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Snap Freeze Sux


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#376
Guest_Heri_*

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DJMetaverse wrote...
I think the "WORD" you are looking for...is WORD..not WORLD :)

and stop trying to use big words that you don't understand. I mean seriously, trying to make yourself sound intelligent in a debate about a video game is almost as laughable as your original argument. Who cares if snap freeze is good or bad...if you don't like it, don't use it and if other people like it, good for them, it's their game.

You would think you're analyzing data from the LHC trying to discover the Higgs Boson. Give it a rest.


It's his MO...try and throw fancy language around to make yourself look smart in a vain attempt to defend an indefensible opinion. Lots of people around here take his word as gospel, which I guess doesn't speak very well of the average BSN'er. At least he's getting dogpiled in this thread, as he rightly deserves.

#377
Original Twigman

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DJMetaverse wrote...

Original Stikman wrote...

Heri wrote...

Tallgeese_VII wrote...

staindgrey wrote...

Original Stikman wrote...

When was the last time you saw a paladin and thought... "yeah... this guy will do real well."


Pretty much every single time I see one...?

Not to join the mob mentality here, but I'm not sure what you're on about, OP. Snap Freeze, by numbers, isn't the best debuff out there, but it's heavily spammable, stuns and instantly freezes and hits a large area each time you use it. It's a good power. Also, the Paladin is a very versatile caster with high damage potential. If you're a Paladin and you aren't in first or second in points, you're doing something wrong.


At this point, it`s pretty obvious he is trolling.
Or he failed his reasoning with us and decided to turn his original post into trolling out of shame.


Problem with the OP is that once he gets dumb opinions in his head (like this one, and the other one where he said repair matrix isn't OP at all), it's literally impossible to convince him otherwise. So all of you arguing with him in this thread are just wasting your time.


The world you are looking for is "intransigent." But perhaps I am too dumb to succintly summarize your entire paragraph in a single word without using ad hominems and providing no reasonable argument that counters the mediocrity of the power when not pitted with a consistent detonator.


I think the "WORD" you are looking for...is WORD..not WORLD :)

and stop trying to use big words that you don't understand.


Grammar corrections?

Do you have any evidence that I don't understand the words I am saying? Please

#378
donnyrides

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It's a great power.

#379
lightswitch

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Sketfish wrote...

lightswitch wrote...

_only1biggs_ wrote...

lightswitch wrote...

_only1biggs_ wrote...

lightswitch wrote...

I don't really believe you to be honest. If you don't understand why Snap Freeze is a great power than I feel as if you really just don't understand the game.

How fast are your clear times on gold normally if you're not missiling?


are you serious? he wouldn't be in spec x if he wasn't good enough. go away


Ohh, did I hit a soft spot? For all I know you're a bunch of scrubs who decided to form an 'exclusive' club just to stroke your own ego. You're not an actual institution; I doubt most players actually aspire to your ranks. If I were on xbox I certainly wouldn't.

I mean does anyone from Spectre X even hold any records that matter? Most of the big ones are held by PC players as far as I know.


ha! way too much to take apart there. your idiocy knows no bounds. fabulous


wait...you all actually DON'T hold any records, do you? I was just trolling lol

bwahahahaha what an 'elite' club


I'm curious, what records are you referring to?


The ones I can think of that people might care about are: fastest solo, fastest speed run (w/ rockets), and fastest speed run (w/o rockets).

#380
STRANGE10VE

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Paladin is very powerful but it's hard to make an objective judgement on this kit because of the numerous glitches that work in his favor.

#381
lightswitch

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Original Stikman wrote...

Do you have any evidence that I don't understand the words I am saying? Please


Original Stikman wrote...

The Paladin, isn't a great kit to begin with



#382
StoxRegalia

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lightswitch is the hero that we all deserve. Thank you for talking the time to challenge specx when no one else cared enough to do so.

#383
heybigmoney

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I liked the paladin alot more back when he was about shotguns/shield bashing and cqc debuffs.

Now its just too stupidly effective with cheese spamming cryo explosions.

