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Snap Freeze Sux


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#151
chcknwng

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Original Stikman wrote...

Lord Rosario wrote...

Someone forgot that Snap Freeze gets a 100% damage bonus to Tech Explosions, without even taking that evolution.


Considering that warp+incendiary ammo is much more effective, i don't see how the bug is that great....

or inferno grenades + incendiary ammo.


Give me an inferno grenade class that can dodge and we'll talk. I don't know where you get the idea that FE is more powerful than CE. I play both Paladin and Krogan soldier on plat a lot, and honestly CE kills more than FE created by rank 6 inferno grenades + carnage or by inferno grenades. Other thing to keep in mind is that CE is instant, while inferno grenades is DOT.

Also, Paladin is not a weapon platform. Its unfair to compare it to power + ammo.

#152
Original Twigman

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wngmv wrote...

I actually agree that Snap Freeze by itself is not that great a power. However, on any competent Paladin the consecutive CE/FE circle makes it worthy of any difficulty. It was my plat starter kit.

Spamming SF by itself is stupid.


Agreed.

By itself, its not "OP"

Its only "OP" when in conjunction with other teammates who can qucikly detonate the explosions, otherwise you are doing a slow cast>detonate>cast>detonate cycle with a 2-3 second cooldown in between with mediocre damage output for weapons (with the paladin)

#153
FlashAK

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Original Stikman wrote...

Saints944 wrote...

Causing fire one thread at a time. Might what to use snap freeze for that :P
Now that I think of it; I don't even remember when was the last time I use the Paladin in gold.


aside from ashen earth, I haven't seen anyone willingly taking a paladin into gold or platinum.

I'm disappointed, Stik. I played the Paladin when we were running Platinum with Boss the other night. I use him on Platinum a fair amount.

Not sure if you're serious or if you're just bored and trying to rile up BSN, but SF is an awesome power and the Paladin is a fantastic kit.

#154
Original Twigman

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wngmv wrote...

Original Stikman wrote...

Lord Rosario wrote...

Someone forgot that Snap Freeze gets a 100% damage bonus to Tech Explosions, without even taking that evolution.


Considering that warp+incendiary ammo is much more effective, i don't see how the bug is that great....

or inferno grenades + incendiary ammo.


Give me an inferno grenade class that can dodge and we'll talk. I don't know where you get the idea that FE is more powerful than CE. I play both Paladin and Krogan soldier on plat a lot, and honestly CE kills more than FE created by rank 6 inferno grenades + carnage or by inferno grenades. Other thing to keep in mind is that CE is instant, while inferno grenades is DOT.

Also, Paladin is not a weapon platform. Its unfair to compare it to power + ammo.


Inferno grenade + detonator, like carnage + consistent dps from a gun and the inferno grenade will melt armor, much faster than trying to self-detonate cryo explosions with burst damage from a gun.

So if you had a paladin and kroldier attacking two different atlases, you coult easily throw a few grenades + carnage and shoot a harrier, while the paladin goes through his slow cycle, 4 second explosion cycle with the same gun.

#155
coelacyanth

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Original Stikman wrote...

lightswitch wrote...

Original Stikman wrote...

the drell, turian, and GI are much better.


At first I was like, "Is he serious?"

Original Stikman wrote...

aside from ashen earth, I haven't seen anyone willingly taking a paladin into gold or platinum.


And then I was like, "He's not serious..."


I am being serious.

In the last 2-3 months of playing i haven't seen a single paladin. I mostly play with friends, and they don't use them. When i pug, its usually just turian ghosts and no paladins


wut..???? i exclusively play paladin on gold and platinum... What's there not to love about him..?? Snap freeze+incinerate, snapfreeze + energy drain (on geths and atlases and anything with shield and barriers or incinerate +energy drain if you want variety..)... and I don't tag along with biotics cause you know... ...plus hurricane with ULM + power magnifier and executioner with same mods and you are a walking mage detonator with 200% CD... Oh and to be on topic.. I see what you did thereImage IPB..Image IPB

Modifié par coelacyanth, 18 mars 2013 - 08:16 .


#156
Original Twigman

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FlashAK wrote...

Original Stikman wrote...

Saints944 wrote...

Causing fire one thread at a time. Might what to use snap freeze for that :P
Now that I think of it; I don't even remember when was the last time I use the Paladin in gold.


aside from ashen earth, I haven't seen anyone willingly taking a paladin into gold or platinum.

