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Snap Freeze Sux


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#301
XPERIA_Z

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Original Stikman wrote...


The Paladin, isn't a great kit to begin with

For you maybe.

#302
Original Twigman

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TeamLexana wrote...

Original Stikman wrote...

lightswitch wrote...

Original Stikman wrote...

I have done one of the fastest all asari goddess speedruns on gold with Bechter.

My reputation amongst the players I am with is enough to not really care about whether I am seen as good or not. The performance speaks for itself.


Is there a video somewhere?

Also, for serious: do you spec out of Proximity Mine? I'm really curious...


why would i? I also wouldn't spec out of snap freeze with the paladin. Just because its not a great power doesn't mean its not useful. In comparison to its counterparts, its sup-par. But it does come with benefits the others can't match. I have mentioned all this before.

I don't have recording equipment.


I know my opinion probably doesn't matter but I've played with Stick and I think he's good. Image IPB


awwww :wub:

#303
Original Twigman

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XPERIA_Z wrote...

Original Stikman wrote...


The Paladin, isn't a great kit to begin with

For you maybe.


for errybody

#304
HoochieHamiltoe

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Original Stikman wrote...

lightswitch wrote...

This thread is kind of making Spectre X look like a joke.

I bet you guys spec out of Proximity Mine on the GI and don't use Overload on the TGI either.


and we still outperform people

weird, huh?


This is my main problem with this group. Everything seems to be about a competition or scoreboard. I could be wrong, but statements like this are the reason people don't want to be part of Spectre X. 

#305
Original Twigman

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HoochieHamiltoe wrote...

Original Stikman wrote...

lightswitch wrote...

This thread is kind of making Spectre X look like a joke.

I bet you guys spec out of Proximity Mine on the GI and don't use Overload on the TGI either.


and we still outperform people

weird, huh?


This is my main problem with this group. Everything seems to be about a competition or scoreboard. I could be wrong, but statements like this are the reason people don't want to be part of Spectre X. 



hardly. Most of the spec x members i play with don't care. You just took something i said in context with someone who was challenging my competency (which was a bit silly, considering) and interpreted that i care about score.

We perform the game better than the majority of players, and it sounds like you do too, considering you are in the "Gauntlet" challenge and are competing yourself.

If you play with FlashAK or other people you have mentioned that we are associated with, i am sure they could corroborate this. But your view is your view, and I won't try to disabuse you from it

#306
Disciple888

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all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined

#307
me0120

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I think I remember people complaining about Snap Freeze A LOT when it first came out. As in, pre-elemental burst buff...which is pretty much how Snap Freeze is as a standalone power.

#308
Original Twigman

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Disciple888 wrote...

all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined


i stand corrected

#309
HoochieHamiltoe

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Original Stikman wrote...

HoochieHamiltoe wrote...

Original Stikman wrote...

lightswitch wrote...

This thread is kind of making Spectre X look like a joke.

I bet you guys spec out of Proximity Mine on the GI and don't use Overload on the TGI either.


and we still outperform people

weird, huh?


This is my main problem with this group. Everything seems to be about a competition or scoreboard. I could be wrong, but statements like this are the reason people don't want to be part of Spectre X. 



hardly. Most of the spec x members i play with don't care. You just took something i said in context with someone who was challenging my competency (which was a bit silly, considering) and interpreted that i care about score.

We perform the game better than the majority of players, and it sounds like you do too, considering you are in the "Gauntlet" challenge and are competing yourself.

If you play with FlashAK or other people you have mentioned that we are associated with, i am sure they could corroborate this. But your view is your view, and I won't try to disabuse you from it


I don't question your skill at all. And, what I said is I could be wrong. Maybe I just had a few bad experiences that is all. 

#310
Original Twigman

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HoochieHamiltoe wrote...

Original Stikman wrote...

HoochieHamiltoe wrote...

Original Stikman wrote...

lightswitch wrote...

This thread is kind of making Spectre X look like a joke.

I bet you guys spec out of Proximity Mine on the GI and don't use Overload on the TGI either.


and we still outperform people

weird, huh?


