Balancing of the Collectors
#51
Posté 19 mars 2013 - 03:27
#52
Posté 19 mars 2013 - 03:29
Star fury wrote...
mpompeo27 wrote...
I like the fact that they are distinctly more difficult than the other factions. Possessed Scions and the Swarms could use a nerf but that's about it. As far as Praetorians having more barriers and armor than an Atlas, I'd say buff Atlases.
Also, if you think the Collectors are hard, go play ME1. All the enemies in that game are more difficult than Collectors.
Lulz, I played both ME1 and ME2 on insanity, except krogan battlemaster on Therum(who is the single hardest enemy in the series) all enemies are easy. That krogan even has wiki article.
http://masseffect.wi...emaster_(enemy)
ME1 snipers were somewhat tough, because they can oneshot you with assassination.
The most difficult fight in ME 2 was with Praetorian on Horizon. Nuff said.
Ah..I remember that guy. He becomes a lot easier if you spam biotic abilties on him. Liara and Kaiden ftw.
#53
Posté 19 mars 2013 - 03:33
/facepalmRiccoshot wrote...
Star fury wrote...
- Seeker swarms completely shut down caster classes and vanguards while having more or same health than Cerberus and Geth trooper. Facepalm.
This
#54
Posté 19 mars 2013 - 03:36
I hate collectors because they are hard. Silver collectors is harder than gold reapers.
BUT--
Please don't change them. Geth are not hard--they also aren't any fun. Cerberus isn't hard--but I fail more against them than any other faction. (playing, playing, character spins around, takes sword through gut--I use the F-word a bunch...)
Collectors are very doable, I just have play smart. So leave them the way they are.
#55
Posté 19 mars 2013 - 03:56
DrunkenReflex wrote...
How to say this?
I hate collectors because they are hard. Silver collectors is harder than gold reapers.
BUT--
Please don't change them. Geth are not hard--they also aren't any fun. Cerberus isn't hard--but I fail more against them than any other faction. (playing, playing, character spins around, takes sword through gut--I use the F-word a bunch...)
Collectors are very doable, I just have play smart. So leave them the way they are.
Then pay more for Collectors, give more credits and experience. Now you get same money and LESS experience for fighting considerably harder enemy.
#56
Posté 19 mars 2013 - 04:28
Nerf the Scion's arm cannon damage, and Krysae the hell outta the Seeker/Plague Swarm's durability. Once those two happen, I don't think I'll have any problem with the Collectors. Well...aside from my system freezing anyway.
#57
Posté 19 mars 2013 - 04:38
Ganglok3 wrote...
on Silver(only have done a few golds dont have the weapons to truly play and not be a leech yet) and that first wave comes and I see Collectors if all have mics you ear a Stereo 'ohh ****!'
Haha, so true. I'll admit, I always laugh when I hear what other players have to say upon hearing that clicking noise the first wave.
"F****************k"
"Collectors? Oh s***..."
"Dammit..."
"Noooooo....no, no, no....not good..."
"Well...s***."
" *sigh* Something told me not to choose an Adept/Vanguard"
" *audible facepalm* " <---- I only know this b/c I turned my mic on to ask.
"Really...?"
These are only from the past couple days, too. Nah, they should remain the hardest. I just want some of the cheapness taken out.
Modifié par oO Stryfe Oo, 19 mars 2013 - 04:40 .
#58
Posté 19 mars 2013 - 04:47
Oh, Sions stun locking you to death is also annoying...so is the regular trooper melee stunning you for both hits...and I think I could write a thesis on why Seekers are litterally toxic to gameplay and fun, especially since they do damage and strip your powers and go through cover and take too many hits and go AoE and...you get the idea.
Honestly, I enjoy them being a challenge...I just think they need a few numbers messed with because I refuse to take any power reliant class against the collectors right now.
Swarms are complete and utter BS and I could deal with litterally everything else if they didn't have those swarms, or if those swarms lasted only as long as your longest CD, or if they didn't nuke your shields through cover and around walls. That sort of thing
#59
Posté 19 mars 2013 - 04:58
only annoying this is how the bees can take a javelin shot and still not die
#60
Posté 19 mars 2013 - 05:01
#61
Posté 19 mars 2013 - 05:12
#62
Posté 19 mars 2013 - 09:54
On a anecdotal note, I remember doing each faction on Platinum and me and my friends saved Collector for last, thinking it would be the hardest. We lost tons of equipment over the first two waves, thinking that this may not work well.
Then the next faction joined in. And the game became EASIER. Having another faction take up spawns from the Collectors made waves much easier. When Platinum's wave 2 is harder than wave 10, something may be up.
I'd just like if the Collector's health was a bit LESS than other units. That way, when they become possessed and double that health, they're a good deal stronger. 80%-160% seems much better than 120%-240%.
#63
Posté 19 mars 2013 - 10:25
Runegrace wrote...
I remember that info graphic a while ago that Collector causes the most mission fails out of any faction.
I' m sure that figure rises exponentially when moving to higher difficulties, especially plat and gold.
#64
Posté 19 mars 2013 - 10:50
Also there needs to be a serious nerf in the possession system , the game should not allow 3 possessed scions to exist at the same time.
I'm not even talking about the fact that power class are already in trouble in gold/plat and that the collectors make it even worse with possessed swarms that have more life than an enraged krogan warlord.
#65
Posté 19 mars 2013 - 10:52
TAKE THAT POWER class !! GO GET A HARRIER !!!
Collectors are supposed to be hard , but it's hurting the game's character variety.
Modifié par krizalid9999, 19 mars 2013 - 10:54 .
#66
Posté 19 mars 2013 - 10:57
Modifié par GallowsPole, 19 mars 2013 - 10:57 .
#67
Posté 19 mars 2013 - 10:58
#68
Posté 19 mars 2013 - 10:59
#69
Posté 19 mars 2013 - 11:08
Biower pls
#70
Posté 19 mars 2013 - 11:54
The only thing that really is out of control is the Praetorian's melee. And even that can be avoided if your team can actually focus fire.
#71
Posté 19 mars 2013 - 06:36
#72
Posté 19 mars 2013 - 06:38
#73
Posté 19 mars 2013 - 06:40
crashmatusow wrote...
"Oh they're balanced if you play an infiltrator" is about all i get out of the big heads comment.
Nah, what you should get is that they reward aiming.
#74
Posté 19 mars 2013 - 06:55
For a bunch of flies, the swarmers has too much health. Scions nuke cannon is op as ****. Praetorian laser need a nerf too.
#75
Posté 19 mars 2013 - 06:58
"Oh they're balanced if you play an infiltrator" is about all i get out of the big heads comment.[/quote]
Nah, what you should get is that they reward aiming.
[/quote]
What you should get is you can one-shot the troopers in the head but you can't one-shot the bugs.
Honestly, if you got rid of the bugs, I think they would be balanced. And they would still have other tricks like the Praetorian Beams through walls and Scions shooting around corners.
I know it would take a patch, but my ideal fix would be to make the bugs die instantly to any AOE effect. This way, it makes sense that it's hard to kill them with bullets, but anything with an area takes them out. becaus you know, it's a bunch of tiny bugs.





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