Got them thanks. They look nice. Now that I'm loading the nif I see what KM is talking about with the animations. I'm just not sure I can get them into NWN.
New Building Placeable Imports
Débuté par
Randomdays
, mars 18 2013 09:49
#176
Posté 10 février 2014 - 12:38
#177
Posté 10 février 2014 - 10:24
Very good works Draygoth28 and ShadowM !!
I just think it's great....

Really nice...
A nip, a tuck, a bit of scaling and skinmeshing and voila, these critters are gonna be tremendous !!
(One request: Please don't let the elephants move like oxen)
As for the kf animations, with some limited successes,
I'm still working out how best to capture them upon the Nwn mesh.
Each file <source> has numerous interlocking dependencies which inhibit the information transfer...
I just think it's great....
Really nice...
A nip, a tuck, a bit of scaling and skinmeshing and voila, these critters are gonna be tremendous !!
(One request: Please don't let the elephants move like oxen)
As for the kf animations, with some limited successes,
I'm still working out how best to capture them upon the Nwn mesh.
Each file <source> has numerous interlocking dependencies which inhibit the information transfer...
#178
Posté 12 février 2014 - 11:38
You wouldn't have a bear, wolf, or boar model would you Randomdays?
#179
Posté 13 février 2014 - 09:25
Bear ; Civ 4 with kfs,
ZT2 - Grizzly Bear, Polar Bear, Spectacled Bear and Panda Bear, all with cubs, alternate skins and sound
WP2 - Grizzly Bear, Polar Bear and Panda Bear with sound and kfs.
Boar - http://tf3dm.com/3d-...boar-32845.html
EE2 - Boar with kfs, sound
Wolf - Civ 4 with kfs,
ZT2 - Gray Wolf, Ethiopian Wolf with cubs, sound and alternate skins
EE2 - Wolf and White Wolf and Coyote, sound and kfs
I don't know if you could use the war elephants, but I found some more varients that I could send you if you want.
ZT2 - Grizzly Bear, Polar Bear, Spectacled Bear and Panda Bear, all with cubs, alternate skins and sound
WP2 - Grizzly Bear, Polar Bear and Panda Bear with sound and kfs.
Boar - http://tf3dm.com/3d-...boar-32845.html
EE2 - Boar with kfs, sound
Wolf - Civ 4 with kfs,
ZT2 - Gray Wolf, Ethiopian Wolf with cubs, sound and alternate skins
EE2 - Wolf and White Wolf and Coyote, sound and kfs
I don't know if you could use the war elephants, but I found some more varients that I could send you if you want.
Modifié par Randomdays, 13 février 2014 - 09:30 .
#180
Posté 13 février 2014 - 12:03
Send anything you'ld like. I will check it all out. If there is something you specifically want just let me know and I will add it in. Sorry I hadn't said this before but thanks for your help.
#181
Posté 13 février 2014 - 07:37
I'll throw the above animals together for you and send them your way.The big ones for me were the Gorilla, Camels and wild Elephant.Other than that, the Rhino and Hippo are high on my list.
Just noticed at the end of the textures directory for WP2 that there are some nice white variations of things seht to you already - a White Tiger and Lion among otheres. I'll send those too.
Are you saying you want me you to send ALL the animals I can put together? If so, that would be an awesome release when done.
Did you get the animation problem figured out or are you still working with the default NWN ones?
Just noticed at the end of the textures directory for WP2 that there are some nice white variations of things seht to you already - a White Tiger and Lion among otheres. I'll send those too.
Are you saying you want me you to send ALL the animals I can put together? If so, that would be an awesome release when done.
Did you get the animation problem figured out or are you still working with the default NWN ones?
Modifié par Randomdays, 13 février 2014 - 07:41 .
#182
Posté 13 février 2014 - 08:17
I'm using NWN animations but so far they are turning out ok. send it all my friend they are coming along nicely.
#183
Posté 14 février 2014 - 03:22
Great work, loving what you bring to the community!
These are animals that would not be mountable, correct, and be useable as normal animal encounters in a module, such as out in the wilderness?
FP!
These are animals that would not be mountable, correct, and be useable as normal animal encounters in a module, such as out in the wilderness?
FP!
#184
Posté 14 février 2014 - 10:17
Tons of animals and people coming your way then. I'll assemble them and start sending them out later today. Looking forward to some screenshots if you have the time.
Glad to hear you're moving swiftly. I haven't heard from Killmonger so I assume a combination of real life and working on the animations is taking his time.
Fester, I think some of the animals Draygoth is working with will show up as mounts, as that was his original project.
Glad to hear you're moving swiftly. I haven't heard from Killmonger so I assume a combination of real life and working on the animations is taking his time.
Fester, I think some of the animals Draygoth is working with will show up as mounts, as that was his original project.
#185
Posté 14 février 2014 - 11:43
WP2 packs going out now - all that you haven't got yet. 2 packs with 50 new animals and some white variants.
Should keep you busy till I get some more done.
Should keep you busy till I get some more done.
#186
Posté 14 février 2014 - 11:54
Lol. I agree 50 models now that's what I'm talking about.
#187
Posté 14 février 2014 - 06:32
Thanks for the last send...
Btw: Did Zwerkules retrieve his cow?
The animation nut is proving to be tough one. I'm still working on it.
I've reviewed the unique animations available.
I know you are on the right track Draygoth28 (wolves, deer, oxen, raven...)
