New Building Placeable Imports
#201
Posté 16 février 2014 - 01:52
#202
Posté 16 février 2014 - 05:49
It seemed après po as I accelerated through my darkness into the second monolithic pile of critters.
(Also, to me, each animal mesh is like a "star" character for the Nwn drama)
ZT2 has similar but subtly different beasts (also textures) than WP2
They will require some study as to which to prefer.
<I expect I will setup my dropbox for pics...<Thanks for the tips folks
Soon as I get some time I will begin again at crafting skeletons (I'm not happy with the few created so far)
Is there a fast way to get geometric shapes to inherit the pivots of a given critter? I mean if I merge/replace some mesh the pivots get all replaced too...
Scaling works ok but there's a lot of polygons in the skeleton. Crafting bones from cylinders (etc) requires the careful alignment of all the pivots (aka time). Just asking, cause I want to fully process some of these soon (using the standard Nwn animations at first).
Standardized nomenclature and hierarchies of course.
I perceive 12 types of animation formats (Cloven, Feline, Hopping, Water-borne, 2 different hybrids etc etcetera)
Draygoth was herding the cats when last I knew
(yiikes...perhaps I will run out of fingers...)
#203
Posté 16 février 2014 - 11:13
Here's a link to the creatures in the game. Could be a good source of new items if there's no legal issues
www.etaew.net/daocdb/npcmodels.php
Modifié par Randomdays, 16 février 2014 - 11:19 .
- Anamorphose aime ceci
#204
Posté 16 février 2014 - 05:24
<unsuccessfully>
TR> The final [/url] snippet of code above refers to which URL?
Also, in dropbox, to whom am I sharing the link. I get an "invalid" message...
Just love the learning curve...
Modifié par Killmonger, 16 février 2014 - 05:41 .
#205
Posté 16 février 2014 - 05:39
Step 1 - put picture(s) in Public folder
Step 2 - highlight the row containing the picture information (do not click picture name but blank space after it)
Step 3 - Select the option to "copy public link" in the menu near the top of the page
step 4 - type (without the spaces) [ u r l = {paste address here} ][ img ] {paste address here}
[ /img ][ /url ]
and you will end up with an embedded picture like -

TR
Modifié par Tarot Redhand, 16 février 2014 - 05:55 .
- Anamorphose aime ceci
#206
Posté 16 février 2014 - 06:25
I didn't seem to have a "Public" folder, so I will restart from the beginning again very soon
<But RL duties may intercede today>
Rd> Took a look at the DAoC and they appear very interesting
(+1 for the Highlander and the flesh wight)
#207
Posté 16 février 2014 - 07:06
#208
Posté 16 février 2014 - 09:06
Randomdays wrote...
Couldn't find my original Dark Age of Camelot disks so I downloaded the client and reinstalled the game. It use nif files with dds textures packed into mpk files. Working with the files, I had to convert to obj to get the texture assigned and back into nif format. Polycount looks close to NWN
Here's a link to the creatures in the game. Could be a good source of new items if there's no legal issues
www.etaew.net/daocdb/npcmodels.php
Some interesting stuff in there, but not all of it of equal quality, some of them look more awkward than anything in original nwn. A short list of (non-human) stuff that's particularly caught my eye: Lizards, Worms, Huldu, Scrag, Knotty fellwood, Wolf Dragon, Root monster, Seadog, Octonid, Stilter, Shrouder, Manta, Gryphons, Letus, Laculi, Whirlwind, Acid glob, Barracuda, Dreadshark, Octopoossy, Eel, Tritons, Neids, Banshees and... Rabbits.
Not saying all of these should be imported, just ones that looked more interesting.
Modifié par KlatchainCoffee, 16 février 2014 - 09:07 .
#209
Posté 16 février 2014 - 10:59
I haven't looked at the plants, rocks, weapons or buildings really but I think they are nifs as well.
Anyone wanting to try it out, you have to download the client from the official site and run it. The game will download on the harddrive and you can then run through the directories and check out the nifs.
#210
Posté 17 février 2014 - 06:46
#211
Posté 17 février 2014 - 08:33
Of course, if some more people become interested in importing creatures that would be great.
I'm almost done working on some requests for other games and will hopefully be adding more buildings and placeables soon.
#212
Posté 17 février 2014 - 10:33
HEya look a wildboar thingy next to a a dude with his fist of doom
#213
Posté 18 février 2014 - 09:04
#214
Posté 18 février 2014 - 01:06
#215
Posté 19 février 2014 - 08:59
#216
Posté 19 février 2014 - 06:36
Baba, in response to the "fists of doom">
Yeah, the standard hands all need to be replaced with some higher poly hands.
In fact, there needs to be perhaps 3 types organized for all phenos
Open handed (relaxed), Gripping, and close fisted (both male and female for all)
Others would be karate hands (chop, open palm, and a few others), gestural (not rude; for magic casting) and some other variations (swimming comes to mind)...
This would require grooming all the clothing and armour haks
imho
<back to work now>
#217
Posté 20 février 2014 - 07:03
I have looked around at my max's various buttons, dials and properties but I still do not perceive what has gone awry.
Any advice?
#218
Posté 20 février 2014 - 11:56
Modifié par Draygoth28, 20 février 2014 - 12:31 .
#219
Posté 20 février 2014 - 06:17
<The vert identification & selection is a very finicky thing>
#220
Posté 21 février 2014 - 06:16
It seems correct to me to be consistent with previous works (best practices).
That said, OTR's deer kit suggests an alternate approach which results in higher poly counts but achieves the same effect. What are the pros and cons for our Nwn?
Fyi...
The Hellhound2's Rfrontupperleg and RfrontbotlegA seem misaligned
Queries...
1) How do you want to handle shadows? (Does the selected skinmesh cast the shadow ok?)
2) Did you originally place the bones manually over a critter template?
(If so, I will do the same for the other arch-types)
Thanks
#221
Posté 21 février 2014 - 07:30
#222
Posté 21 février 2014 - 07:35
Bear, check.
I'll do an ox later today
Modifié par Killmonger, 21 février 2014 - 07:37 .
#223
Posté 21 février 2014 - 08:31
#224
Posté 21 février 2014 - 09:17
Glad to hear about the big cats (zt2 or wp2 or both?)
I'm about half way with ox skel even now.
#225
Posté 21 février 2014 - 09:44





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