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Collectors outclass Reapers in every way...


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#76
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UnknownMercenary wrote...

Battlepope190 wrote...

I've been sayin this for ages; it's utterly ridiculous that Reaper toys (aka Collectors) trounce their masters in every way imaginable.


Actually, considering that the Collectors have been Reaper troops for much longer than these guys, it makes more sense that they are more powerful...

not saying I disagree with some of the sentiment in this thread, but y'know...

 

That's FINE. Just pay the damn $. :P And slap more XP. 

#77
Uchimura

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I like them as is. I must be cray cray.

#78
UnknownMercenary

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Air Quotes wrote...

UnknownMercenary wrote...

Battlepope190 wrote...

I've been sayin this for ages; it's utterly ridiculous that Reaper toys (aka Collectors) trounce their masters in every way imaginable.


Actually, considering that the Collectors have been Reaper troops for much longer than these guys, it makes more sense that they are more powerful...

not saying I disagree with some of the sentiment in this thread, but y'know...

 

That's FINE. Just pay the damn $. :P And slap more XP. 


Heh. Hated when these guys came up while I was doing my promotions because of how little XP they gave.:pinched:

#79
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Uchimura wrote...

I like them as is. I must be cray cray.

 

They can stay as is for all I care. I can kill em. Just pay me for the extra trouble. 

#80
Cyonan

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Air Quotes wrote...

5 % ouf of thousands of games IS A BIG DIFFERENCE. Ouf of every 10000 games that's 500 more failures. With more work and less XP and the same money.  

If those 3 possessed at the time are 2 Praetorians and 1 Scion you're gonna have a difficult time killing them in 20 seconds before another 3 are possessed.  

And those Seeker Swarms that do not count towards the budget. Don't forget those. They will cost you medigel and cause sync-kills. Trust me. 


Looking at direct numbers is not always good. Of course it's going to be high if the number of games played is high. Even at 0.1% lower success rate it could still be a large number of games given a big enough sample size. Percentages are much better for things like success rate.

If 3 are possessed then you don't need to worry about another 3 being possessed because it's not going to happen until you've killed the first 3 to begin with.

Seeker Swarms count towards the budget just like every other spawned pet does. The cost is lower yes, but it does still cost them. Even spawning a web costs them.

I've had a Seeker Swarm get me killed, but I've never been sync killed because I could not use my abilities against the Collectors.

Edit: Oh, and as far as I can tell, you cannot change the XP or Credit value for a single faction in a balance change. Asking for that is about as useful as asking for a new unit for the Reapers at this point =P

Modifié par Cyonan, 18 mars 2013 - 05:18 .


#81
Wolf610

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oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.

- Reapers were based around "Zerg Rush".

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.


Cerberus: They used to be tactical, I remember when phantoms camped corners instead of rushing you. The fight against camping and the addition of dragoons have turned them into the Leroy Jenkins of the factions, there is NOTHING tactical about their playstyle left.

Geth: Stunlocking was added to fight camping, as were bombers. They rush just as agressively as cerberus but the stunlocking, bombers, hunters, and pyros means they excel at CQC.

Reapers: The only units that rush are husks, banshees, and brutes. Ravagers snipe from a distance and cannibals/marauders fire at medium range. They are easily managed though.

Collectors: I find them to be not only a Jack of all trades, but actually the tactical faction. They shut off passageways with webs, send out swarmers to shut down power users and drop accuracy, toss grenades to flush you out of cover, abominations/preatoreans move in to keep you on the move while everything else fires at you, and if you are downed they are the only faction that will drop everything to go stomp you immediately and get you out of the wave. When you look at them from this perspective they make sense (I don't mind fighting them), however, they are the ONLY faction to deploy these tactics and therefore the only ones that fight from a distance. Everything else rushes you and therefore are easier as they can be managed (kited) easily. Collectors are the oddballs in the group.I won't touch collectors platinum though, that is bull****.

#82
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Cyonan wrote...

Air Quotes wrote...

5 % ouf of thousands of games IS A BIG DIFFERENCE. Ouf of every 10000 games that's 500 more failures. With more work and less XP and the same money.  

If those 3 possessed at the time are 2 Praetorians and 1 Scion you're gonna have a difficult time killing them in 20 seconds before another 3 are possessed.  

And those Seeker Swarms that do not count towards the budget. Don't forget those. They will cost you medigel and cause sync-kills. Trust me. 


Looking at direct numbers is not always good. Of course it's going to be high if the number of games played is high. Even at 0.1% lower success rate it could still be a large number of games given a big enough sample size. Percentages are much better for things like success rate.

If 3 are possessed then you don't need to worry about another 3 being possessed because it's not going to happen until you've killed the first 3 to begin with.

Seeker Swarms count towards the budget just like every other spawned pet does. The cost is lower yes, but it does still cost them. Even spawning a web costs them.

