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How can DA:I bring true innovation to the RPG genre?


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#1
daaaav

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Bioware essentially invented the Modern RPG through games like Baldurs Gate and KOTOR and continues to find success using the same formula in Mass Effect and Dragon Age. What I would say is the core experience of a Bioware game is party dynamics and intercharacter relationships. Unfortunately, it is easy to see that the only thing that has really changed since Baldurs gate and Dragon Age Origins is the "prettiness" of the combat. Very little has changed in the nature of how characters interact with each other. 

I almost hate to use The Witcher as an example but love it or hate it, I believe that CD Projekt is a prime example of game evolution and innovation. The differences between The Witcher 1 and 2 are emphatic in terms of how they managed to take a strong narrative in the Witcher 1 and deliver truly branching story lines in Witcher 2 along with a complete combat overhaul. Now, CD Projekt appear to be going big with the Witcher 3 by attempting to integrate an Elder Scrolls size world with strong characterisation and intricate hand crafted story telling (will they succeed? Only time will tell). They are also divorcing character development from combat by awarding no experience for killing which instead becomes an essential activity in terms of characterisation. The player is a monster hunter by trade, not some vampiric entity who needs to consume souls to "get stronger". Edit: I am not saying that Bioware games should be like CD Projekt games only that Bioware should keep building on their strengths and not simply deliver the same game with updated graphics and combat mechanics. 

As a fan of both franchises I am looking forward to what the future will hold, but I truly believe that for Dragon Age to be successful, it needs to drive the RPG genre forward and not merely update graphics and combat mechanics with new technology.

Any ideas?

Modifié par daaaav, 19 mars 2013 - 01:14 .


#2
King Cousland

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For now at least, BioWare should focus on using a tried and tested recipe rather than throwing brand new ingredients into the mix.

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.

Modifié par King Cousland, 19 mars 2013 - 12:28 .


#3
Inspectre

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King Cousland wrote...

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.


Like set protagonists?

#4
daaaav

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Dragon XIX wrote...

King Cousland wrote...

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.


Like set protagonists?


I honestly enjoyed playing a set character both in The Witcher and Mass Effect. I'm not a major fan of Elder Scrolls character development (there isn't any) and much prefer having a foundation on which to project my own persona. I will say that Skyrim has the most impressive game world in terms of music, graphics and style that I have ever seen, but I cannot enjoy the game itself because as impressive as it is, it just feels empty with lackluster story telling and characterisation. 

#5
Maria Caliban

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Dragon XIX wrote...

King Cousland wrote...

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.

Like set protagonists?

No, like only having a single class with a handful of skills that still leads to the basically the same combat.

#6
Rawgrim

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I don`t think any rpg can be truly innovative these days. If Bioware goes by the BG, Kotor, and DA:O formula, DA:I will be a great game.

#7
Direwolf0294

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daaaav wrote...

Dragon XIX wrote...

King Cousland wrote...

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.


Like set protagonists?


I honestly enjoyed playing a set character both in The Witcher and Mass Effect. I'm not a major fan of Elder Scrolls character development (there isn't any) and much prefer having a foundation on which to project my own persona. I will say that Skyrim has the most impressive game world in terms of music, graphics and style that I have ever seen, but I cannot enjoy the game itself because as impressive as it is, it just feels empty with lackluster story telling and characterisation. 


Personally, I wouldn't define Mass Effect as having a set protagonist. There was a base character from which to build upon, like there was with Hawke in DA2, but you had a pretty decent level of control over the character. Plus, you could pick their gender and looks.

To me, The Witcher is a series with a set protagonist because you have absolutely no control over Geralt's appearance. You can't play a female Witcher, you can't change Geralt's hair, you can't do anything. That's part of the reason I've never held much interest in The Witcher games.

I don't know if BioWare would go down that route. I could potential see them making a set character that we have no control over at all. Of removing the character creation screen from their games, or at least one of their games, completely. I hope they don't, but it's always a possibility.

#8
daaaav

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Maria Caliban wrote...

Dragon XIX wrote...

King Cousland wrote...

However, CD Projekt are laying the foundations for the next generation of RPGs, and BioWare should take a few leaves out of their book and adapt them to BioWare's own unique style.

Like set protagonists?

No, like only having a single class with a handful of skills that still leads to the basically the same combat.


Missing the point. Yes the witcher and dragon age have polarising differences but all I was intending to do was point out how CD Projekt are evolving their games which benefits the RPG genre as a whole. Go elswhere for a fan boy pissing match.

#9
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Oculus rift + 3d waifu.