This is my main problem with this group. Everything seems to be about a competition or scoreboard. I could be wrong, but statements like this are the reason people don't want to be part of Spectre X. 



hardly. Most of the spec x members i play with don't care. You just took something i said in context with someone who was challenging my competency (which was a bit silly, considering) and interpreted that i care about score.

We perform the game better than the majority of players, and it sounds like you do too, considering you are in the "Gauntlet" challenge and are competing yourself.

If you play with FlashAK or other people you have mentioned that we are associated with, i am sure they could corroborate this. But your view is your view, and I won't try to disabuse you from it


I don't question your skill at all. And, what I said is I could be wrong. Maybe I just had a few bad experiences that is all. 


I know you weren't; liteswitch was, which is who i was refering to

#311
StoxRegalia

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Disciple888 wrote...

all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined


QFT.  I outscored Cold and Cain with an avenger and now they say Im not good enough to join.  :crying:

#312
TeamLexana

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Notorious P I G wrote...

Disciple888 wrote...

all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined


QFT.  I outscored Cold and Cain with an avenger and now they say Im not good enough to join.  :crying:


Clearly the Avenger is OP and should be nerfed. Image IPB

*runs away*

#313
Original Twigman

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Notorious P I G wrote...

Disciple888 wrote...

all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined


QFT.  I outscored Cold and Cain with an avenger and now they say Im not good enough to join.  :crying:


You were booted for being too much for Al Gore

#314
StoxRegalia

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Original Stikman wrote...

Notorious P I G wrote...

Disciple888 wrote...

all spec x members are tryhard score ****s especially caineghis (ESPECIALLY) that's why i even joined


QFT.  I outscored Cold and Cain with an avenger and now they say Im not good enough to join.  :crying:


You were booted for being too much for Al Gore


indeed

I was also the one trolling Pugz87 and 4EV4RFALLEN .

Modifié par Notorious P I G, 19 mars 2013 - 02:48 .


#315
Vlark

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Ehm. Okay. Out of the Airlock with you! :D


If this skill wouldn't be bugged out...yeah of course. But with DoubleDamage its just ridiculously cheesy.

And yeah , the QMI and Engineer can do much more Damage. Love that Arc grenade + Incinerate synergie :D

Modifié par Vlark, 19 mars 2013 - 02:53 .


#316
Tallgeese_VII

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Original Stikman wrote...

XPERIA_Z wrote...

Original Stikman wrote...


The Paladin, isn't a great kit to begin with

For you maybe.


for errybody


Not for everybody.
Paladin can be great kit for many players.
(although I did see some dreadful Paladins here and there.. one game I played with two SFless paladins.. OMG they sucked)

#317
Imperator_Prime

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Original Stikman wrote...

[a bunch of unremarkable nonsense, and then...]

Range:

15meters range and hitting all targets??? wow, thats amazing... except for the fact that proximity mine can be shot any distance and hit 5m on impact, and recon mine has a 9meter radius that can be detonated for devestating damage and not cancel a drell's cloak


You're leaving out the part where Snap Freeze works through walls/floors/cover, which can obstruct your 'devestating' recon mine-- requiring you to wait for it to arm, then detonate, then wait for the cooldown to finish before you can try re-deploying it.  SF, meanwhile, can fire every ~3 seconds or so depending on your loadout/spec.

Original Stikman wrote...
Cryo Explosions:

One of the most overhyped combinations in the game: Snap Freeze + Overload... really???


Cryo explosions often result in secondary freezing, allowing you to temporarily incapacitate multiple (mook) targets and chain the explosions.  So yeah, it's actually pretty frikkin' good.  Plus...

Original Stikman wrote...

Hint: Use flamer + overload
Use incediary grenades + overload
Use arc Grenades + Overload

All of the above are much, much better than the weak cryo splosions you get from this.


Hint:  Name the class that has both flamer and overload, or the one that has both incendiary grenades and overload, or one that has arc grenades and overload. 