I've had a Seeker Swarm get me killed, but I've never been sync killed because I could not use my abilities against the Collectors.

Edit: Oh, and as far as I can tell, you cannot change the XP or Credit value for a single faction in a balance change. Asking for that is about as useful as asking for a new unit for the Reapers at this point =P

 

As far as I know pets like Drones and Turrets and Seekers do not cost towards the budget. They only add to score. But not the budget. 

Even if they do - the ammount is so low it's laughable, for the ammount of health they have and trouble they cause.  
Seekers got you killed. That means you medigeled. That means you CERTAINLY got sync-killed by a sneaky Praetorian after the rez a couple of times at least. I KNOW IT. :P 

Oh and 10000 games is a pretty low number. I'm sure that ammount gets played every day. If not much more.  

P.S. Well then - nerf it is. 

Modifié par Air Quotes, 18 mars 2013 - 05:26 .


#83
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Wolf610 wrote...

oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.

- Reapers were based around "Zerg Rush".

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.


Cerberus: They used to be tactical, I remember when phantoms camped corners instead of rushing you. The fight against camping and the addition of dragoons have turned them into the Leroy Jenkins of the factions, there is NOTHING tactical about their playstyle left.

Geth: Stunlocking was added to fight camping, as were bombers. They rush just as agressively as cerberus but the stunlocking, bombers, hunters, and pyros means they excel at CQC.

Reapers: The only units that rush are husks, banshees, and brutes. Ravagers snipe from a distance and cannibals/marauders fire at medium range. They are easily managed though.

Collectors: I find them to be not only a Jack of all trades, but actually the tactical faction. They shut off passageways with webs, send out swarmers to shut down power users and drop accuracy, toss grenades to flush you out of cover, abominations/preatoreans move in to keep you on the move while everything else fires at you, and if you are downed they are the only faction that will drop everything to go stomp you immediately and get you out of the wave. When you look at them from this perspective they make sense (I don't mind fighting them), however, they are the ONLY faction to deploy these tactics and therefore the only ones that fight from a distance. Everything else rushes you and therefore are easier as they can be managed (kited) easily. Collectors are the oddballs in the group.I won't touch collectors platinum though, that is bull****.

 

Actually the most effective CQC Geth unit is the Rocket Trooper believe it or not. Triple tap from point blank range at the same time while giving you a People's Elbow is a sure way to kill even a Warlord. 

#84
Wolf610

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Air Quotes wrote...

Wolf610 wrote...

oO Stryfe Oo wrote...

From what I read on the BW site;

- Cerberus was designed to be tactical. Maybe a bit more on the defensive compared to other factions.

- Geth were designed with ranged supremacy in mind. From what I remember, they were supposed to be weak in CQC.

- Reapers were based around "Zerg Rush".

- Collectors were meant to be the Jack of all Trades. No real weaknesses. I'm unsure if this means they were supposed to be more difficult than Reapers. Being Harby's "Spec-Ops" faction, it'd at least make a little sense. Also, in the Citadel DLC, there's a conversation where one soldier says to another "Man, remember when Reapers used to be the hard ones to fight? Now these Collector guys showed up..." I'm thinking this means that they were supposed to be harder, or at least BW realizes they are more difficult.


Cerberus: They used to be tactical, I remember when phantoms camped corners instead of rushing you. The fight against camping and the addition of dragoons have turned them into the Leroy Jenkins of the factions, there is NOTHING tactical about their playstyle left.

Geth: Stunlocking was added to fight camping, as were bombers. They rush just as agressively as cerberus but the stunlocking, bombers, hunters, and pyros means they excel at CQC.

Reapers: The only units that rush are husks, banshees, and brutes. Ravagers snipe from a distance and cannibals/marauders fire at medium range. They are easily managed though.

Collectors: I find them to be not only a Jack of all trades, but actually the tactical faction. They shut off passageways with webs, send out swarmers to shut down power users and drop accuracy, toss grenades to flush you out of cover, abominations/preatoreans move in to keep you on the move while everything else fires at you, and if you are downed they are the only faction that will drop everything to go stomp you immediately and get you out of the wave. When you look at them from this perspective they make sense (I don't mind fighting them), however, they are the ONLY faction to deploy these tactics and therefore the only ones that fight from a distance. Everything else rushes you and therefore are easier as they can be managed (kited) easily. Collectors are the oddballs in the group.I won't touch collectors platinum though, that is bull****.

 

Actually the most effective CQC Geth unit is the Rocket Trooper believe it or not. Triple tap from point blank range at the same time while giving you a People's Elbow is a sure way to kill even a Warlord. 


Damn it, how could I forget the freaking triple tap. That is some bull right there. I wish I could reload cancel that good:P

Modifié par Wolf610, 18 mars 2013 - 05:42 .


