First timer need help please
#1
Posté 18 mars 2013 - 11:23
Any help would be greatly appreciated.
Thankyou.
#2
Posté 18 mars 2013 - 02:56
Well regardless, the stats behave in broadly the same way.
STRENGTH determines how much you can carry, your chance of hitting in melee, and damage in melee.
DEXTERITY determines armor class, ranged attack (and damage?), & thieving skills. In 3rd edition it also affects your reflex saving throw.
CONSTITUTION determines hit points. In 2nd edition only fighters benefit from CON over 16. In 3rd edition it also affects your fortitude saving throw.
INTELLIGENCE determines the number of spells a mage can scribe, and chance of scribing without failing. It also boosts Lore. It doesn't affect Sorcerors.
WISDOM determines the number of spells a cleric/druid can memorise. It also boosts Lore. In 3rd edition it also affects your will saving throw.
CHARISMA of the party leader determines how merchants and other npcs feel about your group.
Druids require 12 WIS & 15 CHA, mages & sorcerors require 9 INT.
Apart from that, STR, DEX & CON is always good & INT is good when meleeing mind flayers.
#3
Posté 18 mars 2013 - 08:02
#4
Posté 18 mars 2013 - 08:04
#5
Posté 18 mars 2013 - 08:07
In fact mages don't use any of them directly for spells either. Intelligence does affect the chance of learning a new spell, but you can use potions to boost intelligence while learning anyway.
#6
Posté 18 mars 2013 - 08:33
Thankyou very much for ur reply.Grond0 wrote...
No.
In fact mages don't use any of them directly for spells either. Intelligence does affect the chance of learning a new spell, but you can use potions to boost intelligence while learning anyway.
So for my Mage, dex con int more important stats?
A Druid ( can't decide whether to go avenger or totemic) wisdom, dex and con?
Sorcerers....???
#7
Posté 18 mars 2013 - 08:40
Even for characters that are not expected to be in melee it's nice have a reasonable strength as well as this makes carrying loot easier.
#8
Posté 18 mars 2013 - 08:51
Grond0 wrote...
Sorcerors, like all character classes, benefit from dex and con, but there are no other stats that give them specific class benefits.
I just thought I'd quickly note that a high wisdom score can be important for arcane casters if you intend to use the wish spells (BGII only). Since I use the wish spells regularly, I typically max wisdom on my sorceresses.
Potions of Insight are available for those with low innate wisdom.
Modifié par Alesia_BH, 18 mars 2013 - 08:58 .
#9
Posté 18 mars 2013 - 09:25
If you don't mind, what were the stats for your sorceresses?Alesia_BH wrote...
Grond0 wrote...
Sorcerors, like all character classes, benefit from dex and con, but there are no other stats that give them specific class benefits.
I just thought I'd quickly note that a high wisdom score can be important for arcane casters if you intend to use the wish spells (BGII only). Since I use the wish spells regularly, I typically max wisdom on my sorceresses.
Potions of Insight are available for those with low innate wisdom.
#10
Posté 18 mars 2013 - 09:36
I can make all stats except one16 the other 17. The higher one should be wisdom yes?
#11
Posté 18 mars 2013 - 10:55
Str 18
Dex 18
Con 17
Int 18
Wis 18
Cha 8
If you want more information on the effect of stats, you could look at:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats
#12
Posté 18 mars 2013 - 11:58
Thanks heaps. Is there any specialist Mage kits that really standout?Grond0 wrote...
Nice roll. You've probably already completed your character, but if not it's worth saying you're normally much better off maximising stats where possible, rather than spreading the points evenly. So you could have something like
Str 18
Dex 18
Con 17
Int 18
Wis 18
Cha 8
If you want more information on the effect of stats, you could look at:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats
#13
Posté 19 mars 2013 - 03:38
#14
Posté 19 mars 2013 - 09:27
On the other hand, taking a gnome allows you to have a multiclass mage/thief, with the extra spells from the illusionist kit, and the extra saving throws from the 'short' race. Plus there's a handy NPC with exactly this build. You lose necromancy, which hurts a bit, but as a backup mage to your main arcane caster, this is a fine party member.
http://www.sorcerers...es/BG2/kits.php
#15
Posté 19 mars 2013 - 09:44
If you have an inquisitor in your party, you also have true sight. I find that to be a major plus throughout the game. Those mirror images/improved invisibility suddenly disappear and you can attack so much better.
In BG2 Keldorn is your man.
#16
Posté 19 mars 2013 - 10:13
themageguy wrote...
If you don't mind, what were the stats for your sorceresses?
