This game is going to be a real challenge for the BioWare writers...
#226
Posté 20 mars 2013 - 07:04
... Yeah. Apparently, whatever niche audience plays that game loves the hell out of it. A lot of people disliked DA2. But that doesn't objectively prove its a bad game, any more than Euro Truck Simulator is as good a game as ME2 (check it out, they have the same user score!):
http://www.metacriti...uck-simulator-2
http://www.metacriti...c/mass-effect-2
#227
Guest_Puddi III_*
Posté 20 mars 2013 - 07:07
Guest_Puddi III_*
#228
Posté 20 mars 2013 - 07:12
Filament wrote...
I have a feeling Euro Truck Simulator is benefiting from the "Three Wolves Moon" effect with that userscore.
That would be absurd. Someone rating a game highly for a reason other than the objective value of the features it has? Preposterous. The internet is a sincere and honest place, and its evalution of consumer goods is always fair-minded.
#229
Posté 20 mars 2013 - 10:40
Allan Schumacher wrote...
If Bioware thought DA2 was good, then the expansion wouldn't have been cancelled.
It was really more that DA3 got people really excited. I was on the DA2XP and thought it had some cool stuff coming through that would be pretty sweet to do. But I was able to move on pretty quickly when the opportunity was presented to work with new tech, a new engine, and to push through many of the ideas that we wanted to put in for DA2XP, but on a much larger scale.
Whether or not you choose to believe me is your own prerogative. I would just like to surmise this in reminding people that simply because a conclusion can be logical (and logically, the idea that we canceled DA2XP because we thought DA2 was a bad game is perfectly sound), doesn't mean it's actually reality.
Next gen confirmed. -> Equip full-body tin foil.
#230
Posté 20 mars 2013 - 11:38
Renmiri1 wrote...
Danny Boy 7 wrote...
Well to be fair, a lot of the mages that could be considered evil eventually turn to blood magic, but thats also a by product of being evil if that makes any sense. Not all mages who use Blood Magic are evil mind you, Merrill for instance is "good" (relatively) but she uses it and Anders bombs a Chantry full of civilians, priestesses and I think it was mentioned, orphans, but he actually despises blood magic because it makes it harder on mages who don't and could be considered "evil". Now what I'm getting at is that I think that being a Blood Mage is more of the end result. I mean we could say that Orsino was evil before the entire Harvester event but he turned to it at the end...so does that count
No, not orphans
On Act 1 two of the priestesses on the left side (not Karl's side) talk about hungry orphans not daring to come near the chantry with fear of being arrested by templars. They want to help but apparently not enough to bother Elthina or Meredith about it.
On Act 3 one of the blood mages you retrieve for Meredith is revealed as a nice Ferelden mage who was caring for the orphans on Lowtown. This nice mage, finding herself without enough money to care for them goes to the Circle and asks for help.
She is arrested and confined to the gallows, while the orphan kids she cared for were never picked up or cared for. They are still fending for themselves on Act 3 when that mage girl finally sucumbs to a demon, after being hunted by templars. Heavens know why she would prefer THAT than going back to the Gallows ( Alrick ? ).
The chantry on Kirkwall does NOT do any charity work and in fact actually has templars send away refugeees, orphans and the poor. Anders and others, some of them mages, are the ones who do charity,
Ah my mistake. Well civilians nonetheless, it's just a little less ebil.
#231
Posté 20 mars 2013 - 12:48
Also: Needs more Grand Oaks.
#232
Posté 20 mars 2013 - 12:49
David Gaider wrote...
Renmiri1 wrote...
As for the OP, Beerfish is right: The mage x Templar conflict in Thedas seems quite a difficult nut to crack. I don't think we humans here on earth have done it yet and we don't even have our own "dangerous persons" throwing fireballs.
Will be interesting to see how the BW writers tackle that. Can't wait!
I hope it will be interesting. I'm not sure why anyone imagines that we would have the entire game revolve around the issue-- as in every second of every minute, like Act 3 of DA2 stretched out over an entire game-- but I guess if that's the only thing one has to work with and they really wanted to imagine the worst possible continuation they could certainly do that.
And I suppose some people do certainly try.
