Original Stikman wrote...
Paladin isn't a spectacular kit. It pales in comparison to the damage output of the QME + Talon, its team synergy is only helpful when you have a team of tech guys.
When was the last time you saw a paladin and thought... "yeah... this guy will do real well."
If its me or a freind or a freind of a freind, all the time, lol. If it's a random playing a Paladin? Well... I rarely predict that they will do well no matter what they are using, lol.
Paladin is even crazy stronger now with the new pistol and smg power amp things, its ridicules. Stay light, SF + Incinerate = Cryo Explosions All Day. It's got sheilds still? Use ED instead of Incinerate and it's still CEs All Day.
A tech team working together with the Paladin is just a bonus because he doesn't need anyone trying to detonate his crap unless they are stubborn and insist on something silly like rocking a Javelin that completely wrecks their cooldown, lol.
The AUI does lack a solid way to dependibly set off her own CE's like the Palidin but she makes up for it in survivability and mobility and shotgun cloak damage. Get in and get out. For that reason, I'm cool with it and love her. Still think she shoudn't have been nerfed though.