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New Building Placeable Imports


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#201
Randomdays

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Maybe he ran out of fingers?

#202
Killmonger

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Lol...

It seemed après po as I accelerated through my darkness into the second monolithic pile of critters.
(Also, to me, each animal mesh is like a "star" character for the Nwn drama)

ZT2 has similar but subtly different beasts (also textures) than WP2
They will require some study as to which to prefer.
<I expect I will setup my dropbox for pics...<Thanks for the tips folks

Soon as I get some time I will begin again at crafting skeletons (I'm not happy with the few created so far)
Is there a fast way to get geometric shapes to inherit the pivots of a given critter? I mean if I merge/replace some mesh the pivots get all replaced too...
Scaling works ok but there's a lot of polygons in the skeleton. Crafting bones from cylinders (etc) requires the careful alignment of all the pivots (aka time). Just asking, cause I want to fully process some of these soon (using the standard Nwn animations at first).
Standardized nomenclature and hierarchies of course.
I perceive 12 types of animation formats (Cloven, Feline, Hopping, Water-borne, 2 different hybrids etc etcetera)

Draygoth was herding the cats when last I knew

(yiikes...perhaps I will run out of fingers...)

#203
Randomdays

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Couldn't find my original Dark Age of Camelot disks so I downloaded the client and reinstalled the game. It use nif files with dds textures packed into mpk files. Working with the files, I had to convert to obj to get the texture assigned and back into nif format. Polycount looks close to NWN

Here's a link to the creatures in the game. Could be a good source of new items if there's no legal issues


www.etaew.net/daocdb/npcmodels.php

Image IPB

Modifié par Randomdays, 16 février 2014 - 11:19 .

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#204
Killmonger

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Trying to connect Entelodon pic to site from Dropbox

<unsuccessfully>
TR> The final [/url] snippet of code above refers to which URL?
Also, in dropbox, to whom am I sharing the link. I get an "invalid" message...

Just love the learning curve...
Image IPB

Modifié par Killmonger, 16 février 2014 - 05:41 .


#205
Tarot Redhand

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Problem. You are not using your dropbox Public folder. You must use the Public folder to get it to work because the Photos one is geared for sharing (eg facebook, twitter etc). 

Step 1 - put picture(s) in Public folder
Step 2 - highlight the row containing the picture information (do not click picture name but blank space after it)
Step 3 - Select the option to "copy public link" in the menu near the top of the page
step 4 - type (without the spaces) [ u r l = {paste address here} ][ img ]  {paste address here}
 [ /img ][ /url ]

and you will end up with an embedded picture like -

Image IPB

TR

Modifié par Tarot Redhand, 16 février 2014 - 05:55 .

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#206
Killmonger

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Thanks TR for spelling it out.
I didn't seem to have a "Public" folder, so I will restart from the beginning again very soon
<But RL duties may intercede today>

Rd> Took a look at the DAoC and they appear very interesting
(+1 for the Highlander and the flesh wight)

#207
Killmonger

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Image IPB

The Entelodon

Image IPB Thanks TR, got it

Dropbox, since Oct4 2012, no longer supplies a "Public Folder"
It has to be manually enabled through the Help index. <A tangent to the "curve" referred to above

#208
KlatchainCoffee

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Randomdays wrote...

Couldn't find my original Dark Age of Camelot disks so I downloaded the client and reinstalled the game. It use nif files with dds textures packed into mpk files. Working with the files, I had to convert to obj to get the texture assigned and back into nif format. Polycount looks close to NWN

Here's a link to the creatures in the game. Could be a good source of new items if there's no legal issues


www.etaew.net/daocdb/npcmodels.php



Some interesting stuff in there, but not all of it of equal quality, some of them look more awkward than anything in original nwn. A short list of (non-human) stuff that's particularly caught my eye: Lizards, Worms, Huldu, Scrag, Knotty fellwood, Wolf Dragon,  Root monster, Seadog, Octonid, Stilter, Shrouder, Manta, Gryphons, Letus, Laculi, Whirlwind, Acid glob, Barracuda, Dreadshark, Octopoossy, Eel,  Tritons, Neids, Banshees and... Rabbits.