#233
Posté 20 mars 2013 - 12:58
#234
Posté 20 mars 2013 - 06:20
I suppose the main reasons are the way DA2 ended, and the follow up in Asunder showing the aftermath. I think it's only natural that people expect the conclusion of Asunder to lead in to the start of DA3. Since Asunder was the first novel that took place after our own game plays, there is no way of knowing how that is going to fit in with the overall story you are trying to tell, since we have nothing to base it on. I'm not referring to specific characters and what happens to them, as much as I'm referring to the culmination of events in the novel. Bioware's own works have made the mage/templar issue very important.David Gaider wrote...
I hope it will be interesting. I'm not sure why anyone imagines that we would have the entire game revolve around the issue-- as in every second of every minute, like Act 3 of DA2 stretched out over an entire game-- but I guess if that's the only thing one has to work with and they really wanted to imagine the worst possible continuation they could certainly do that.
Although there were some issues with it, I liked the three Act format of DA2, especially in regard to the mage issue, because it showed change over time. With this issue, more than any other, I think it is important to show, more than just tell through the narrative of the Codex, that this problem and its inevitable conclusion (whether or not that happens within DA3 itself) has been building for a very long time.
I do admit that I did think that DA3 was going to "revolve" around the m/t conflict, much in the same way that DAO revolved around the Blight, but we did other things and saw other problems. But every second of every minute? No. At the very least I do expect more Qunari involvement, particularly since you have been building on that since Sten in DAO, leading up to MotA. I'm also hoping that we will see some more darkspawn/Warden stuff, hopefully with allusions to the Architect (re: Finding Nathaniel). I'm certainly expecting some Orlesian politics to come into play at some point.
I think it's probably more accurate to say that most people believe that the mage/templar issue will be the basis of DA3. Even the sub-title suggests that much.
So true. Big hugs to whoever wrote that tree.Catfish Shotgun wrote...
Also: Needs more Grand Oaks.
Modifié par nightscrawl, 20 mars 2013 - 09:10 .
#235
Posté 20 mars 2013 - 06:37
That just never seems to come across in the actual games, where if you're a regular person with a sword or two short swords mages are at most a first priority target in battle and never really any match for you. It's a big gameplay/story segregation problem.
It also didn't help that some templars acted like Hitler-moustache-twirling-villains in DA2.
Modifié par Twisted Path, 20 mars 2013 - 06:41 .
#236
Posté 20 mars 2013 - 08:47
The Ethereal Writer Redux wrote...
I.... um... well.... you see.... hmm....
Ah **** it.
Pretty much my reaction.
You know no one is going to agree on the dichotomy between mages and templars, or the divide between people who liked Dragon Age II and those who hated it.
#237
Posté 20 mars 2013 - 08:49
nightscrawl wrote...
I suppose the main reasons are the way DA2 ended, and the follow up in Asunder showing the aftermath. I think it's only natural that people expect the conclusion of Asunder to lead in to the start of DA3. Since Asunder was the first novel that took place after our own game plays, there is no way of knowing how that is going to fit in with the overall story you are trying to tell, since we have nothing to base it on. I'm not referring to specific characters and what happens to them, as much as I'm referring to the culmination of events in the novel. Bioware's own works have made the mage/templar issue very important.David Gaider wrote...
I hope it will be interesting. I'm not sure why anyone imagines that we would have the entire game revolve around the issue-- as in every second of every minute, like Act 3 of DA2 stretched out over an entire game-- but I guess if that's the only thing one has to work with and they really wanted to imagine the worst possible continuation they could certainly do that.
Although there were some issues with it, I liked the three Act format of DA2, especially in regard to the mage issue, because it showed change over time. With this issue, more than any other, I think it is important to show, more than just tell through the narrative of the Codex, that this problem and it's inevitable conclusion (whether or not that happens within DA3 itself) has been building for a very long time.
I do admit that I did think that DA3 was going to "revolve" around the m/t conflict, much in the same way that DAO revolved around the Blight, but we did other things and saw other problems. But every second of every minute? No. At the very least I do expect more Qunari involvement, particularly since you have been building on that since Sten in DAO, leading up to MotA. I'm also hoping that we will see some more darkspawn/Warden stuff, hopefully with allusions to the Architect (re: Finding Nathaniel). I'm certainly expecting some Orlesian politics to come into play at some point.
I think it's probably more accurate to say that most people believe that the mage/templar issue will be the basis of DA3. Even the sub-title suggests that much.So true. Big hugs to whoever wrote that tree.Catfish Shotgun wrote...
Also: Needs more Grand Oaks.
Indeed. that was pure poet-tree.
#238
Posté 20 mars 2013 - 08:57
nightscrawl wrote...
So true. Big hugs to whoever wrote that tree.
