HolyAvenger wrote...
That's the whole point. The whole game is about the swathes of the death and destructions the Reapers have inflicted but till the endgame, Shepard and the Normandy are pretty immune. Hence why I think an endgame where he also escaped scott-free once would have been far too cheesy for me. The breath ending skirts that edge pretty heavily.Kais Endac wrote...
That will *really* go down well with the fanbase especially those that are a bit too attached to their LI.
The thing is that Bioware has tried to do the whole difficult choices [ending choices] thing and [while not a majority] a significant amount of people didn't like it.
For me I don't want deep dark and morally ambigious endings, it's ok in films/books and games that stick to a linear path (since I wouldn't get attached to the characters or may not even buy the game since it's clearly not my sort of thing) but for a game like mass effect I would have liked the option to have a happier bittersweet ending even if it was relegated to an option that had to be activated. That way my enjoyment of the ending is not ruining other peoples. But again I'm only one person so maybe it might have just made things worse.
I honestly wonder what game the happily-ever-after crowd were playing, because it sure wasn't the same ME3 as me. I was questioning the level of bittersweet and tears I was going to get, not wondering if I was going to get it at all.
I get that people wanted a super-duper happy ending. It just wasn't something I was ever interested in or expecting, personally. I can't remember the last BioWare game that delivered an unambiguously happy ending, personally. Jade Empire maybe.
For me one of the prevelent themes in the ME trillogy is victory despite the odds, Shepard walks into impossible situations in every game and not only beats the odds but comes out on top and while the odds will invariably catch up with him it was never really pushed until ME3.
The problem with ME3 is it sends conflicting messages and the things that were set in concrete in earlier games are now up in the air, especailly since the earlier two games made out that options like synthesis and control are unacceptable things like "sacrificing the soul the of species" were ruled out by shepard.
I get that the third game is darker the scale and sheer destruction of the war is driven home in virtually every scene but the ending should have contained a less bitter, bittersweet ending. There are a lot of fans that are either ok or happy with the current endings but there are just as many that wanated a happier (not disney happy but happier) destroy ending that had closure and did not require the forced sacrife of the Geth and EDI to balance out the endings because the fact is that (during the game) it is driven home that entire planets have been decimated billions are dead and Shepards is likly severely traumatized by what he/she has seen the entire game is dark.
What some people wanted (myself included) was some closure to destory [without headcanon] and a more more prvelent theme of hope and resoration while retaining the fact of rememberence of the fallen (which EC partially provided with it's slideshow).
The option of one ending among many that catered to these people would not have effected people that didn't want it. It has nothing to do metagaming or immersion the simple fact is that if you don't want to see that ending you don't choose it. Everyone comes out of the game with a different perspective of the various themes and the tone of the game.
For me a game that stands out is Suikoden V it really makes you work for the "happy" ending while not destroying the underlying themes in the game, To obtain this ending the player must obtain all 108 stars in the game otherwise the player is treated to a bittersweet ending that results in the prince losing his closest friend to her injuries. The game is not to the same scale as ME3 and not as mature, but the happy ending actually stands out while not destroying the sense of loss that the protagonist felt and the nation as a hole to the civil war.
Edit: I should note that while I'm definatly not a fan of the endings, at this stage they should not be changed because
1) it's too late in the game an will not help any
2) it is ultimately bioware's game and artistic integrity aside the EC fixed most peoples issues and any futher "fixes" will be a waste of time and money and as a fan of bioware games I would rather see it invested in their next games (can't wait to play DA:I)
Modifié par Kais Endac, 18 mars 2013 - 03:45 .





Retour en haut








