Collectors outclass Reapers in every way...
#351
Posté 18 mars 2013 - 10:33
#352
Posté 18 mars 2013 - 10:37
Team work is required for Collectors. Usage of Cover too! And kiting techniques for Device objective.
I enjoy Collectors for the challenge, the big heads, Scion's pouch that you must hit at HALF HP, not 3/4 (more efficient for last 3 armor bars).
Praetorian must be taken cared of at end of waves or by a group of 2. You don't want to solo them.
During escort or hack they must be killed by a group of 3 or 4.
Cryo Blast, Warp debuffs, Nades, or useful powers are mandatory.
In conclusion... Collectors makes sens. When you get health gated by a Scion. Take cover because Scion attack slows down shield regen. No rush. If you press tactical cloak during health gate, well you'll write a topic on the forums on how Collectors are harder.
#353
Posté 18 mars 2013 - 10:38
Cyonan wrote...
Sakasa wrote...
xtorma wrote...
Rocket troopers.Rapid fireing homing missles from across the map.
True I suppose but if you count them as long range combatant (even though in my games they are right behind the troopers 5 meters away from the squad) then geth are missing a heavy infantry unit which I guess is easily fixable if geth primes turrents gave troopers near it shield at random intervals.
They don't really need a buff since Rocket Troopers and Primes fill the ranged damage dealer role just fine(Troopers barely spawn on higher difficulties).
If anybody needs a ranged dps buff, I'd say it's the Reapers since Ravager's don't have the tracking that Primes do on the shot, and don't spawn turrets.
Though giving them Scion like damage is not the answer =P
Off topic, but does Prime's pulse cannon really don't stagger us anymore?
I felt like it still does, but I read someone saying it doesn't anymore.
Maybe my memory is getting mixed with bunch of rainbows and flying volus.
#354
Posté 18 mars 2013 - 10:40
kipac wrote...
Off topic, but does Prime's pulse cannon really don't stagger us anymore?
I felt like it still does, but I read someone saying it doesn't anymore.
Maybe my memory is getting mixed with bunch of rainbows and flying volus.
To be honest it's a bit hard to tell with all the other stagger that's still being thrown at me =P
Though I feel like it's at least been reduced so that it doesn't happen on every shot, if not completely removed.
#355
Posté 18 mars 2013 - 10:45
I thought Reapers were intentionally supposed to be the easiest faction, so I'm not fussed that they're outclassed by the rest.
#356
Posté 18 mars 2013 - 10:48
Cyonan wrote...
kipac wrote...
Off topic, but does Prime's pulse cannon really don't stagger us anymore?
I felt like it still does, but I read someone saying it doesn't anymore.
Maybe my memory is getting mixed with bunch of rainbows and flying volus.
To be honest it's a bit hard to tell with all the other stagger that's still being thrown at me =P
Though I feel like it's at least been reduced so that it doesn't happen on every shot, if not completely removed.
Ho! I see. Thanks!
#357
Posté 18 mars 2013 - 10:51
BTW, payoff would be nice.
Edit: or is he supposed to have armor-piercing eyes?
Modifié par IC-07, 18 mars 2013 - 10:52 .
#358
Posté 18 mars 2013 - 10:54
Cyonan wrote...
kipac wrote...
Off topic, but does Prime's pulse cannon really don't stagger us anymore?
I felt like it still does, but I read someone saying it doesn't anymore.
Maybe my memory is getting mixed with bunch of rainbows and flying volus.
To be honest it's a bit hard to tell with all the other stagger that's still being thrown at me =P
Though I feel like it's at least been reduced so that it doesn't happen on every shot, if not completely removed.
Well the auto stagger from you shields breaking still counts for them but I dont think they can stun you where you leave cover anymore even with breaking your shields because they are shooting over the top. If I am wrong please correct me because I won't be able to test for a bit.
#359
Posté 18 mars 2013 - 10:55
Guns aren't exactly an underrated strategy or weak against other factions, so this may not seem like much of a revelation, but some of the popular weapons are better than others when it comes to headshots (although this can come down to player preference, too). Sniper Rifles in particular benefit from enemies with big heads, though, wheras the Piranha and Reegar won't gain much.
#360
Guest_Air Quotes_*
Posté 18 mars 2013 - 10:55
Guest_Air Quotes_*
IC-07 wrote...
Just make the praetorian stop shooting through walls and it's all good.
BTW, payoff would be nice.
Edit: or is he supposed to have armor-piercing eyes?
Nope.
#361
Posté 18 mars 2013 - 11:03
JLoowis wrote...
KEEP CALM and play smart.
Team work is required for Collectors. Usage of Cover too! And kiting techniques for Device objective.