#384
Tallgeese_VII

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heybigmoney wrote...

I liked the paladin alot more back when he was about shotguns/shield bashing and cqc debuffs.

Now its just too stupidly effective with cheese spamming cryo explosions.


At least you know that Snap freeze is good enough to be considered cheesy in some case.





Beside, if a Paladin has problem detonating his own cryo-explosion in rightful manner,
that paladin is amateur. (looking at somebody keep saying Paladin is only good with someone detonating SF)

#385
Caineghis2500

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lightswitch wrote...

Original Stikman wrote...

Do you have any evidence that I don't understand the words I am saying? Please


Original Stikman wrote...

The Paladin, isn't a great kit to begin with



Hey I played with you yesterday:wizard:

#386
sartt

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Original Stikman wrote...

***Only1Biggs as the Paladin, and I as the Fury will be getting a video with invader one bleeding out each wave while Biggs and I go at it, for those who care ****

With the resurgence of Snap Freeze on the AIU, it seems people have been championing it like its some godly power.

Its not.

The Paladin, isn't a great kit to begin with, and the AIU was overhyped as some sort of godly infitrator that hardly anyone uses because the drell, turian, and GI are much better.

So lets look at its "perks"

Debuff:

Rank five debuff + rank 6 armor weaking... overall, some pretty lame stuff. The debuff isn't all that powerful, considering that almost all debuff powers debuff better (recon mine, proximity mine, biotic orbzzz, Tac Scan, etc.) debuff their targets much more effectively. 10% debuff?? more like 10% waste of my time.

Range:

15meters range and hitting all targets??? wow, thats amazing... except for the fact that proximity mine can be shot any distance and hit 5m on impact, and recon mine has a 9meter radius that can be detonated for devestating damage and not cancel a drell's cloak

Cryo Explosions:

One of the most overhyped combinations in the game: Snap Freeze + Overload... really???

Why is one of the weakest tech combos regarded as one of the most "OP" aspects of Snap freeze? is it because Cryo Blast can't do it?

Hint: Use flamer + overload
Use incediary grenades + overload
Use arc Grenades + Overload

All of the above are much, much better than the weak cryo splosions you get from this.

Tl;dr?

Snap freeze is overhyped and is not that great of a power


You are Unclean. You shall be Purged.  

#387
Original Twigman

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Okay, so... 16 pages in and I think I have summarized the main arguments for Snap Freeze. They are categorized below

Snap Freeze, as a Primer:

This argument looks at snap freeze as a reliable primer. Priming every 2.5 to 3.5 seconds, depending on the users mods and loadout. It does roughly 1850 damage when caused by an explosion that also takes the full six points in rank, and also with the 10% debuff. Seems like a good reason that makes this power amazing right?

Eh...

Looking at it vs. the Kroldier

Inferno grenades can take up to a 9 m radius, go through, and prime for a rough 1650 (i don'thave the numbers on me) FE against armor assuming the detonator is a rank 6 power. The kroldier also has a 30% boost to power damage from fortification, which will allow him to surpass the Batsol's inferno grenade, in DOT. With a 5m radius and maxed damage inferno grenade, the DOT will surpass that of the Snap Freeze Explosion by the time its ready to be used again. When another grenade is thrown, it will stack.

Inferno grenades also synergize with incendiary ammo and cause massive amounts of damage, which also make for it being a much more effective primer.

Snap Freeze as a Debuffer:

As a debuffer, Snap Freeze will net you an extra 10% damage taken and weaken armor. Pretty nice deal, eh?

Looking at it vs. Recon Mine

Considering that Recon Mine has a 9m readius, debuffs enemies by 35%, can be detonated to take out mooks, outright, and won't trigger a massive cooldown for the Drell infiltrator, Recon Mine takes the cake. Recon mine can also "go through walls," and stagger bosses.

The arm time can be a bit long, but as a debuffer, recon mine takes the cake. The debuff abilities can also be compared to Warp, proximity mine, and even biotic orbs. All of them have much higher debuffing properties.

What about weaken armor?

