Aller au contenu

Photo

New Building Placeable Imports


  • Veuillez vous connecter pour répondre
418 réponses à ce sujet

#1
Randomdays

Randomdays
  • Members
  • 262 messages
With the help of the forum members and some research, I'm importing some new buildings for use in the game. All together there will be at least a couple of hundred, and I'll try to release in packs of 50 or so. so far I've done about 30.

I'm importing from 2 sources - the strategy games Empire Earth 2 and 3. EE2 is about the same polys as NWN1 and uses textures of 512x512. EE3 has polys usually about 5-10k and uses eirher 512x1024 or 1024x1024.

EE2 has 4 main civ types of buildings - Far East, Middle East, Western Europe and Americas, and also has snow covered versions. EE3 drops the American building type and has only 3, without snow. I've resized them to what I think is the proper size, put them in a hak with a modified placeable.2da (I'm using the 6000-6300 range) and the only issue so far is I haven't found a way to get the shadows to show up. As with anything, some work better than others but hopefully everyone will find a use for at least a couple of them.

A few pics are below. I have to adjust a couple of early ones to make better pwks and remove some built in doors.

Most of these are EE3 except the 1st tower, which uses a green base for the Far East, blue for Western Europe and normal sand tones for  middle east. EE2 is a bit more natural.

Basic building types for each civ are things like houses, temples, markets, forts, barracks, docks, etc.

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Modifié par Randomdays, 19 mars 2013 - 08:04 .

  • Estelindis et Anamorphose aiment ceci

#2
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Those look really nice. Now can I be really cheeky here and make a request. Could you see your way clear to, once you have finished importing and releasing them, to then scale some (or even better all) to make miniatures for use in mapping, giant/gulliver's travels etc. Please?

TR

#3
Randomdays

Randomdays
  • Members
  • 262 messages
Even though the polycount is close to NWN, the actual models are very small on import to gmax compared to NWN size. For EE2, size is a bit variable but I'm starting with an enlarge of about x13000 and adjusting up or down from there. For EE3, so far its been a constant x300,000!

When done, it would probably be best if you let me know which ones you think would be useful for your map project - I'm thinking there's 200+ buildings, plus the winter versions of some of them, plus I plan to add some of the rocks and trees/ bushes to add some more variety, and some of them come in normal/ fall/ winter version. Each resize would probably be quick - import in, resize, rename to a different name and resize out I think.

Last, there's some good versions in EE2/ EE3/ Civ 4 of some of the animals added that really need a facelift that I'd like to try upgrading - the elephant, camel and dolphin to think of a few. I haven't tried an animal yet, but it looks like I would have to chop up the single mesh into pieces, line each piece up with the NWN piece, delete the original and rename the new piece to match the old..

Unless there's an easier way?

#4
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
To be honest, I'm interested in whatever you would care to try. While thegeorge's Map Placeables are good, I think more are really needed. On a selfish note I would personnally like any new ones to be on a similar scale so that the new and the old would work equally well with my original Map Mats (link in my sig). Thank you for replying so quickly.

I am afraid that I have no knowledge that would help you with any 3d problems you may have as everything that I have created thus far has been absolutely flat and all my modelling is done in notepad++.

TR

Modifié par Tarot Redhand, 18 mars 2013 - 12:04 .


#5
Rolo Kipp

Rolo Kipp
  • Members
  • 2 788 messages
<wishing he had...>

Depending on how complicated the original is, you might cut up a single mesh into two or three parts and use a drastically optimized version of the original mesh as bones.

I.e. For the camel, divide the new mesh behind the shoulder blades and scale old & new meshes so they fit each other. Simplify the bah-geesus out of the old mesh (you want it basically for shadow casting) and make the new mesh "skin".

Limitations: no more than 16(?) bones per skin (I never add more than 15) and no more tha 4 bones can influence any single vertex.

But that would be both easier and better looking than trying to convert a single mesh creature to a parts-based creature.

IMO :-)

Edit: oh! And I'm loving the buildings :-)

<...a thicker skin>

Modifié par Rolo Kipp, 18 mars 2013 - 12:10 .


#6
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages
Oh yess..... *wipes drool*

These look great!

#7
OldTimeRadio

OldTimeRadio
  • Members
  • 1 400 messages
Those look great!

Edit: What are the odds on simultaneous posts with almost exactly the same response?  LOL.