My most recent Sorceress, Alicia, had the following starting stats in BG1.
Strength: 9
Dexterity: 18
Constiitution: 17
Intelligence: 15
Wisdom: 18
Charisma: 14
Typically I strike a balance between role-playing and power considerations when allocating points. Alicia's stats were more heavily influenced by power than usual, but she was still deliberately left un-optimized. She ended up being a fairly capable caster nonetheless.
Players have a tendency to obsess over stats- often seeking to optimize "power" in one way or another. Ultimately, though, what you do with your character is far more important than his or her stats in the BG world: A well played gimp can radically out-perform a statistical monster.
My current character, for example, is an Elven Beastmaster named Ashanti with the following stats.
Strength: 16
Dexterity: 19
Constiitution: 17
Intelligence: 11
Wisdom: 15
Charisma: 14
Many players would view a Beastmaster with middling stats as utterly unplayable. She's doing fine for herself, however (having solo no reloaded BGI and a significant portion of BGII- both with tactical mods) in part because I simply like her and therefore take care of her.
As a starting player, I'd encourage you to avoid doing anything manifestly unreasonable at the character creation stage, but beyond that, feel free to sculpt your hero to your liking. There is nothing wrong with letting taste, style, and role-playing considerations factor into the equation as well as power- in fact that's often for the best. Not only can it be more satisfying, but -to the extent that it helps you connect with your character- it can lead to better play as well.
In any event: happy travels- regardless of what you choose.
Best,
A.
Modifié par Alesia_BH, 19 mars 2013 - 10:28 .
#17
Posté 19 mars 2013 - 10:44
A, with your beast master, do you duel wield clubs?
I've created a Dragon Disciple evil elf called Flemeth and an avenger Druid called Myrddin so far.
I tend to suffer from multiple character creation syndrome haha
#18
Posté 19 mars 2013 - 11:15
themageguy wrote...
A, with your beast master, do you duel wield clubs?
Not yet. In BG1 she mostly used quarterstaves and bows. In BGII she has been primarily using a staff mace with a shield in the off-hand supplemented by bows, slings, and darts as the situation demands.
She may dual-wield a bit later on, but at this stage the AC/THACO versus extra attack tradeoff isn't especially favorable.
Good luck with them. Since I don't have the Enhanced Edition, I've never tried a Dragon Disciple. Avengers can be oddles of fun though.I've created a Dragon Disciple evil elf called Flemeth and an avenger Druid called Myrddin so far.
Best,
A.
Modifié par Alesia_BH, 19 mars 2013 - 11:18 .
#19
Posté 19 mars 2013 - 12:39
#20
Posté 19 mars 2013 - 08:52
#21
Posté 20 mars 2013 - 11:01
Am wanting to try out conjurer and the kensai/mage ive read about.
And i nearly thought of making Myrddin a totemic druid instead of avenger....
#22
Posté 20 mars 2013 - 12:50
themageguy wrote...
Need help with stat allocations for Druid avenger.
1. The thing with Druid (especially Avenger) is that when they shapeshift; the melee stats (Strength, Dexterity & Constitution) change to their new form whilst the tributary stats (Intelligence, Wisdom & Charisma) remain unchanged... this is why Druids with less than purist stat rolls can/should place more inference on secondly stats than any of the other game classes.
2. Advanced Druids get their first HLA at level 14 and (if human) can dual to Fighter for the second half of the game whilst still reasonably expecting to recover her Druid levels in time to finish the ascension but the impatient/ novice Druid ‘need not apply’.
#23
Posté 20 mars 2013 - 01:32
Grimwald the Wise wrote...
A small addition to The Potty's post.
If you have an inquisitor in your party, you also have true sight. I find that to be a major plus throughout the game. Those mirror images/improved invisibility suddenly disappear and you can attack so much better.
In BG2 Keldorn is your man.
Chuckle. Well I see your small addition, and I raise you a small addition. Clerics also get true sight.
So in summary:
1) true sight is the best of all the invisibility-purging spells, because it repeats every round for 1 turn (10 rounds).
2) true sight can be cast by clerics, druids, inquisitors, bards, and all mages except for conjurers.
3) you get an item which I think is best used to cast true sight.
4) Thieves with detect illusion purge invisibility while detecting traps.
#24
Posté 20 mars 2013 - 11:29
Fighter Druid (totemic)
Kensai Mage
Beast master Cleric
???
#25
Posté 20 mars 2013 - 11:45
Again, if you want kits then you need to use dual class. The only kit possible for a multi-class is the illusionist for a gnome (gnomes are forced to take that rather than basic mage).





Retour en haut






