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Least useful bonus powers.


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#1
Abraham_uk

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 What would you say are the least useful bonus powers?

These are powers that you wouldn't even consider putting on any class.

#2
Abraham_uk

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Defence Drone: I just don't get it. I haven't seen this drone do anything.
It doesn't seem to distract enemies. Occasionally it shocks nearby foes.
Maybe this is a very useful power and I don't know how to use it effectively.


Barrier: Barrier's only unique selling point is it's detonation. Which is actually quite handy. But combine this with inferior bonuses to hardening and power damage, combined with longer cooldowns and barrier doesn't seem so good.

Fortification and defence matrix are better choices.


The other powers are worth giving a try.
In fact the only bonus power I'd straight up avoid is defence drone.

Modifié par Abraham_uk, 18 mars 2013 - 11:39 .


#3
RedCaesar97

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I would say Barrier is the only useless bonus power now. All other bonus powers can have some limited use.

Barrier is essentially pointless now since Fortification was buffed.


Not sure about Carnage. It does not seem like it would be of much use to any classes other than an anti-armor power, but all other classes have other anti-armor powers.

I do not see much point to AP Ammo unless you really do not want to use up an Armor Piercing/Shredder mod. Its cover penetration is better than weapon mods (no reduced damage for piercing cover), but all classes have either better bonus power options or their main powers are better.

Decoy is not very good. I hear it is good on an Infiltrator. To use it properly, you have to run in, place it, then run back.

Defense Drone is underwhelming, but not entirely useless. You pretty much have to be up in an enemy's face to see it working. I have heard it is good on an Infiltrator, and I can say that it is... decent... on a Drone-focused Engineer. I have seen it used on a Vanguard, but Vanguards have better options.

I consider Warp Ammo good only on Adepts and Sentinels to take full advantage of the bonus damage to lifted targets, since they can make the best use of it.

Dominate can be fun and useful, but it can also get in the way of your "real" powers.

Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.

#4
godlike13

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Inferno Grenades is one of the best bonus powers there is now.

Anyway, Defense Drone. Its just not very useful. All the other powers are better for any class.

Other mentions are Barrier due to Fortification now.

I wouldn't say Carnage is completely useless. For a Soldier, Engineer, and Infiltrator its useless due to Concussive Shot and Incinerate, but for the other 3 classes it could still serve as an Fire Explosion primer/detonator if one's not a fan of grenades. Though Inferno Grenade are so much better.

Modifié par godlike13, 18 mars 2013 - 02:51 .


#5
capn233

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Defense Drone - pet power

Decoy - pet power

Carnage - Concussive Shot or Inferno Grenades make more sense.

Stasis - no point, it is only useful against 1 enemy (Phantoms)... there are basically 16 in the entire game (4 Citadel Coup, 2 Horizon, 1 N7 Comm Hub, 7 Cronos Station, 2 Omega). I would just use Liara for Stasis.

#6
PnXMarcin1PL

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defense power, decoy,, inferno nade,

#7
shumworld

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I find that Defense Drone is useful for Shotgun Infiltrators.

For me the most useless bonus power is Slam. There's a reason why it's not available in MP. The other powers I find to be useless to an extent would be the Ammo powers since a few squadies can compensate for you by using the group feature.

#8
disappearingone11

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Barrier can be useful for vanguards, but otherwise, I'd avoid it. And of course it's not as if there aren't better options for vanguards, anyway.

#9
Abraham_uk

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If you're one of the following classes.

Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers

Then Armor Piercing Ammo and Warp Ammo are solid choices.


There are actually people who don't like Liara, Garrus and James. That really did shock me. How can you not want to bring these guys with you? Anyway. that's probably why people pick bonus ammo powers.

#10
Asch Lavigne

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I think Stasis, Decoy and Armor-Piercing Ammo if you have access to Incendiary are useless. (Decoy being number one on the list.) I would have thought Defense Drone might be somewhat useful for Shep at least, but the impression I'm getting here is that its not.

Barrier, yeah, it isn't as useful as Defense Matrix or soaks up as much damage as Fortification but I like it when I play a Vanguard (or an Adept when I get around to it) because its biotic.

ME3's Slam is inferior to 2's.

#11
brad2240

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Abraham_uk wrote...

If you're one of the following classes.

Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers

Then Armor Piercing Ammo and Warp Ammo are solid choices.


I'm not following you, Abraham. Those 4 classes don't need any help from squadmates OR bonus powers to deal with armor. Sabotage + Incinerate and Warp + Throw make a mockery of armor.

I take ammo powers for the passive weapon damage boost, not so much as an "anti-armor power." I prefer Warp ammo, but have taken AP on the Engineer for role playing purposes.

Likewise I'll still take Barrier now on Adepts and Vanguards for RP, even though Fortification makes it pretty much obsolete from a min-max standpoint.

The useless powers for my playstyle are Defense Drone and Decoy. The Drone is too short-ranged and too situational, and I just could never get any use out of Decoy at all.

#12
known_hero

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RedCaesar97 wrote...

I would say Barrier is the only useless bonus power now. All other bonus powers can have some limited use.

Barrier is essentially pointless now since Fortification was buffed.


Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.

#13
capn233

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known_hero wrote...

Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.

You should be able to.  You should not be able to use it under Adrenaline Rush though.

