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New Building Placeable Imports


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#351
Randomdays

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The Last 3 ships. 2 Arabic galleys and a strange ship known as the "Scurvy Scott" with multiple weapon mounts

 

ship17_zps99ede3ce.jpg

 

ship15_zpsd1109120.jpg

 

ship16_zpse4b2cf57.jpg


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#352
Ssythilac

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I seriously love those ships.


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#353
rjshae

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Yes they're nice models, but they all have a somewhat exaggerated cartoonish feel to them. I'm not sure how well they would fit with the other NWN models, style-wise.



#354
KlatchainCoffee

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I think shape-wise most are quite suitable, but some can be made to fit in better with colour/texture tweakings. :)


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#355
Draygoth28

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Very nice work. These ships will add some much needed character to my harbor.
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#356
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The slightly cartoonish look is why I discarded so many of them and didn't import them. I thought these were the best of what there was.

 

I have a couple of shipwrecks and some buoys to check out and then some docks after that.


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#357
henesua

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Random, post one or two of the cartoony ones that have a nice form. They might be ideal for some texture adjustments, because exaggerated textures are easy to form special selections on when you make adjustments.


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#358
Jedijax

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I think that's the general consensus. The cartoonish look can only be fixed with a rework of the textures. Only people I know who are geniuses at this are PsteMarie, Sixesthrice and Baba Yaga. I would add Toro and Zwerkules, but seems to me they're more into original textures, rather than re-working already existing ones.



#359
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The rest of them are odd more in the mesh itself than the texture alone. 3 ships below that I thought too strange to include - an Oriental small ship with 3 cannons in the back, an Arabic cruiser and a Western smallship.

 

ship18_zps06bcd0d5.jpg


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#360
Tarot Redhand

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Definitely want that one with the side wheels for the space-faring gnomes again.

 

TR


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#361
Draygoth28

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May be able to stretch / rescale some of the models???

#362
rjshae

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Of the three in the image, the multi-hulled Arabic vessel in the upper right could work for several non-western cultures, such as the Maya. It's exotic enough to look plausible. :)



#363
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I'll go ahead and import those 2 then, since people are willing to work with them - strange as they may seem.

 

I didn't get a lot done yesterday but prepped the bouys and the docks by setting up the textures on them. I'll do the 2 ships and the bouys on the next bath of imports.

 

The docks are nice to look at, but will almost be impossible to walk thru considering how complex they are.


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#364
Jedijax

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May be able to stretch / rescale some of the models???

 

My thoughts exactly.



#365
Randomdays

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The two requested ships in game ,as well as 3 different buoys. The sidewheeler is a bit small for a human, but might be good for gnomish sized creatures. I'll probably wind up doubling its size before release

 

I'll be very interested in seeing what you guys do with the ships once they're released

 

ship19_zpsb829d702.jpg

 

ship20_zpsedca802e.jpg

 

ship21_zps967dbd5c.jpg


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#366
Killmonger

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Some really good stuff in here, Randomdays.

 

Perhaps some of these more cartoonish boats could be scaled/textured to represent "markers" , perhaps via a polymorph (?), which could be playable for naval encounters. I was thinking of that old game : "Battleship"

 

It would also be great to have some walkable decks, too


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#367
Killmonger

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Grrr...

<No post edits.....>

 

 

What about animations for the wheels....?

 

Perhaps some sails should come in a rigged and de-rigged state?

 

imho



#368
Randomdays

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If you refresh the page after you post an edit button should appear

 

For the wheels and animation I had a thread discussing moving wheels for chariots and carts, etc. Seems like it would take some in-depth knowledge of hot to animate for NWN to do so.

 

For the walkable decks, I had a placeable bridge walkable by placing it a little bit above a tileset bridge. If you could find a raised tileset feature of the right size, you could place the ship on it and surround it with some placeable water pieces.

 

The best solution would be something like what they did for the flying hak that was done a while back with invisible ramps and raised areas. If a tile creator made some water tiles with large areas of invisible floors above the water level, the ships could be placed to align with them and you could walk on deck. It would also be good for flying over the water effects.



#369
Randomdays

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Some more pics below. An enlarged version of the smaller sidewheeler, 2 different shipwrecks and 2 views of an Arabic dock.

 

ship24_zps38c97d88.jpg

 

ship22_zps84d2a9c0.jpg

 

ship23_zpsc755c88a.jpg

 

dock2_zps02514af0.jpg

 

dock1_zps23c333af.jpg


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#370
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The other two of three Arabic docks finished. 1 view of the second and 2 of the third, the last giving a better view of the tower and stairs up.

 

dock3_zps20afa293.jpg

 

 

dock4_zps3ad21241.jpg

 

dock5_zpse9170179.jpg


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#371
Killmonger

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Glorious !

:)


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#372
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The next 3 docks for the Western Civ.

 

dock6_zpsa434299e.jpg

 

dock7_zps2ba53e04.jpg

 

dock8_zpsa1e15f6a.jpg


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#373
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Even more docks. Two Oriental docks. The 1st of the set is in the 1st hak I did or in the remake by Killmonger. The last pic is a EE2 dock which also has a winter version

 

dock9_zps0f6d062a.jpg

 

docka_zpsa761b5b4.jpg

 

 

dockb_zps24114c82.jpg


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#374
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Last 2 of the docks from EE2 . The second one has a winter texture as well.

 

dockc_zpsd18ad6f1.jpg

 

dockd_zps9233d8ec.jpg


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#375
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some small placeable items. These just about finish up EE3. Only a couple of thing left to check and then the last of the EE2 items

 

1st pic - The Ark of the Covenant, a fish drying rack, a cornucopia, a cellar door, some ancient jugs, some sacks of grain and some gold bars.

 

grey1_zpsdc1cc817.jpg

 

2nd pic - A wine barrel, stew pot , more jugs, supply bundle, 2 books, a scroll on display and a broken well.

 

grey2_zpsc133021c.jpg


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