I'm disappointed, Stik. I played the Paladin when we were running Platinum with Boss the other night. I use him on Platinum a fair amount.

Not sure if you're serious or if you're just bored and trying to rile up BSN, but SF is an awesome power and the Paladin is a fantastic kit.


I don't think i was there

#157
BleedingUranium

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Original Stikman wrote...

The Paladin, isn't a great kit to begin with


I stopped here. <_<

#158
Qui-Gon Glenn

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Snap Freeze bad by itself?

Too funny. Snap Freeze sets up easy headshots, scrubling.

Snap Freeze CC's like a mother trucker.

No Paladins on gold? Lolwut? I have kits I prefer to him for Plat, but he can dominate gold all day. I pug with him regularly.

Your OP, and all subsequent posts by the OP, are lovely.

#159
stinekandts

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can I retract my view? I don't want anyone knowing I looked at this crap.

#160
Original Twigman

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Qui-Gon Glenn wrote...

Snap Freeze bad by itself?

Too funny. Snap Freeze sets up easy headshots, scrubling.

Snap Freeze CC's like a mother trucker.

No Paladins on gold? Lolwut? I have kits I prefer to him for Plat, but he can dominate gold all day. I pug with him regularly.

Your OP, and all subsequent posts by the OP, are lovely.


not great =/= bad.

it is overhyped

#161
NuclearTech76

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wngmv wrote...


Give me an inferno grenade class that can dodge and we'll talk. I don't know where you get the idea that FE is more powerful than CE. I play both Paladin and Krogan soldier on plat a lot, and honestly CE kills more than FE created by rank 6 inferno grenades + carnage or by inferno grenades. Other thing to keep in mind is that CE is instant, while inferno grenades is DOT.

Also, Paladin is not a weapon platform. Its unfair to compare it to power + ammo.

Because it's true. FE's get bonuses against armor, biotics against armor and barriers, tech against shields. Eric actually has a thread talking about combo explosions where he points out cryo is the weakest but has CC slowing and freezing other targets.

#162
-Sxx-

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If you think it's bad by itself you don't know how to use it that way. I remember when I just used tech burst and cryo with the intention of being a defensive Paladin, back in the day, it was quite useful.

To say it outright 'sux' is a terrible and bridging on ignorant statement.

#163
HolyAvenger

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Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0

#164
Arctican

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NuclearTech76 wrote...

wngmv wrote...


Give me an inferno grenade class that can dodge and we'll talk. I don't know where you get the idea that FE is more powerful than CE. I play both Paladin and Krogan soldier on plat a lot, and honestly CE kills more than FE created by rank 6 inferno grenades + carnage or by inferno grenades. Other thing to keep in mind is that CE is instant, while inferno grenades is DOT.

Also, Paladin is not a weapon platform. Its unfair to compare it to power + ammo.

Because it's true. FE's get bonuses against armor, biotics against armor and barriers, tech against shields. Eric actually has a thread talking about combo explosions where he points out cryo is the weakest but has CC slowing and freezing other targets.


Snap Freeze CE are a different story though. All the other explosions are specialized in one or two areas but weak against the other. Snap Freeze CE is strong against all defences because of the 2X bug.

#165
Original Twigman

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HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

#166
FlashAK

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Original Stikman wrote...

FlashAK wrote...

Original Stikman wrote...

Saints944 wrote...

Causing fire one thread at a time. Might what to use snap freeze for that :P
Now that I think of it; I don't even remember when was the last time I use the Paladin in gold.


aside from ashen earth, I haven't seen anyone willingly taking a paladin into gold or platinum.

I'm disappointed, Stik. I played the Paladin when we were running Platinum with Boss the other night. I use him on Platinum a fair amount.

Not sure if you're serious or if you're just bored and trying to rile up BSN, but SF is an awesome power and the Paladin is a fantastic kit.


I don't think i was there

You were definitely there. If memory serves, you were running with the Drell Assassin.

I don't think I'd be able to keep up with you while you're playing the Fury (you're awesome with her), but I can more than hold my own on Platinum using the Paladin.

#167
Lord Rosario

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Original Stikman wrote...

Lord Rosario wrote...

Someone forgot that Snap Freeze gets a 100% damage bonus to Tech Explosions, without even taking that evolution.


Considering that warp+incendiary ammo is much more effective, i don't see how the bug is that great....

or inferno grenades + incendiary ammo.


You said it was one of the weakest explosions.

Original Stikman wrote...
Why is one of the weakest tech combos regarded as one of the most "OP" aspects of Snap freeze?

