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New Building Placeable Imports


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#376
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About the last thing to do for EE3 are some different wall styles. Below is the 1st set of Oriental wall pieces. A center gate piece with 2 wall pieces on the left and right. The left side ends with a tower and the right with a wall access piece.

 

wall1_zpsd0e7f17b.jpg


  • rjshae et Carcerian aiment ceci

#377
Carcerian

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Oooooh!

 

Can we have that Hill-Giant-Sized? *Jokes*

 

G1-ScreenFront.jpg

*PNP Flashbacks*


  • Urk aime ceci

#378
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There's already a tileset with wooden stockade like walls, plus there's a some EE2 stockade like walls I'll look at making as placeables if possible

 

Here's the rest of the EE3 walls. The pieces are setup the same as above. 2 more Oriental and 3 Western. There were no Arabic for some reason.

 

wall3_zpsa5c8cacb.jpg

 

wall5_zps71d4b8f0.jpg

 

wall2_zpse32243ae.jpg

 

wall4_zps6fccb926.jpg

 

wall6_zpsfd193a0f.jpg


  • Urk, kalbaern, Carcerian et 1 autre aiment ceci

#379
Carcerian

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Keep up all the amazing work!

 

(Server PW update just delayed +2 months, so waits, pacing impatiently, while slowly adding the all the new plc goodies as soon as possible.)


  • kalbaern et Randomdays aiment ceci

#380
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A bit of trouble with the EE2 walls but everything but 1 problem figured out.

 

2 different palisades 1st. Each pic shows a gate piece with a single wall piece on either side. There's also a winter version shown of the second one. The last 2 might go well with the G1 module mentioned above.

 

Now if someone could animate all the gate pieces to open and close.....

 

wall7_zps0a82caed.jpg

 

wall8_zpsb4a90bdd.jpg

 

wall9_zps078a4d50.jpg

 

2 different wall types. Each pic shows pieces as above plus a tower piece on the end. The problem I couldn't fix is the 1st tower - it looks fine in gmax, but in game it seems a little stretched apart showing a gap in the texture. This seems alpha related as removing the alpha turns the transparent area black.

 

wallA_zpsa4390948.jpg

 

wallB_zpsc5260f23.jpg


  • rjshae, Carcerian et Rolo Kipp aiment ceci

#381
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Only a small update today. The last 2 EE3 imports are the 2 fence pieces up front - straight and corner. The mill behind the fence is a complicated EE2 mesh made from 3 pieces and 2 textures. Trying to get the winter version to work.

 

Closing in on the end - This will be the last hak of EE2/ EE3 imports unless I do a D2o modern one sometime in the future. Release will probably be this weekend

 

grey3_zps5d19f98e.jpg


  • Urk, rjshae, Rolo Kipp et 1 autre aiment ceci

#382
Tarot Redhand

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If you are not feeling burned out after this mammoth project, I'd say definitely go for the d20 modern stuff soon after you finish the current stuff. If nothing else it will keep any withdrawal symptoms at bay for a little while  :) .

 

TR


  • Rolo Kipp aime ceci

#383
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One more placeable hak of imports from other sources after this one. After that I'm going to try to learn skinmeshing and bring in some creatures.

 

After that, we'll see.


  • Rolo Kipp aime ceci

#384
Tarot Redhand

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Just to clarify, by d20 modern stuff you are talking mostly vehicles right?

 

TR



#385
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There's that and much more available. All the building types like docks, housing, fortresses,etc continue on from what I've done into the modern age and future, including new types of bulidings like airbases. Besides more modern ships, there's also planes and wheeled vehicles to work with.



#386
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I was able to get the winter version of the above mill to take it's textures properly.

 

2 pics below. The 1st is another mill. 7 pieces and 2 textures. Could not get this one to winter texture properly

 

grey4_zpse640cca7.jpg

 

 

The second pic is a group of buildings in a cluster. There are 4 or 5 different clusters of two building types - "Bavarian" (shown) and "Italian" .There's a third cluster type called "Industrial" which would fit for D20 modern. The pic is of the smallest of the clusters.

 

I don't think that straight ground view was considered when EE2 was done as some of the buildings show transparency or "cracks" when viewed that way. At an angle looking down, like in the picture, they appear fine.

 

The cluster shown is also made from 3 pieces each with its own texture. I may have to "weld" on some basic black squares inside the mesh to try to cover up the holes. If that doesn't work, I'll still add them to the hak for more experienced members to work with. Still tweaking

 

Once the clusters are done, that will be the end of this hak. Hopefully uploaded by this weekend.