Oh...  but wait... you can't, because there are none.  While those are all good combos, there is no class in MP that can set them up and detonate them by him/herself-- they all require co-ordination with some other character who a) may not be able to effectively deliver the necessary follow-up on a consistent basis; B) may not be willing to play your dedicated "detonator" servant; or c) may not even be in the match with you.  The N7 Pally, meanwhile, can detonate a frozen (or-- unlike with cryo blast-- even merely chilled) target with energy drain or incinerate.  If he does it with an incinerate, he can then detonate that effect with an energy drain.

For me (and I'm sure there are others), snap freeze is a cornerstone of the Paladin's utility, and the Paladin's utility is unmatched.  He's my go-to for any game that I expect to be challenging, and if I'd just promoted every last one of my classes and had no choice but to play a level 1 kit, he's the one kit that I'd go with without reservation.

tl;dr-- if you think snap freeze sucks, maybe you're just not doing it right.

#318
Tallgeese_VII

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Flamer can be detonated by Carnage in Vorcha Soldier.
Still, not as handy as Paladin, who can always snap freeze behind the wall, detonate it with Incineraiton, then shoot some dumb enemies while recharging shield with energy drain.

#319
Original Twigman

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[quote]Imperator_Prime wrote...

[quote]Original Stikman wrote...


Range:

15meters range and hitting all targets??? wow, thats amazing... except for the fact that proximity mine can be shot any distance and hit 5m on impact, and recon mine has a 9meter radius that can be detonated for devestating damage and not cancel a drell's cloak
[/quote]

You're leaving out the part where Snap Freeze works through walls/floors/cover, which can obstruct your 'devestating' recon mine-- requiring you to wait for it to arm, then detonate, then wait for the cooldown to finish before you can try re-deploying it.  SF, meanwhile, can fire every ~3 seconds or so depending on your loadout/spec.

[/quote]

In terms of range, damage output, and debuff, recon mine is far superior to snap freeze. And it goes go through walls. Going through walls is a very small perk, so i left it out

[quote][quote]Original Stikman wrote...
Cryo Explosions:

One of the most overhyped combinations in the game: Snap Freeze + Overload... really???
[/quote]

Cryo explosions often result in secondary freezing, allowing you to temporarily incapacitate multiple (mook) targets and chain the explosions.  So yeah, it's actually pretty frikkin' good.[/quote]

oh, god.. i forgot to include the mook freezing... <_<

[/quote][quote][quote]Original Stikman wrote...

Hint: Use flamer + overload
Use incediary grenades + overload
Use arc Grenades + Overload

All of the above are much, much better than the weak cryo splosions you get from this.
[/quote]

Hint:  Name the class that has both flamer and overload, or the one that has both incendiary grenades and overload, or one that has arc grenades and overload. 

Oh...  but wait... you can't, because there are none. [/quote]

No... duh... :huh: to the first point....

To your second, the krogan soldier has carnage. Drell has cluster grenades. Vorcha has flamer + carnage, + cluster grenades. QME has arc grenades + incendiary...

There are tons of kits that use self-detonating combos much more effectively than the snap freezing paladin. I am not sure why you think the flamer + overload is some sort of victory....

[quote]
For me (and I'm sure there are others), snap freeze is a cornerstone of the Paladin's utility, and the Paladin's utility is unmatched.  He's my go-to for any game that I expect to be challenging, and if I'd just promoted every last one of my classes and had no choice but to play a level 1 kit, he's the one kit that I'd go with without reservation.
[/quote]

Of course its a cornerstone... doesn't mean he is that powerful of a kit. I know people hate to hear that their favorite kits are mediocre compared to others, but  its true. Nostalgia only holds you back.

And there are plenty of kits that surpass the paladin's utility... volus comes to mind... juggy... etc.

Modifié par Original Stikman, 19 mars 2013 - 03:37 .


#320
Sovereign24

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Original Stikman wrote...

AktyNuria wrote...

Original Stikman wrote...