No... No it isn't ont of the weakest.

That it isn't as great a bug as some other bug does not make it any less powerful in the tech explosion department. I don't even know what you were getting at with that point because it's so far off in left field.

I mean, Flamer must not be a very good power because it can't stand up to the Warp/incindiary ammo combo. It's explosions must be sub par because it couldn't possibly compete with that. <_<

#168
HolyAvenger

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Original Stikman wrote...

HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

 

Welcome to today's episode of Changing The Goalposts, brought you by Original Stikman<_<

#169
Lord Rosario

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Original Stikman wrote...

HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

On one target. And can't do it through walls. And doesn't weaken armor. And you have to stand there and cast it for the entire durration. And you can link weapons with the weakened armor as well for Snap Freeze. And your whole team gets that bonus to the effected enemies. So really, you could chain Snap Freeze with the combo you just mentioned for even better results.

Edit: Also, where are you getting 200 more damage? Honest question on that one.

Modifié par Lord Rosario, 18 mars 2013 - 08:46 .


#170
Arctican

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HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


Holy...Snap Freeze + Electric Hammer is a pretty insane combo against all defences. Maybe it;s time to spec back into Electric hammer...

#171
Original Twigman

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FlashAK wrote...

Original Stikman wrote...

FlashAK wrote...

Original Stikman wrote...

Saints944 wrote...

Causing fire one thread at a time. Might what to use snap freeze for that :P
Now that I think of it; I don't even remember when was the last time I use the Paladin in gold.


aside from ashen earth, I haven't seen anyone willingly taking a paladin into gold or platinum.

I'm disappointed, Stik. I played the Paladin when we were running Platinum with Boss the other night. I use him on Platinum a fair amount.

Not sure if you're serious or if you're just bored and trying to rile up BSN, but SF is an awesome power and the Paladin is a fantastic kit.


I don't think i was there

You were definitely there. If memory serves, you were running with the Drell Assassin.

I don't think I'd be able to keep up with you while you're playing the Fury (you're awesome with her), but I can more than hold my own on Platinum using the Paladin.


Hm, i really don't recall. My memory has been focused idolatrously on improving my vocabulary for the GREs, so i wouldn't be surprised if you were correct.

Even with a kroldier (I would use the ppr or harrier with incendiary ammo), i still don't think a paladin could keep up. He is, like someone mentioned, a jack of all trades, but master of none.

He is a great teammate, but not a great leader. Good back up, but not someone you should rely on to take down a boss.

#172
Original Twigman

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HolyAvenger wrote...

Original Stikman wrote...

HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

 

Welcome to today's episode of Changing The Goalposts, brought you by Original Stikman<_<


You can counter the orignal "evidence" but it doesn't counter the claim. Reframing is highly important part of argument, so i am not sure why its a bad thing to put Snap freeze in a bigger picture

#173
Original Twigman

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Lord Rosario wrote...

Original Stikman wrote...

HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

On one target. And can't do it through walls. And doesn't weaken armor. And you have to stand there and cast it for the entire durration. And you can link weapons with the weakened armor as well for Snap Freeze. And your whole team gets that bonus to the effected enemies. So really, you could chain Snap Freeze with the combo you just mentioned for even better results.


Why would you need to weaken armor when most people have 90% armor piercing, or warp ammo?

You can cast flamer and hit multiple targets, easy.

Also, again, inferno grenades can hit a 9m radius and do DOT. With a 5m radius and insane bonuses to armor, it hardly is a comparison

#174
Geek

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Snap freeze and overload are bad and should feel bad

#175
Mendelevosa

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 Alright so I just played a gold match with my Paladin along side two teammates who were also using the Paladin.

This screenshot shows me playing with the Paladin

Image IPB

This one shows the other players controlling the Paladin after I got gutted by a Phantom (hate those bosh'tets sometimes)

Image IPB

And this picture reveals the post game score results. The two that I am placed between also played as the Paladin:

Image IPB

I even made it a priority to use Snap Freeze whenever my cooldown was not active. You see, I managed to score over 100,000 points on gold with the Paladin, while the player ranked above me ended up scoring 180,000+ points. You see, it is the player, not the character that makes the difference. The people you have played with that failed using the Paladin were simply not good enough to use him properly. He is a great character, and that can go for any character if the player is competent enough to use them to their fullest potential.

Modifié par Mendelevosa, 18 mars 2013 - 08:55 .