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Collectors outclass Reapers in every way...


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#51
Cyonan

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Air Quotes wrote...

Well they do get possessed A LOT. And Possession is almost instant. And I did say thet Captain has more shields by default and double health of a Marauder when possessed + deals 1300 DPS+ when a Marauder deals 900 something. Unbalanced much? Plus the Captain moves faster.


Bringing theoretical DPS numbers into it? That's just trying to cherry pick stats to "prove" your point.

Of course it's not a good point since the Captain is not the highest of the basic troopers in DPS, nor is he even second place. In fact, the Marauder/Cannibal are more the odd ones out being as low as they are.

They get possessed but they can't all be possessed at once, and it does have a cooldown.

As I said before, where the Collectors end up winning out is that the Scion and Praetorian are much better at killing from ranged than the Ravager and Banshee are. Both factions are good at area denial but the Reapers get kited while the Collectors just blast you away from a distance.

However going off the recent telemetry data, it does not appear as though the Collectors are that much tougher than the average, being that 59% of missions succeed while 54% of Collector missions succeed.

#52
xSNPx ZoDiaC

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At point blank range a Possessed Captain can out-dps a Cerberus Turret... they are also more durable than both Dragoons and Geth Pyros...


Also, Scions do the most damage in the game, period. 10k on Platinum.

#53
xSNPx ZoDiaC

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Cyonan wrote...

Air Quotes wrote...

Well they do get possessed A LOT. And Possession is almost instant. And I did say thet Captain has more shields by default and double health of a Marauder when possessed + deals 1300 DPS+ when a Marauder deals 900 something. Unbalanced much? Plus the Captain moves faster.


Bringing theoretical DPS numbers into it? That's just trying to cherry pick stats to "prove" your point.

Of course it's not a good point since the Captain is not the highest of the basic troopers in DPS, nor is he even second place. In fact, the Marauder/Cannibal are more the odd ones out being as low as they are.

They get possessed but they can't all be possessed at once, and it does have a cooldown.

As I said before, where the Collectors end up winning out is that the Scion and Praetorian are much better at killing from ranged than the Ravager and Banshee are. Both factions are good at area denial but the Reapers get kited while the Collectors just blast you away from a distance.

However going off the recent telemetry data, it does not appear as though the Collectors are that much tougher than the average, being that 59% of missions succeed while 54% of Collector missions succeed.




Theortical? You can see this with your own eyes in-game. Take the Geth Juggs and watch a Captain take your shields down in 2-3 bursts. No other "trooper" can do that. 

Modifié par xSNPx ZoDiaC, 18 mars 2013 - 04:49 .


#54
EvoSigma

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I just want them to decrease the health on those damn swarms. They have way too much health with their tiny hit box for them to be spawns. They're simply too punishing for what they are (especially for power dependent classes).

#55
Kittstalkur

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Cyonan wrote...

You're exaggerating that since not every Collector can be possessed at once(and the Scion/Praetorian don't quite get 2x hp). An unpossessed Captain has about 300 more shields and the same health on Gold to a Marauder.

Possession has both a cooldown and a limited number of targets.


It's like the "cooldown" on a Prime's drones or turret though. By the time you've actually managed to chew through a Possessed Praetorian, unless everyone's using Warp IV PPRs or something similarly ludicrous DPS, it's free to possess its replacement the instant it spawns. Or there's enough time between it spawning and you getting to it for it to get possessed.

Honestly, it's just really, really annoying fighting the objectively most difficult faction and getting screwed over for it.

#56
Major Durza

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I think they are supposed to outclass the Reapers like that. Lorewise especially... and I agree, better payout against collectors would be nice.

#57
Cyonan

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xSNPx ZoDiaC wrote...

Theortical? You can see this with your own eyes in-game. Take the Geth Juggs and watch a Captain take your shields down in a2-3 bursts. No other "trooper" can do that.


Most DPS numbers given are theoretical.

Did you know that the Dragoon has the same DPS as the Assault Trooper?

I imagine most people are going to say that I'm crazy saying things like that, and while I might be a little bit crazy the Dragoon does actually have the exact same weapon as the Assault Trooper and does the exact same damage per shot.

The Dragoon is simply much more aggressive with his weapon which allows for quicker kills.

I find that the Captain is more aggressive than the Marauder, but if caught in the open from a decent distance the Marauder will actually drop me faster.

#58
chefcook90

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OP is wrong: there's one thing that the Reapers are much, much better at...

