Here is the scenario I want to do:
1) PC/Party click on a door. It starts a cut-scene.
2) Camera shows the NPC's on the other side of the door. We watch the PC/Party walk into the room to a WP.
3) Dialog starts.
I figure the walking bit has to be part of the conversation, or else the widescreen bars wouldn't appear.
I put a script on the door to fire when the door opens, to start the conversation, and I added a Move Action to the second node of the Conversation, to get the PC to move.
Problem is, apparently they are too far apart, because when the door opens, I can see the first line of text from the NPC appear in the chat window. But the cut-scene bars don't show up, the conversation doesn't appear to fire beyond that.
I tried using an iPointSpeaker and placing it closer to the door and the PC, but that appears to have no effect.
I'm making the call in the door script to ActionStartConversation and I have the bIgnoreStartDistance=TRUE. But still no luck here.
What am I missing?
Long Quetion (Door, Cut Scene Start, Conversation, Moving PC)
Débuté par
ColorsFade
, mars 18 2013 08:34
#1
Posté 18 mars 2013 - 08:34





Retour en haut