Considering, at higher difficulties, most effective players will already have armor negating mods and/or ammo consumables. This is negligble for the most part.

Snap Freeze as Crowd Control

Snap Freeze doesn't reliably stagger armored units. They just take the icing to the face. At higher difficulties, the Crowd Control aspects of Snap Freeze are lost, especially on later waves.

Snap Freeze as a Co-Op Power

This seems to be a large focal point: When conjoined with a reliable detonator, Snap Freeze becomes "beastly."

Why?

If it takes two people to take down a mob as fast a single, better, kit can, why is this a good thing? Whats the purpose of having two people do a one-man job? Not only that, but if you insist on taking two people, aren't there much more effective teams out there (Proximity mine and Arc Grenades come to mind)?

Where does that leave the Paladin?

Ah yes, the pally. Without Snap Freeze, he is just a rolling, 250 more shields holding, Shield weilding Salarian Engineer.

Snap Freeze is a requirement on this guy if you plan on taking him out. But don't expect him to well if he strays too far from his tech buddies. On his own (which happens a lot in games when people stray, and they will stray), the paladin won't have the same amount of "oomf" as people will make him out to have, and snap freeze is a part of that.

#388
InstaShark

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Original Stikman wrote...

The Paladin, isn't a great kit to begin with

I stopped reading after this.

#389
Tallgeese_VII

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Original Stikman wrote...

Okay, so... 16 pages in and I think I have summarized the main arguments for Snap Freeze. They are categorized below

Snap Freeze, as a Primer:

This argument looks at snap freeze as a reliable primer. Priming every 2.5 to 3.5 seconds, depending on the users mods and loadout. It does roughly 1850 damage when caused by an explosion that also takes the full six points in rank, and also with the 10% debuff. Seems like a good reason that makes this power amazing right?

Eh...

Looking at it vs. the Kroldier

Inferno grenades can take up to a 9 m radius, go through, and prime for a rough 1650 (i don'thave the numbers on me) FE against armor assuming the detonator is a rank 6 power. The kroldier also has a 30% boost to power damage from fortification, which will allow him to surpass the Batsol's inferno grenade, in DOT. With a 5m radius and maxed damage inferno grenade, the DOT will surpass that of the Snap Freeze Explosion by the time its ready to be used again. When another grenade is thrown, it will stack.

Inferno grenades also synergize with incendiary ammo and cause massive amounts of damage, which also make for it being a much more effective primer.

Snap Freeze as a Debuffer:

As a debuffer, Snap Freeze will net you an extra 10% damage taken and weaken armor. Pretty nice deal, eh?

Looking at it vs. Recon Mine

Considering that Recon Mine has a 9m readius, debuffs enemies by 35%, can be detonated to take out mooks, outright, and won't trigger a massive cooldown for the Drell infiltrator, Recon Mine takes the cake. Recon mine can also "go through walls," and stagger bosses.

The arm time can be a bit long, but as a debuffer, recon mine takes the cake. The debuff abilities can also be compared to Warp, proximity mine, and even biotic orbs. All of them have much higher debuffing properties.

What about weaken armor?

Considering, at higher difficulties, most effective players will already have armor negating mods and/or ammo consumables. This is negligble for the most part.

Snap Freeze as Crowd Control

Snap Freeze doesn't reliably stagger armored units. They just take the icing to the face. At higher difficulties, the Crowd Control aspects of Snap Freeze are lost, especially on later waves.

Snap Freeze as a Co-Op Power

This seems to be a large focal point: When conjoined with a reliable detonator, Snap Freeze becomes "beastly."

Why?

If it takes two people to take down a mob as fast a single, better, kit can, why is this a good thing? Whats the purpose of having two people do a one-man job? Not only that, but if you insist on taking two people, aren't there much more effective teams out there (Proximity mine and Arc Grenades come to mind)?

Where does that leave the Paladin?

Ah yes, the pally. Without Snap Freeze, he is just a rolling, 250 more shields holding, Shield weilding Salarian Engineer.

