combine Brute and Ravagers together. They have a lot of armor that doubles when possessed, they have insane damage missiles that will one shot almost anyones maxed shields with Cyclonic IV. They send ultra accurate grenade bouquets over cover across maps 

Praetorian --> Banshee 

Praetorians have double the health of a Banshee. Are just as fast if not faster and almost silent. They take a lot of space so they will block off doorways, unlike with Banshees, who are slim and you can risk and slip by. They have long range lazors that will go trough cover and one shot you + missiles when possessed. They also block all the powers when flying, even insta-hit ones.  

Even on Bronze Collectors get 2 Praetorians when all other factions get 1 of their boss unit.   

And of course endless Seeker Swarms that annoy the hell out of you, move in erratic patters, have tons of health, have detonation radius of a Dark Sphere, stop your powers from regening and drop your shields too. 


So. Why in the blue hell Collectors pay the same money and give you LESS XP? 


Either nerf Collectors and bring them in line with other factions or up the payoff and XP. 


Oh?

What about the Scion, who is supposed to deal 400 damage per shot, yet with 1050 shields on a Turian Soldier, he can remove all you'r shields in a single shot?

That is a bug.

They were never like this. In fact, the first challenge i got was the collector banner, a few days after the dlc was launched, they were fine. But ever since a few weeks/months ago, they just because too buggy.

Praetorians firing their lasers and taking you'r whole team out when behind cover is still present as well, another bug.

All factions are bugged as hell, but the reapers are the least buggiest in my opinion (just that stupid banshee teleporting 30+ meters and instantly grabbing you or her silly warp that goes through some cover and what not).



 

400 is base damage. It get multiplied by difficulty. And for some fkn reason enemies (or is it Scions alone) get 800 bonus damage for you NOT being in cover! What? Why? Whay do not enemies recieve bonus damage when they are not in cover? Oh yeah. Phantoms are actually MORE durable when running in the open than standing in cover. DA FAQ? 

#309
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WaffleCrab wrote...

possession makes no sense, because the collector general was destroyed in the base explosion/purge. harby wasnt able to posses anything without acting through the general. so i can agree on the removal of possession, or give more payout as far as XP goes.

 

And no Harby trolling. That makes Collectors 100X less cool. 

#310
mijames1

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Im sure this has been said but what is wrong with having a faction that is harder. Nice to have something more challenging from time to time.

#311
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mijames1 wrote...

Im sure this has been said but what is wrong with having a faction that is harder. Nice to have something more challenging from time to time.

 

Nothing wrong. They can make it 3X touhter for all I care. Just pay 3x and give 3x XP. 

#312
Lathlaer

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Air Quotes wrote...

Lathlaer wrote...

It has been probably mentioned before but the Collectors are balanced around the fact that the units deplete wave budget faster. Abomination, for instance, is worth more than Husk (actually more than Cannibals, Marauders, Collector Troopers and Captains). Praetorians are worth more than Banshees and Scions are worth more than Brutes (albeit by low margin).

 

They do cost a little more. LOL - Scion 75 points vs Brute 70. But Collectors have less variety of troops. So they get to spawn MORE of their strongest units. And possession does not make them more valuble. 


Yes, I agree that Scions are a bit undervalued. Considering Dragoons are 70 points, Scions should be at least 80. Then again, just two abominations are worth more than a Scion. 

#313
ryanshowseason3

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Aren't they supposed to be better? Like reaper special forces basically? I see nothing wrong here.

#314
Beerfish

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Good to see more than a few finally acknowledging just how much tougher these guys are than anything else.

Re possession, they should only allow one unit to be possessed at a time. Just like in single play, one harbinger one possession at any given time.

#315
Star fury

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ryanshowseason3 wrote...

Aren't they supposed to be better? Like reaper special forces basically? I see nothing wrong here.


I don't get why I have to try twice as hard to get the same reward. As Air Quotes said, give us moar credits for beating Collectors and all will be fine. Preferably twice as much.

#316
FlowCytometry

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Air Quotes wrote...

mijames1 wrote...

Im sure this has been said but what is wrong with having a faction that is harder. Nice to have something more challenging from time to time.

 

Nothing wrong. They can make it 3X touhter for all I care. Just pay 3x and give 3x XP. 


eh.. don't push that logic too far. No sense in punishing U/U searchers too much for being unlucky. being prepped for everything shouldn't have entail going from laid-back mode to 'why is bronze platinum now?' (good reason for faction balance anyways)

Modifié par FlowCytometry, 18 mars 2013 - 02:09 .