...LOSING TO US PLAYERS!

#59
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Cyonan wrote...

Air Quotes wrote...

Well they do get possessed A LOT. And Possession is almost instant. And I did say thet Captain has more shields by default and double health of a Marauder when possessed + deals 1300 DPS+ when a Marauder deals 900 something. Unbalanced much? Plus the Captain moves faster.


Bringing theoretical DPS numbers into it? That's just trying to cherry pick stats to "prove" your point.

Of course it's not a good point since the Captain is not the highest of the basic troopers in DPS, nor is he even second place. In fact, the Marauder/Cannibal are more the odd ones out being as low as they are.

They get possessed but they can't all be possessed at once, and it does have a cooldown.

As I said before, where the Collectors end up winning out is that the Scion and Praetorian are much better at killing from ranged than the Ravager and Banshee are. Both factions are good at area denial but the Reapers get kited while the Collectors just blast you away from a distance.

However going off the recent telemetry data, it does not appear as though the Collectors are that much tougher than the average, being that 59% of missions succeed while 54% of Collector missions succeed.

 

5% of of thousands of games result in thousands more failures you know.   

And even if Collectors do not get all possessed at once, a large chunk of them do. And that doubles their health and ups their already insane damage output even more.  

And Collector Captain is the deadliest of the basic mobs. Nothing downs you as fast. Not a unter or Centurion or Cannibal or Marauder can kill you as fast. Although Marauders do come close. 

But Captain just looks at you and you're healthgated.  

Modifié par Air Quotes, 18 mars 2013 - 05:03 .


#60
oO Stryfe Oo

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From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.

- Reapers were based around "Zerg Rush".

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.

#61
Star fury

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Cyonan wrote...

Most DPS numbers given are theoretical.

Did you know that the Dragoon has the same DPS as the Assault Trooper?

I imagine most people are going to say that I'm crazy saying things like that, and while I might be a little bit crazy the Dragoon does actually have the exact same weapon as the Assault Trooper and does the exact same damage per shot.

The Dragoon is simply much more aggressive with his weapon which allows for quicker kills.

I find that the Captain is more aggressive than the Marauder, but if caught in the open from a decent distance the Marauder will actually drop me faster.


You confuse raw damage and DPS, dragoons and coll. captains use their guns more often and that's why have higher DPS.

#62
ktong747

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Bottom line: screw the numbers, nerf the Collectors, we all know that they're overpowered, numbers or not.

#63
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Cyonan wrote...

xSNPx ZoDiaC wrote...

Theortical? You can see this with your own eyes in-game. Take the Geth Juggs and watch a Captain take your shields down in a2-3 bursts. No other "trooper" can do that.


Most DPS numbers given are theoretical.

Did you know that the Dragoon has the same DPS as the Assault Trooper?

I imagine most people are going to say that I'm crazy saying things like that, and while I might be a little bit crazy the Dragoon does actually have the exact same weapon as the Assault Trooper and does the exact same damage per shot.

The Dragoon is simply much more aggressive with his weapon which allows for quicker kills.

I find that the Captain is more aggressive than the Marauder, but if caught in the open from a decent distance the Marauder will actually drop me faster.

 

The Captain is more aggressive AND does more DPS by 400 AND moves faster AND has almost double the health when possessed. 

#64
BlackDahlia424

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oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.
Well the Dragoons and Phantoms blow that all to hell.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.
Bombers, Pyros and Hunters make that a failure.

- Reapers were based around "Zerg Rush".
Which is pathetic because they do this worse than all other factions.

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.
Either way, they are the Master of All Trades, other than stunlock - the Geth have them there.



#65
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oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.

- Reapers were based around "Zerg Rush".

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.

 

Then pay accordingly. Or if all factions suppose to be equal - nerf Collectors.  

#66
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BlackDahlia424 wrote...

oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.
Well the Dragoons and Phantoms blow that all to hell.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.
Bombers, Pyros and Hunters make that a failure.

- Reapers were based around "Zerg Rush".
Which is pathetic because they do this worse than all other factions.

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.
Either way, they are the Master of All Trades, other than stunlock - the Geth have them there.

 

+1 

The original vision was f-ed up completely. 

#67
Cyonan

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Air Quotes wrote...

5% of of thousands of games result in thousands more failures you know.   

And even if Collectors do not get all possessed at once, a large chunk of them do. And that doubles their health and ups their already insane damage output even more.  