 

grey5_zpsea4f3caa.jpg


  • Urk, rjshae et Rolo Kipp aiment ceci

#387
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With some experimenting and some time, I was finally able to get the cluster to take its different winter textures. Looks like I'll still have to import each different piece separately and align them together. Normally not a problem but since one piece is the building and another is the windows and doors for it aligning is important.

 

grey7_zps0df1dcab.jpg

 

I starting looking at the placeables for the next and final hak ( for awhile) from DAoC. Since its a fantasy rpg, lots of other items would work well with NWN. Below is a pic of 2 harps, a shield and an axe, some of the many weapons, armor and items from the game. I will not be working on these, it would probably take months, but if anyone is interested in getting these into NWN, let me know

 

grey6_zps87098447.jpg


  • Proleric, Urk, Rolo Kipp et 1 autre aiment ceci

#388
3RavensMore

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LOVE the harps and the shield!



#389
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I was able to add some simple textures squares into the 1st mill and close some gaps.

 

Final count on the clustered buildings was 4 sets with winter versions.

 

This finishes the final hak of Empire Earth imports. 105 new items added with a readme of the updated 2da. Uploaded now on the new vault.

 

Still some minor issues with a few items. No crashes found.

 

I have to try to get a couple of creatures over to some members before I start on the final placeable hak from other sources.

 

http://neverwinterva...e-earth-imports

 

grey8_zpsf03a140f.jpg


  • Urk et Rolo Kipp aiment ceci

#390
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Starting on the new hak with Dark Age items. Skipping over the various weapons and armors the 1st thing I saw was some bronze statues, whole and broken. Strangely enough it, looks like the only statues available are of Minotaurs. Nice looking though. The first 4 below.

 

dark01_zps028a82f1.jpg


  • Proleric, Urk, Jedijax et 4 autres aiment ceci

#391
henesua

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interesting...



#392
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The rest (5 more) of the Minotaur statues, 3 broken statues, 3 dragon eggs and 3 broken dragon eggs

 

dark02_zps59beae4d.jpg

 

dark03_zpse17e1382.jpg

 

dark04_zps4ce30c2b.jpg

 

dark05_zpse9784f37.jpg


  • Urk, Ssythilac, Rolo Kipp et 2 autres aiment ceci

#393
3RavensMore

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Those minotaur statues are great, as are the eggs.  Random thought--those minotaur heads would probably look fantastic on dynamic half orc bodies.  That's several levels above my crafting...err, modding...skill set though.  :(



#394
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hey RD;

 

of curiosity, you mentioned you were going to (eventualy) get around to creatures? ive been looking for a good sheep model for some time now (ccp and cep have them, but its not exactly a sheep),

 

Would by chance this would be included in any future updates to your index?


  • KlatchainCoffee aime ceci

#395
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I know there's a good ram I sent to Draygoth. For sheep I know of 2 right off, could be more when I start looking around

 

http://www.freewebs..../lrdownload.htm

 

http://www.zooadmin....php?topic=532.0

 

Raven - for the heads, I might be able to get the head seperated out, but setting up the plt  and retexturing would be something I couldn't do.


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#396
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A stone arch and 3 different types of platforms. Useful for statues bases, teleporters or other uses.

 

dark06_zps783f2ea2.jpg

 

dark07_zpsfcfb7a54.jpg


  • Proleric, KlatchainCoffee et Anamorphose aiment ceci

#397
Anamorphose

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Hello :)

 

Do you think you can make farm animals for nwn, like new chicken, cow, sheep, duck, etc... Please ?



#398
Wall3T

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i do believe RD mentions wanting to work on d20 modern first, before starting on anything new.

 

from reading on the past comments, its said that Killmonger worked with him on some creatures as well as Draygoth. But apart from that i dont think its that easy to animate. maybe you could try with those two? Draygoth has a HUGE index of animated creatures that look amazing



#399
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Guys, the one I'm doing now will probably be the last placeable hak I do for awhile. D20 modern will be much later.

 

When I get done with this one, learning to do creatures is next. I think most farm animals are available though I haven't really seen a good cow yet. Since sheep was mentioned, if Draygoth hasn't tackled that one yet, that might be the first one I try.



#400
Anamorphose

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Sad to hear that it's your last hak. :(

I find your workd very interesting and usefull for builders.

 

About D20, I'm interested to see that in the future, I confess. :)

 

I hope to have new animals for the farm same if it's not evident. :P


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