#317
Lukan

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I blame harbinger for those Reaper upgrades... he's one mean son of a ...

#318
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FlowCytometry wrote...

Air Quotes wrote...

mijames1 wrote...

Im sure this has been said but what is wrong with having a faction that is harder. Nice to have something more challenging from time to time.

 

Nothing wrong. They can make it 3X touhter for all I care. Just pay 3x and give 3x XP. 


eh.. don't push that logic too far. No sense in punishing U/U searchers too much for being unlucky. being prepped for everything shouldn't have entail going from laid-back mode to 'why is bronze platinum now?' (good reason for faction balance anyways)

 

But it's how it is now. Going from Reapers to Collectors is like going from Silver to Gold. With less XP and same money. 

#319
FlowCytometry

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Air Quotes wrote...

FlowCytometry wrote...

Air Quotes wrote...

mijames1 wrote...

Im sure this has been said but what is wrong with having a faction that is harder. Nice to have something more challenging from time to time.

 

Nothing wrong. They can make it 3X touhter for all I care. Just pay 3x and give 3x XP. 


eh.. don't push that logic too far. No sense in punishing U/U searchers too much for being unlucky. being prepped for everything shouldn't have entail going from laid-back mode to 'why is bronze platinum now?' (good reason for faction balance anyways)

 

But it's how it is now. Going from Reapers to Collectors is like going from Silver to Gold. With less XP and same money. 


I agree, but I'd rather not the fix just be more payout for one faction. But if that's the easier fix, then I won't be picky at this point and take it.

Modifié par FlowCytometry, 18 mars 2013 - 02:30 .


#320
ElSuperGecko

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Air Quotes wrote...
I think we all know Collectors are tougher then Reapers. I just wanted to spell it out for Bioware to finally do something about it. There's just no point in choosing Collectors. The payoff is the same, XP is less. 


Absolute rubbish.  There's a huge point for choosing Collectors, and it's called a challenge.

If all the factions were equally balanced in difficulty, THEN there'd be no point in choosing between the different factions other than for aesthetic differences.  Which may be fine if you're solely interested in whoring credits atr the expense of all else, but some of us want - y'know - a bit of variety in their games.

The Collectors do not need any changes making to them whatsoever (unless of course we're talking about adding Collector Assasin snipers...).

#321
ryanshowseason3

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Star fury wrote...

ryanshowseason3 wrote...

Aren't they supposed to be better? Like reaper special forces basically? I see nothing wrong here.


I don't get why I have to try twice as hard to get the same reward. As Air Quotes said, give us moar credits for beating Collectors and all will be fine. Preferably twice as much.


Your effort increased, but the things accomplished did not.

What you are proposing is akin to giving a salaried worker more pay because his second task was harder.

Thats what salarys are for though.

#322
BlackDahlia424

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ElSuperGecko wrote...

Air Quotes wrote...
I think we all know Collectors are tougher then Reapers. I just wanted to spell it out for Bioware to finally do something about it. There's just no point in choosing Collectors. The payoff is the same, XP is less. 


Absolute rubbish.  There's a huge point for choosing Collectors, and it's called a challenge.

If all the factions were equally balanced in difficulty, THEN there'd be no point in choosing between the different factions other than for aesthetic differences.  Which may be fine if you're solely interested in whoring credits atr the expense of all else, but some of us want - y'know - a bit of variety in their games.

The Collectors do not need any changes making to them whatsoever (unless of course we're talking about adding Collector Assasin snipers...).


Difficulty is not the only way to make variety in the game. Giving the factions different tactics and strengths gives variety. That was how the game used to be, before they turned every faction into a Zerg Rush. But the fact of the matter is that right now, the Collectors have pretty much the same tactics as the Reapers, only do it way better.

#323
NuclearTech76

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The Geth laugh at the Collectors.

#324
Beerfish

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NuclearTech76 wrote...

The Geth laugh at the Collectors.


Collectors are twice as tough as the Geth.  The geth should stop laughing.  :D

#325
megawug

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Seeker swarms in particular need to be beaten severely by the nerf bat. If they cross into the Justicar's warp bubble, they should die. Period.
<_<

Modifié par megawug, 18 mars 2013 - 03:04 .