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Collectors outclass Reapers in every way...


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#151
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Stinja wrote...

Air Quotes wrote...

There's just no point in choosing Collectors.


Fun?  Variety?
The only thing  I disagree on the first post with is scion -> brute/Ravager.  True as a long range unit the scion is much better, but close range the brute is still more dangerous.  Then brutes have their super-charges and can punch thru walls...  Not saying brutes are hard per se, but more dangerous at melee range than scions.

Yes Collectors outclass reapers, but having one faction a bit stronger than others is not a bad thing intrinsicly.  Personally id like to see more differentiation between each faction, but at this late stage all we can hope for is slight balance changes o maybe reduce health on a few units and so on.

DHKany wrote...
 
I avoid them though, mainly due to PS3 memory leak issues.


Also this... :?

 

If they are harder - they should pay more. Period. The majority of Bronze or Silver players will not play them. Thay are harder, give less XP and same money. Which means - more chances to wipe, garbage for leveling up and not much cash for the work and time. 

Modifié par Air Quotes, 18 mars 2013 - 06:46 .


#152
BattleCop88

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xeniskull wrote...

Oh come'on stop complaining! Of course they are the top dog and should not be nerfed or else they will be boring. Collectors really horn your MP skills and compels you to try different things. They are highly unpredictable and thats why they are so much fun

They don't make you try anything  different. They force you use the weapons class you're best at.

#153
Star fury

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Air Quotes wrote...

Star fury wrote...

I'd suggest
1) Nerfing scions damage.
2) Slowing praetorian's speed and fix his damned lasers.
3) Nerf health of abombinations.
4) Nerf seeker swarms to the ground.

 

They can't nerf the speed without the patch.  

So. Lower Scion damage, lower Seeker health by a lot. Lower Praetorian health a bit. Lower Captain damage to at least Marauder level. 

There. Done. 


I think biower made hunters and stlases faster without a patch. I can be wrong though.

#154
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Star fury wrote...

Air Quotes wrote...

Star fury wrote...

I'd suggest
1) Nerfing scions damage.
2) Slowing praetorian's speed and fix his damned lasers.
3) Nerf health of abombinations.
4) Nerf seeker swarms to the ground.

 

They can't nerf the speed without the patch.  

So. Lower Scion damage, lower Seeker health by a lot. Lower Praetorian health a bit. Lower Captain damage to at least Marauder level. 

There. Done. 


I think biower made hunters and stlases faster without a patch. I can be wrong though.

 

They can adjust Hunter movement. But only claoked Hunter movement. Not default. And Atlases were made faster with a DLC. Together with DOT missiles.

#155
Cyonan

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Air Quotes wrote...
Oh come on. Triple tap Rockit Troopahs? Hunters that don't give a crap about stagger? Pyros with flame animation shorter than the damage? Prime turrets trough walls and buildings and building levels? Ring a bell? Every enemy except the basic Trooper in Geth faction is bugged. In more ways than 1. 


Triple tap isn't actually geth exclusive, and the Prime thing isn't really a confirmed bug. It's just a thing that you may or may not like.

Meanwhile on Cerberus, Nemesis can also multi-hit, the Atlas can fire butt rockets as well as be hit multiple times(but I'm sure nobody minds this bug =P), and the Phantom has near always-on DR for hosts.

#156
me0120

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Give the Banshee back her magnets. I think that's fair enough.

#157
Kittstalkur

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me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.

#158
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Cyonan wrote...

Air Quotes wrote...
Oh come on. Triple tap Rockit Troopahs? Hunters that don't give a crap about stagger? Pyros with flame animation shorter than the damage? Prime turrets trough walls and buildings and building levels? Ring a bell? Every enemy except the basic Trooper in Geth faction is bugged. In more ways than 1. 


Triple tap isn't actually geth exclusive, and the Prime thing isn't really a confirmed bug. It's just a thing that you may or may not like.

Meanwhile on Cerberus, Nemesis can also multi-hit, the Atlas can fire butt rockets as well as be hit multiple times(but I'm sure nobody minds this bug =P), and the Phantom has near always-on DR for hosts.

 

Now you're just trolling. No other enemy can triple tap as often or as deadly as GRT. 

And I never said that Cerberus isn't bugged as-well. And that adds to BS artificial difficulty. Which apparently many people like and enjoy. Waaat? They love getting ass-rocketed and double tapped. And to other people (like me) who say that this **** has to stop and get fixed - they say "lrn2play" or "stop whining" (and lern2 play) 

Which leaves Reapers again as a base cos they are the least bugged. (or obviously bugged)

#159
tungstenKestrel

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Kittstalkur wrote...

me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.



#160
Crimson Vanguard

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Believe it or not. Bioware won't fix anything.no matter how much we hate.

#161
me0120

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Kittstalkur wrote...

me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.


:P

It's totally not fake difficulty, like the Collectors. 

#162
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Crimson Vanguard wrote...

Believe it or not. Bioware won't fix anything.no matter how much we hate.

 

Because they don't know how and stopped trying or carring long before last DLC. This is a alpha for them. 

