Ending the war could be done in any number of ways.
David Gaider wrote...
nightscrawl wrote...
So true. Big hugs to whoever wrote that tree.
I'll accept cookies in lieu.
Dammit!!
David Gaider wrote...
nightscrawl wrote...
So true. Big hugs to whoever wrote that tree.
I'll accept cookies in lieu.
Allan Schumacher wrote...
Please do not derail the discussion with snarky remarks about the writing of other projects.
Fast Jimmy wrote...
hhh89 wrote...
Fast Jimmy wrote...
And people wonder why I am so over Mages v. Templars... its because a thread like this pops up about once a week. I've seen enough "call to arms" rallies about Mage freedom and Templar justice on the BSN to say I would be fine in never seeing it again in an actual game.
It'd be hilarious if Bioware will resolve the war canonically, with no player input. The rage in the forums will be great, expecially if they'll go on a "compromise" route. Both sides will be pissed.
See? That's exactly what I think will actually happen.
A Big Bad will be manipulating both sides, with some key players in the Mages and the Templars secretly helping the Big Bad. If you side with Mages, you will root out the Mage traitor, leaving the Templars hurting and ultimately releasing the Big Bad to wreck havoc on the world. Vice versa if you side with the Templars.
Once the Big Bad is out, both sides realized they have been duped and work together to bring down the enemy. Once the dust settles, they realize that they had more in common than they thought and a truce is made, where Mages can be free from the Circle, but Templars are there to help those who wish to train and keep safe from Abominations/Demons.
The whole reason the topic even comes up is that the devs wanted a way to have mages roam the world. Running across a random mercernary group that has a mage should, in the game's lore, be an extremely rare thing. But it limits encounter design. If mages are free to be out in the world once they have passed their Harrowing, then there is no reason why the player couldn't encounter them later on.
I see this situation much more likely than Bioware respecting anything as vastly different as "all mages are still locked in towers" and "mages have the right to be anywhere in the world they want." They are too different outcomes to account for with the Save Import. Therefore, it will be somet type of railroaded outcome, where the mages have freedom, since that is the "better" outcome in terms of creating future content and encounter designs.
Commander Kurt wrote...
OP, why would they need to resolve it? I wouldn't expect it to get resolved, the war itself will probably end but that is in no way saying that the issue will be resolved.
Ending the war could be done in any number of ways.
..
Guest_krul2k_*
No way! I think Kirkwall is one of the most important cities in Thedas. Its a highly sought after port city. Its been conquered by the Orlesians, the Tevinter Imperium, the Qunari, and the Templars have ruled it. Other city-states in the Free Marches have attempted to sack it. Kirkwall's politics were very interesting.Fast Jimmy wrote...
I think what is the hardest obstacle to tackle is the Save Import situation. Just like ME2, which was separated from ME1 by time, locations, different companions and a different story line, DA2 got a bit of a free pass with the imports. After all, the game took place entirely in one of the less important cities in the world.
[Snip]
Modifié par Youth4Ever, 22 mars 2013 - 04:07 .
Modifié par Youth4Ever, 22 mars 2013 - 04:05 .
Youth4Ever wrote...
If the game revolved around the decisions made in Origins it would have been DA:O2. The series was purposefully taken in a different direction and I've no problem with that. The World of Thedas is so much more than the Warden and Co.
I see the plots you mentioned being resolved.Likely not all at once-- a few dangling plot threads are always good.
.
Done.hhh89 wrote...
Put a spoiler tag for the "resolution" you mentioned. At least one (if not two) are still unknown to some people.
Youth4Ever wrote...
Done.hhh89 wrote...
Put a spoiler tag for the "resolution" you mentioned. At least one (if not two) are still unknown to some people.
Wild theory/Speculation incoming.Jaulen wrote...
I'm hoping the game doesn't resolve the issue fully.....and that there are threads carried over from the other two games....
We've got the Templar/Mages, Tevinter vs Chantry, Orlais vs Fereldan, Quanari vs Thedas, Grey Wardens, Darkspawn, Corpheus, Amagarrak, the ancient dwarves (what did they find???), Flemeth....
So many stories to yet be told.....so many game possibilities......
Modifié par Youth4Ever, 23 mars 2013 - 03:59 .
No.fchopin wrote...
Not good enough, delete the rubbish, if it is not in our games then you should not state any of this rubbish.
Youth4Ever wrote...
No.fchopin wrote...
Not good enough, delete the rubbish, if it is not in our games then you should not state any of this rubbish.
Guest_PurebredCorn_*
Beerfish wrote...
Commander Kurt wrote...
OP, why would they need to resolve it? I wouldn't expect it to get resolved, the war itself will probably end but that is in no way saying that the issue will be resolved.
Ending the war could be done in any number of ways.
..
I never said they needed to resolve it long term. I said they will have to tread lightly in how they carry forth this issue, which seems to possibly be a big part of the next game. They have done a fine job of setting up a conflict in which the players and fans are not all on one side of the fence. If the bent of the game ends up to seemingly favor one side or the other a good protion of the fan base will complain about being railroaded to go in a direction they don't want to go.
Commander Kurt wrote...
@Jimmy; While your reasoning is as sound as ever (and as to how sound that is, I'm not saying), I still feel that you're overstating the importance of the desicions we were allowed to make in Origins. As is the case IRL, I don't think that who wears the crown will need to have a massive impact. It rarely does. Golems or no golems, that should make a difference in the long run but we may or may not get to see it anytime soon.
It may be important for you to feel that you are shaping the world of Thedas in ernest, but that doesn't mean the writers will let you or that they should. I honestly don't care about it at all, the cameo's are nice and a few nods towards my past choices is enough to keep me satisfied. I just want to keep the story going, and if the writers feel that they need to have Bhelen on the throne then by all means, assassinate the heck out of old Harrowmont. I prefer for the setting to be dynamic over them trying to respect my choices.Beerfish wrote...
Commander Kurt wrote...
OP, why would they need to resolve it? I wouldn't expect it to get resolved, the war itself will probably end but that is in no way saying that the issue will be resolved.
Ending the war could be done in any number of ways.
..
I never said they needed to resolve it long term. I said they will have to tread lightly in how they carry forth this issue, which seems to possibly be a big part of the next game. They have done a fine job of setting up a conflict in which the players and fans are not all on one side of the fence. If the bent of the game ends up to seemingly favor one side or the other a good protion of the fan base will complain about being railroaded to go in a direction they don't want to go.
But the world evolving in a direction the fans don't like isn't really anything to worry about. That would be like saying that the fans like the Blight so the writers could not make it end because then some people would be disappointed. The PC could be railroaded in one direction or the other, that's true, but it's also easily avoided. Just make the PC able to express their own motivations and opinions on the issue and we should be good.
I agree that they should try to avoid making one faction into villains, but that really shouldn't be too hard and it doesn't mean that the war can't be won by one side.
Take a stab at it or feel free to rip my speculations apart.Renmiri1 wrote...
Agreed.
I love speculating about lore
PurebredCorn wrote...
I think the writers are up to the challenge.
Twisted Path wrote...
I'm completely uninterested in the mage/templar thing. It's the least interesting aspect of the setting for me. More interesting things being: the Qunari, dragons, the Old Gods, whatever the deal is with the Maker and the Black City, the cuthroat dwarven culture, knights fighting in cool Game of Thrones style battles, and the darkspawn.
Modifié par TheShadowWolf911, 22 mars 2013 - 04:17 .
TheShadowWolf911 wrote...
This guy has some ideas.