I enjoy Collectors for the challenge, the big heads, Scion's pouch that you must hit at HALF HP, not 3/4 (more efficient for last 3 armor bars).
Praetorian must be taken cared of at end of waves or by a group of 2. You don't want to solo them.
During escort or hack they must be killed by a group of 3 or 4.
Cryo Blast, Warp debuffs, Nades, or useful powers are mandatory.
In conclusion... Collectors makes sens. When you get health gated by a Scion. Take cover because Scion attack slows down shield regen. No rush. If you press tactical cloak during health gate, well you'll write a topic on the forums on how Collectors are harder.
If they're supposed to be more challenging, they should at least reward the same or better than the other factions. That's pretty much the entire point of the thread. There's no incentive for the average PUG to play anything other than Geth, Reaper, or Cerberus, and most of them trend towards Geth or Reapers.
Add to that the fact that you average around 120,000 less EXP on a U/U game that winds up Collector, and it's pretty insulting.
Collectors should not be a step up in difficulty level, that's the reason why you have the Bronze/Silver/Gold/Platinum divide. They can be different from the other three factions without being ludicrously more powerful.
#362
Posté 18 mars 2013 - 11:05
- Increased credits from Collectors is an untenable solution; should that happen the only tangible effect would be most groups switching permanently to fighting Collectors only, minus a few people scrabbling around for achievements with the other groups. Nerfing (or I suppose making all 3 other groups meaner) is the only real solution.
- I am willing to trade all hope of ever having them brought in line with the other groups if we can get an ASSUMING CONTROL line from Harbinger when they get possessed.
#363
Posté 18 mars 2013 - 11:05
Kittstalkur wrote...
JLoowis wrote...
KEEP CALM and play smart.
Team work is required for Collectors. Usage of Cover too! And kiting techniques for Device objective.
I enjoy Collectors for the challenge, the big heads, Scion's pouch that you must hit at HALF HP, not 3/4 (more efficient for last 3 armor bars).
Praetorian must be taken cared of at end of waves or by a group of 2. You don't want to solo them.
During escort or hack they must be killed by a group of 3 or 4.
Cryo Blast, Warp debuffs, Nades, or useful powers are mandatory.
In conclusion... Collectors makes sens. When you get health gated by a Scion. Take cover because Scion attack slows down shield regen. No rush. If you press tactical cloak during health gate, well you'll write a topic on the forums on how Collectors are harder.
If they're supposed to be more challenging, they should at least reward the same or better than the other factions. That's pretty much the entire point of the thread. There's no incentive for the average PUG to play anything other than Geth, Reaper, or Cerberus, and most of them trend towards Geth or Reapers.
Add to that the fact that you average around 120,000 less EXP on a U/U game that winds up Collector, and it's pretty insulting.
Collectors should not be a step up in difficulty level, that's the reason why you have the Bronze/Silver/Gold/Platinum divide. They can be different from the other three factions without being ludicrously more powerful.
I'd be all for equalizing the XP for the faction.
But I gotta ask: How many people would really feel better about Collectors being harder in their opinion if they gave an extra 10-15% XP?
They can't do credits as far as I know.
#364
Posté 18 mars 2013 - 11:11
Cyonan wrote...
I'd be all for equalizing the XP for the faction.
But I gotta ask: How many people would really feel better about Collectors being harder in their opinion if they gave an extra 10-15% XP?
They can't do credits as far as I know.
I'd be happier, personally. I'm not that big on promoting but I have been doing it just to get N7 out of the way, and of course U/U is the fastest way to go that route (aside from spamming recruit packs, but I'm working on ultrarares concurrently so I'm saving to five mil, then spending that on PSPs after promoting and blah blah blah).
I still think a few things should get toned down, like seeker swarms/plagues, even with their points being fixed.
And I guess the biggest reason why their points are so horribly imbalanced is because Abominations cost more budget than Collector Captains but give less points.
#365
Posté 18 mars 2013 - 11:17
Argeld wrote...
- I am willing to trade all hope of ever having them brought in line with the other groups if we can get an ASSUMING CONTROL line from Harbinger when they get possessed.
If only, if only... we needed more life lesson's from Harbinger.
#366
Posté 18 mars 2013 - 11:20
crashmatusow wrote...
snip
Apparently banshee screams scare people ****less
I still cringe at the sound of the garbage-men closing my dumpster-it wails exactly like a banshee...
But on topic, I did Platinum Collectors of Op Lodestar (Insanity) with some friends, and it wasn't terribad. It was a difficult, merciless onslaught on Firebase Giant-we all went down with :01 second left on the timer but we still got the challenge, thank Fagnan-and Collectors mixed with Reapers is not fun. Especially in the beginning waves.