Bioware must have used an in-house script which was never released.
Onward !
Btw: Did Zwerkules retrieve his cow?
The animation nut is proving to be tough one. I'm still working on it.
I've reviewed the unique animations available.
I know you are on the right track Draygoth28 (wolves, deer, oxen, raven...)
Bioware must have used an in-house script which was never released.
Onward !
#188
Posté 14 février 2014 - 09:24
Left a note to Zwerkules above with a few pics of what I have in that area. Haven't seen him reply or PM back yet. If he does I'll send him whatever he needs.
Modifié par Randomdays, 14 février 2014 - 09:25 .
#189
Posté 14 février 2014 - 10:33
Just lovin the entelodon !!
Just converted it....
And the placeables too ! <swoon>
How does one up load photos to this site? <love ta show ya'll
The various bulls are a must have too.
Just converted it....
And the placeables too ! <swoon>
How does one up load photos to this site? <love ta show ya'll
The various bulls are a must have too.
#190
Posté 14 février 2014 - 11:16
Assuming the image is on the internet at myurl, use the BBCode button to compose in plain text, then typeKillmonger wrote...
How does one up load photos to this site?
(img)myurl(/img)
with square brackets around the tags instead of round ones.
Modifié par Proleric1, 14 février 2014 - 11:18 .
#191
Posté 14 février 2014 - 11:33
Ah, more learning...good.
If the image is not at myurl? I mean it's waiting in my "ram" as a bmp or jpg <no pun intended>
If the image is not at myurl? I mean it's waiting in my "ram" as a bmp or jpg <no pun intended>
#192
Posté 15 février 2014 - 01:14
You'll need to have it uploaded to somewhere on the web. I've been using imageshack but they're going from free to pay soon, so I'll be switching. Maybe Photobucket would be good.
#193
Posté 15 février 2014 - 01:22
<hrrumph ...?...(!)...>
Too busy converting, to immediately configure a good host....
Basic conversions down to MantaRays now....
Would Flickr work?
Too busy converting, to immediately configure a good host....
Basic conversions down to MantaRays now....
Would Flickr work?
Modifié par Killmonger, 15 février 2014 - 01:24 .
#194
Posté 15 février 2014 - 03:26
Draygoth28,
I've done the basic mesh conversion to Max7 for all of Rd's last send.
Pm me and I'll send them to you if you like...
I've done the basic mesh conversion to Max7 for all of Rd's last send.
Pm me and I'll send them to you if you like...
#195
Posté 15 février 2014 - 09:44
KM,I've never joined flickr so I'm not sure.
Tarot, Looking at some pics on the web for Loki, it looks like it might be too high poly for NWN.
I did some looking around a while back, plus as I was playing other games, sometimes I would think "That might be good for NWN"
Some other ideas might be.......Dragon Shard,Demon Stone and Baldur's Gate Dark Alliance - not sure of the polycount but they are from Atari so there shouldn't be any legal problems. If the 3d Ripper program works on these they could be good model resources.
The old MMO Dark Age of Camelot use nifs. Morrowind and Oblivion do as well but I think those are too high poly.
If the 3d Ripper program works on these - King's Bounty, Heroes of Might and Magic 5, Hinterlands, Majesty 2, Age of Wonders 2, Dungeons
Conan, Phantasy Star Online or Summoner for Gamecube.
Tarot, Looking at some pics on the web for Loki, it looks like it might be too high poly for NWN.
I did some looking around a while back, plus as I was playing other games, sometimes I would think "That might be good for NWN"
Some other ideas might be.......Dragon Shard,Demon Stone and Baldur's Gate Dark Alliance - not sure of the polycount but they are from Atari so there shouldn't be any legal problems. If the 3d Ripper program works on these they could be good model resources.
The old MMO Dark Age of Camelot use nifs. Morrowind and Oblivion do as well but I think those are too high poly.
If the 3d Ripper program works on these - King's Bounty, Heroes of Might and Magic 5, Hinterlands, Majesty 2, Age of Wonders 2, Dungeons
Conan, Phantasy Star Online or Summoner for Gamecube.
#196
Posté 15 février 2014 - 11:19
KM I use my public folder on dropbox for hosting images (must be public folder to get the address). Also I use a different variation on the BBCode to display them -
(url=Full_Address_of_Image)(img)Full_Address_of_Image(/img)(/url)
- change the round brackets to square. This has the advantage that by clicking on the image you can actually download it if you choose.
Randomdays I am actually quite busy at the moment, sorting out a desktop PC so will get back to you later.
TR
(url=Full_Address_of_Image)(img)Full_Address_of_Image(/img)(/url)
- change the round brackets to square. This has the advantage that by clicking on the image you can actually download it if you choose.
Randomdays I am actually quite busy at the moment, sorting out a desktop PC so will get back to you later.
TR
#197
Posté 15 février 2014 - 11:54
Randomdays wrote...
You'll need to have it uploaded to somewhere on the web. I've been using imageshack but they're going from free to pay soon, so I'll be switching. Maybe Photobucket would be good.
I use photobucket now.
#198
Posté 15 février 2014 - 04:59
Sending lots of ZT2 packs to Draygoth and Killmonger at the moment. Probably at least 70+ land, sea and air animals for them to play with
#199
Posté 15 février 2014 - 07:14
"Omg....it is full of stars....."
#200
Posté 16 février 2014 - 01:27
KM, when does 70+ become 2001? (
)
TR
TR





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