#85
Cyonan

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Air Quotes wrote...
As far as I know pets like Drones and Turrets and Seekers do not cost towards the budget. They only add to score. But not the budget. 

Even if they do - the ammount is so low it's laughable, for the ammount of health they have and trouble they cause.  
Seekers got you killed. That means you medigeled. That means you CERTAINLY got sync-killed by a sneaky Praetorian after the rez a couple of times at least. I KNOW IT. :P 

Oh and 10000 games is a pretty low number. I'm sure that ammount gets played every day. If not much more. 


All pets cost wave budget, just not very much. It's enough that it can add up over repeated casts.

Seekers kill me so little and I honestly can't remember ever being sync killed on the way back up(I don't always medi-gel if it's not neccessary to do so).

Any specific number given is little more than an estimate. I agree that more than 10k probably gets played every day, but the number itself is not known so it's of little use here =P

It also needs to be matched up against the number of people actually playing those games. If it works out to 0.5 extra losses per day for playing Collectors on an individual level, that's really not a big deal.

Modifié par Cyonan, 18 mars 2013 - 05:30 .


#86
Arctican

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All I want is for buttlazers to go. Nothing angers me more about Collectors than this.

#87
Trogdorx

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I wouldn't say in EVERY way.

Praetorians cannot straight-up teleport through walls like Banshees can.

#88
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Cyonan wrote...

Air Quotes wrote...
As far as I know pets like Drones and Turrets and Seekers do not cost towards the budget. They only add to score. But not the budget. 

Even if they do - the ammount is so low it's laughable, for the ammount of health they have and trouble they cause.  
Seekers got you killed. That means you medigeled. That means you CERTAINLY got sync-killed by a sneaky Praetorian after the rez a couple of times at least. I KNOW IT. :P 

Oh and 10000 games is a pretty low number. I'm sure that ammount gets played every day. If not much more. 


All pets cost wave budget, just not very much. It's enough that it can add up over repeated casts.

Seekers kill me so little and I honestly can't remember ever being sync killed on the way back up(I don't always medi-gel if it's not neccessary to do so).

Any specific number given is little more than an estimate. I agree that more than 10k probably gets played every day, but the number itself is not known so it's of little use here =P

It also needs to be matched up against the number of people actually playing those games. If it works out to 0.5 extra losses per day for playing Collectors on an individual level, that's really not a big deal.

  

You will definetely get killed when "Seekered" on a power class. 

Anyway. Collectors require much better weapons, gear, high DPS, punish power and melee classes. They are much tougher and have plenty of attacks that can down entire teams or multiple teammates at once (laz0rs, grenades, abominations) and to stop your shields from regining for hours.  

Compared to Reapers - they are better in every way possible. 

#89
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Trogdorx wrote...

I wouldn't say in EVERY way.

Praetorians cannot straight-up teleport through walls like Banshees can.

 

They also do not stop for prolonged walks on the beach. And they are silent. 

#90
oO Stryfe Oo

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Oh, I totally agree that they destroyed the original vision for the factions. I just wanted to throw out that the Collectors were probably meant to be more difficult than the other factions.

Personally, I don't mind them. They're tactical and very aggressive. They have no obvious weaknesses. A challenge that I remember BSN asking for.

It's the other factions that I think need some fine tuning. Geth are a disaster. Reapers need a bit of a buff.

Cerberus is interesting in that it's only problem is the Dragoon. He single handedly changed the role Cerberus plays. They should've given him a Harrier, increased his ranged efficiency, made him take cover more often. Make him to defense/tactics what the Phantom is to offense. That sort of thing. He could have a rush mode similar to what he is currently that only activated when certain conditions were met (i.e. Engineer in process of setting up Turret, Centurian/Atlas smoke, Phantom retreating). They took what could've been an interesting enemy and shoehorned him into Cerberus to combat farmers/camping.

Anyway, I don't see them changing Collectors anytime soon. Perhaps a nerf to the Scion's arm cannon, but that's about it. Hopefully, the next Mass Effect title will have a bit more variety and balance to it where enemies are concerned.

#91
Cyonan

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Air Quotes wrote...

You will definetely get killed when "Seekered" on a power class. 

Anyway. Collectors require much better weapons, gear, high DPS, punish power and melee classes. They are much tougher and have plenty of attacks that can down entire teams or multiple teammates at once (laz0rs, grenades, abominations) and to stop your shields from regining for hours.  

Compared to Reapers - they are better in every way possible. 



Most power classes the seeker effect isn't what is killing me, unless I'm playing something like a Vanguard.

I would also argue that while certain things of the Collectors could use nerfing(Scions don't need a Disruptor Rounds effect on my shields) using the Reapers as a baseline for faction balance makes every other faction look overpowered.