And Collector Captain is the deadliest of the basic mobs. Nothing downs you as fat. Nor a Hunter or Centurion or Cannibal or Marauder can kill you as fast. Althouh Marauders do come close.

But Captain just looks at you and you're healthgated.  


5% is still not a very big variance.

The rate on Gold is that there is supposed to be a cooldown of 20 seconds in between possession, up to a limit of 3 targets(so not even half the active Collectors at once). Platinum is 15 seconds with the same limit.

The limit is enough that you can take out Captains, Aboms, or Troopers well before another one is possessed. You can probably even drop a Scion on Gold, especially if you take out the sac(which knocks out 20% of his max health)

Damage output does not increase while possessed. Only health and a new ability gained(new ability does not always result in better damage output).

As I noted above, in my experience the Captain is more aggressive which makes him deadly, but from a decent distance if I give the Marauder a clean shot at me, he'll drop me faster than the Captain will.

#68
chefcook90

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Air Quotes wrote...

BlackDahlia424 wrote...

oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.
Well the Dragoons and Phantoms blow that all to hell.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.
Bombers, Pyros and Hunters make that a failure.

- Reapers were based around "Zerg Rush".
Which is pathetic because they do this worse than all other factions.

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.
Either way, they are the Master of All Trades, other than stunlock - the Geth have them there.

 

+1 

The original vision was f-ed up completely. 


There. I made the original and the edit visually distinct from one another.

Modifié par chefcook90, 18 mars 2013 - 05:05 .


#69
DarklighterFreak

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BACON4BREAKFAST wrote...

StillRatherFightCollectorsThanGeth


this

#70
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Cyonan wrote...

Air Quotes wrote...

5% of of thousands of games result in thousands more failures you know.   

And even if Collectors do not get all possessed at once, a large chunk of them do. And that doubles their health and ups their already insane damage output even more.  

And Collector Captain is the deadliest of the basic mobs. Nothing downs you as fat. Nor a Hunter or Centurion or Cannibal or Marauder can kill you as fast. Althouh Marauders do come close.

But Captain just looks at you and you're healthgated.  


5% is still not a very big variance.

The rate on Gold is that there is supposed to be a cooldown of 20 seconds in between possession, up to a limit of 3 targets(so not even half the active Collectors at once). Platinum is 15 seconds with the same limit.

The limit is enough that you can take out Captains, Aboms, or Troopers well before another one is possessed. You can probably even drop a Scion on Gold, especially if you take out the sac(which knocks out 20% of his max health)

Damage output does not increase while possessed. Only health and a new ability gained(new ability does not always result in better damage output).

As I noted above, in my experience the Captain is more aggressive which makes him deadly, but from a decent distance if I give the Marauder a clean shot at me, he'll drop me faster than the Captain will.

 

5 % ouf of thousands of games IS A BIG DIFFERENCE. Ouf of every 10000 games that's 500 more failures. With more work and less XP and the same money.  

If those 3 possessed at the time are 2 Praetorians and 1 Scion you're gonna have a difficult time killing them in 20 seconds before another 3 are possessed.  

And those Seeker Swarms that do not count towards the budget. Don't forget those. They will cost you medigel and cause sync-kills. Trust me. 

Modifié par Air Quotes, 18 mars 2013 - 05:10 .


#71
Battlepope190

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I've been sayin this for ages; it's utterly ridiculous that Reaper toys (aka Collectors) trounce their masters in every way imaginable.

#72
drmoose00

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Air Quotes wrote...
And of course endless Seeker Swarms that annoy the hell out of you, move in erratic patters, have tons of health, have detonation radius of a Dark Sphere, stop your powers from regening and drop your shields too. 


of all the factions, this is the most annoying of all. they are endless, and very difficult to kill. ridiculoulsy so

collectors are so heavily weighted towards weapon class it is just ridiculous. with the right loadout they are not a problem, but they are really not very mich fun as a slayer or assguard...

#73
PureGeth

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Canniables throw grenades.

#74
UnknownMercenary

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Battlepope190 wrote...

I've been sayin this for ages; it's utterly ridiculous that Reaper toys (aka Collectors) trounce their masters in every way imaginable.


Actually, considering that the Collectors have been Reaper troops for much longer than these guys, it makes more sense that they are more powerful...

not saying I disagree with some of the sentiment in this thread, but y'know...

#75
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PureGeth wrote...

Canniables throw grenades.

 

I know. Collector Troopers do it too. As I said. But they also have more advantages over Cannibals. They are always in a fight.