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Snap Freeze Sux


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#176
drmoose00

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Original Stikman wrote...


The Paladin, isn't a great kit to begin with




uh......wut?

#177
drmoose00

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coelacyanth wrote...


wut..???? i exclusively play paladin on gold and platinum... What's there not to love about him..?? Snap freeze+incinerate, snapfreeze + energy drain (on geths and atlases and anything with shield and barriers or incinerate +energy drain if you want variety..)... and I don't tag along with biotics cause you know... ...plus hurricane with ULM + power magnifier and executioner with same mods and you are a walking mage detonator with 200% CD... Oh and to be on topic.. I see what you did thereImage IPB..Image IPB



yeah I tak him into gold all the time. great kit against any faction. the fact is there aare so many good kits now that I use him less, but not becasue he's not great on gold (i prefer hurricaine too, but sometimes use talon)

#178
Original Twigman

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Mendelevosa wrote...

 Alright so I just played a gold match with my Paladin along side two teammates who were also using the Paladin.

This screenshot shows me playing with the Paladin

I even made it a priority to use Snap Freeze whenever my cooldown was not active. You see, I managed to score over 100,000 points on gold with the Paladin, while the player ranked above me ended up scoring 150,000+ points. You see, it is the player, not the character that makes the difference. The people you have played with that failed using the Paladin were simply not good enough to use him properly. The Paladin is a great character, and that can go for any character if the player is competent enough to use them to their fullest potential.


sorry dude, but this is a bunch of croc

I can play with randoms and outscore them, too.

I never compared the paladin to its use of randoms, i compare him to the kit itself vs. other kits.

#179
Schw4ng1n

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Read the whole post...

...I done got got.

#180
Original Twigman

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We will be getting a video with invaderone bleeding out each wave while Biggs and I go at it, for those who care

Modifié par Original Stikman, 18 mars 2013 - 08:58 .


#181
HolyAvenger

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Changing your argument when your factual claim was rebutted is fairly weaksauce.

SF doing slightly less damage in comparison to Flamer doesn't change the fact it is an excellent power and a very strong primer. The fact it can go through walls arguably offsets the extra damage Flamer does if one is considering how often CEs can be detonate versus FEs. That extra damage mounts over time in terms of sustained DPS too.

#182
Mendelevosa

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Original Stikman wrote...

Mendelevosa wrote...

 Alright so I just played a gold match with my Paladin along side two teammates who were also using the Paladin.

This screenshot shows me playing with the Paladin

I even made it a priority to use Snap Freeze whenever my cooldown was not active. You see, I managed to score over 100,000 points on gold with the Paladin, while the player ranked above me ended up scoring 150,000+ points. You see, it is the player, not the character that makes the difference. The people you have played with that failed using the Paladin were simply not good enough to use him properly. The Paladin is a great character, and that can go for any character if the player is competent enough to use them to their fullest potential.


sorry dude, but this is a bunch of croc

I can play with randoms and outscore them, too.

I never compared the paladin to its use of randoms, i compare him to the kit itself vs. other kits.


In case you did not notice, I was highly outscored by a random. Unless you are comparing the Paladin to god-tier classes like the TGI, GI, and AIU, then I don't see how you come up to the conclusion that the character is bad. And my point still stands. The Paladin is an amazing character. You and/or pugs may not know how to use him well.

FYI: If you think raw damage is the only thing that makes a power good, then you have much to learn young grasshopper.

Modifié par Mendelevosa, 18 mars 2013 - 09:00 .


#183
lightswitch

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Snap freeze is the AIUs key ingredient in her roflstomping recipe...

#184
Original Twigman

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HolyAvenger wrote...

Changing your argument when your factual claim was rebutted is fairly weaksauce.

SF doing slightly less damage in comparison to Flamer doesn't change the fact it is an excellent power and a very strong primer. The fact it can go through walls arguably offsets the extra damage Flamer does if one is considering how often CEs can be detonate versus FEs. That extra damage mounts over time in terms of sustained DPS too.


nah. Its an excellent power in combination with others, whilst powers like flamer, inferno grenades, recon mine, proximity mine, etc etc all outperform it on their own.

#185
Stimpo

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lightswitch wrote...

Snap freeze is the AIUs key ingredient in her roflstomping recipe...


ya, she's deadly when you skip tactical cloak

#186
Lord Rosario

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Original Stikman wrote...

Lord Rosario wrote...

Original Stikman wrote...

HolyAvenger wrote...

Wrong. SF is bugged to do more damage

https://docs.google....dMb0pTNnc#gid=0


we are talking about a 200 damage difference for just the explosion

The whole "more damage" notions omits the fact that Flame attacks do DOT and stack which leads to more sustained dps especially when linked up with a weapon.

Flamer + overload will do more damage over time (and take out an atlas in one cast) than a snap freeze + overload spam

On one target. And can't do it through walls. And doesn't weaken armor. And you have to stand there and cast it for the entire durration. And you can link weapons with the weakened armor as well for Snap Freeze. And your whole team gets that bonus to the effected enemies. So really, you could chain Snap Freeze with the combo you just mentioned for even better results.


Why would you need to weaken armor when most people have 90% armor piercing, or warp ammo?

You can cast flamer and hit multiple targets, easy.

Also, again, inferno grenades can hit a 9m radius and do DOT. With a 5m radius and insane bonuses to armor, it hardly is a comparison


I wasn't aware that armor piercing worked for your flamer and incindiary grenades. <_<  Also, Snap Freeze has a debuff on top of armor debuffs, so tacking on another 10% damage, cutting out a large chunk of their DR out of the way [making that insane bonus to armor even better!], and causing an explosion all in a spit second is a pretty good thing. And yeah, you can hit multiple targets with flamer, for a fraction of the damage to each target... Snap Freeze is instant cast, instant full damage to all enemies within range, cover or no. Additionally, you've changed the power you were talking about, AGAIN. You're jumping around points like a mexican jumping bean..