#14
RaptorSolutions

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Abraham_uk wrote...

If you're one of the following classes.

Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers

Then Armor Piercing Ammo and Warp Ammo are solid choices.


There are actually people who don't like Liara, Garrus and James. That really did shock me. How can you not want to bring these guys with you? Anyway. that's probably why people pick bonus ammo powers.


Infiltrator bring Jav V/X with AP + HVB. What armor, what cover?

#15
sirus1988

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I have to say Carnage is a preaty useless bonus power. I usually bring James along and use his carnage plus warp to detonate fire explosions, but the long recharge time on it makes it completely useless as a bonus power imo.

#16
MadCat221

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RedCaesar97 wrote...

Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.


When were changes made to fire explosions and what kinds?

I've found that Dark Channel allows you to play Warpsplosion Whack-a-mole.

And yeah, Carnage is just... bleh.

If you're a Vanguard or Adept, Lash is pretty pointless, you already have Pull.  It's good for the lulz though, flinging baddies about.

Modifié par MadCat221, 18 mars 2013 - 07:48 .


#17
Abraham_uk

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Carnage is a good power. but as Brad2240 pointed out, all classes have a means of dealing with armor.

#18
RedCaesar97

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MadCat221 wrote...

RedCaesar97 wrote...

Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.


When were changes made to fire explosions and what kinds?

Patch 1.04. Cannot find the link for the official announcement. (Adendum: I did find the ME3 patch 4 thread, but the fire explosion changes were discussed in another thread).

Previously, both fire explosions and cryo explosions only occurred when the detonating power killed the enemy. Now you only need to hit a frozen/on fire enemy with any detonation power to detonate the cryo/fire explosion.

The fire and explosion damage was adjusted as well.

Modifié par RedCaesar97, 18 mars 2013 - 08:10 .


#19
RedCaesar97

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known_hero wrote...

RedCaesar97 wrote...

I would say Barrier is the only useless bonus power now. All other bonus powers can have some limited use.

Barrier is essentially pointless now since Fortification was buffed.


Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.

You can detonate Barrier while cloaked. But not under Adrenaline Rush.

And yes, you can detonate Barrier to use it as an attack power, but I am not sure how good its detonation damage is, and its ability to lift unprotected targets is questionable. I think it can only lift 1 enemy within its detonation radius. Depending on your class, you have better options.

#20
UEG Donkey

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Marksman on anything other than an Infiltrator or Soldier is pretty useless. Its REALLY good on infiltrators though; Always on MM and almost always in TC bonus is quite fun with the Blood pack Punisher.

#21
RA RA XD

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Decoy is borderline broken in the way it only moves about a foot in front of you. Appart from that every man/woman has his/her own. I personally wouldn't use inferno grenade just because of its bad reputation from ME2, but there are others who swear by it so I'm probably just being prejudiced.

#22
RA RA XD

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...And it looks like I use most of the other bonus powers that everyone else finds useless. I'm looking at you, AP ammo and defence drone <_<

#23
BronzTrooper

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I want to say Energy Drain (mainly cause I used it on my first Vanguard. Not sure what I was thinking), but I'd have to go with Defense Drone. I tried it with my Engineer but I didn't like it at all. It doesn't do anything. I eventually switched it out for Dominate (helluva lot better) and never looked back. Decoy? Eh... it's ok. It's better off on EDI though.

#24
BigBad

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Well, I can only speak for Infiltrators...

Tried Defense Drone and hated it. With Tactical Cloak, it's sort of redundant: if an enemy is close enough to be within the drone's range, you should already be cloaking and moving. I thought it might help in husk rushes, but it turns out that it's just better to cloak, snipe the Brutes, Marauders, Ravagers, or Harvesters that are inevitably following them, and let a squadmate with a shotgun or biotics take care of the husks.

Decoy was laughably pointless. I don't know that I ever saw it have any effect at all. And again, you already have Cloak to take the heat off when being fired upon. And when already cloaked, the proper action is not to fire off a decoy to draw fire. It's to find appropriate cover that will protect you long enough for your cooldown to reset, snipe your target of choice, re-cloak before getting flanked.

AP Ammo and Warp Ammo are situationally useful, but not worth taking since you already have two ammo powers, and Disruptor ammo is never not a good option (except when Squad Cryo and full-auto weapons turn the killzone into a winter wonderland).

I've never chosen a biotic bonus power, since it doesn't seem to synergize with the tech-heavy Infiltrator class.

Also never tried Proximity Mine, since I've never seen it do much when Garrus uses it, plus a properly upgraded Sticky Grenade can be a proximity mine on its own. Also, Scorpion pistol.

#25
Abraham_uk

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MadCat221 wrote...

RedCaesar97 wrote...

Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.


When were changes made to fire explosions and what kinds?

I've found that Dark Channel allows you to play Warpsplosion Whack-a-mole.

And yeah, Carnage is just... bleh.

If you're a Vanguard or Adept, Lash is pretty pointless, you already have Pull.  It's good for the lulz though, flinging baddies about.


Yeah it was pretty recently.

Setting a foe on fire automatically primes them for a fire explosion. So use a detonating power and kaboom.
Fire explosions aren't that impressive visually, but they do make a specific noise.

Not sure about cryo explosions.

Modifié par Abraham_uk, 19 mars 2013 - 03:58 .