In my opinion the Reapers are actually underpowered =P

#92
Arctican

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Air Quotes wrote...

Cyonan wrote...

Air Quotes wrote...
As far as I know pets like Drones and Turrets and Seekers do not cost towards the budget. They only add to score. But not the budget. 

Even if they do - the ammount is so low it's laughable, for the ammount of health they have and trouble they cause.  
Seekers got you killed. That means you medigeled. That means you CERTAINLY got sync-killed by a sneaky Praetorian after the rez a couple of times at least. I KNOW IT. :P 

Oh and 10000 games is a pretty low number. I'm sure that ammount gets played every day. If not much more. 


All pets cost wave budget, just not very much. It's enough that it can add up over repeated casts.

Seekers kill me so little and I honestly can't remember ever being sync killed on the way back up(I don't always medi-gel if it's not neccessary to do so).

Any specific number given is little more than an estimate. I agree that more than 10k probably gets played every day, but the number itself is not known so it's of little use here =P

It also needs to be matched up against the number of people actually playing those games. If it works out to 0.5 extra losses per day for playing Collectors on an individual level, that's really not a big deal.

  

You will definetely get killed when "Seekered" on a power class. 

Anyway. Collectors require much better weapons, gear, high DPS, punish power and melee classes. They are much tougher and have plenty of attacks that can down entire teams or multiple teammates at once (laz0rs, grenades, abominations) and to stop your shields from regining for hours.  

Compared to Reapers - they are better in every way possible. 



They're better in every way, but somehow, their supreriority only results in only a 5% more failure rate than on average. I'd expect a lot more. I wonder why the stats are so close.

#93
oO Stryfe Oo

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Also, I don't think I've ever read a thread of yours that wasn't complaining about something. Not trying to be that guy; just an observation.

#94
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I'm with you OP. Not to mention the Coloktors are the class with the most grenades. Earlier I watched as no less than two dozen grenades landed where the bodies of my team piled up. When watching the Posessed Scions shooting cluster grenades over cover, I couldn't help but think of the ridiculous lengths Bioware has gone to fight camping. And this is supposed to be a cover-based shooter...

#95
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Cyonan wrote...

Edit: Oh, and as far as I can tell, you cannot change the XP or Credit value for a single faction in a balance change. Asking for that is about as useful as asking for a new unit for the Reapers at this point =P


They can change the point value on a unit-by-unit basis. They did it with Guardians not too long ago because the damn things never spawn anymore because of LOLgoons.

#96
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Cyonan wrote...

Air Quotes wrote...

You will definetely get killed when "Seekered" on a power class. 

Anyway. Collectors require much better weapons, gear, high DPS, punish power and melee classes. They are much tougher and have plenty of attacks that can down entire teams or multiple teammates at once (laz0rs, grenades, abominations) and to stop your shields from regining for hours.  

Compared to Reapers - they are better in every way possible. 



Most power classes the seeker effect isn't what is killing me, unless I'm playing something like a Vanguard.

I would also argue that while certain things of the Collectors could use nerfing(Scions don't need a Disruptor Rounds effect on my shields) using the Reapers as a baseline for faction balance makes every other faction look overpowered.

In my opinion the Reapers are actually underpowered =P

 

We're back to the same point. Other factions are either completely broken (Geth) or were totally changed and overbuffed (Cerberus with LoLgoons, faster Atlas DOT rockets, 101 engineers and turrets)  and Collectors with OP everything

Reapers have the perfect balance. Maybe too easy with maxed gear and chars, but they are ENJOYABLE with the least amount of BS. 

#97
Tallgeese_VII

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Praetorian infinite loop melee followed by magnet biting is worst thing in the game.
I personally dont think collectors are harder than reapers, but collectors definitely wipe out weak players three times faster

#98
Cyonan

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Kittstalkur wrote...

Cyonan wrote...

Edit: Oh, and as far as I can tell, you cannot change the XP or Credit value for a single faction in a balance change. Asking for that is about as useful as asking for a new unit for the Reapers at this point =P


They can change the point value on a unit-by-unit basis. They did it with Guardians not too long ago because the damn things never spawn anymore because of LOLgoons.


I suppose they could do it on a unit by unit basis. Can't do credits, though.

and how many people are going to feel better that Collectors award a little bit more XP?

#99
ktong747

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More XP won't be worth it, just like Wave 11 extraction before they gave extraction credits. It's going to have to be something else.

#100
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Air Quotes wrote...

Trogdorx wrote...

I wouldn't say in EVERY way.

Praetorians cannot straight-up teleport through walls like Banshees can.

 

They also do not stop for prolonged walks on the beach. And they are silent. 


True, but I feel Praetorians are a little easier to take down because they're so big and their weak point is so easy to hit whereas Banshees jump around too much and her head isn;t the easiest thing to hit when she's jumping.