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Collectors outclass Reapers in every way...


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#126
Kittstalkur

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Cyonan wrote...

You're taking the weakest thing and saying that is perfect balance and that enemies should be balanced around that, because BioWare made some design choices you don't like so that means the other factions aren't balanced or are broken.

I have said it before and I'll say it again: If BioWare nerfed everything you personally complain about, this game would be way too easy. Gold would be as hard as Silver.

I also disagree that Reapers have perfect balance. They're pretty underpowered after all the power creep that has occurred, in my opinion.


Their only real problem is a lack of ranged firepower in the late game in Gold.

Honestly, it's far better than the whole BS of Cerb Wave 10 Gold, or the nonsense of Geth stunlock orgies.

#127
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Star fury wrote...

I'd suggest
1) Nerfing scions damage.
2) Slowing praetorian's speed and fix his damned lasers.
3) Nerf health of abombinations.
4) Nerf seeker swarms to the ground.

 

They can't nerf the speed without the patch.  

So. Lower Scion damage, lower Seeker health by a lot. Lower Praetorian health a bit. Lower Captain damage to at least Marauder level. 

There. Done. 

Modifié par Air Quotes, 18 mars 2013 - 06:12 .


#128
Tallgeese_VII

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BTW, I agree that collectors all need 20% points buff.

#129
ktong747

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I suspect they'll nerf Collectors, but it'll be a token nerf that affects nothing whatsoever and call it a day.

#130
Impulse and Compulse

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I like having a deliberately more challenging faction. Almost every strategy that works on Platinum for me for any other group just gets destroyed by Collectors.

#131
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Ravenguild wrote...

Possesion is actually a very good mechanic that already exists in most coop mmo dungeons in the form of enrage. The idea being that if you do not kill everything fast enough they enrage and wipe you. In mass effect it manifests as being a chance and the longer they are alive the more likely they are going to possess. In terms of difficulty I believe this to be an actual solid way of increasing difficulty rather than just slapping more bosses in your face and doubling their health (platinum) which is just kinda silly and not much harder for good players working fast and together.

 

Would be a fine mechanic if you could stop the possession or if that possession had any drawbacks. Like more damage taken while possessed. Or slower movement. Like our Prollector. He takes extra damage in Ascension Stance. 

#132
TBLKNIGHT

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With all seriousness I completely agree with Air Quotes. Those of you that disagree with him are just selfish. Just because this game is so easy for you doesn't mean it is for everyone else.

#133
Cyonan

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Air Quotes wrote...

:lol: talks about power-creep. Says Reapers are underpowered because of other faction power-creep. What?  

And Geth ARE fkn broken. There's no denying that. Cerberus is a zerg faction now composed of LOLgoons and 99% DR Phantoms + a crap ton of turrets. That's it. Tactical faction my ass. CoLOLectors were just slapped with everything OP in mind. 

This game got completely catered towards elitists. Who got freaking 9 rockets to missile spam.  Now taht's power-creep. 

Biower logic at it's best. 


I'm saying they're underpowered because of player power creep, not faction. We are a lot stronger than we were a year ago, and the Reapers only got worse with the nerf to magnet hands(which yes was a good change but it does still make them weaker overall).

Everything you say about the other factions is you trying to pass subjective opinion off as fact. It doesn't matter what I actually think of any of the factions(and no I don't like Geth stunlock but I also don't find it bad enough to call it broken), calling the Geth broken, Collectors OP, or Cerberus whatever it is that you're calling them is still subjective.

If you want to make everything as easy as the Reapers, then I would say they should also cut down players so we can't nuke spawns with 9 missiles or drop a Banshee with incredible speed with our Harriers and Reegar Carbines.

but I imagine that is going to get a lot more resistance than "nerf the enemies" =P

#134
LordBagardo

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ktong747 wrote...

Bottom line: screw the numbers, nerf the Collectors, we all know that they're overpowered, numbers or not.


I agree. All you have to do is play a single game against them to understand this.

Furthermore, buffing the other factions is a silly solution. That just means every difficulty is now a notch higher, which in turn alters the whole MP experience. It's also totally unneeded when the Collectors could just be nerfed or given some bonuses to credits or XP.

Modifié par LordBagardo, 18 mars 2013 - 06:19 .


#135
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TBLKNIGHT wrote...

With all seriousness I completely agree with Air Quotes. Those of you that disagree with him are just selfish. Just because this game is so easy for you doesn't mean it is for everyone else.