From what I experienced, the Collectors filled in any weaknesses the Reapers had-which weren't many.
-Ranged attacks? Ravagers and Scions (posessed and unposessed) became artillery units/snipers.
-Ground troops? A unhealthy mix of Marauders, Collector Troopers, and Captains.
-Heavy units? Banshees (psychological warfare: scream) and Praetorians, which you can hear from their distinct chirps-a little louder than a phantom/nemesis-basically a big, floating songbird with lazerbeams and can bite your head off with its beak and stagger the **** out of Juggernauts (also looking at you Banshee. Clip your goddamn nails woman! Staggering my Juggernaut when he's 10ft away defies physics!)
Modifié par Black zr1, 18 mars 2013 - 11:54 .
#367
Posté 18 mars 2013 - 11:21
Black zr1 wrote...
crashmatusow wrote...
snip
Apparently banshee screams scare people ****less
I still cringe at the sound of the garbage-men closing the dumpster-it wails exactly like a banshee...
I think that dumpster needs an exorcism rather than a garbage man.
#368
Posté 18 mars 2013 - 11:28
Cyonan wrote...
Kittstalkur wrote...
JLoowis wrote...
KEEP CALM and play smart.
Team work is required for Collectors. Usage of Cover too! And kiting techniques for Device objective.
I enjoy Collectors for the challenge, the big heads, Scion's pouch that you must hit at HALF HP, not 3/4 (more efficient for last 3 armor bars).
Praetorian must be taken cared of at end of waves or by a group of 2. You don't want to solo them.
During escort or hack they must be killed by a group of 3 or 4.
Cryo Blast, Warp debuffs, Nades, or useful powers are mandatory.
In conclusion... Collectors makes sens. When you get health gated by a Scion. Take cover because Scion attack slows down shield regen. No rush. If you press tactical cloak during health gate, well you'll write a topic on the forums on how Collectors are harder.
If they're supposed to be more challenging, they should at least reward the same or better than the other factions. That's pretty much the entire point of the thread. There's no incentive for the average PUG to play anything other than Geth, Reaper, or Cerberus, and most of them trend towards Geth or Reapers.
Add to that the fact that you average around 120,000 less EXP on a U/U game that winds up Collector, and it's pretty insulting.
Collectors should not be a step up in difficulty level, that's the reason why you have the Bronze/Silver/Gold/Platinum divide. They can be different from the other three factions without being ludicrously more powerful.
I'd be all for equalizing the XP for the faction.
But I gotta ask: How many people would really feel better about Collectors being harder in their opinion if they gave an extra 10-15% XP?
They can't do credits as far as I know.
I suspect the people who like to promote often would appreciate this gesture. Wouldn;t really matter, but still nice to have.
#369
Posté 18 mars 2013 - 11:28
#370
Posté 18 mars 2013 - 11:30
Barge6000 wrote...
ps3 player here, nothing to add to this debate...
RIP ur console.
I would be interested in seeing if removing the possession mechanic entirely does anything for the PS3 users.
#371
Posté 18 mars 2013 - 11:37
The Collectors can possess too many units at once. I love when you start getting close to killing a scion, and it gets possessed. The enemy already has high health before possession. Everything starts to feel like platinum when I play them.
Limit possessions.
#372
Posté 18 mars 2013 - 11:41
Kittstalkur wrote...
Barge6000 wrote...
ps3 player here, nothing to add to this debate...
RIP ur console.
I would be interested in seeing if removing the possession mechanic entirely does anything for the PS3 users.
Best guess is it's probably the Seeker Swarms that do for the PS3 since they effectively up the unit count at any given time (and there are more swarms running around than turrets/drones when fighting Geth).
The only thing I disagree with in the OP about Collectors outclassing Reapers in every way in Banshees... as far as I'm concernced Banshees > everything else - just because of teleport through wall + synch kill.
I'd not change Collectors though - they're my preferred faction to fight.
#373
Posté 18 mars 2013 - 11:47
Same goes for seekerswarms, a player who fights mostly with his power is screwed when hit and enemys are nearby ^^
i could swear some people wait till the possessed abominations get close enough to their teammates before they shoot them
btw you forgot to mention the instant kill from a scion is higher than from a brute, just that because of the scion's firepower people hardly get close enough to get killed.
Modifié par Fly064, 18 mars 2013 - 11:48 .
#374
Posté 18 mars 2013 - 11:49
#375
Guest_Air Quotes_*
Posté 18 mars 2013 - 11:50
Guest_Air Quotes_*
eye basher wrote...
Yeah but they got a really big head wanna know what's the thing you hear the most when you fight against the collectors the splatter of the headshot.
Other factions have easy enough to hit heads too.





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