Modifié par OldTimeRadio, 19 mars 2013 - 01:10 .


#8
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages

OldTimeRadio wrote...

Those look great!

Edit: What are the odds on simultaneous posts with almost exactly the same response?  LOL.



Not as small as they appear! :o

One day... just one day I hope to be making stuff that other people will be drooling over... :D

Modifié par KlatchainCoffee, 19 mars 2013 - 01:14 .


#9
Jez_fr

Jez_fr
  • Members
  • 302 messages
oooh nice stuff Randomdays =)

#10
Draygoth28

Draygoth28
  • Members
  • 445 messages
Nice work!

#11
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Holy %$%# can we have those please? I want them yesterday.

#12
Randomdays

Randomdays
  • Members
  • 262 messages
I'm up to 37 - I'll probably release the 1st group when I get to 50. Stay tuned

#13
Draygoth28

Draygoth28
  • Members
  • 445 messages
Do you have anything that would make for a nice Dwarven Stronghold?

#14
KlatchainCoffee

KlatchainCoffee
  • Members
  • 258 messages

Draygoth28 wrote...

Do you have anything that would make for a nice Dwarven Stronghold?


I second that, being in the middle of a dwarf-related build as well.

#15
Randomdays

Randomdays
  • Members
  • 262 messages
Both have small fortresses that might look good against, or placed partially, in a mountainside. I was going to put those in the second pack of 50, but I can move them up to finish up the 1st pack. Screenshots up in a day or two, hopefully up on the vault in a week or so.

#16
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
Looking forward to that.

TR

#17
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Just in time for a city redo too.... can't wait!
Curious, are any of the 50 run down buildings like you'd see in a slums district?

Modifié par Jenna WSI, 31 mars 2013 - 02:52 .


#18
Randomdays

Randomdays
  • Members
  • 262 messages
A few buildings of a ruin type, not sure about damaged versions of a normal building - its possible since they're from a RTS type game

I'd like to point out that if you look at the pics above, I've tried to form fit the pwk from a simple rectangle to a shape closer to that of the building and allow walking up to doors inside courtyards for example. You won't be able to climb any steps or slopes though, as I'm not sure you can do that without a walkmesh being added.

Modifié par Randomdays, 31 mars 2013 - 10:08 .


#19
Zwerkules

Zwerkules
  • Members
  • 1 318 messages

Randomdays wrote...

You won't be able to climb any steps or slopes though, as I'm not sure you can do that without a walkmesh being added.


That's not possible for placeables. You'd have to make tiles from those models.

#20
Randomdays

Randomdays
  • Members
  • 262 messages
Not too many ruins so far. Lots of fortresses of various ages and civs - I'm up to 44 but to add all the fortresses in the same pack will take me up to 60 or so. May take a little longer than I thought to get the 1st pack out since it will be a bit bigger.

Screenshots below - a ruined house and castle plus some fortresses, two with winter version as well.

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image
  • Estelindis et Anamorphose aiment ceci

#21
Draygoth28

Draygoth28
  • Members
  • 445 messages
Very nice...

#22
Tarot Redhand

Tarot Redhand
  • Members
  • 2 669 messages
(Sits there, drooling in anticipation) Love the ruined fort/castle/whatever.

TR

#23
Jenna WSI

Jenna WSI
  • Members
  • 1 078 messages
Still drooling.

#24
PLUSH HYENA of DOOM

PLUSH HYENA of DOOM
  • Members
  • 771 messages
These are absolutely beautiful! WANT, WANT, WANT!

PHoD strikes with lightning speed in order to add YET MORE rabid foam and drool to an apparently ever larger and more unhygienic pool of more than ordinarily disgusting nature...

PLEASE release these, like, NOW, or we'll all likely drown in our own sodding drool!

#25
Randomdays

Randomdays
  • Members
  • 262 messages
Sorry guys - didn't get anything done last week - been working 60 hour a week for awhile and it cuts way down on anything else. Was able to work on it last night and got 13 more forts done, leaving just 3 more. I need to enter the new ones into the 2da and I want to adjust the pwk on a few early ones to make them more friendly. Hopefully a last set of screenshots and release later this week.

Thanks for the enthusiasm - hopefully people won't be disappointed.

The next batch will have houses, warehouses, markets, ships, rocks, trees, docks and a few unique items/ buildings.

Modifié par Randomdays, 15 avril 2013 - 10:16 .