 

It got easy because we got loaded with medigel, ops packs and missiles. 2 of those each and you're looking at a whole different story. Then even the Reapers will not be so easy. 2 mistakes early and you're ouf of gel. Then you depend on teammates. They may pick you up, they may not. 

#136
tungstenKestrel

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Buff some of the guns which are just about useless, buff the other factions in accordance to the Collectors.

Everyone who felt comfortable playing with one hand and doing a jig gets a new challenge.

#137
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Cyonan wrote...

Air Quotes wrote...

:lol: talks about power-creep. Says Reapers are underpowered because of other faction power-creep. What?  

And Geth ARE fkn broken. There's no denying that. Cerberus is a zerg faction now composed of LOLgoons and 99% DR Phantoms + a crap ton of turrets. That's it. Tactical faction my ass. CoLOLectors were just slapped with everything OP in mind. 

This game got completely catered towards elitists. Who got freaking 9 rockets to missile spam.  Now taht's power-creep. 

Biower logic at it's best. 


I'm saying they're underpowered because of player power creep, not faction. We are a lot stronger than we were a year ago, and the Reapers only got worse with the nerf to magnet hands(which yes was a good change but it does still make them weaker overall).

Everything you say about the other factions is you trying to pass subjective opinion off as fact. It doesn't matter what I actually think of any of the factions(and no I don't like Geth stunlock but I also don't find it bad enough to call it broken), calling the Geth broken, Collectors OP, or Cerberus whatever it is that you're calling them is still subjective.

If you want to make everything as easy as the Reapers, then I would say they should also cut down players so we can't nuke spawns with 9 missiles or drop a Banshee with incredible speed with our Harriers and Reegar Carbines.

but I imagine that is going to get a lot more resistance than "nerf the enemies" =P

 

It's not subjective. It's all FACT. The Geth are made entirely of GLITCHES. Cerberus stands on Phantoms and LOLgoons. Who are also bugged with insane DR, animation skipping and so on. Trololectors are OP by all standards. Highest health + highest speed + Highest DPS + CC + shield and power stop. Range and CQC.  

Just because we can beat them, doen't mean anything. 

#138
Kittstalkur

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Cyonan wrote...

I'm saying they're underpowered because of player power creep, not faction. We are a lot stronger than we were a year ago, and the Reapers only got worse with the nerf to magnet hands(which yes was a good change but it does still make them weaker overall).

Everything you say about the other factions is you trying to pass subjective opinion off as fact. It doesn't matter what I actually think of any of the factions(and no I don't like Geth stunlock but I also don't find it bad enough to call it broken), calling the Geth broken, Collectors OP, or Cerberus whatever it is that you're calling them is still subjective.

If you want to make everything as easy as the Reapers, then I would say they should also cut down players so we can't nuke spawns with 9 missiles or drop a Banshee with incredible speed with our Harriers and Reegar Carbines.

but I imagine that is going to get a lot more resistance than "nerf the enemies" =P


I wouldn't mind if the Reegar got a decent sized nerf, but you'd have to fix Incendiary ammo more than the weapon itself, and EA was more concerned with fixing missile glitching than any of the outstanding bugs with the 'final' patch, so.

#139
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LordBagardo wrote...

ktong747 wrote...

Bottom line: screw the numbers, nerf the Collectors, we all know that they're overpowered, numbers or not.


I agree. All you have to do is play a single game against them to understand this.

Furthermore, buffing the other factions is a silly solution. That just means every difficulty is now a notch higher, which in turn alters the whole MP experience. It's also totally unneeded when the Collectors could just be nerfed or given some bonuses to credits or XP.

 

This. 

#140
TBLKNIGHT

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That was me trying to get on your good side..... did it work?
On topic: Yeah but how much of the player base has maxed out consumables and have enough experience with the game that they know how to handle each faction? Not a whole lot if you ask me.

#141
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And when does it stop?

Geth were the easiest at launch. They buffed the **** out of them and made them a nightmare. Then Cerberus became easiest. Then they buffed them bit by bit. Then they fixed magnet hands. Now Reapers are the easiest. So the buffed Brutes and Ravagers. Now Cerberus is easiest. Now they buff Atlas, Turrets, add LOLgoons. Now Geth are a little easy because we have Kroguard with LOLReegar. Let's add Bombers and complete it with TrollDrone 9001.

And f all. Let's add a faction that is made out of bullet sponges and stop power classes. Trolololectors it is!

#142
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TBLKNIGHT wrote...

That was me trying to get on your good side..... did it work?
On topic: Yeah but how much of the player base has maxed out consumables and have enough experience with the game that they know how to handle each faction? Not a whole lot if you ask me.

