Least useful bonus powers.
#1
Posté 18 mars 2013 - 11:31
These are powers that you wouldn't even consider putting on any class.
#2
Posté 18 mars 2013 - 11:32
It doesn't seem to distract enemies. Occasionally it shocks nearby foes.
Maybe this is a very useful power and I don't know how to use it effectively.
Barrier: Barrier's only unique selling point is it's detonation. Which is actually quite handy. But combine this with inferior bonuses to hardening and power damage, combined with longer cooldowns and barrier doesn't seem so good.
Fortification and defence matrix are better choices.
The other powers are worth giving a try.
In fact the only bonus power I'd straight up avoid is defence drone.
Modifié par Abraham_uk, 18 mars 2013 - 11:39 .
#3
Posté 18 mars 2013 - 11:58
Barrier is essentially pointless now since Fortification was buffed.
Not sure about Carnage. It does not seem like it would be of much use to any classes other than an anti-armor power, but all other classes have other anti-armor powers.
I do not see much point to AP Ammo unless you really do not want to use up an Armor Piercing/Shredder mod. Its cover penetration is better than weapon mods (no reduced damage for piercing cover), but all classes have either better bonus power options or their main powers are better.
Decoy is not very good. I hear it is good on an Infiltrator. To use it properly, you have to run in, place it, then run back.
Defense Drone is underwhelming, but not entirely useless. You pretty much have to be up in an enemy's face to see it working. I have heard it is good on an Infiltrator, and I can say that it is... decent... on a Drone-focused Engineer. I have seen it used on a Vanguard, but Vanguards have better options.
I consider Warp Ammo good only on Adepts and Sentinels to take full advantage of the bonus damage to lifted targets, since they can make the best use of it.
Dominate can be fun and useful, but it can also get in the way of your "real" powers.
Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.
#4
Posté 18 mars 2013 - 12:18
Anyway, Defense Drone. Its just not very useful. All the other powers are better for any class.
Other mentions are Barrier due to Fortification now.
I wouldn't say Carnage is completely useless. For a Soldier, Engineer, and Infiltrator its useless due to Concussive Shot and Incinerate, but for the other 3 classes it could still serve as an Fire Explosion primer/detonator if one's not a fan of grenades. Though Inferno Grenade are so much better.
Modifié par godlike13, 18 mars 2013 - 02:51 .
#5
Posté 18 mars 2013 - 02:43
Decoy - pet power
Carnage - Concussive Shot or Inferno Grenades make more sense.
Stasis - no point, it is only useful against 1 enemy (Phantoms)... there are basically 16 in the entire game (4 Citadel Coup, 2 Horizon, 1 N7 Comm Hub, 7 Cronos Station, 2 Omega). I would just use Liara for Stasis.
#6
Posté 18 mars 2013 - 02:47
#7
Posté 18 mars 2013 - 02:48
For me the most useless bonus power is Slam. There's a reason why it's not available in MP. The other powers I find to be useless to an extent would be the Ammo powers since a few squadies can compensate for you by using the group feature.
#8
Posté 18 mars 2013 - 03:08
#9
Posté 18 mars 2013 - 04:19
Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers
Then Armor Piercing Ammo and Warp Ammo are solid choices.
There are actually people who don't like Liara, Garrus and James. That really did shock me. How can you not want to bring these guys with you? Anyway. that's probably why people pick bonus ammo powers.
#10
Posté 18 mars 2013 - 05:07
Barrier, yeah, it isn't as useful as Defense Matrix or soaks up as much damage as Fortification but I like it when I play a Vanguard (or an Adept when I get around to it) because its biotic.
ME3's Slam is inferior to 2's.
#11
Posté 18 mars 2013 - 05:07
Abraham_uk wrote...
If you're one of the following classes.
Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers
Then Armor Piercing Ammo and Warp Ammo are solid choices.
I'm not following you, Abraham. Those 4 classes don't need any help from squadmates OR bonus powers to deal with armor. Sabotage + Incinerate and Warp + Throw make a mockery of armor.
I take ammo powers for the passive weapon damage boost, not so much as an "anti-armor power." I prefer Warp ammo, but have taken AP on the Engineer for role playing purposes.
Likewise I'll still take Barrier now on Adepts and Vanguards for RP, even though Fortification makes it pretty much obsolete from a min-max standpoint.
The useless powers for my playstyle are Defense Drone and Decoy. The Drone is too short-ranged and too situational, and I just could never get any use out of Decoy at all.
#12
Posté 18 mars 2013 - 06:00
RedCaesar97 wrote...
I would say Barrier is the only useless bonus power now. All other bonus powers can have some limited use.
Barrier is essentially pointless now since Fortification was buffed.
Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.
#13
Posté 18 mars 2013 - 06:21
You should be able to. You should not be able to use it under Adrenaline Rush though.known_hero wrote...
Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.
#14
Posté 18 mars 2013 - 07:07
Abraham_uk wrote...
If you're one of the following classes.
Infiltrator, Adept, Engineer or Sentinel.
and you don't want to rely on Liara T'Soni, Garrus Vakarian or James Vega for anti-armor powers
Then Armor Piercing Ammo and Warp Ammo are solid choices.
There are actually people who don't like Liara, Garrus and James. That really did shock me. How can you not want to bring these guys with you? Anyway. that's probably why people pick bonus ammo powers.
Infiltrator bring Jav V/X with AP + HVB. What armor, what cover?
#15
Posté 18 mars 2013 - 07:28
#16
Posté 18 mars 2013 - 07:46
RedCaesar97 wrote...
Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.
When were changes made to fire explosions and what kinds?
I've found that Dark Channel allows you to play Warpsplosion Whack-a-mole.
And yeah, Carnage is just... bleh.
If you're a Vanguard or Adept, Lash is pretty pointless, you already have Pull. It's good for the lulz though, flinging baddies about.
Modifié par MadCat221, 18 mars 2013 - 07:48 .
#17
Posté 18 mars 2013 - 07:53
#18
Posté 18 mars 2013 - 08:05
Patch 1.04. Cannot find the link for the official announcement. (Adendum: I did find the ME3 patch 4 thread, but the fire explosion changes were discussed in another thread).MadCat221 wrote...
RedCaesar97 wrote...
Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.
When were changes made to fire explosions and what kinds?
Previously, both fire explosions and cryo explosions only occurred when the detonating power killed the enemy. Now you only need to hit a frozen/on fire enemy with any detonation power to detonate the cryo/fire explosion.
The fire and explosion damage was adjusted as well.
Modifié par RedCaesar97, 18 mars 2013 - 08:10 .
#19
Posté 18 mars 2013 - 08:16
You can detonate Barrier while cloaked. But not under Adrenaline Rush.known_hero wrote...
RedCaesar97 wrote...
I would say Barrier is the only useless bonus power now. All other bonus powers can have some limited use.
Barrier is essentially pointless now since Fortification was buffed.
Barrier isn't completely useless. Don't forget that it can be used as an attack power. Hmmmm... I wonder if you can detonate barrier while cloaked.
And yes, you can detonate Barrier to use it as an attack power, but I am not sure how good its detonation damage is, and its ability to lift unprotected targets is questionable. I think it can only lift 1 enemy within its detonation radius. Depending on your class, you have better options.
#20
Posté 18 mars 2013 - 08:18
#21
Posté 19 mars 2013 - 06:38
#22
Posté 19 mars 2013 - 06:39
#23
Posté 19 mars 2013 - 11:27
#24
Posté 19 mars 2013 - 12:06
Tried Defense Drone and hated it. With Tactical Cloak, it's sort of redundant: if an enemy is close enough to be within the drone's range, you should already be cloaking and moving. I thought it might help in husk rushes, but it turns out that it's just better to cloak, snipe the Brutes, Marauders, Ravagers, or Harvesters that are inevitably following them, and let a squadmate with a shotgun or biotics take care of the husks.
Decoy was laughably pointless. I don't know that I ever saw it have any effect at all. And again, you already have Cloak to take the heat off when being fired upon. And when already cloaked, the proper action is not to fire off a decoy to draw fire. It's to find appropriate cover that will protect you long enough for your cooldown to reset, snipe your target of choice, re-cloak before getting flanked.
AP Ammo and Warp Ammo are situationally useful, but not worth taking since you already have two ammo powers, and Disruptor ammo is never not a good option (except when Squad Cryo and full-auto weapons turn the killzone into a winter wonderland).
I've never chosen a biotic bonus power, since it doesn't seem to synergize with the tech-heavy Infiltrator class.
Also never tried Proximity Mine, since I've never seen it do much when Garrus uses it, plus a properly upgraded Sticky Grenade can be a proximity mine on its own. Also, Scorpion pistol.
#25
Posté 19 mars 2013 - 03:57
MadCat221 wrote...
RedCaesar97 wrote...
Before the changes to fire explosions, I would have said Inferno Grenade was useless. But I still hate grenades.
When were changes made to fire explosions and what kinds?
I've found that Dark Channel allows you to play Warpsplosion Whack-a-mole.
And yeah, Carnage is just... bleh.
If you're a Vanguard or Adept, Lash is pretty pointless, you already have Pull. It's good for the lulz though, flinging baddies about.
Yeah it was pretty recently.
Setting a foe on fire automatically primes them for a fire explosion. So use a detonating power and kaboom.
Fire explosions aren't that impressive visually, but they do make a specific noise.
Not sure about cryo explosions.
Modifié par Abraham_uk, 19 mars 2013 - 03:58 .





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