#163
Kittstalkur

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me0120 wrote...

Kittstalkur wrote...

me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.


:P

It's totally not fake difficulty, like the Collectors. 


you've gone too far.

MONSTER, YOU DON'T BELONG IN THIS WORLD.

#164
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me0120 wrote...

Kittstalkur wrote...

me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.


:P

It's totally not fake difficulty, like the Collectors. 

 

No it's not. Getting picked up and impaled by air from 30 feet is WORKING AS INTENDED. 

#165
Asebstos

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Anyone else getting tired of the Air Quotes ****ing?

Personally I hate Geth more than Collectors, but at least I'm not butt hurt that Geth don't pay out more than other factions.

Modifié par Asebstos, 18 mars 2013 - 07:06 .


#166
me0120

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Air Quotes wrote...

me0120 wrote...

Kittstalkur wrote...

me0120 wrote...

Give the Banshee back her magnets. I think that's fair enough.


no. stahp.


:P

It's totally not fake difficulty, like the Collectors. 

 

No it's not. Getting picked up and impaled by air from 30 feet is WORKING AS INTENDED. 


Damn straight it is! Phantoms should get those shooty knife thingies from CoD to instakill with so they can kill from 30 feet away too!

#167
Cyonan

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Air Quotes wrote...

Now you're just trolling. No other enemy can triple tap as often or as deadly as GRT. 

And I never said that Cerberus isn't bugged as-well. And that adds to BS artificial difficulty. Which apparently many people like and enjoy. Waaat? They love getting ass-rocketed and double tapped. And to other people (like me) who say that this **** has to stop and get fixed - they say "lrn2play" or "stop whining" (and lern2 play) 

Which leaves Reapers again as a base cos they are the least bugged. (or obviously bugged)


I never said that other enemies double tap as often as the Rocket Trooper. I said that the bug itself is not Geth only and that other units can do it(most humanoid units actually can do it, it's just most noticed on the units that only have 1 shot per burst).

As for bugs on the Reaper side, let's see:

> Banshees can go invisible
> Banshee warp can hit through solid objects
> Ravagers suffer piercing bugs(but again I'm sure not many mind this being a bug =P)

Which is just as many bugs as you named for the Geth not counting Primes(which if you do then I get to count Brutes hitting through walls).

#168
RoseLaddie

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DHKany wrote...

Slowpoke.jpg?

Seriously collectors are top dog enemy faction right now.



#169
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Asebstos wrote...

Anyone else getting tired of the Air Quotes ****ing and?

Personally I hate Geth more than Collectors, but at least I'm not not butt hurt that Geth don't pay out more than other factions.

 

Well at least they give you the same amount of XP. 

Which should've been fixed for Collectors via Balance Change months ago. 

#170
JediHarbinger

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Can we at least agree that the geth is probably "the most bugged faction".

Cuz I definitely think they are.

#171
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Cyonan wrote...

Air Quotes wrote...

Now you're just trolling. No other enemy can triple tap as often or as deadly as GRT. 

And I never said that Cerberus isn't bugged as-well. And that adds to BS artificial difficulty. Which apparently many people like and enjoy. Waaat? They love getting ass-rocketed and double tapped. And to other people (like me) who say that this **** has to stop and get fixed - they say "lrn2play" or "stop whining" (and lern2 play) 

Which leaves Reapers again as a base cos they are the least bugged. (or obviously bugged)


I never said that other enemies double tap as often as the Rocket Trooper. I said that the bug itself is not Geth only and that other units can do it(most humanoid units actually can do it, it's just most noticed on the units that only have 1 shot per burst).

As for bugs on the Reaper side, let's see:

> Banshees can go invisible
> Banshee warp can hit through solid objects
> Ravagers suffer piercing bugs(but again I'm sure not many mind this being a bug =P)

Which is just as many bugs as you named for the Geth not counting Primes(which if you do then I get to count Brutes hitting through walls).

 

They are not completely invisible. Plus you can hear them. You will not hear a Praetorian with a freaking Turtle Beach on your skull sometimes.  

All enemy projectiles go trough walls sometimes. 

#172
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JediHarbinger wrote...

Can we at least agree that the geth is probably "the most bugged faction".

Cuz I definitely think they are.

 

THEY ARE. PERIOD. 

#173
Cyonan

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JediHarbinger wrote...

Can we at least agree that the geth is probably "the most bugged faction".

Cuz I definitely think they are.


I disagree that they're the most bugged, but would agree that in my opinion they're the most annoying to fight.

That's because of stagger however, which is not a bug.

#174
tungstenKestrel

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me0120 wrote...
Damn straight it is! Phantoms should get those shooty knife thingies from CoD to instakill with so they can kill from 30 feet away too!

Ballistic blades have an effective range of 15-20m. Also, longer blades, like their swords, would require much, much more power to fly at all, let alone straight.

They also wouldn't be able to melee attack you afterwards, really, removing their insta-kill ability once used.

Just give them a palm blaster shotgun that knocks you on your ass and lets you be vulnerable to executions while on the ground.

#175
ktong747

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Scion cannon goes through walls.