I'll accept cookies in lieu.
#239
Posté 20 mars 2013 - 09:00
#240
Posté 20 mars 2013 - 09:03
axl99 wrote...
Every game's a challenge for the Bioware writers. Nothin new here.
Hey, now! We prefer to think of it as a personal dramatic arc.
#241
Posté 20 mars 2013 - 09:08
hoorayforicecream wrote...
Are you seriously suggesting that the BSN, Origin, and Metacritic are all controlled by the same entity?
EAlluminati
#242
Posté 20 mars 2013 - 09:08
#243
Posté 20 mars 2013 - 09:29
Bioware will deliver what we want. Know why? Because I'm a prophet and I can predict these events.
Modifié par deuce985, 20 mars 2013 - 09:30 .
#244
Posté 20 mars 2013 - 09:40
IanPolaris wrote...
I dispute that. In fact if you look around even Bioware/EA is now admitting that DA2 simply wasn't very good. Why else would you cancell the planned expansions and DLCs? Sure DA2 has some people that liked it (almost all games do), but given the sales record and how it's been reviewed and treated over the past year, I think it's safe to say that DA2 is generally regarded as a mediocre game at best (and usually is regarded as a poor one especially by Bioware standards).
-Polaris
The issue of Dragon Age II's poor reception has been brought up plenty of times in the past. It's clear from the many threads that have tackled this issue that the people who are still here on the boards have different (and sometimes mixed) opinions about Dragon Age II.
Personally, I was disappointed in the storyline. I found the flaws in the story to be overly jarring. Decimus thinking that apostate Hawke and Merrill were templars was simply ludicrious (especially the latter), Tahrone sounding like a lunatic and looking like a crack addict made it difficult to believe that anyone would follow her, Grace wanting revenge against the Hawke who helped her escape the templars was simply stupid. I'm still not certain why Thrask's rebel mages and templars were attacking my apostate Hawke when he publicly condemned Meredith. Time and again, the story simply made no sense.
It came across as an incoherent mess. On one side, you had insane and stupid mage antagonists who made no sense. Who became abominations in mere seconds, without even entering the Fade or having the time to make a deal with a demon. Who committed actions that were simply moronic, and made me go "WTF?" when I witnessed them on my screen. On the other side, you had one-dimensional templars who were cardboard cutouts. Rapists, torturers, murderers. What happened to three-dimensional characters we had in Origins? What happened to the complex debate we had in the first game, where we had fleshed out characters on both sides of the dichotomy? Why did everyone need to be a lunatic or a shallow monster?
If my character is pro-mage, why am I fighting mages? Why am I forced into doing quests when my character has explicitly said no? Why does Meredith's edict at the end of the game have absolutely nothing to do with the divide between mages and templars? You don't even have to be pro-mage to think that Meredith's ultimatum against the Circle is stupid, and it's silly that the developers didn't consider that some pro-templar players would find the Knight-Commander's Right of Annulment to be stupid without even being slightly pro-mage.
This is a game where I fought a blood mage when my Hawke sided with the mages. I suppose that blood mage was really upset that my Hawke sided with the mages? I guess he was staunchly pro-templar, then? There were some serious problems with the story. This is the game where Orsino somehow knew Quentin (who is eluded to be a Starkhaven mage from Gascard's note) and helped him with research that seems to be utterly moronic in nature, and then miraciously remembered a blood magic ritual that can clearly only be done once three years later. And Meredith sought out a lyrium idol because... she read the script, I suppose? I really don't understand why Orsino or Meredith had to turn into asinine monsters.
Of course, everyone has their own opinion on Dragon Age II. From what I've heard about Inquisition, it seems that people who liked Dragon Age II might like Inquisition, especially with the return of the voiced protagonist and the dialogue wheel. I'm sure the opinions about Dragon Age II will be a factor in whether or not some fans will even consider purchasing Inquisition. Everyone's taste varies, as always.
#245
Guest_simfamUP_*
Posté 21 mars 2013 - 12:54
Guest_simfamUP_*
David Gaider wrote...
nightscrawl wrote...
So true. Big hugs to whoever wrote that tree.
I'll accept cookies in lieu.
You'll get nothing but acorns.
#246
Posté 21 mars 2013 - 05:27
#247
Posté 21 mars 2013 - 06:32
#248
Posté 21 mars 2013 - 06:43
#249
Posté 21 mars 2013 - 07:32
#250
Posté 21 mars 2013 - 10:04





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