Snap Freeze is a requirement on this guy if you plan on taking him out. But don't expect him to well if he strays too far from his tech buddies. On his own (which happens a lot in games when people stray, and they will stray), the paladin won't have the same amount of "oomf" as people will make him out to have, and snap freeze is a part of that.


Snap freeze vs 4 other powers.

That`s fair.

#390
Tallgeese_VII

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Just stop it man.
Seriously, what you saying is consistent from the very beginning.
It won`t be accepted by anyone no matter how hard you try to say Snap freeze is not good and Paladin needs help.

#391
Original Twigman

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Heri wrote...

DJMetaverse wrote...
I think the "WORD" you are looking for...is WORD..not WORLD :)

and stop trying to use big words that you don't understand. I mean seriously, trying to make yourself sound intelligent in a debate about a video game is almost as laughable as your original argument. Who cares if snap freeze is good or bad...if you don't like it, don't use it and if other people like it, good for them, it's their game.

You would think you're analyzing data from the LHC trying to discover the Higgs Boson. Give it a rest.


It's his MO...try and throw fancy language around to make yourself look smart in a vain attempt to defend an indefensible opinion. Lots of people around here take his word as gospel, which I guess doesn't speak very well of the average BSN'er. At least he's getting dogpiled in this thread, as he rightly deserves.


Its interesting. I was "dogpiled" back when the Batarian Brawler came out. I proposed that he is more effective as a bonus charge, non melee-centered build. Most people ridiculed it, due to a lack of udnerstanding and/or utilizing the kit. I released the exact same thread a few months later (a month or so before the buff to bonus charge came out), and people were much more receptive and really enjoyed it.

I take the "dogpiling" with a grain of salt. Considering that I new I would be undertaking the role of an Iconoclast with this one, it really does little to serve the axiom that snap freeze is a great power

#392
StoxRegalia

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Tallgeese_VII wrote...

Just stop it man.
Seriously, what you saying is consistent from the very beginning.
It won`t be accepted by anyone no matter how hard you try to say Snap freeze is not good and Paladin needs help.


No you stop it.  We're trying to get ghe paladin buffed.   Jesus Christ people.

#393
BACON4BREAKFAST

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Well originally I thought this was a troll thread, not sure where to go from here.

#394
DHKany

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Image IPB

#395
Original Twigman

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Tallgeese_VII wrote...

Snap freeze vs 4 other powers.

That`s fair.


I have mentioned its a jack-of-all trades, master of none.

The best defenses I have seen for it are segmented in that list for closer examination.

It has no real perks outside of doing the aspects listed moderately well... which is close to the definition of mediocre.

Modifié par Original Stikman, 19 mars 2013 - 05:40 .


#396
InstaShark

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Notorious P I G wrote...

Tallgeese_VII wrote...

Just stop it man.
Seriously, what you saying is consistent from the very beginning.
It won`t be accepted by anyone no matter how hard you try to say Snap freeze is not good and Paladin needs help.


No you stop it.  We're trying to get ghe paladin buffed.   Jesus Christ people.

Paladin doesn't need a buff. He's fine the way he is. Plain and simple.

#397
Caineghis2500

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So when is this video coming out? When are guys planning to do it?

#398
Original Twigman

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caineghis2500 wrote...

So when is this video coming out? When are guys planning to do it?


I knew you leaving was too good to be true

#399
StoxRegalia

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InstaShark wrote...

Notorious P I G wrote...

Tallgeese_VII wrote...

Just stop it man.
Seriously, what you saying is consistent from the very beginning.
It won`t be accepted by anyone no matter how hard you try to say Snap freeze is not good and Paladin needs help.


No you stop it.  We're trying to get ghe paladin buffed.   Jesus Christ people.

Paladin doesn't need a buff. He's fine the way he is. Plain and simple.


:mellow:

#400
Caineghis2500

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Original Stikman wrote...

caineghis2500 wrote...

So when is this video coming out? When are guys planning to do it?


I knew you leaving was too good to be true


You have a problem with me or something dude? Anyways when are guys doing this video?