That has more to do with a combination of snap freeze than the character/power itself.

is the combination powerful? Yes

is the power itself OP and worthy of its "awesome" status?

hardly not


ha because it is not a co-op game and only my lone wolf banner matters... srly? :facepalm:


They type of "co-op" you get from a paladin is someone sitting there just spamming overload.

I could just have a BE primer and spam Biotic Slash through a wall and call it co-op

Sitting in a box with a few volus and flamers is also co-op.

Unless you are speedrunning in a highly organized fashion, then you aren'y co-oping... you are just finding a cheezeball strategy that works, albeit slower than just running around killing things with higher damage output


Lol so working in tandem with another player to detonate explosions is cheesy, but nuking spawns during organised speed runs isn't?

I love this thread. Stikman is probably just sitting back and admiring his trolling masterpiece.

Modifié par Sovereign24, 19 mars 2013 - 03:41 .


#321
FlowCytometry

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SF gets more hype and attention on the BSN than flamer, claymore, Fury, harrier, etc?

News to me. So what's the BSN meme surrounding SF that I've been missing? I'm taking a break from my hole-dwelling, so do tell.

Modifié par FlowCytometry, 19 mars 2013 - 04:18 .


#322
jrm_ayun

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Original Stikman wrote...

XPERIA_Z wrote...

Original Stikman wrote...


The Paladin, isn't a great kit to begin with

For you maybe.


for errybody


nah for you

#323
xtorma

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krknight wrote...

UKStory135 wrote...

Stikman, I agreed with you that the AIU wasn't as OP as the BSN said so I understand why you made this point. That being said, snap freeze is a great primer, detonator, and debuffer.


she took significant nerfs and still hoses gold/platinum.


significant my ass

#324
WARMACHINE9

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not sure if trolling for attention because parents don't love or dropped as baby and stupid.

#325
xtorma

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Imperator_Prime wrote...

Original Stikman wrote...

[a bunch of unremarkable nonsense, and then...]

Range:

15meters range and hitting all targets??? wow, thats amazing... except for the fact that proximity mine can be shot any distance and hit 5m on impact, and recon mine has a 9meter radius that can be detonated for devestating damage and not cancel a drell's cloak


You're leaving out the part where Snap Freeze works through walls/floors/cover, which can obstruct your 'devestating' recon mine-- requiring you to wait for it to arm, then detonate, then wait for the cooldown to finish before you can try re-deploying it.  SF, meanwhile, can fire every ~3 seconds or so depending on your loadout/spec.

Original Stikman wrote...
Cryo Explosions:

One of the most overhyped combinations in the game: Snap Freeze + Overload... really???


Cryo explosions often result in secondary freezing, allowing you to temporarily incapacitate multiple (mook) targets and chain the explosions.  So yeah, it's actually pretty frikkin' good.  Plus...

Original Stikman wrote...

Hint: Use flamer + overload
Use incediary grenades + overload
Use arc Grenades + Overload

All of the above are much, much better than the weak cryo splosions you get from this.


Hint:  Name the class that has both flamer and overload, or the one that has both incendiary grenades and overload, or one that has arc grenades and overload. 

Oh...  but wait... you can't, because there are none.  While those are all good combos, there is no class in MP that can set them up and detonate them by him/herself-- they all require co-ordination with some other character who a) may not be able to effectively deliver the necessary follow-up on a consistent basis; B) may not be willing to play your dedicated "detonator" servant; or c) may not even be in the match with you.  The N7 Pally, meanwhile, can detonate a frozen (or-- unlike with cryo blast-- even merely chilled) target with energy drain or incinerate.  If he does it with an incinerate, he can then detonate that effect with an energy drain.

For me (and I'm sure there are others), snap freeze is a cornerstone of the Paladin's utility, and the Paladin's utility is unmatched.  He's my go-to for any game that I expect to be challenging, and if I'd just promoted every last one of my classes and had no choice but to play a level 1 kit, he's the one kit that I'd go with without reservation.

tl;dr-- if you think snap freeze sucks, maybe you're just not doing it right.


I set off mucho fe's with my krosol.