 

There's no need to get on my good side or bad side. Just post what you think. 

#143
CrashBuG

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I think collectors need to stay supreme. Every enemy faction needs to be unique in its own way.

#144
TBLKNIGHT

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Guess not. Well good night ladies and gentlemen....or good morning if it's morning where you live.

Modifié par TBLKNIGHT, 18 mars 2013 - 06:46 .


#145
Cyonan

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Air Quotes wrote...
It's not subjective. It's all FACT. The Geth are made entirely of GLITCHES. Cerberus stands on Phantoms and LOLgoons. Who are also bugged with insane DR, animation skipping and so on. Trololectors are OP by all standards. Highest health + highest speed + Highest DPS + CC + shield and power stop. Range and CQC.  

Just because we can beat them, doen't mean anything. 


Geth aren't actually any more glitchy than the other factions they just stagger more which isn't a glitch. While I don't like stagger I certainly would not call them broken.

I have said in the past that Cerberus relies heavily on Dragoons/Phantoms for killing power with the odd unnoticed turret so clearly that is my opinion on the matter, and yet I had people claiming that Centurions and Atlases posed a fairly considerable threat to them as well. If people are getting killed by things that aren't Dragoons and Phantoms a lot, you can't exactly tell them that no they're wrong and they're really not being killed by those things.

Claiming anything in the game, player or enemy, is overpowered is subjective. All the other person needs to do is say that is the bar that things should be balanced around, and you can't actually prove them wrong since it's an opinion. There is no formula that says "This is how proper balance is done", even if some days that would be kind of nice to have =P

#146
ScrubJay

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Posessed Scions + Abominations + 4 hack objective = the cause of many wipes and tears.

#147
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Cyonan wrote...

Air Quotes wrote...
It's not subjective. It's all FACT. The Geth are made entirely of GLITCHES. Cerberus stands on Phantoms and LOLgoons. Who are also bugged with insane DR, animation skipping and so on. Trololectors are OP by all standards. Highest health + highest speed + Highest DPS + CC + shield and power stop. Range and CQC.  

Just because we can beat them, doen't mean anything. 


Geth aren't actually any more glitchy than the other factions they just stagger more which isn't a glitch. While I don't like stagger I certainly would not call them broken.

I have said in the past that Cerberus relies heavily on Dragoons/Phantoms for killing power with the odd unnoticed turret so clearly that is my opinion on the matter, and yet I had people claiming that Centurions and Atlases posed a fairly considerable threat to them as well. If people are getting killed by things that aren't Dragoons and Phantoms a lot, you can't exactly tell them that no they're wrong and they're really not being killed by those things.

Claiming anything in the game, player or enemy, is overpowered is subjective. All the other person needs to do is say that is the bar that things should be balanced around, and you can't actually prove them wrong since it's an opinion. There is no formula that says "This is how proper balance is done", even if some days that would be kind of nice to have =P

 

Oh come on. Triple tap Rockit Troopahs? Hunters that don't give a crap about stagger? Pyros with flame animation shorter than the damage? Prime turrets trough walls and buildings and building levels? Ring a bell? Every enemy except the basic Trooper in Geth faction is bugged. In more ways than 1. 

#148
Stinja

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Air Quotes wrote...

There's just no point in choosing Collectors.


Fun?  Variety?
The only thing  I disagree on the first post with is scion -> brute/Ravager.  True as a long range unit the scion is much better, but close range the brute is still more dangerous.  Then brutes have their super-charges and can punch thru walls...  Not saying brutes are hard per se, but more dangerous at melee range than scions.

Yes Collectors outclass reapers, but having one faction a bit stronger than others is not a bad thing intrinsicly.  Personally id like to see more differentiation between each faction, but at this late stage all we can hope for is slight balance changes o maybe reduce health on a few units and so on.

DHKany wrote...
 
I avoid them though, mainly due to PS3 memory leak issues.


Also this... :?

#149
LordBagardo

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Cyonan wrote...
Claiming anything in the game, player or enemy, is overpowered is subjective. All the other person needs to do is say that is the bar that things should be balanced around, and you can't actually prove them wrong since it's an opinion. There is no formula that says "This is how proper balance is done", even if some days that would be kind of nice to have =P


While the term "overpowered" is purely subjective, it's clear that the majority of players find this to be the case with the Collectors. Since the majority is the best representation of the game's userbase, they should be catered for, not the select few who hold a different standpoint.

#150
me0120

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Air Quotes wrote...

And when does it stop?
 


Yes! When does it stop?!