So far, what I've gotten out of this thread is you like fire. A lot. Snap Freeze is not as good as fire, so stfu if you think otherwise. :D

#187
iOnlySignIn

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Finally someone being honest and down to earth on BSN.

Expect an avalanche of ridicule to follow.

#188
lightswitch

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Stimpo wrote...

lightswitch wrote...

Snap freeze is the AIUs key ingredient in her roflstomping recipe...


ya, she's deadly when you skip tactical cloak


I presume a video of the Human Infiltrator running amok over everything is forthcoming?

#189
Kalas Magnus

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Troll

0/10

#190
Mendelevosa

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iOnlySignIn wrote...

Finally someone being honest and down to earth on BSN.

Expect an avalanche of ridicule to follow.


Too bad he has no idea what he is talking about.

#191
Ultimas Dragon

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At rank 6 it weakens armor by 50%,slows/freezes/targets can't regen health,take 10% more damage and it pass through every thing to hit anything in it's area of effect including walls, yea a long list of why snap freeze sux.

Snap freeze is NOT ment for damage even CE is meant to debuff in an AoE, so to try and compare it damage wise to other powers is like comparing a semi to a corvette for hauling capabilities.

Also I'll be the 1st to admit I personally don't like the paladin, not because he 'sux' because it's just not my play style, but I see at least one paladin a day who rocks like no ones business and I don't play much anymore. He definitely has good synergy with every power available to him.

Bottom line is it really is quite a good ability if used right.

#192
Beerfish

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iOnlySignIn wrote...

Finally someone being honest and down to earth on BSN.

Expect an avalanche of ridicule to follow.


If honest means stating and opinion that is pretty well wrong then he is you hero.  I guess the down to earth part is 'this power sucks!"....errr i mean it is overrated!

#193
Mendelevosa

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You know, it seems like the OP's whole argument is: "I think one power is better than the other. Therefore, the lesser power sucks."

That's like saying "The Destroyer is better than the Vanilla Soldier. Therefore the Vanilla Human sucks." Whichever power you think is the best is irrelevant. You shouldn't call one power bad simply because you feel it isn't as strong as the others.

#194
NuclearTech76

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Original Stikman wrote...

We will be getting a video with invaderone bleeding out each wave while Biggs and I go at it, for those who care

Dear lord, what did Vader do to get roped into this? :unsure:

#195
painforest

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This thread got delicious pretty quickly.

#196
chefcook90

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doozerdude wrote...

Can't tell if serious...


... or trolling?

... or just plain crazy! Seriously, +100% combo damage!  You'd have to be some kind of crazy to pick the rank 6 armor debuff over that.

Modifié par chefcook90, 18 mars 2013 - 09:38 .


#197
painforest

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chefcook90 wrote...

doozerdude wrote...

Can't tell if serious...


... or trolling?

... or just plain crazy! Seriously, +100% combo damage!  You'd have to be some kind of crazy to pick the rank 6 armor debuff over that.


On the Paladin maybe. But on the AIU, I'm using it for debuffs. I'm not gonna put the onus of detonating combos on my teammates. If I'm playing the AIU, it's probably with PUGs. And aren't know for wanting to synergize .

This is if I even take snap freeze on her anymore. I'm thinking that the animation from cloak might eat up thos 2.5 seconds of damage. Not sure though.

#198
xtorma

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All of this will become evident when the game gets posted.

The variable will be who is the better player.

We should take faux bets

I bet my cat's next hairball that the krosol wins.

#199
Alijah Green

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Original Stikman wrote...

_only1biggs_ wrote...

xtorma wrote...

Awsome, I know biggs is just as skilled if not more from vaders vids. Good luck to both. The discussion will only get better afterward.


you have no idea. 90% of the time i'm in "no sh*ts given" mode, especially in IT'S vids. it's time for a whoopin'


looking forward to it

Image IPB

might have to wait until tonight or tomorrow though. but it should be fun.

1v1, gold.... vs.... cerberus? Reapers? Collectors?

Can do all, just prefer not to do geth:blink:


damn son, if youre scared, say so 

#200
TheKillerAngel

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Snap freeze does most of its damage through cryo explosions. Without a detonator it loses half (or more) of its value, which is why I think it's a weaker choice on the AIU than full melee.

Anyway, I'll respond to some common points made in favor of snap freeze:

Ultimas Dragon wrote...

At rank 6 it weakens armor by 50%,slows/freezes/targets can't regen health,take 10% more damage and it pass through every thing to hit anything in it's area of effect including walls, yea a long list of why snap freeze sux.

Snap freeze is NOT ment for damage even CE is meant to debuff in an AoE, so to try and compare it damage wise to other powers is like comparing a semi to a corvette for hauling capabilities.


These are all true, but in my experience the slow/weakening/freeze aren't very important. Why?

-Only unprotected targets with health can be frozen fully, also known as trash, or "dead in 2 seconds with a competent team."

-Slow is pretty meaningless unless it's stacked up to a high level (50% or more). The slow does not reduce the distance of enemies that leap/charge/teleport.

-Armor weakening on powers generally doesn't make much of a difference if you know how to properly set up weapons. You either have near max armor negation or are using a weapon that doesn't benefit from it. If your weapon or ammo doesn't have some sort of piercing or weakening you're just doing it wrong. 

-The ability to pass through walls, in my opinion, is its biggest advantage, and the cryo explosions with 100% bonus damage are pretty powerful. However, as I said before, lacking a detonator substantially reduces the effectiveness of this skill.

Modifié par TheKillerAngel, 18 mars 2013 - 09:57 .