I've been using NWNCQ since it came out (don't look at me that way!), and I've long wanted to use the original NWN grass in place of the tall grass he used. I'm assuming it's a simple model/texture replace, but what model do I need to replace and where can I find the original? Or, do I just need to remove his override model?
Weed whacker needed for NWNCQ
Débuté par
3RavensMore
, mars 18 2013 07:36
#1
Posté 18 mars 2013 - 07:36
#2
Posté 18 mars 2013 - 08:47
The original grass texture is in Textures_Tpa.erf and it is called grass.dds.
I don't use NWNCQ so I don't know what Chico's texture is called. If the colour of his grass is different from the colour the grass usually has, he probably edited the .set file of the tileset. If you find the .set file in the override you'll find the name of the texture he uses in the [GRASS] section of that file. There will be a line like this there: GrassTextureName=xxx01_grassx.
If he didn't change the .set file he'll have overridden the standard grass and you'll just have to remove a texture called grass.tga from your override.
I don't use NWNCQ so I don't know what Chico's texture is called. If the colour of his grass is different from the colour the grass usually has, he probably edited the .set file of the tileset. If you find the .set file in the override you'll find the name of the texture he uses in the [GRASS] section of that file. There will be a line like this there: GrassTextureName=xxx01_grassx.
If he didn't change the .set file he'll have overridden the standard grass and you'll just have to remove a texture called grass.tga from your override.
#3
Posté 18 mars 2013 - 10:39
Thanks. He didn't change any set files, the texture removal did it.





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