#10
slimgrin

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I bet all of the Dragon Age team just loves The Witcher and CD Projekt.

:P

#11
daaaav

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Direwolf0294 wrote...

Personally, I wouldn't define Mass Effect as having a set protagonist. There was a base character from which to build upon, like there was with Hawke in DA2, but you had a pretty decent level of control over the character. Plus, you could pick their gender and looks.

To me, The Witcher is a series with a set protagonist because you have absolutely no control over Geralt's appearance. You can't play a female Witcher, you can't change Geralt's hair, you can't do anything. That's part of the reason I've never held much interest in The Witcher games.

I don't know if BioWare would go down that route. I could potential see them making a set character that we have no control over at all. Of removing the character creation screen from their games, or at least one of their games, completely. I hope they don't, but it's always a possibility.




I apologise for not being clear but I was not saying that Bioware games should be more like CD Projekt games in terms of content. Only adopt the same desire to innovate on their own strengths. 

#12
Melca36

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I'll take CD Projekt seriously  when they eventually realize there are female gamers who want to play FEMALE characters.

#13
Paul E Dangerously

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Innovation is a marketing buzzword.

Also, it helps when you've got a preexisting set of characters, world data, and things to work with like CDPR does. They're not just making things up.

Really, I don't want so-called innovation. What I want is a very polished experience with strong characters, a strong plot, and character relationships that aren't blatantly pandering toward particular fanbases, which is something they've lost since BG2 (or even DAO).

As much as I love BG, it didn't really "invent" anything. It's second edition Dungeons and Dragons. It was just a good implementation of a rule set that already existed. What Bioware did was attach memorable characters and a good plot.

Modifié par Sopa de Gato, 19 mars 2013 - 01:04 .


#14
daaaav

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Melca36 wrote...

I'll take CD Projekt seriously  when they eventually realize there are female gamers who want to play FEMALE characters.


Understand perfectly that some female gamers would not want to play a witcher game. This is one of Bioware strengths but there is no written law that protagonists must be male or female in any medium. There is a market for delivering games with female protagonists but punishing developers because one of their games does not offer both genders is nonsense. Anyway, bad example used in OP and thread derailment imminent. 

#15
Guest_Erik Lehnsherr_*

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@Melca36


They know, but their current IP (The Witcher) doesn't work without Geralt.

Wait for CyberPunk.

#16
daaaav

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Sopa de Gato wrote...

Innovation is a marketing buzzword.

Also, it helps when you've got a preexisting set of characters, world data, and things to work with like CDPR does. They're not just making things up.

Really, I don't want so-called innovation. What I want is a very polished experience with strong characters, a strong plot, and character relationships that aren't blatantly pandering toward particular fanbases, which is something they've lost since BG2 (or even DAO).

As much as I love BG, it didn't really "invent" anything. It's second edition Dungeons and Dragons. It was just a good implementation of a rule set that already existed. What Bioware did was attach memorable characters and a good plot.


Call it what you will. I'm calling bolded innovation.

#17
Guest_Erik Lehnsherr_*

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Actually you can change Geralt's hairstyle and you can define him as he generally in Canon doesn't indefinitely side with any group or care one way or the other, so you have loads of room to define his beliefs.

#18
Sejborg

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They were onto something with the Origin system. Too bad they didn't like it themselves.

They should have looked at ways to explore that further instead of trashing the one thing that made the franchise really stand out from all the others.

#19
Guest_Erik Lehnsherr_*

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What Bioware needs to learn from CDProjekt Red is choice and consequence.

#20
Nefla

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"Innovation" got us starchild, exploding parachuting enemies, multicolored explosions, 2 dialogue options instead of 6, copy and pasted maps, Avatar elves, etc...

#21
Paul E Dangerously

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Nefla wrote...

2 dialogue options instead of 6.


This is a myth. The wheel has as many - or sometimes more - options than the list responses did. Some criticisms might be true, but this is not.

#22
Direwolf0294

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Sopa de Gato wrote...

Nefla wrote...

2 dialogue options instead of 6.


This is a myth. The wheel has as many - or sometimes more - options than the list responses did. Some criticisms might be true, but this is not.


I believe he's talking about how ME3 did away with the neutral option for Shepard and only allowed paragon and renegade answers. BioWare said they did it so people would be forced to make choices and not just sit on the fence, but many players didn't like the removal.

#23
Iakus

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Just remember game =/= movie.

#24
wsandista

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They could implement multiplayer romances full of microtransactions. Think of the possibilities!

#25
Plaintiff

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If someone else comes up with it, then it won't be Bioware's innovation, will it.