oO Stryfe Oo wrote...
From what I read on the BW site;
- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.
- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.
- Reapers were based around "Zerg Rush".
- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.
Cerberus: They used to be tactical, I remember when phantoms camped corners instead of rushing you. The fight against camping and the addition of dragoons have turned them into the Leroy Jenkins of the factions, there is NOTHING tactical about their playstyle left.
Geth: Stunlocking was added to fight camping, as were bombers. They rush just as agressively as cerberus but the stunlocking, bombers, hunters, and pyros means they excel at CQC.
Reapers: The only units that rush are husks, banshees, and brutes. Ravagers snipe from a distance and cannibals/marauders fire at medium range. They are easily managed though.
Collectors: I find them to be not only a Jack of all trades, but actually the tactical faction. They shut off passageways with webs, send out swarmers to shut down power users and drop accuracy, toss grenades to flush you out of cover, abominations/preatoreans move in to keep you on the move while everything else fires at you, and if you are downed they are the only faction that will drop everything to go stomp you immediately and get you out of the wave. When you look at them from this perspective they make sense (I don't mind fighting them), however, they are the ONLY faction to deploy these tactics and therefore the only ones that fight from a distance. Everything else rushes you and therefore are easier as they can be managed (kited) easily. Collectors are the oddballs in the group.I won't touch collectors platinum though, that is bull****.