Not saying all of these should be imported, just ones that looked more interesting.

Modifié par KlatchainCoffee, 16 février 2014 - 09:07 .


#209
Randomdays

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DAOC is actually older than NWN but some of the patches upgraded the nifs as time went on.

I haven't looked at the plants, rocks, weapons or buildings really but I think they are nifs as well.

Anyone wanting to try it out, you have to download the client from the official site and run it. The game will download on the harddrive and you can then run through the directories and check out the nifs.

#210
DM_Vecna

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I REALLY like some of the creatures in there. If you are up for suggestions I would start with some of the ones that are not yet represented in nwn like the Egyptian themed.

#211
Randomdays

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It's up to Killmonger and Draygoth really, but I'd like to see all the normal animal types get done and released as a sort of improved animal and mount hack first. I've sent them over a hundred animals so far for them to look at with some more on the way, including some from DAOC.

Of course, if some more people become interested in importing creatures that would be great.

I'm almost done working on some requests for other games and will hopefully be adding more buildings and placeables soon.

#212
NWN_baba yaga

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That strange wildboar thingy looks kinda highpoly to me. Looks almost to good for all the others...
HEya look a wildboar thingy next to a a dude with his fist of doom :D

#213
Randomdays

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Checking the Entelodon - 774 vertexes and 1497 polys

#214
Draygoth28

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There's some good stuff in here Randomdays. Although I'm only about 30% thru it, my desktop looks like the line outside Noah's Ark. I'll try to pick up the pace but RL is becoming a hurdle.

#215
Randomdays

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Thanks for the update. Still more to come......better at a good pace and done well than rushed and done poorly

#216
Killmonger

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rtk after RL duties...

Baba, in response to the "fists of doom">
Yeah, the standard hands all need to be replaced with some higher poly hands.
In fact, there needs to be perhaps 3 types organized for all phenos
Open handed (relaxed), Gripping, and close fisted (both male and female for all)
Others would be karate hands (chop, open palm, and a few others), gestural (not rude; for magic casting) and some other variations (swimming comes to mind)...
This would require grooming all the clothing and armour haks
imho

<back to work now>

#217
Killmonger

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So I while I was busy, painting the tail on a critter, when suddenly some of my previously excluded verts go tearing off in an unexpected direction when the animation was applied. How do I stop them from doing that? (They had just been re-included to the tailbone)
I have looked around at my max's various buttons, dials and properties but I still do not perceive what has gone awry.
Any advice?

#218
Draygoth28

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one thing may be that the Verts are being pulled away by another bone, Check and see if the area is highlighted in red/orange/yellow when you target near by bones.

Modifié par Draygoth28, 20 février 2014 - 12:31 .


#219
Killmonger

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Yes, you were correct sir, thank you.

<The vert identification & selection is a very finicky thing>

#220
Killmonger

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Thank you Draygoth28 for the skeleton mdl sends .
It seems correct to me to be consistent with previous works (best practices).
That said, OTR's deer kit suggests an alternate approach which results in higher poly counts but achieves the same effect. What are the pros and cons for our Nwn?

Fyi...
The Hellhound2's Rfrontupperleg and RfrontbotlegA seem misaligned

Queries...
1) How do you want to handle shadows? (Does the selected skinmesh cast the shadow ok?)
2) Did you originally place the bones manually over a critter template?
(If so, I will do the same for the other arch-types)

Thanks

#221
Draygoth28

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I didn't create these, they are from ShadowM tutorial. I just exported then to .mdl format. I did just create one for a Bear model using his as a templet.

#222
Killmonger

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Right.
Bear, check.
I'll do an ox later today

Modifié par Killmonger, 21 février 2014 - 07:37 .


#223
Draygoth28

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Nice. I'm going to finish up the big cats, and do 2-3 pig/boars.

#224
Killmonger

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I'm tryin to catch up to you using the same modalities
Glad to hear about the big cats (zt2 or wp2 or both?)
I'm about half way with ox skel even now.

#225
Draygoth28

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I believe ZT2. Gratz on the Ox skelly, you going to use it for cows as well?